Nerfs the firing speed of Syndicate/Russian mobs (#75247)

## About The Pull Request

Nerfs their firing speed from once every 0.2 seconds to once every 2.5
seconds

## Why It's Good For The Game

1. The mob that is NOT a 'burst' type mob, is firing every 0.2 seconds.
Kinda defeats the point of having them as two separate mobs, so this
aims to fix that.
2. Russian mobs. Turns out that letting them fire their strong-ass gun
every 0.2 seconds was kinda not a good idea. I had assumed making them a
Syndicate mob would be safe, and it technically is, it's just that
Syndicate mob is fucked itself.

## Changelog

🆑
balance: Default Syndicate and Russian gunners now fire every 2.5
seconds instead of every 0.2
/🆑
This commit is contained in:
John Willard
2023-05-09 14:12:05 -06:00
committed by GitHub
parent b41b3751c5
commit b3ef9dd6d4
@@ -29,12 +29,14 @@
/datum/ai_controller/basic_controller/syndicate/ranged
planning_subtrees = list(
/datum/ai_planning_subtree/simple_find_target,
/datum/ai_planning_subtree/basic_ranged_attack_subtree/syndicate
/datum/ai_planning_subtree/basic_ranged_attack_subtree/syndicate,
)
/datum/ai_planning_subtree/basic_ranged_attack_subtree/syndicate
ranged_attack_behavior = /datum/ai_behavior/basic_ranged_attack/syndicate
/datum/ai_behavior/basic_ranged_attack/syndicate
action_cooldown = 2.5 SECONDS
required_distance = 5
/datum/ai_controller/basic_controller/syndicate/ranged/burst