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Merge pull request #13034 from kingofkosmos/shardspacenoslip
Stops glass shards from hurting you in space
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@@ -326,7 +326,7 @@
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..()
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/obj/item/weapon/shard/Crossed(mob/AM)
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if(istype(AM))
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if(istype(AM) && has_gravity(loc))
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playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
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if(ishuman(AM))
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var/mob/living/carbon/human/H = AM
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