Merge branch 'master' into line-by-line-profiling

This commit is contained in:
Kyle Spier-Swenson
2017-10-27 09:42:33 -07:00
committed by GitHub
184 changed files with 2155 additions and 1345 deletions
-3
View File
@@ -21,15 +21,12 @@ cache:
addons:
apt:
sources:
- sourceline: 'ppa:ondrej/php'
packages:
- libc6-i386
- libgcc1:i386
- libstdc++6:i386
- python
- python-pip
- php5.6
install:
- tools/travis/install_build_tools.sh
+10 -12
View File
@@ -39982,7 +39982,9 @@
/turf/open/floor/engine,
/area/science/misc_lab)
"bTm" = (
/obj/machinery/atmospherics/pipe/simple/general/visible,
/obj/machinery/atmospherics/components/trinary/mixer/flipped{
dir = 1
},
/turf/open/floor/engine,
/area/science/misc_lab)
"bTn" = (
@@ -48477,12 +48479,8 @@
},
/area/ai_monitored/security/armory)
"coT" = (
/obj/item/pipe{
dir = 4;
icon_state = "mixer";
name = "gas mixer fitting";
pipe_type = 14
},
/obj/machinery/atmospherics/pipe/simple/general/visible,
/obj/machinery/meter,
/turf/open/floor/engine,
/area/science/misc_lab)
"coZ" = (
@@ -53790,7 +53788,7 @@
/turf/open/floor/plasteel,
/area/engine/engineering)
"cCW" = (
/obj/machinery/portable_atmospherics/canister/freon,
/obj/machinery/portable_atmospherics/canister/nitrous_oxide,
/turf/open/floor/plating,
/area/engine/engineering)
"cCY" = (
@@ -83684,7 +83682,7 @@ bVI
cay
ccw
chY
cCW
ciZ
ciW
ckB
ckB
@@ -105511,7 +105509,7 @@ cBE
bOE
bEC
bQV
bSi
coT
bTm
bUn
bXr
@@ -105768,8 +105766,8 @@ bNu
bMv
bEC
bQT
bSh
coT
bSi
bUn
bTl
bXr
bNZ
@@ -54633,6 +54633,9 @@
/area/security/range)
"ckl" = (
/obj/structure/table/reinforced,
/obj/machinery/magnetic_controller{
autolink = 1
},
/obj/machinery/airalarm{
dir = 1;
pixel_y = -22
@@ -57442,7 +57445,6 @@
dir = 8
},
/obj/effect/turf_decal/bot,
/obj/machinery/portable_atmospherics/canister/freon,
/turf/open/floor/plasteel,
/area/engine/engineering)
"cqt" = (
@@ -77509,6 +77511,9 @@
/area/science/research)
"dhv" = (
/obj/structure/table/reinforced,
/obj/machinery/magnetic_controller{
autolink = 1
},
/obj/item/gun/energy/laser/practice{
pixel_x = 3;
pixel_y = -3
@@ -81880,7 +81885,7 @@
},
/area/science/mixing)
"dqG" = (
/obj/machinery/atmospherics/components/unary/vent_pump,
/obj/machinery/atmospherics/components/unary/vent_pump/on,
/turf/open/floor/plasteel/neutral,
/area/science/mixing)
"dqH" = (
+2 -2
View File
@@ -77684,7 +77684,7 @@
/turf/open/floor/plating,
/area/engine/engineering)
"deZ" = (
/obj/machinery/portable_atmospherics/canister/freon,
/obj/machinery/portable_atmospherics/canister/nitrous_oxide,
/turf/open/floor/plating,
/area/engine/engineering)
"dfa" = (
@@ -120477,7 +120477,7 @@ aGS
axY
aJl
aKx
deZ
aJu
aNo
axY
aPW
+68 -68
View File
@@ -4,20 +4,20 @@
/area/space)
"ab" = (
/turf/closed/indestructible/riveted/uranium,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"ac" = (
/obj/machinery/door/airlock/external,
/turf/open/floor/plating{
icon_state = "wood-broken2"
},
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"ad" = (
/obj/machinery/door/airlock/gold,
/obj/effect/forcefield/luxury_shuttle{
name = "Ticket Booth"
},
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"ae" = (
/obj/docking_port/mobile/emergency{
dir = 2;
@@ -32,75 +32,75 @@
name = "Ticket Booth"
},
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"af" = (
/turf/open/floor/plating{
icon_state = "wood-broken3"
},
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"ag" = (
/turf/open/floor/plating{
icon_state = "wood"
},
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"ah" = (
/turf/open/floor/plating{
icon_state = "wood-broken"
},
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"ai" = (
/turf/open/floor/plating{
icon_state = "wood-broken5"
},
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aj" = (
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"ak" = (
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-10"
},
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"al" = (
/obj/structure/mirror{
pixel_y = 32
},
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"am" = (
/turf/open/floor/plating{
icon_state = "wood-broken7"
},
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"an" = (
/obj/machinery/light/small,
/turf/open/floor/plating{
icon_state = "wood-broken2"
},
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"ao" = (
/obj/machinery/light/small,
/turf/open/floor/plating{
icon_state = "wood-broken6"
},
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"ap" = (
/obj/structure/toilet{
dir = 4
},
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aq" = (
/obj/machinery/door/airlock/gold,
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"ar" = (
/obj/structure/shuttle/engine/propulsion{
dir = 8
},
/turf/open/floor/plating/airless,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"as" = (
/obj/structure/shuttle/engine/heater{
dir = 8
@@ -109,198 +109,198 @@
dir = 4
},
/turf/open/floor/plating/airless,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"at" = (
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"au" = (
/obj/structure/chair/comfy,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"av" = (
/obj/structure/chair/comfy{
dir = 4
},
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aw" = (
/obj/machinery/computer/communications,
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"ax" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/meatballspaghetti,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"ay" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/notasandwich,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"az" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/pastatomato,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aA" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/kebab/tofu,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aB" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/honkdae,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aC" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/enchiladas,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aD" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/candiedapple,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aE" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/burger/baconburger,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aF" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/benedict,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aG" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/cakeslice/chocolate,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aH" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/chowmein,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aI" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/dulcedebatataslice,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aJ" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/salad/validsalad,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aK" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/carneburrito,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aL" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/chawanmushi,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aM" = (
/obj/machinery/computer/emergency_shuttle,
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aN" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/melonfruitbowl,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aO" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/khachapuri,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aP" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/grilledcheese,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aQ" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/jelliedtoast/cherry,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aR" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/honeybun,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aS" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/eggplantparm,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aT" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/copypasta,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aU" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/bearsteak,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aV" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/boiledspaghetti,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aW" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/cherrycupcake,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aX" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/customizable/pizza,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aY" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/hotdog,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"aZ" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/pie/grapetart,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"ba" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/burger/superbite,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"bb" = (
/obj/structure/table/wood/fancy,
/obj/item/reagent_containers/food/snacks/cakeslice/slimecake,
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"bc" = (
/obj/machinery/computer/station_alert,
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"bd" = (
/obj/structure/chair/comfy{
dir = 1
},
/turf/open/floor/carpet,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"be" = (
/obj/machinery/computer/crew,
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"bf" = (
/obj/machinery/sleeper{
dir = 4
},
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"bg" = (
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-21";
@@ -308,26 +308,26 @@
pixel_y = 3
},
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"bh" = (
/turf/open/floor/plating/beach/coastline_b,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"bi" = (
/obj/machinery/light,
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"bj" = (
/obj/machinery/light{
dir = 8
},
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"bk" = (
/obj/machinery/light{
dir = 4
},
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"bl" = (
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-10"
@@ -336,25 +336,25 @@
dir = 8
},
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"bm" = (
/obj/machinery/light{
dir = 4
},
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"bn" = (
/obj/machinery/light{
dir = 8
},
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"bo" = (
/obj/machinery/light{
dir = 4
},
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"bp" = (
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-21";
@@ -363,7 +363,7 @@
},
/obj/machinery/light,
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
"bq" = (
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-21";
@@ -372,7 +372,7 @@
},
/obj/machinery/light,
/turf/open/floor/mineral/gold,
/area/shuttle/escape)
/area/shuttle/escape/luxury)
(1,1,1) = {"
aa
+1
View File
@@ -118,6 +118,7 @@
#define NOLIVER 27
#define NOSTOMACH 28
#define NO_DNA_COPY 29
#define DRINKSBLOOD 30
#define ORGAN_SLOT_BRAIN "brain"
#define ORGAN_SLOT_APPENDIX "appendix"
+6 -19
View File
@@ -56,28 +56,16 @@
#define FIRE_MINIMUM_TEMPERATURE_TO_SPREAD 150+T0C
#define FIRE_MINIMUM_TEMPERATURE_TO_EXIST 100+T0C
#define FIRE_SPREAD_RADIOSITY_SCALE 0.85
#define FIRE_CARBON_ENERGY_RELEASED 500000 //Amount of heat released per mole of burnt carbon into the tile
#define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile
#define FIRE_GROWTH_RATE 40000 //For small fires
#define CARBON_LIFEFORM_FIRE_RESISTANCE 200+T0C //Resistance to fire damage
#define CARBON_LIFEFORM_FIRE_DAMAGE 4 //Fire damage
//Plasma fire properties
#define OXYGEN_BURN_RATE_BASE 1.4
#define PLASMA_BURN_RATE_DELTA 9
#define PLASMA_MINIMUM_BURN_TEMPERATURE 100+T0C
#define PLASMA_UPPER_TEMPERATURE 1370+T0C
#define PLASMA_MINIMUM_OXYGEN_NEEDED 2
#define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 30
#define PLASMA_OXYGEN_FULLBURN 10
#define MIN_TOXIC_GAS_DAMAGE 1
#define MAX_TOXIC_GAS_DAMAGE 10
#define MOLES_PLASMA_VISIBLE 0.5 //Moles in a standard cell after which plasma is visible
//Plasma fusion properties
#define PLASMA_BINDING_ENERGY 3000000
#define MAX_CARBON_EFFICENCY 9
#define PLASMA_FUSED_COEFFICENT 0.08
#define CARBON_CATALYST_COEFFICENT 0.01
#define FUSION_PURITY_THRESHOLD 0.9
#define MOLES_GAS_VISIBLE 0.5 //Moles in a standard cell after which gases are visible
#define STOP_REACTIONS 2
#define PLASMA_MINIMUM_BURN_TEMPERATURE 100+T0C
#define GAS_STIM_MINIMUM 0.002
// Pressure limits.
#define HAZARD_HIGH_PRESSURE 550 //This determins at what pressure the ultra-high pressure red icon is displayed. (This one is set as a constant)
#define WARNING_HIGH_PRESSURE 325 //This determins when the orange pressure icon is displayed (it is 0.7 * HAZARD_HIGH_PRESSURE)
@@ -193,8 +181,7 @@
#define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity())
#define ADD_GAS(gas_id, out_list)\
var/list/tmp_gaslist = GLOB.gaslist_cache[gas_id];\
out_list[gas_id] = tmp_gaslist.Copy();
var/list/tmp_gaslist = GLOB.gaslist_cache[gas_id]; out_list[gas_id] = tmp_gaslist.Copy();
//ASSERT_GAS(gas_id, gas_mixture) - used to guarantee that the gas list for this id exists in gas_mixture.gases.
//Must be used before adding to a gas. May be used before reading from a gas.
+2
View File
@@ -2,6 +2,8 @@
#define GET_COMPONENT_FROM(varname, path, target) var##path/##varname = ##target.GetComponent(##path)
#define GET_COMPONENT(varname, path) GET_COMPONENT_FROM(varname, path, src)
#define COMPONENT_INCOMPATIBLE 1
// How multiple components of the exact same type are handled in the same datum
#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default)
+1
View File
@@ -33,6 +33,7 @@
#define HIGH_SIGIL_LAYER 2.56
#define BELOW_OPEN_DOOR_LAYER 2.6
#define SHUTTER_LAYER 2.65 //Prevents shutters from being placed above doors. It's overridden by /obj/machinery/door/New() & poddoor/shutters/New()
#define OPEN_DOOR_LAYER 2.7
#define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible
#define TABLE_LAYER 2.8
+1
View File
@@ -199,6 +199,7 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
#define BLOODY_FOOTPRINT_BASE_ALPHA 150
#define BLOOD_GAIN_PER_STEP 100
#define BLOOD_LOSS_PER_STEP 5
#define BLOOD_LOSS_IN_SPREAD 20
#define BLOOD_FADEOUT_TIME 2
//Bloody shoe blood states
+7 -30
View File
@@ -1,33 +1,10 @@
/*
PIPE CONSTRUCTION DEFINES
Update these any time a path is changed
Construction breaks otherwise
*/
//Pipes
#define PIPE_SIMPLE /obj/machinery/atmospherics/pipe/simple
#define PIPE_MANIFOLD /obj/machinery/atmospherics/pipe/manifold
#define PIPE_4WAYMANIFOLD /obj/machinery/atmospherics/pipe/manifold4w
#define PIPE_HE /obj/machinery/atmospherics/pipe/heat_exchanging/simple
#define PIPE_HE_MANIFOLD /obj/machinery/atmospherics/pipe/heat_exchanging/manifold
#define PIPE_HE_4WAYMANIFOLD /obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w
#define PIPE_JUNCTION /obj/machinery/atmospherics/pipe/heat_exchanging/junction
#define PIPE_LAYER_MANIFOLD /obj/machinery/atmospherics/pipe/layer_manifold
//Unary
#define PIPE_CONNECTOR /obj/machinery/atmospherics/components/unary/portables_connector
#define PIPE_UVENT /obj/machinery/atmospherics/components/unary/vent_pump
#define PIPE_SCRUBBER /obj/machinery/atmospherics/components/unary/vent_scrubber
#define PIPE_INJECTOR /obj/machinery/atmospherics/components/unary/outlet_injector
#define PIPE_HEAT_EXCHANGE /obj/machinery/atmospherics/components/unary/heat_exchanger
//Binary
#define PIPE_PUMP /obj/machinery/atmospherics/components/binary/pump
#define PIPE_PASSIVE_GATE /obj/machinery/atmospherics/components/binary/passive_gate
#define PIPE_VOLUME_PUMP /obj/machinery/atmospherics/components/binary/volume_pump
#define PIPE_MVALVE /obj/machinery/atmospherics/components/binary/valve
#define PIPE_DVALVE /obj/machinery/atmospherics/components/binary/valve/digital
//Trinary
#define PIPE_GAS_FILTER /obj/machinery/atmospherics/components/trinary/filter
#define PIPE_GAS_MIXER /obj/machinery/atmospherics/components/trinary/mixer
//Construction Categories
#define PIPE_BINARY 0 //2 directions: N/S, E/W
#define PIPE_BENDABLE 1 //6 directions: N/S, E/W, N/E, N/W, S/E, S/W
#define PIPE_TRINARY 2 //4 directions: N/E/S, E/S/W, S/W/N, W/N/E
#define PIPE_TRIN_M 3 //8 directions: N->S+E, S->N+E, N->S+W, S->N+W, E->W+S, W->E+S, E->W+N, W->E+N
#define PIPE_UNARY 4 //4 directions: N, S, E, W
#define PIPE_QUAD 5 //1 directions: N/S/E/W
//Disposal piping numbers - do NOT hardcode these, use the defines
#define DISP_PIPE_STRAIGHT 0
+20 -19
View File
@@ -6,29 +6,30 @@ Ask ninjanomnom if they're around
#define RAD_BACKGROUND_RADIATION 9 // How much radiation is harmless to a mob, this is also when radiation waves stop spreading
// WARNING: Lowering this value significantly increases SSradiation load
#define RAD_AMOUNT_LOW 50
#define RAD_AMOUNT_MEDIUM 200
#define RAD_AMOUNT_HIGH 500
#define RAD_AMOUNT_EXTREME 1000
// apply_effect(amount * RAD_MOB_COEFFICIENT, IRRADIATE, blocked)
#define RAD_MOB_COEFFICIENT 0.25 // Radiation applied is multiplied by this
// apply_effect((amount*RAD_MOB_COEFFICIENT)/max(1, (radiation**2)*RAD_OVERDOSE_REDUCTION), IRRADIATE, blocked)
#define RAD_MOB_COEFFICIENT 0.20 // Radiation applied is multiplied by this
#define RAD_MOB_SKIN_PROTECTION ((1/RAD_MOB_COEFFICIENT)+RAD_BACKGROUND_RADIATION)
#define RAD_LOSS_PER_TICK 1
#define RAD_LOSS_PER_TICK 0.5
#define RAD_TOX_COEFFICIENT 0.05 // Toxin damage per tick coefficient
#define RAD_OVERDOSE_REDUCTION 0.000001 // Coefficient to the reduction in applied rads once the thing, usualy mob, has too much radiation
// WARNING: This number is highly sensitive to change, graph is first for best results
#define RAD_BURN_THRESHOLD 1000 // Applied radiation must be over this to burn
#define RAD_MOB_SAFE 300 // How much stored radiation in a mob with no ill effects
#define RAD_MOB_SAFE 500 // How much stored radiation in a mob with no ill effects
#define RAD_MOB_HAIRLOSS 800 // How much stored radiation to check for hair loss
#define RAD_MOB_MUTATE 1250 // How much stored radiation to check for mutation
#define RAD_MOB_VOMIT 2000 // The amount of radiation to check for vomitting
#define RAD_MOB_VOMIT_PROB 1 // Chance per tick of vomitting
#define RAD_MOB_KNOCKDOWN 2000 // How much stored radiation to check for stunning
#define RAD_MOB_KNOCKDOWN_PROB 1 // Chance of knockdown per tick when over threshold
#define RAD_MOB_KNOCKDOWN_AMOUNT 3 // Amount of knockdown when it occurs
#define RAD_MOB_VOMIT 1500 // The amount of radiation to check for vomitting
#define RAD_MOB_VOMIT_PROB 1 // Chance per tick of vomitting
#define RAD_MOB_MUTATE 1000 // How much stored radiation to check for mutation
#define RAD_MOB_HAIRLOSS 500 // How much stored radiation to check for hair loss
#define RAD_NO_INSULATION 1.0 // For things that shouldn't become irradiated for whatever reason
#define RAD_VERY_LIGHT_INSULATION 0.9 // What girders have
#define RAD_LIGHT_INSULATION 0.8
@@ -39,10 +40,10 @@ Ask ninjanomnom if they're around
// WARNING: The deines below could have disastrous consequences if tweaked incorrectly. See: The great SM purge of Oct.6.2017
// contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1/(steps*RAD_DISTANCE_COEFFICIENT), 1))
// contamination_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT * min(1/(steps*RAD_DISTANCE_COEFFICIENT), 1)
#define RAD_MINIMUM_CONTAMINATION 300 // How strong does a radiation wave have to be to contaminate objects
#define RAD_CONTAMINATION_CHANCE_COEFFICIENT 0.0075 // Higher means higher strength scaling contamination chance
#define RAD_CONTAMINATION_STR_COEFFICIENT 0.5 // Higher means higher strength scaling contamination strength
// contamination_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
#define RAD_MINIMUM_CONTAMINATION 350 // How strong does a radiation wave have to be to contaminate objects
#define RAD_CONTAMINATION_CHANCE_COEFFICIENT 0.005 // Higher means higher strength scaling contamination chance
#define RAD_CONTAMINATION_STR_COEFFICIENT 0.3 // Higher means higher strength scaling contamination strength
#define RAD_DISTANCE_COEFFICIENT 1 // Lower means further rad spread
#define RAD_HALF_LIFE 150 // The half-life of contaminated objects
#define RAD_HALF_LIFE 90 // The half-life of contaminated objects
+1 -1
View File
@@ -154,7 +154,7 @@ Actual Adjacent procs :
/turf/proc/reachableAdjacentTurfs(caller, ID, simulated_only)
var/list/L = new()
var/turf/T
var/static/space_type_cache = typecacheof(list(/turf/open/space))
var/static/space_type_cache = typecacheof(/turf/open/space)
for(var/dir in GLOB.cardinals)
T = get_step(src,dir)
+1 -1
View File
@@ -58,7 +58,7 @@ GLOBAL_VAR_INIT(cmp_field, "name")
. = B.failures - A.failures
if (!.)
. = B.qdels - A.qdels
/proc/cmp_profile_avg_time_dsc(list/A, list/B)
return (B[PROFILE_ITEM_TIME]/(B[PROFILE_ITEM_COUNT] || 1)) - (A[PROFILE_ITEM_TIME]/(A[PROFILE_ITEM_COUNT] || 1))
+18 -18
View File
@@ -1,28 +1,28 @@
/proc/get_rad_contents(atom/location, list/output=list()) // A special GetAllContents that doesn't search past things with rad insulation
. = output
if(!location)
return
output += location
var/datum/component/rad_insulation/insulation = location.GetComponent(/datum/component/rad_insulation)
if(insulation && insulation.protects)
return
for(var/i in 1 to location.contents.len)
var/static/list/ignored_things = typecacheof(list( // These types will never have radiation applied to them or be looked inside of
// A special GetAllContents that doesn't search past things with rad insulation
// The protection var only protects the things inside from being affected.
// The protecting object itself will get returned still.
// The ignore list makes those objects never return at all
/proc/get_rad_contents(atom/location)
var/list/processing_list = list(location)
. = list()
while(processing_list.len)
var/static/list/ignored_things = typecacheof(list(
/mob/dead,
/mob/camera,
/obj/effect,
/obj/docking_port,
/atom/movable/lighting_object
/atom/movable/lighting_object,
/obj/item/projectile
))
var/atom/thing = location.contents[i]
var/atom/thing = processing_list[1]
processing_list -= thing
if(ignored_things[thing.type])
continue
get_rad_contents(thing, output)
. += thing
var/datum/component/rad_insulation/insulation = thing.GetComponent(/datum/component/rad_insulation)
if(insulation && insulation.protects)
continue
processing_list += thing.contents
/proc/radiation_pulse(atom/source, intensity, range_modifier, log=FALSE, can_contaminate=TRUE)
if(!SSradiation.can_fire)
+13 -15
View File
@@ -504,21 +504,19 @@ Turf and target are separate in case you want to teleport some distance from a t
return y
/*
Recursively gets all contents of contents and returns them all in a list.
recursive_depth is useful if you only want a turf and everything on it (recursive_depth=1)
Do not set recursive depth higher than MAX_PROC_DEPTH as byond breaks when that limit is reached.
Gets all contents of contents and returns them all in a list.
*/
/atom/proc/GetAllContents(list/output=list(), recursive_depth=MAX_PROC_DEPTH, _current_depth=0)
. = output
output += src
if(_current_depth == recursive_depth)
if(_current_depth == MAX_PROC_DEPTH)
WARNING("Get all contents reached the max recursive depth of [MAX_PROC_DEPTH]. More and we would break shit. Offending atom: [src]")
return
for(var/i in 1 to contents.len)
var/atom/thing = contents[i]
thing.GetAllContents(output, recursive_depth, ++_current_depth)
/atom/proc/GetAllContents()
var/list/processing_list = list(src)
var/list/assembled = list()
while(processing_list.len)
var/atom/A = processing_list[1]
processing_list.Cut(1, 2)
//Byond does not allow things to be in multiple contents, or double parent-child hierarchies, so only += is needed
//This is also why we don't need to check against assembled as we go along
processing_list += A.contents
assembled += A
return assembled
//Step-towards method of determining whether one atom can see another. Similar to viewers()
/proc/can_see(atom/source, atom/target, length=5) // I couldnt be arsed to do actual raycasting :I This is horribly inaccurate.
@@ -739,7 +737,7 @@ Do not set recursive depth higher than MAX_PROC_DEPTH as byond breaks when that
*/
/proc/get_turf_pixel(atom/movable/AM)
/proc/get_turf_pixel(atom/AM)
if(!istype(AM))
return
+9 -2
View File
@@ -5,8 +5,10 @@
#ifdef TESTING
//#define GC_FAILURE_HARD_LOOKUP //makes paths that fail to GC call find_references before del'ing.
//Also allows for recursive reference searching of datums.
//Sets world.loop_checks to false and prevents find references from sleeping
//implies FIND_REF_NO_CHECK_TICK
//#define FIND_REF_NO_CHECK_TICK //Sets world.loop_checks to false and prevents find references from sleeping
//#define VISUALIZE_ACTIVE_TURFS //Highlights atmos active turfs in green
#endif
@@ -58,6 +60,11 @@
#warn compiling in TESTING mode. testing() debug messages will be visible.
#endif
#ifdef GC_FAILURE_HARD_LOOKUP
#define FIND_REF_NO_CHECK_TICK
#endif
#ifdef TRAVISTESTING
#define TESTING
#endif
+3 -3
View File
@@ -3,9 +3,9 @@
//Note: typecache can only replace istype if you know for sure the thing is at least a datum.
GLOBAL_LIST_INIT(typecache_mob, typecacheof(list(/mob)))
GLOBAL_LIST_INIT(typecache_mob, typecacheof(/mob))
GLOBAL_LIST_INIT(typecache_living, typecacheof(list(/mob/living)))
GLOBAL_LIST_INIT(typecache_living, typecacheof(/mob/living))
GLOBAL_LIST_INIT(typecache_machine_or_structure, typecacheof(list(/obj/machinery))|typecacheof(list(/obj/structure)))
GLOBAL_LIST_INIT(typecache_machine_or_structure, typecacheof(list(/obj/machinery, /obj/structure)))
@@ -110,8 +110,6 @@ CONFIG_DEF(number/shuttle_refuel_delay)
CONFIG_DEF(flag/show_game_type_odds) //if set this allows players to see the odds of each roundtype on the get revision screen
CONFIG_DEF(flag/join_with_mutant_race) //players can choose their mutant race before joining the game
CONFIG_DEF(keyed_flag_list/roundstart_races) //races you can play as from the get go.
CONFIG_DEF(flag/join_with_mutant_humans) //players can pick mutant bodyparts for humans before joining the game
+40 -23
View File
@@ -362,9 +362,17 @@ SUBSYSTEM_DEF(garbage)
testing("Beginning search for references to a [type].")
last_find_references = world.time
DoSearchVar(GLOB)
for(var/datum/thing in world)
DoSearchVar(thing, "WorldRef: [thing]")
DoSearchVar(GLOB) //globals
for(var/datum/thing in world) //atoms (don't beleive it's lies)
DoSearchVar(thing, "World -> [thing]")
for (var/datum/thing) //datums
DoSearchVar(thing, "World -> [thing]")
for (var/client/thing) //clients
DoSearchVar(thing, "World -> [thing]")
testing("Completed search for references to a [type].")
if(usr && usr.client)
usr.client.running_find_references = null
@@ -384,35 +392,44 @@ SUBSYSTEM_DEF(garbage)
if(!running_find_references)
find_references(TRUE)
/datum/proc/DoSearchVar(X, Xname)
/datum/proc/DoSearchVar(X, Xname, recursive_limit = 64)
if(usr && usr.client && !usr.client.running_find_references)
return
if (!recursive_limit)
return
if(istype(X, /datum))
var/datum/D = X
if(D.last_find_references == last_find_references)
return
D.last_find_references = last_find_references
for(var/V in D.vars)
for(var/varname in D.vars)
var/variable = D.vars[varname]
if(variable == src)
testing("Found [src.type] \ref[src] in [D.type]'s [varname] var. [Xname]")
else if(islist(variable))
if(src in variable)
testing("Found [src.type] \ref[src] in [D.type]'s [varname] list var. Global: [Xname]")
#ifdef GC_FAILURE_HARD_LOOKUP
for(var/I in variable)
DoSearchVar(I, TRUE)
else
DoSearchVar(variable, "[Xname]: [varname]")
#endif
var/list/L = D.vars
for(var/varname in L)
if (varname == "vars")
continue
var/variable = L[varname]
if(variable == src)
testing("Found [src.type] \ref[src] in [D.type]'s [varname] var. [Xname]")
else if(islist(variable))
DoSearchVar(variable, "[Xname] -> list", recursive_limit-1)
else if(islist(X))
if(src in X)
testing("Found [src.type] \ref[src] in list [Xname].")
#ifdef GC_FAILURE_HARD_LOOKUP
var/normal = IS_NORMAL_LIST(X)
for(var/I in X)
DoSearchVar(I, Xname + ": list")
#else
if (I == src)
testing("Found [src.type] \ref[src] in list [Xname].")
else if (I && !isnum(I) && normal && X[I] == src)
testing("Found [src.type] \ref[src] in list [Xname]\[[I]\]")
else if (islist(I))
DoSearchVar(I, "[Xname] -> list", recursive_limit-1)
#ifndef FIND_REF_NO_CHECK_TICK
CHECK_TICK
#endif
@@ -26,13 +26,32 @@ PROCESSING_SUBSYSTEM_DEF(overlays)
overlay_icon_cache = SSoverlays.overlay_icon_cache
processing = SSoverlays.processing
#define COMPILE_OVERLAYS(A)\
var/list/oo = A.our_overlays;\
var/list/po = A.priority_overlays;\
if(LAZYLEN(po)){\
if(LAZYLEN(oo)){\
A.overlays = oo + po;\
}\
else{\
A.overlays = po;\
}\
}\
else if(LAZYLEN(oo)){\
A.overlays = oo;\
}\
else{\
A.overlays.Cut();\
}\
A.flags_1 &= ~OVERLAY_QUEUED_1
/datum/controller/subsystem/processing/overlays/fire(resumed = FALSE, mc_check = TRUE)
var/list/processing = src.processing
while(processing.len)
var/atom/thing = processing[processing.len]
processing.len--
if(thing)
thing.compile_overlays()
COMPILE_OVERLAYS(thing)
if(mc_check)
if(MC_TICK_CHECK)
break
@@ -44,19 +63,6 @@ PROCESSING_SUBSYSTEM_DEF(overlays)
testing("Flushing [processing.len] overlays")
fire(mc_check = FALSE) //pair this thread up with the MC to get extra compile time
/atom/proc/compile_overlays()
var/list/oo = our_overlays
var/list/po = priority_overlays
if(LAZYLEN(po) && LAZYLEN(oo))
overlays = oo + po
else if(LAZYLEN(oo))
overlays = oo
else if(LAZYLEN(po))
overlays = po
else
overlays.Cut()
flags_1 &= ~OVERLAY_QUEUED_1
/proc/iconstate2appearance(icon, iconstate)
var/static/image/stringbro = new()
var/list/icon_states_cache = SSoverlays.overlay_icon_state_caches
+38 -1
View File
@@ -1,4 +1,41 @@
PROCESSING_SUBSYSTEM_DEF(radiation)
name = "Radiation"
flags = SS_NO_INIT | SS_BACKGROUND
priority = 25
priority = 25
var/list/warned_atoms = list()
var/list/next_warn = list()
var/last_warn = 0
/datum/controller/subsystem/processing/radiation/proc/warn(datum/component/radioactive)
if(!radioactive || QDELETED(radioactive))
return
if(warned_atoms["\ref[radioactive.parent]"])
return
var/atom/master = radioactive.parent
SSblackbox.add_details("contaminated", "[master.type]")
next_warn["\ref[master]"] = "\ref[radioactive]"
var/wait_time = max(0, 500-(world.time-last_warn))+20 // wait at least 20 ticks, longer if we just messaged
addtimer(CALLBACK(src, .proc/send_warn), wait_time, TIMER_UNIQUE | TIMER_OVERRIDE)
/datum/controller/subsystem/processing/radiation/proc/send_warn()
var/msg = "Atom(s) have become contaminated by radiation and are strong enough they could pass it on:"
var/still_alive = FALSE
var/list/next_warn = src.next_warn // It's free performance!
for(var/i in next_warn)
var/atom/parent = locate(i)
var/datum/component/radioactive/radioactive = locate(next_warn[i])
if(!parent || !istype(parent) || !radioactive || !istype(radioactive))
continue
if(!still_alive)
msg += "\n"
still_alive = TRUE
else
msg += ", "
msg += "[parent][ADMIN_VV(parent)]source:[radioactive.source]"
if(!still_alive)
return
warned_atoms += next_warn
src.next_warn = list()
last_warn = world.time
message_admins(msg)
+6
View File
@@ -24,6 +24,10 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
## API
### Defines
1. `COMPONENT_INCOMPATIBLE` Return this from `/datum/component/Initialize` to have the component be deleted if it's applied to an incorrect type. `parent` must not be modified if this is to be returned.
### Vars
1. `/datum/var/list/datum_components` (private)
@@ -60,6 +64,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
* Sends the `COMSIG_COMPONENT_ADDED` signal to the datum
* All components a datum owns are deleted with the datum
* Returns the component that was created. Or the old component in a dupe situation where `COMPONENT_DUPE_UNIQUE` was set
* If this tries to add an component to an incompatible type, the component will be deleted and the result will be `null`. This is very unperformant, try not to do it
1. `/datum/proc/LoadComponent(component_type(type), ...) -> datum/component` (public, final)
* Equivalent to calling `GetComponent(component_type)` where, if the result would be `null`, returns `AddComponent(component_type, ...)` instead
1. `/datum/proc/ComponentActivated(datum/component/C)` (abstract, async)
@@ -80,6 +85,7 @@ Stands have a lot of procs which mimic mob procs. Rather than inserting hooks fo
* Component does not exist in `parent`'s `datum_components` list yet, although `parent` is set and may be used
* Signals will not be recieved while this function is running
* Component may be deleted after this function completes without being attached
* Do not call `qdel(src)` from this function
1. `/datum/component/Destroy()` (virtual, no-sleep)
* Sends the `COMSIG_COMPONENT_REMOVING` signal to the parent datum if the `parent` isn't being qdeleted
* Properly removes the component from `parent` and cleans up references
+4 -1
View File
@@ -9,7 +9,10 @@
parent = P
var/list/arguments = args.Copy()
arguments.Cut(1, 2)
Initialize(arglist(arguments))
if(Initialize(arglist(arguments)) == COMPONENT_INCOMPATIBLE)
parent = null
qdel(src)
return
var/dm = dupe_mode
if(dm != COMPONENT_DUPE_ALLOWED)
+5 -3
View File
@@ -27,6 +27,9 @@
CRASH("Something that wasn't an atom was given /datum/component/radioactive")
return
if(strength > RAD_MINIMUM_CONTAMINATION)
SSradiation.warn(src)
START_PROCESSING(SSradiation, src)
/datum/component/radioactive/Destroy()
@@ -34,9 +37,8 @@
return ..()
/datum/component/radioactive/process()
radiation_pulse(parent,strength,1,FALSE,can_contaminate)
if(hl3_release_date && prob(50))
radiation_pulse(parent, strength, RAD_DISTANCE_COEFFICIENT*2, FALSE, can_contaminate)
strength -= strength / hl3_release_date
if(strength <= RAD_BACKGROUND_RADIATION)
qdel(src)
@@ -48,7 +50,6 @@
return
var/datum/component/radioactive/other = C
strength = max(strength, other.strength)
return
/datum/component/radioactive/proc/rad_examine(mob/user, atom/thing)
var/atom/master = parent
@@ -69,6 +70,7 @@
/datum/component/radioactive/proc/rad_attack(atom/movable/target, mob/living/user)
radiation_pulse(parent, strength/20)
target.rad_act(strength/2)
strength -= strength / hl3_release_date
#undef RAD_AMOUNT_LOW
#undef RAD_AMOUNT_MEDIUM
+1 -2
View File
@@ -225,8 +225,7 @@
G.fields["name"] = H.real_name
G.fields["rank"] = assignment
G.fields["age"] = H.age
if(CONFIG_GET(flag/join_with_mutant_race))
G.fields["species"] = H.dna.species.name
G.fields["species"] = H.dna.species.name
G.fields["fingerprint"] = md5(H.dna.uni_identity)
G.fields["p_stat"] = "Active"
G.fields["m_stat"] = "Stable"
+37
View File
@@ -0,0 +1,37 @@
#define RAD_GEIGER_LOW 100 // Geiger counter sound thresholds
#define RAD_GEIGER_MEDIUM 500
#define RAD_GEIGER_HIGH 1000
/datum/looping_sound/geiger
mid_sounds = list(
list('sound/items/geiger/low1.ogg'=1, 'sound/items/geiger/low2.ogg'=1, 'sound/items/geiger/low3.ogg'=1, 'sound/items/geiger/low4.ogg'=1),
list('sound/items/geiger/med1.ogg'=1, 'sound/items/geiger/med2.ogg'=1, 'sound/items/geiger/med3.ogg'=1, 'sound/items/geiger/med4.ogg'=1),
list('sound/items/geiger/high1.ogg'=1, 'sound/items/geiger/high2.ogg'=1, 'sound/items/geiger/high3.ogg'=1, 'sound/items/geiger/high4.ogg'=1),
list('sound/items/geiger/ext1.ogg'=1, 'sound/items/geiger/ext2.ogg'=1, 'sound/items/geiger/ext3.ogg'=1, 'sound/items/geiger/ext4.ogg'=1)
)
mid_length = 2
volume = 25
var/last_radiation
/datum/looping_sound/geiger/get_sound(looped)
var/danger
switch(last_radiation)
if(RAD_BACKGROUND_RADIATION to RAD_GEIGER_LOW)
danger = 1
if(RAD_GEIGER_LOW to RAD_GEIGER_MEDIUM)
danger = 2
if(RAD_GEIGER_MEDIUM to RAD_GEIGER_HIGH)
danger = 3
if(RAD_GEIGER_HIGH to INFINITY)
danger = 4
else
return null
return ..(looped, mid_sounds[danger])
/datum/looping_sound/geiger/stop()
. = ..()
last_radiation = 0
#undef RAD_GEIGER_LOW
#undef RAD_GEIGER_MEDIUM
#undef RAD_GEIGER_HIGH
+21 -10
View File
@@ -1,5 +1,5 @@
/*
list/atom/output_atoms
output_atoms (list of atoms) The destination(s) for the sounds
mid_sounds (list or soundfile) Since this can be either a list or a single soundfile you can have random sounds. May contain further lists but must contain a soundfile at the end.
mid_length (num) The length to wait between playing mid_sounds
@@ -13,6 +13,7 @@
volume (num) Sound output volume
muted (bool) Private. Used to stop the sound loop.
max_loops (num) The max amount of loops to run for.
direct (bool) If true plays directly to provided atoms instead of from them
*/
/datum/looping_sound
var/list/atom/output_atoms
@@ -22,19 +23,18 @@
var/start_length
var/end_sound
var/chance
var/volume
var/volume = 100
var/muted = TRUE
var/max_loops
var/direct
/datum/looping_sound/New(list/_output_atoms, start_immediately=FALSE)
/datum/looping_sound/New(list/_output_atoms=list(), start_immediately=FALSE, _direct=FALSE)
if(!mid_sounds)
WARNING("A looping sound datum was created without sounds to play.")
return
if(_output_atoms)
output_atoms = _output_atoms
else
output_atoms = list()
output_atoms = _output_atoms
direct = _direct
if(start_immediately)
start()
@@ -44,13 +44,17 @@
output_atoms = null
return ..()
/datum/looping_sound/proc/start()
/datum/looping_sound/proc/start(atom/add_thing)
if(add_thing)
output_atoms |= add_thing
if(!muted)
return
muted = FALSE
on_start()
/datum/looping_sound/proc/stop()
/datum/looping_sound/proc/stop(atom/remove_thing)
if(remove_thing)
output_atoms -= remove_thing
if(muted)
return
muted = TRUE
@@ -65,9 +69,16 @@
/datum/looping_sound/proc/play(soundfile)
var/list/atoms_cache = output_atoms
var/sound/S = sound(soundfile)
if(direct)
S.channel = open_sound_channel()
S.volume = volume
for(var/i in 1 to atoms_cache.len)
var/atom/thing = atoms_cache[i]
playsound(thing, soundfile, volume)
if(direct)
SEND_SOUND(thing, S)
else
playsound(thing, S, volume)
/datum/looping_sound/proc/get_sound(looped, _mid_sounds)
if(!_mid_sounds)
+16 -1
View File
@@ -6,4 +6,19 @@
end_sound = 'sound/machines/shower/shower_end.ogg'
volume = 25
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/looping_sound/supermatter
mid_sounds = list('sound/machines/sm/supermatter1.ogg'=1,'sound/machines/sm/supermatter2.ogg'=1,'sound/machines/sm/supermatter3.ogg'=1)
mid_length = 6
volume = 1
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/looping_sound/generator
start_sound = 'sound/machines/generator/generator_start.ogg'
start_length = 4
mid_sounds = list('sound/machines/generator/generator_mid1.ogg'=1, 'sound/machines/generator/generator_mid2.ogg'=1, 'sound/machines/generator/generator_mid3.ogg'=1)
mid_length = 4
end_sound = 'sound/machines/generator/generator_end.ogg'
volume = 40
+4 -2
View File
@@ -64,6 +64,7 @@
var/mob/living/enslaved_to //If this mind's master is another mob (i.e. adamantine golems)
var/datum/language_holder/language_holder
var/unconvertable = FALSE
var/late_joiner = FALSE
/datum/mind/New(var/key)
src.key = key
@@ -227,8 +228,9 @@
/datum/mind/proc/remove_rev()
var/datum/antagonist/rev/rev = has_antag_datum(/datum/antagonist/rev)
remove_antag_datum(rev.type)
special_role = null
if(rev)
remove_antag_datum(rev.type)
special_role = null
/datum/mind/proc/remove_antag_equip()
+10 -4
View File
@@ -89,18 +89,24 @@
continue
thing.rad_act(strength)
var/static/list/blacklisted = typecacheof(list( //These types will never be contaminated
// This list should only be for types which don't get contaminated but you want to look in their contents
// If you don't want to look in their contents and you don't want to rad_act them:
// modify the ignored_things list in __HELPERS/radiation.dm instead
var/static/list/blacklisted = typecacheof(list(
/turf,
/mob,
/obj/structure/cable,
/obj/machinery/atmospherics
/obj/machinery/atmospherics,
/obj/item/ammo_casing,
/obj/item/implant
))
if(!can_contaminate || blacklisted[thing.type])
continue
if(prob((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1/(steps*range_modifier), 1))) // Only stronk rads get to have little baby rads
var/contamination_chance = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_CHANCE_COEFFICIENT * min(1, 1/(steps*range_modifier))
if(prob(contamination_chance)) // Only stronk rads get to have little baby rads
var/datum/component/rad_insulation/insulation = thing.GetComponent(/datum/component/rad_insulation)
if(insulation && insulation.contamination_proof)
continue
else
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT * min(1/(steps*range_modifier), 1)
var/rad_strength = (strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT
thing.AddComponent(/datum/component/radioactive, rad_strength, source)
+6 -2
View File
@@ -23,8 +23,12 @@
for(var/spawner_obj in GLOB.mob_spawners[spawner])
this["refs"] += "\ref[spawner_obj]"
if(!this["desc"])
var/obj/effect/mob_spawn/MS = spawner_obj
this["desc"] = MS.flavour_text
if(istype(spawner_obj, /obj/effect/mob_spawn))
var/obj/effect/mob_spawn/MS = spawner_obj
this["desc"] = MS.flavour_text
else
var/obj/O = spawner_obj
this["desc"] = O.desc
this["amount_left"] = LAZYLEN(GLOB.mob_spawners[spawner])
data["spawners"] += list(this)
+4
View File
@@ -72,6 +72,10 @@
/area/shuttle/escape
name = "Emergency Shuttle"
/area/shuttle/escape/luxury
name = "Luxurious Emergency Shuttle"
noteleport = TRUE
/area/shuttle/transport
name = "Transport Shuttle"
blob_allowed = FALSE
@@ -15,11 +15,14 @@
. = ..()
var/area/A = get_area(src)
if(A && construct_type)
notify_ghosts("A [construct_name] chassis has been created in [A.name]!", 'sound/magic/clockwork/fellowship_armory.ogg', source = src, action = NOTIFY_ORBIT, flashwindow = FALSE)
notify_ghosts("A [construct_name] chassis has been created in [A.name]!", 'sound/magic/clockwork/fellowship_armory.ogg', source = src, action = NOTIFY_ATTACK, flashwindow = FALSE)
GLOB.poi_list += src
LAZYADD(GLOB.mob_spawners[name], src)
/obj/item/clockwork/construct_chassis/Destroy()
GLOB.poi_list -= src
var/list/spawners = GLOB.mob_spawners[name]
LAZYREMOVE(spawners, src)
. = ..()
/obj/item/clockwork/construct_chassis/examine(mob/user)
@@ -37,6 +40,7 @@
if(!SSticker.mode)
to_chat(user, "<span class='danger'>You cannot use that before the game has started.</span>")
return
user.forceMove(get_turf(src)) //If we attack through the alert, jump to the chassis so we know what we're getting into
if(alert(user, "Become a [construct_name]? You can no longer be cloned!", construct_name, "Yes", "Cancel") == "Cancel")
return
if(QDELETED(src))
@@ -54,8 +54,14 @@
else
msg += "<b>[t_He] look[t_s] severely dented!</b>\n"
msg += "</span>"
var/addendum = examine_info()
if(addendum)
msg += "[addendum]\n"
msg += "*---------*</span>"
to_chat(user, msg)
/mob/living/simple_animal/hostile/clockwork/proc/examine_info() //Override this on a by-mob basis to have unique examine info
return
/mob/living/simple_animal/hostile/clockwork/proc/update_values() //This is called by certain things to check GLOB.ratvar_awakens and GLOB.ratvar_approaches
@@ -1,3 +1,6 @@
#define MARAUDER_SLOWDOWN_PERCENTAGE 0.40 //Below this percentage of health, marauders will become slower
#define MARAUDER_SHIELD_REGEN_TIME 100 //In deciseconds, how long it takes for shields to regenerate after breaking
//Clockwork marauder: A well-rounded frontline construct. Only one can exist for every two human servants.
/mob/living/simple_animal/hostile/clockwork/marauder
name = "clockwork marauder"
@@ -20,9 +23,26 @@
playstyle_string = "<b><span class='neovgre'>You are a clockwork marauder,</span> a well-rounded frontline construct of Ratvar. Although you have no \
unique abilities, you're a fearsome fighter in one-on-one combat, and your shield protects from projectiles!<br><br>Obey the Servants and do as they \
tell you. Your primary goal is to defend the Ark from destruction; they are your allies in this, and should be protected from harm.</b>"
empower_string = "<span class='neovgre'>The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is considerably more \
likely to deflect shots.</span>"
empower_string = "<span class='neovgre'>The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is more durable.</span>"
var/deflect_chance = 40 //Chance to deflect any given projectile (non-damaging energy projectiles are always deflected)
var/max_shield_health = 3
var/shield_health = 3 //Amount of projectiles that can be deflected within
var/shield_health_regen = 0 //When world.time equals this, shield health will regenerate
/mob/living/simple_animal/hostile/clockwork/marauder/examine_info()
if(!shield_health)
return "<span class='warning'>Its shield has been destroyed!</span>"
/mob/living/simple_animal/hostile/clockwork/marauder/Life()
..()
if(!GLOB.ratvar_awakens && health / maxHealth <= MARAUDER_SLOWDOWN_PERCENTAGE)
speed = initial(speed) + 1 //Yes, this slows them down
else
speed = initial(speed)
if(shield_health != max_shield_health && world.time >= shield_health_regen)
to_chat(src, "<span class='neovgre'>Your shield has recovered. <b>[max_shield_health]</b> blocks remaining!</span>")
playsound_local(src, "shatter", 75, TRUE, frequency = -1)
shield_health = max_shield_health
/mob/living/simple_animal/hostile/clockwork/marauder/update_values()
if(GLOB.ratvar_awakens) //Massive attack damage bonuses and health increase, because Ratvar
@@ -33,6 +53,7 @@
attacktext = "devastates"
speed = -1
obj_damage = 100
max_shield_health = INFINITY
else if(GLOB.ratvar_approaches) //Hefty health bonus and slight attack damage increase
health = 200
maxHealth = 200
@@ -40,6 +61,7 @@
melee_damage_lower = 15
attacktext = "carves"
obj_damage = 50
max_shield_health = 4
/mob/living/simple_animal/hostile/clockwork/marauder/death(gibbed)
visible_message("<span class='danger'>[src]'s equipment clatters lifelessly to the ground as the red flames within dissipate.</span>", \
@@ -64,21 +86,21 @@
return ..()
/mob/living/simple_animal/hostile/clockwork/marauder/proc/deflect_projectile(obj/item/projectile/P)
var/final_deflection_chance = deflect_chance
if(!shield_health)
return
var/energy_projectile = istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)
if(P.nodamage || P.damage_type == STAMINA)
final_deflection_chance = 100
else if(!energy_projectile) //Flat 40% chance against energy projectiles; ballistic projectiles are 40% - (damage of projectile)%, min. 10%
final_deflection_chance = max(10, deflect_chance - P.damage)
if(GLOB.ratvar_awakens)
final_deflection_chance = 100
else if(GLOB.ratvar_approaches)
final_deflection_chance = min(100, final_deflection_chance + 20) //20% bonus to deflection if the servants heralded Ratvar
if(prob(final_deflection_chance))
visible_message("<span class='danger'>[src] deflects [P] with their shield!</span>", \
"<span class='danger'>You block [P] with your shield!</span>")
if(energy_projectile)
playsound(src, 'sound/weapons/effects/searwall.ogg', 50, TRUE)
else
playsound(src, "ricochet", 50, TRUE)
. = TRUE
visible_message("<span class='danger'>[src] deflects [P] with their shield!</span>", \
"<span class='danger'>You block [P] with your shield! <i>Blocks left:</i> <b>[shield_health - 1]</b></span>")
if(energy_projectile)
playsound(src, 'sound/weapons/effects/searwall.ogg', 50, TRUE)
else
playsound(src, "ricochet", 50, TRUE)
shield_health--
if(!shield_health)
visible_message("<span class='warning'>[src]'s shield breaks from deflecting the attack!</span>", "<span class='boldwarning'>Your shield breaks! Give it some time to recover...</span>")
playsound(src, "shatter", 100, TRUE)
shield_health_regen = world.time + MARAUDER_SHIELD_REGEN_TIME
return TRUE
#undef MARAUDER_SLOWDOWN_PERCENTAGE
#undef MARAUDER_SHIELD_REGEN_TIME
@@ -236,7 +236,7 @@
if(A.outdoors || A.map_name == "Space" || !A.blob_allowed)
to_chat(invoker, "<span class='danger'>Stargazers can't be built off-station.</span>")
return
return TRUE
return ..()
//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
@@ -235,13 +235,25 @@
sleep(125)
make_glow()
animate(glow, transform = matrix() * 3, alpha = 0, time = 5)
var/turf/startpoint = get_turf(src)
QDEL_IN(src, 3)
sleep(3)
GLOB.clockwork_gateway_activated = TRUE
var/obj/structure/destructible/clockwork/massive/ratvar/R = new(startpoint)
var/turf/T = locate(round(world.maxx * 0.5, 1), round(world.maxy * 0.5, 1), ZLEVEL_STATION_PRIMARY) //approximate center of the station
R.forceMove(T)
new /obj/structure/destructible/clockwork/massive/ratvar(T)
SSticker.force_ending = TRUE
var/x0 = T.x
var/y0 = T.y
for(var/I in spiral_range_turfs(255, T, tick_checked = TRUE))
var/turf/T2 = I
if(!T2)
continue
var/dist = cheap_hypotenuse(T2.x, T2.y, x0, y0)
if(dist < 100)
dist = TRUE
else
dist = FALSE
T.ratvar_act(dist)
CHECK_TICK
@@ -491,7 +491,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
/obj/item/restraints/handcuffs/energy
name = "hard-light energy field"
desc = "A hard-light field restraining the hands."
icon_state = "cuff_white" // Needs sprite
icon_state = "cuff" // Needs sprite
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
breakouttime = 450
@@ -62,7 +62,7 @@
/obj/machinery/abductor/experiment/proc/dissection_icon(mob/living/carbon/human/H)
var/icon/photo = null
var/g = (H.gender == FEMALE) ? "f" : "m"
if(!CONFIG_GET(flag/join_with_mutant_race) || H.dna.species.use_skintones)
if(H.dna.species.use_skintones)
photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.skin_tone]_[g]")
else
photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.dna.species.id]_[g]")
+13
View File
@@ -54,9 +54,22 @@
/datum/objective/proc/find_target()
var/list/datum/mind/owners = get_owners()
var/list/possible_targets = list()
var/try_target_late_joiners = FALSE
for(var/I in owners)
var/datum/mind/O = I
if(O.late_joiner)
try_target_late_joiners = TRUE
for(var/datum/mind/possible_target in get_crewmember_minds())
if(!(possible_target in owners) && ishuman(possible_target.current) && (possible_target.current.stat != DEAD) && is_unique_objective(possible_target))
possible_targets += possible_target
if(try_target_late_joiners)
var/list/all_possible_targets = possible_targets.Copy()
for(var/I in all_possible_targets)
var/datum/mind/PT = I
if(!PT.late_joiner)
possible_targets -= PT
if(!possible_targets.len)
possible_targets = all_possible_targets
if(possible_targets.len > 0)
target = pick(possible_targets)
update_explanation_text()
+1
View File
@@ -232,6 +232,7 @@
/obj/item/device/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/U, vic = 0)
new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton
T.stop_sound_channel(CHANNEL_HEARTBEAT)
T.invisibility = INVISIBILITY_ABSTRACT
T.dust_animation()
var/mob/living/simple_animal/shade/S = new /mob/living/simple_animal/shade(src)
+5 -6
View File
@@ -15,8 +15,9 @@
if (elapsed > alarm_delay)
triggerAlarm()
else if (detectTime == -1)
for (var/mob/target in getTargetList())
if (target.stat == DEAD || (!area_motion && !in_range(src, target)))
for (var/targetref in getTargetList())
var/mob/target = locate(targetref) in GLOB.mob_list
if (QDELETED(target) || target.stat == DEAD || (!area_motion && !in_range(src, target)))
//If not part of a monitored area and the camera is not in range or the target is dead
lostTarget(target)
@@ -31,8 +32,7 @@
if (detectTime == 0)
detectTime = world.time // start the clock
var/list/targets = getTargetList()
if (!(target in targets))
targets += target
targets |= "\ref[target]"
return 1
/obj/machinery/camera/Destroy()
@@ -43,8 +43,7 @@
/obj/machinery/camera/proc/lostTarget(mob/target)
var/list/targets = getTargetList()
if (target in targets)
targets -= target
targets -= "\ref[target]"
if (targets.len == 0)
cancelAlarm()
+8 -2
View File
@@ -537,10 +537,13 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
/obj/machinery/computer/card/proc/eject_id_scan(mob/user)
if(scan)
scan.forceMove(drop_location())
user.put_in_hands(scan)
if(!issilicon(user) && Adjacent(user))
user.put_in_hands(scan)
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
scan = null
else //switching the ID with the one you're holding
if(issilicon(user) || !Adjacent(user))
return
var/obj/item/I = user.get_active_held_item()
if(istype(I, /obj/item/card/id))
if(!user.transferItemToLoc(I,src))
@@ -555,12 +558,15 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
GLOB.data_core.manifest_modify(modify.registered_name, modify.assignment)
modify.update_label()
modify.forceMove(drop_location())
user.put_in_hands(modify)
if(!issilicon(user) && Adjacent(user))
user.put_in_hands(modify)
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
modify = null
region_access = null
head_subordinates = null
else //switching the ID with the one you're holding
if(issilicon(user) || !Adjacent(user))
return
var/obj/item/I = user.get_active_held_item()
if(istype(I, /obj/item/card/id))
if (!user.transferItemToLoc(I,src))
+2 -4
View File
@@ -123,8 +123,7 @@
dat += "<tr><td>ID:</td><td>[active1.fields["id"]]</td></tr>"
dat += "<tr><td>Sex:</td><td><A href='?src=\ref[src];field=sex'>&nbsp;[active1.fields["sex"]]&nbsp;</A></td></tr>"
dat += "<tr><td>Age:</td><td><A href='?src=\ref[src];field=age'>&nbsp;[active1.fields["age"]]&nbsp;</A></td></tr>"
if(CONFIG_GET(flag/join_with_mutant_race))
dat += "<tr><td>Species:</td><td><A href='?src=\ref[src];field=species'>&nbsp;[active1.fields["species"]]&nbsp;</A></td></tr>"
dat += "<tr><td>Species:</td><td><A href='?src=\ref[src];field=species'>&nbsp;[active1.fields["species"]]&nbsp;</A></td></tr>"
dat += "<tr><td>Fingerprint:</td><td><A href='?src=\ref[src];field=fingerprint'>&nbsp;[active1.fields["fingerprint"]]&nbsp;</A></td></tr>"
dat += "<tr><td>Physical Status:</td><td><A href='?src=\ref[src];field=p_stat'>&nbsp;[active1.fields["p_stat"]]&nbsp;</A></td></tr>"
dat += "<tr><td>Mental Status:</td><td><A href='?src=\ref[src];field=m_stat'>&nbsp;[active1.fields["m_stat"]]&nbsp;</A></td></tr>"
@@ -538,8 +537,7 @@
P.info = "<CENTER><B>Medical Record - (MR-[GLOB.data_core.medicalPrintCount])</B></CENTER><BR>"
if(active1 in GLOB.data_core.general)
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>", src.active1.fields["name"], src.active1.fields["id"], src.active1.fields["sex"], src.active1.fields["age"])
if(CONFIG_GET(flag/join_with_mutant_race))
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
P.info += text("\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", src.active1.fields["fingerprint"], src.active1.fields["p_stat"], src.active1.fields["m_stat"])
else
P.info += "<B>General Record Lost!</B><BR>"
+3 -6
View File
@@ -192,8 +192,7 @@
<tr><td>ID:</td><td><A href='?src=\ref[src];choice=Edit Field;field=id'>&nbsp;[active1.fields["id"]]&nbsp;</A></td></tr>
<tr><td>Sex:</td><td><A href='?src=\ref[src];choice=Edit Field;field=sex'>&nbsp;[active1.fields["sex"]]&nbsp;</A></td></tr>
<tr><td>Age:</td><td><A href='?src=\ref[src];choice=Edit Field;field=age'>&nbsp;[active1.fields["age"]]&nbsp;</A></td></tr>"}
if(CONFIG_GET(flag/join_with_mutant_race))
dat += "<tr><td>Species:</td><td><A href ='?src=\ref[src];choice=Edit Field;field=species'>&nbsp;[active1.fields["species"]]&nbsp;</A></td></tr>"
dat += "<tr><td>Species:</td><td><A href ='?src=\ref[src];choice=Edit Field;field=species'>&nbsp;[active1.fields["species"]]&nbsp;</A></td></tr>"
dat += {"<tr><td>Rank:</td><td><A href='?src=\ref[src];choice=Edit Field;field=rank'>&nbsp;[active1.fields["rank"]]&nbsp;</A></td></tr>
<tr><td>Fingerprint:</td><td><A href='?src=\ref[src];choice=Edit Field;field=fingerprint'>&nbsp;[active1.fields["fingerprint"]]&nbsp;</A></td></tr>
<tr><td>Physical Status:</td><td>&nbsp;[active1.fields["p_stat"]]&nbsp;</td></tr>
@@ -367,8 +366,7 @@ What a mess.*/
P.info = "<CENTER><B>Security Record - (SR-[GLOB.data_core.securityPrintCount])</B></CENTER><BR>"
if((istype(active1, /datum/data/record) && GLOB.data_core.general.Find(active1)))
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>", active1.fields["name"], active1.fields["id"], active1.fields["sex"], active1.fields["age"])
if(CONFIG_GET(flag/join_with_mutant_race))
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
P.info += text("\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", active1.fields["fingerprint"], active1.fields["p_stat"], active1.fields["m_stat"])
else
P.info += "<B>General Record Lost!</B><BR>"
@@ -513,8 +511,7 @@ What a mess.*/
G.fields["rank"] = "Unassigned"
G.fields["sex"] = "Male"
G.fields["age"] = "Unknown"
if(CONFIG_GET(flag/join_with_mutant_race))
G.fields["species"] = "Human"
G.fields["species"] = "Human"
G.fields["photo_front"] = new /icon()
G.fields["photo_side"] = new /icon()
G.fields["fingerprint"] = "?????"
+1
View File
@@ -19,6 +19,7 @@
sub_door = TRUE
explosion_block = 1
safe = FALSE
layer = BELOW_OPEN_DOOR_LAYER
closingLayer = CLOSED_FIREDOOR_LAYER
assemblytype = /obj/structure/firelock_frame
armor = list(melee = 30, bullet = 30, laser = 20, energy = 20, bomb = 10, bio = 100, rad = 100, fire = 95, acid = 70)
+1 -1
View File
@@ -3,7 +3,7 @@
name = "shutters"
desc = "Heavy duty metal shutters that opens mechanically."
icon = 'icons/obj/doors/shutters.dmi'
layer = CLOSED_DOOR_LAYER
layer = SHUTTER_LAYER
damage_deflection = 20
/obj/machinery/door/poddoor/shutters/preopen
+2 -3
View File
@@ -10,14 +10,13 @@
var/mob/living/carbon/attached = null
var/mode = IV_INJECTING
var/obj/item/reagent_containers/beaker = null
var/list/drip_containers = list(/obj/item/reagent_containers/blood,
var/static/list/drip_containers = typecacheof(list(/obj/item/reagent_containers/blood,
/obj/item/reagent_containers/food,
/obj/item/reagent_containers/glass)
/obj/item/reagent_containers/glass))
/obj/machinery/iv_drip/Initialize()
. = ..()
update_icon()
drip_containers = typecacheof(drip_containers)
/obj/machinery/iv_drip/Destroy()
attached = null
+80 -162
View File
@@ -10,7 +10,7 @@ Buildable meters
/obj/item/pipe
name = "pipe"
desc = "A pipe."
var/pipe_type = 0
var/pipe_type
var/pipename
force = 7
throwforce = 7
@@ -19,35 +19,22 @@ Buildable meters
item_state = "buildpipe"
w_class = WEIGHT_CLASS_NORMAL
level = 2
var/flipped = FALSE
var/is_bent = FALSE
var/piping_layer = PIPING_LAYER_DEFAULT
var/RPD_type //TEMP: kill this once RPDs get a rewrite pls
var/static/list/pipe_types = list(
PIPE_SIMPLE, \
PIPE_LAYER_MANIFOLD, \
PIPE_MANIFOLD, \
PIPE_4WAYMANIFOLD, \
PIPE_HE, \
PIPE_HE_MANIFOLD, \
PIPE_HE_4WAYMANIFOLD, \
PIPE_JUNCTION, \
\
PIPE_CONNECTOR, \
PIPE_UVENT, \
PIPE_SCRUBBER, \
PIPE_INJECTOR, \
PIPE_HEAT_EXCHANGE, \
\
PIPE_PUMP, \
PIPE_PASSIVE_GATE, \
PIPE_VOLUME_PUMP, \
PIPE_MVALVE, \
PIPE_DVALVE, \
\
PIPE_GAS_FILTER, \
PIPE_GAS_MIXER, \
)
/obj/item/pipe/directional
RPD_type = PIPE_UNARY
/obj/item/pipe/binary
RPD_type = PIPE_BINARY
/obj/item/pipe/binary/bendable
RPD_type = PIPE_BENDABLE
/obj/item/pipe/trinary
RPD_type = PIPE_TRINARY
/obj/item/pipe/trinary/flippable
RPD_type = PIPE_TRIN_M
var/flipped = FALSE
/obj/item/pipe/quaternary
RPD_type = PIPE_QUAD
/obj/item/pipe/examine(mob/user)
..()
@@ -55,35 +42,27 @@ Buildable meters
/obj/item/pipe/Initialize(mapload, _pipe_type, _dir, obj/machinery/atmospherics/make_from)
if(make_from)
setDir(make_from.dir)
pipename = make_from.name
add_atom_colour(make_from.color, FIXED_COLOUR_PRIORITY)
if(make_from.type in pipe_types)
pipe_type = make_from.type
setPipingLayer(make_from.piping_layer)
else //make pipe_type a value we can work with
for(var/P in pipe_types)
if(istype(make_from, P))
pipe_type = P
break
var/obj/machinery/atmospherics/components/trinary/triP = make_from
if(istype(triP) && triP.flipped)
flipped = TRUE
setDir(turn(dir, -45))
make_from_existing(make_from)
else
pipe_type = _pipe_type
setDir(_dir)
if(_dir in GLOB.diagonals)
is_bent = TRUE
update()
pixel_x = rand(-5, 5)
pixel_y = rand(-5, 5)
pixel_x += rand(-5, 5)
pixel_y += rand(-5, 5)
return ..()
/obj/item/pipe/proc/make_from_existing(obj/machinery/atmospherics/make_from)
setDir(make_from.dir)
pipename = make_from.name
add_atom_colour(make_from.color, FIXED_COLOUR_PRIORITY)
pipe_type = make_from.type
/obj/item/pipe/trinary/flippable/make_from_existing(obj/machinery/atmospherics/components/trinary/make_from)
..()
if(make_from.flipped)
do_a_flip()
/obj/item/pipe/dropped()
if(loc)
setPipingLayer(piping_layer)
@@ -91,73 +70,19 @@ Buildable meters
/obj/item/pipe/proc/setPipingLayer(new_layer = PIPING_LAYER_DEFAULT)
var/obj/machinery/atmospherics/fakeA = get_pipe_cache(pipe_type)
var/nolayer = (fakeA.pipe_flags & PIPING_ALL_LAYER)
if(nolayer)
if(fakeA.pipe_flags & PIPING_ALL_LAYER)
new_layer = PIPING_LAYER_DEFAULT
piping_layer = new_layer
if(pipe_type != PIPE_LAYER_MANIFOLD)
pixel_x = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
pixel_y = (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
layer = initial(layer) + ((piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE)
//update the name and icon of the pipe item depending on the type
GLOBAL_LIST_INIT(pipeID2State, list(
"[PIPE_SIMPLE]" = "simple", \
"[PIPE_MANIFOLD]" = "manifold", \
"[PIPE_LAYER_MANIFOLD]" = "layer_manifold", \
"[PIPE_4WAYMANIFOLD]" = "manifold4w", \
"[PIPE_HE]" = "he", \
"[PIPE_HE_MANIFOLD]" = "he_manifold", \
"[PIPE_HE_4WAYMANIFOLD]" = "he_manifold4w", \
"[PIPE_JUNCTION]" = "junction", \
\
"[PIPE_CONNECTOR]" = "connector", \
"[PIPE_UVENT]" = "uvent", \
"[PIPE_SCRUBBER]" = "scrubber", \
"[PIPE_INJECTOR]" = "injector", \
"[PIPE_HEAT_EXCHANGE]" = "heunary", \
\
"[PIPE_PUMP]" = "pump", \
"[PIPE_PASSIVE_GATE]" = "passivegate", \
"[PIPE_VOLUME_PUMP]" = "volumepump", \
"[PIPE_MVALVE]" = "mvalve", \
"[PIPE_DVALVE]" = "dvalve", \
\
"[PIPE_GAS_FILTER]" = "filter", \
"[PIPE_GAS_MIXER]" = "mixer", \
))
pixel_x += (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
pixel_y += (piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
layer = initial(layer) + ((piping_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_LCHANGE)
/obj/item/pipe/proc/update()
var/list/nlist = list(\
"[PIPE_SIMPLE]" = "pipe", \
"[PIPE_SIMPLE]_b" = "bent pipe", \
"[PIPE_MANIFOLD]" = "manifold", \
"[PIPE_LAYER_MANIFOLD]" = "layer manifold", \
"[PIPE_4WAYMANIFOLD]" = "4-way manifold", \
"[PIPE_HE]" = "h/e pipe", \
"[PIPE_HE]_b" = "bent h/e pipe", \
"[PIPE_HE_MANIFOLD]" = "h/e manifold", \
"[PIPE_HE_4WAYMANIFOLD]"= "h/e 4-way manifold", \
"[PIPE_JUNCTION]" = "junction", \
\
"[PIPE_CONNECTOR]" = "connector", \
"[PIPE_UVENT]" = "vent", \
"[PIPE_SCRUBBER]" = "scrubber", \
"[PIPE_INJECTOR]" = "injector", \
"[PIPE_HEAT_EXCHANGE]" = "heat exchanger", \
\
"[PIPE_PUMP]" = "pump", \
"[PIPE_PASSIVE_GATE]" = "passive gate", \
"[PIPE_VOLUME_PUMP]" = "volume pump", \
"[PIPE_MVALVE]" = "manual valve", \
"[PIPE_DVALVE]" = "digital valve", \
\
"[PIPE_GAS_FILTER]" = "gas filter", \
"[PIPE_GAS_MIXER]" = "gas mixer", \
)
//fix_pipe_type()
name = nlist["[pipe_type][is_bent ? "_b" : ""]"] + " fitting"
icon_state = GLOB.pipeID2State["[pipe_type]"]
var/obj/machinery/atmospherics/A = get_pipe_cache(pipe_type)
name = "[A.name] fitting"
icon_state = A.pipe_state
// rotate the pipe item clockwise
@@ -170,11 +95,8 @@ GLOBAL_LIST_INIT(pipeID2State, list(
return
setDir(turn(dir, -90))
fixdir()
return
/obj/item/pipe/verb/flip()
set category = "Object"
set name = "Flip Pipe"
@@ -183,16 +105,15 @@ GLOBAL_LIST_INIT(pipeID2State, list(
if ( usr.stat || usr.restrained() || !usr.canmove )
return
if (pipe_type in list(PIPE_GAS_FILTER, PIPE_GAS_MIXER))
setDir(turn(dir, flipped )? 45 : -45)
flipped = !flipped
return
do_a_flip()
/obj/item/pipe/proc/do_a_flip()
setDir(turn(dir, -180))
fixdir()
return
/obj/item/pipe/trinary/flippable/do_a_flip()
setDir(turn(dir, flipped ? 45 : -45))
flipped = !flipped
/obj/item/pipe/AltClick(mob/user)
..()
@@ -207,21 +128,21 @@ GLOBAL_LIST_INIT(pipeID2State, list(
/obj/item/pipe/Move()
var/old_dir = dir
..()
setDir(old_dir )//pipes changing direction when moved is just annoying and buggy
/obj/item/pipe/proc/unflip(direction)
if(direction in GLOB.diagonals)
return turn(direction, 45)
return direction
setDir(old_dir) //pipes changing direction when moved is just annoying and buggy
//Helper to clean up dir
/obj/item/pipe/proc/fixdir()
if((pipe_type in list (PIPE_SIMPLE, PIPE_HE, PIPE_MVALVE, PIPE_DVALVE, PIPE_LAYER_MANIFOLD)) && !is_bent)
if(dir==SOUTH)
setDir(NORTH)
else if(dir==WEST)
setDir(EAST)
return
/obj/item/pipe/binary/fixdir()
if(dir == SOUTH)
setDir(NORTH)
else if(dir == WEST)
setDir(EAST)
/obj/item/pipe/trinary/flippable/fixdir()
if(dir in GLOB.diagonals)
setDir(turn(dir, 45))
/obj/item/pipe/attack_self(mob/user)
return rotate()
@@ -245,16 +166,14 @@ GLOBAL_LIST_INIT(pipeID2State, list(
add_fingerprint(user)
fixdir()
if(pipe_type in list(PIPE_GAS_MIXER, PIPE_GAS_FILTER))
setDir(unflip(dir))
var/obj/machinery/atmospherics/fakeA = get_pipe_cache(pipe_type, dir)
for(var/obj/machinery/atmospherics/M in loc)
if((M.pipe_flags & PIPING_ONE_PER_TURF) && (fakeA.pipe_flags & PIPING_ONE_PER_TURF)) //Only one dense/requires density object per tile, eg connectors/cryo/heater/coolers.
if((M.pipe_flags & fakeA.pipe_flags & PIPING_ONE_PER_TURF)) //Only one dense/requires density object per tile, eg connectors/cryo/heater/coolers.
to_chat(user, "<span class='warning'>Something is hogging the tile!</span>")
return TRUE
if((M.piping_layer != piping_layer) && !((M.pipe_flags & PIPING_ALL_LAYER) || (pipe_type == PIPE_LAYER_MANIFOLD)))
if((M.piping_layer != piping_layer) && !((M.pipe_flags | fakeA.pipe_flags) & PIPING_ALL_LAYER)) //don't continue if either pipe goes across all layers
continue
if(M.GetInitDirections() & fakeA.GetInitDirections()) // matches at least one direction on either type of pipe
to_chat(user, "<span class='warning'>There is already a pipe at that location!</span>")
@@ -262,16 +181,8 @@ GLOBAL_LIST_INIT(pipeID2State, list(
// no conflicts found
var/obj/machinery/atmospherics/A = new pipe_type(loc)
A.setDir(dir)
A.SetInitDirections()
if(pipename)
A.name = pipename
var/obj/machinery/atmospherics/components/trinary/T = A
if(istype(T))
T.flipped = flipped
A.on_construction(pipe_type, color, piping_layer)
build_pipe(A)
A.on_construction(color, piping_layer)
playsound(src, W.usesound, 50, 1)
user.visible_message( \
@@ -281,20 +192,28 @@ GLOBAL_LIST_INIT(pipeID2State, list(
qdel(src)
/obj/item/pipe/suicide_act(mob/user)
if(pipe_type in list(PIPE_PUMP, PIPE_PASSIVE_GATE, PIPE_VOLUME_PUMP))
user.visible_message("<span class='suicide'>[user] shoves [src] in [user.p_their()] mouth and turns it on! It looks like [user.p_theyre()] trying to commit suicide!</span>")
if(iscarbon(user))
var/mob/living/carbon/C = user
for(var/i=1 to 20)
C.vomit(0, TRUE, FALSE, 4, FALSE)
if(prob(20))
C.spew_organ()
sleep(5)
C.blood_volume = 0
return(OXYLOSS|BRUTELOSS)
else
return ..()
/obj/item/pipe/proc/build_pipe(obj/machinery/atmospherics/A)
A.setDir(dir)
A.SetInitDirections()
if(pipename)
A.name = pipename
/obj/item/pipe/trinary/flippable/build_pipe(obj/machinery/atmospherics/components/trinary/T)
..()
T.flipped = flipped
/obj/item/pipe/directional/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] shoves [src] in [user.p_their()] mouth and turns it on! It looks like [user.p_theyre()] trying to commit suicide!</span>")
if(iscarbon(user))
var/mob/living/carbon/C = user
for(var/i=1 to 20)
C.vomit(0, TRUE, FALSE, 4, FALSE)
if(prob(20))
C.spew_organ()
sleep(5)
C.blood_volume = 0
return(OXYLOSS|BRUTELOSS)
/obj/item/pipe_meter
name = "meter"
@@ -332,4 +251,3 @@ GLOBAL_LIST_INIT(pipeID2State, list(
piping_layer = new_layer
pixel_x = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X
pixel_y = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
+21 -21
View File
@@ -17,30 +17,30 @@
var/dat = {"
PIPING LAYER: <A href='?src=\ref[src];layer_down=1'>--</A><b>[piping_layer]</b><A href='?src=\ref[src];layer_up=1'>++</A><BR>
<b>Pipes:</b><BR>
<A href='?src=\ref[src];make=[PIPE_SIMPLE];dir=1'>Pipe</A><BR>
<A href='?src=\ref[src];make=[PIPE_SIMPLE];dir=5'>Bent Pipe</A><BR>
<A href='?src=\ref[src];make=[PIPE_MANIFOLD];dir=1'>Manifold</A><BR>
<A href='?src=\ref[src];make=[PIPE_LAYER_MANIFOLD];dir=1'>Layer Manifold</A><BR>
<A href='?src=\ref[src];make=[PIPE_4WAYMANIFOLD];dir=1'>4-Way Manifold</A><BR>
<A href='?src=\ref[src];make=[PIPE_MVALVE];dir=1'>Manual Valve</A><BR>
<A href='?src=\ref[src];make=[PIPE_DVALVE];dir=1'>Digital Valve</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/simple];dir=1'>Pipe</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/simple];dir=5'>Bent Pipe</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/manifold];dir=1'>Manifold</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/layer_manifold];dir=1'>Layer Manifold</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/manifold4w];dir=1'>4-Way Manifold</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/binary/valve];dir=1'>Manual Valve</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/binary/valve/digital];dir=1'>Digital Valve</A><BR>
<b>Devices:</b><BR>
<A href='?src=\ref[src];make=[PIPE_CONNECTOR];dir=1'>Connector</A><BR>
<A href='?src=\ref[src];make=[PIPE_UVENT];dir=1'>Vent</A><BR>
<A href='?src=\ref[src];make=[PIPE_PUMP];dir=1'>Gas Pump</A><BR>
<A href='?src=\ref[src];make=[PIPE_PASSIVE_GATE];dir=1'>Passive Gate</A><BR>
<A href='?src=\ref[src];make=[PIPE_VOLUME_PUMP];dir=1'>Volume Pump</A><BR>
<A href='?src=\ref[src];make=[PIPE_SCRUBBER];dir=1'>Scrubber</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/unary/portables_connector];dir=1'>Connector</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/unary/vent_pump];dir=1'>Vent</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/binary/pump];dir=1'>Gas Pump</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/binary/passive_gate];dir=1'>Passive Gate</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/binary/volume_pump];dir=1'>Volume Pump</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/unary/vent_scrubber];dir=1'>Scrubber</A><BR>
<A href='?src=\ref[src];makemeter=1'>Meter</A><BR>
<A href='?src=\ref[src];make=[PIPE_GAS_FILTER];dir=1'>Gas Filter</A><BR>
<A href='?src=\ref[src];make=[PIPE_GAS_MIXER];dir=1'>Gas Mixer</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/trinary/filter];dir=1'>Gas Filter</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/trinary/mixer];dir=1'>Gas Mixer</A><BR>
<b>Heat exchange:</b><BR>
<A href='?src=\ref[src];make=[PIPE_HE];dir=1'>Pipe</A><BR>
<A href='?src=\ref[src];make=[PIPE_HE];dir=5'>Bent Pipe</A><BR>
<A href='?src=\ref[src];make=[PIPE_HE_MANIFOLD];dir=1'>Manifold</A><BR>
<A href='?src=\ref[src];make=[PIPE_HE_4WAYMANIFOLD];dir=1'>4-Way Manifold</A><BR>
<A href='?src=\ref[src];make=[PIPE_JUNCTION];dir=1'>Junction</A><BR>
<A href='?src=\ref[src];make=[PIPE_HEAT_EXCHANGE];dir=1'>Heat Exchanger</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/heat_exchanging/simple];dir=1'>Pipe</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/heat_exchanging/simple];dir=5'>Bent Pipe</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/heat_exchanging/manifold];dir=1'>Manifold</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w];dir=1'>4-Way Manifold</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/pipe/heat_exchanging/junction];dir=1'>Junction</A><BR>
<A href='?src=\ref[src];make=[/obj/machinery/atmospherics/components/unary/heat_exchanger];dir=1'>Heat Exchanger</A><BR>
"}
+4 -1
View File
@@ -210,7 +210,7 @@
mob_occupant.adjustFireLoss(rand(20, 36))
else
mob_occupant.adjustFireLoss(rand(10, 16))
mob_occupant.emote("scream")
mob_occupant.emote("scream")
addtimer(CALLBACK(src, .proc/cook), 50)
else
uv_cycles = initial(uv_cycles)
@@ -238,6 +238,9 @@
for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected
I.clean_blood()
I.fingerprints = list()
var/datum/component/radioactive/contamination = I.GetComponent(/datum/component/radioactive)
if(contamination)
qdel(contamination)
open_machine(FALSE)
if(occupant)
dump_contents()
+1 -1
View File
@@ -44,10 +44,10 @@
/obj/machinery/teleport/hub/CollidedWith(atom/movable/AM)
if(z == ZLEVEL_CENTCOM)
to_chat(AM, "You can't use this here.")
return
if(is_ready())
teleport(AM)
use_power(5000)
return
/obj/machinery/teleport/hub/attackby(obj/item/W, mob/user, params)
if(default_deconstruction_screwdriver(user, "tele-o", "tele0", W))
@@ -81,6 +81,7 @@
"<span class='userdanger'>[chassis] drills [target] with [src].</span>")
add_logs(user, target, "attacked", "[name]", "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])")
if(target.stat == DEAD)
add_logs(user, target, "gibbed", name)
if(target.butcher_results)
target.harvest(chassis)//Butcher the mob with our drill.
else
@@ -408,8 +408,7 @@
return reset()
if(!use_cable(1))
return reset()
var/obj/structure/cable/NC = new(new_turf)
NC.cableColor("red")
var/obj/structure/cable/NC = new(new_turf, "red")
NC.d1 = 0
NC.d2 = fdirn
NC.update_icon()
+2
View File
@@ -25,6 +25,8 @@
/obj/mecha/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
. = ..()
if(!damage_amount)
return 0
var/booster_deflection_modifier = 1
var/booster_damage_modifier = 1
if(damage_flag == "bullet" || damage_flag == "laser" || damage_flag == "energy")
@@ -135,9 +135,10 @@
var/obj/item/clothing/shoes/S = H.shoes
if(S && S.bloody_shoes[blood_state])
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
entered_dirs|= H.dir
shoe_types |= H.shoes.type
update_icon()
shoe_types |= S.type
if (!(entered_dirs & H.dir))
entered_dirs |= H.dir
update_icon()
/obj/effect/decal/cleanable/blood/footprints/Uncrossed(atom/movable/O)
..()
@@ -146,9 +147,11 @@
var/obj/item/clothing/shoes/S = H.shoes
if(S && S.bloody_shoes[blood_state])
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
exited_dirs|= H.dir
shoe_types |= H.shoes.type
update_icon()
shoe_types |= S.type
if (!(exited_dirs & H.dir))
exited_dirs |= H.dir
update_icon()
/obj/effect/decal/cleanable/blood/footprints/update_icon()
cut_overlays()
+45 -50
View File
@@ -4,12 +4,6 @@
CONTAINS:
RPD
*/
#define PIPE_BINARY 0
#define PIPE_BENDABLE 1
#define PIPE_TRINARY 2
#define PIPE_TRIN_M 3
#define PIPE_UNARY 4
#define PIPE_QUAD 5
#define PAINT_MODE -2
#define EATING_MODE -1
@@ -22,23 +16,29 @@ RPD
/datum/pipe_info
var/id=-1
var/categoryId = CATEGORY_ATMOS
var/categoryId
var/dir=SOUTH
var/dirtype = PIPE_BENDABLE
var/icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi'
var/icon_state=""
var/icon
var/icon_state
var/selected=0
/datum/pipe_info/New(pid,direction,dt)
id=pid
icon_state=GLOB.pipeID2State["[pid]"]
dir = direction
dirtype=dt
/datum/pipe_info/pipe
categoryId = CATEGORY_ATMOS
icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi'
/datum/pipe_info/pipe/New(obj/machinery/atmospherics/path)
id = path
icon_state = initial(path.pipe_state)
dirtype = initial(path.construction_type)
/datum/pipe_info/proc/Render(dispenser,label)
/datum/pipe_info/pipe/Render(dispenser,label,dir=NORTH)
return "<li><a href='?src=\ref[dispenser];makepipe=[id];dir=[dir];type=[dirtype]'>[label]</a></li>"
/datum/pipe_info/meter
categoryId = CATEGORY_ATMOS
icon = 'icons/obj/atmospherics/pipes/simple.dmi'
icon_state = "meterX"
@@ -64,7 +64,6 @@ GLOBAL_LIST_INIT(disposalpipeID2State, list(
/datum/pipe_info/disposal
categoryId = CATEGORY_DISPOSALS
icon = 'icons/obj/atmospherics/pipes/disposal.dmi'
icon_state = "meterX"
/datum/pipe_info/disposal/New(var/pid,var/dt)
id=pid
@@ -80,33 +79,31 @@ GLOBAL_LIST_INIT(disposalpipeID2State, list(
//find these defines in code\game\machinery\pipe\consruction.dm
GLOBAL_LIST_INIT(RPD_recipes, list(
"Pipes" = list(
"Pipe" = new /datum/pipe_info(PIPE_SIMPLE, 1, PIPE_BENDABLE),
//"Bent Pipe" = new /datum/pipe_info(PIPE_SIMPLE, 5, PIPE_BENT),
"Manifold" = new /datum/pipe_info(PIPE_MANIFOLD, 1, PIPE_TRINARY),
"Manual Valve" = new /datum/pipe_info(PIPE_MVALVE, 1, PIPE_BINARY),
"Digital Valve" = new /datum/pipe_info(PIPE_DVALVE, 1, PIPE_BINARY),
"4-Way Manifold" = new /datum/pipe_info(PIPE_4WAYMANIFOLD, 1, PIPE_QUAD),
"Layer Manifold" = new /datum/pipe_info(PIPE_LAYER_MANIFOLD, 1, PIPE_BINARY),
"Pipe" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/simple),
"Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/manifold),
"Manual Valve" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/valve),
"Digital Valve" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/valve/digital),
"4-Way Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/manifold4w),
"Layer Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/layer_manifold),
),
"Devices"=list(
"Connector" = new /datum/pipe_info(PIPE_CONNECTOR, 1, PIPE_UNARY),
"Unary Vent" = new /datum/pipe_info(PIPE_UVENT, 1, PIPE_UNARY),
"Gas Pump" = new /datum/pipe_info(PIPE_PUMP, 1, PIPE_UNARY),
"Passive Gate" = new /datum/pipe_info(PIPE_PASSIVE_GATE, 1, PIPE_UNARY),
"Volume Pump" = new /datum/pipe_info(PIPE_VOLUME_PUMP, 1, PIPE_UNARY),
"Scrubber" = new /datum/pipe_info(PIPE_SCRUBBER, 1, PIPE_UNARY),
"Injector" = new /datum/pipe_info(PIPE_INJECTOR, 1, PIPE_UNARY),
"Devices" = list(
"Connector" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/portables_connector),
"Unary Vent" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/vent_pump),
"Gas Pump" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/pump),
"Passive Gate" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/passive_gate),
"Volume Pump" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/binary/volume_pump),
"Scrubber" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/vent_scrubber),
"Injector" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/outlet_injector),
"Meter" = new /datum/pipe_info/meter(),
"Gas Filter" = new /datum/pipe_info(PIPE_GAS_FILTER, 1, PIPE_TRIN_M),
"Gas Mixer" = new /datum/pipe_info(PIPE_GAS_MIXER, 1, PIPE_TRIN_M),
"Gas Filter" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/trinary/filter),
"Gas Mixer" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/trinary/mixer),
),
"Heat Exchange" = list(
"Pipe" = new /datum/pipe_info(PIPE_HE, 1, PIPE_BENDABLE),
//"Bent Pipe" = new /datum/pipe_info(PIPE_HE, 5, PIPE_BENT),
"Manifold" = new /datum/pipe_info(PIPE_HE_MANIFOLD, 1, PIPE_TRINARY),
"4-Way Manifold" = new /datum/pipe_info(PIPE_HE_4WAYMANIFOLD, 1, PIPE_QUAD),
"Junction" = new /datum/pipe_info(PIPE_JUNCTION, 1, PIPE_UNARY),
"Heat Exchanger" = new /datum/pipe_info(PIPE_HEAT_EXCHANGE, 1, PIPE_UNARY),
"Pipe" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/simple),
"Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/manifold),
"4-Way Manifold" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w),
"Junction" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/pipe/heat_exchanging/junction),
"Heat Exchanger" = new /datum/pipe_info/pipe(/obj/machinery/atmospherics/components/unary/heat_exchanger),
),
"Disposal Pipes" = list(
"Pipe" = new /datum/pipe_info/disposal(DISP_PIPE_STRAIGHT, PIPE_BINARY),
@@ -120,6 +117,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
"Sort Junction" = new /datum/pipe_info/disposal(DISP_SORTJUNCTION, PIPE_TRINARY),
)
))
/obj/item/pipe_dispenser
name = "Rapid Piping Device (RPD)"
desc = "A device used to rapidly pipe things."
@@ -137,7 +135,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
resistance_flags = FIRE_PROOF
var/datum/effect_system/spark_spread/spark_system
var/working = 0
var/p_type = PIPE_SIMPLE
var/p_type = /obj/machinery/atmospherics/pipe/simple
var/p_conntype = PIPE_BENDABLE
var/p_dir = 1
var/p_flipped = 0
@@ -201,7 +199,7 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
if(screen == CATEGORY_ATMOS)
dat += "<span class='linkOn'>Atmospherics</span> <A href='?src=\ref[src];screen=[CATEGORY_DISPOSALS];dmake=0;type=0'>Disposals</A><BR>"
else if(screen == CATEGORY_DISPOSALS)
dat += "<A href='?src=\ref[src];screen=[CATEGORY_ATMOS];makepipe=0;dir=1;type=0'>Atmospherics</A> <span class='linkOn'>Disposals</span><BR>"
dat += "<A href='?src=\ref[src];screen=[CATEGORY_ATMOS];makepipe=[/obj/machinery/atmospherics/pipe/simple];dir=1;type=0'>Atmospherics</A> <span class='linkOn'>Disposals</span><BR>"
var/generated_layer_list = ""
var/layers_total = PIPING_LAYER_MAX - PIPING_LAYER_MIN + 1
for(var/iter = PIPING_LAYER_MIN, iter <= layers_total, iter++)
@@ -220,9 +218,9 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
var/datum/pipe_info/I = cat[label]
var/found=0
if(I.id == p_type)
if((p_class == ATMOS_MODE || p_class == METER_MODE) && (I.type == /datum/pipe_info || I.type == /datum/pipe_info/meter))
if((p_class == ATMOS_MODE || p_class == METER_MODE) && (istype(I, /datum/pipe_info/pipe) || istype(I, /datum/pipe_info/meter)))
found=1
else if(p_class == DISPOSALS_MODE && I.type==/datum/pipe_info/disposal)
else if(p_class == DISPOSALS_MODE && istype(I, /datum/pipe_info/disposal))
found=1
if(found)
preview=new /icon(I.icon,I.icon_state)
@@ -510,7 +508,8 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
if(href_list["makepipe"])
p_type = text2path(href_list["makepipe"])
p_dir = text2num(href_list["dir"])
p_conntype = text2num(href_list["type"])
var/obj/item/pipe/path = text2path(href_list["type"])
p_conntype = initial(path.RPD_type)
p_class = ATMOS_MODE
spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
@@ -581,7 +580,9 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
if(do_after(user, 2, target = A))
activate()
var/obj/item/pipe/P = new(A, queued_p_type, queued_p_dir)
P.flipped = queued_p_flipped
if(queued_p_flipped)
var/obj/item/pipe/trinary/flippable/F = P
F.flipped = queued_p_flipped
P.update()
P.add_fingerprint(usr)
if(!isnull(temp_piping_layer))
@@ -627,12 +628,6 @@ GLOBAL_LIST_INIT(RPD_recipes, list(
/obj/item/pipe_dispenser/proc/activate()
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
#undef PIPE_BINARY
#undef PIPE_BENT
#undef PIPE_TRINARY
#undef PIPE_TRIN_M
#undef PIPE_UNARY
#undef PIPE_QUAD
#undef PAINT_MODE
#undef EATING_MODE
#undef ATMOS_MODE
+5 -7
View File
@@ -31,7 +31,7 @@
var/drawtype
var/text_buffer = ""
var/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka","arrow","star","poseur tag")
var/list/graffiti = list("amyjon","face","matt","revolution","engie","guy","end","dwarf","uboa","body","cyka","arrow","star","poseur tag","prolizard","antilizard")
var/list/letters = list("a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z")
var/list/numerals = list("0","1","2","3","4","5","6","7","8","9")
var/list/oriented = list("arrow","body") // These turn to face the same way as the drawer
@@ -78,10 +78,6 @@
if(name == "crayon")
name = "[item_color] crayon"
if(CONFIG_GET(flag/join_with_mutant_race))
graffiti |= "antilizard"
graffiti |= "prolizard"
all_drawables = graffiti + letters + numerals + oriented + runes + graffiti_large_h
drawtype = pick(all_drawables)
@@ -317,13 +313,15 @@
if(actually_paints)
switch(paint_mode)
if(PAINT_NORMAL)
new /obj/effect/decal/cleanable/crayon(target, paint_color, drawing, temp, graf_rot)
var/obj/effect/decal/cleanable/crayon/C = new(target, paint_color, drawing, temp, graf_rot)
C.add_hiddenprint(user)
affected_turfs += target
if(PAINT_LARGE_HORIZONTAL)
var/turf/left = locate(target.x-1,target.y,target.z)
var/turf/right = locate(target.x+1,target.y,target.z)
if(is_type_in_list(left, validSurfaces) && is_type_in_list(right, validSurfaces))
new /obj/effect/decal/cleanable/crayon(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
var/obj/effect/decal/cleanable/crayon/C = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
C.add_hiddenprint(user)
affected_turfs += left
affected_turfs += right
affected_turfs += target
+5 -2
View File
@@ -286,6 +286,7 @@
var/req_defib = 1
var/combat = 0 //If it penetrates armor and gives additional functionality
var/grab_ghost = FALSE
var/tlimit = DEFIB_TIME_LIMIT * 10
/obj/item/twohanded/shockpaddles/proc/recharge(var/time)
if(req_defib || !time)
@@ -387,11 +388,14 @@
if((!req_defib && grab_ghost) || (req_defib && defib.grab_ghost))
H.notify_ghost_cloning("Your heart is being defibrillated!")
H.grab_ghost() // Shove them back in their body.
else if(!H.suiciding && !(H.disabilities & NOCLONE)&& !H.hellbound)
else if(can_defib(H))
H.notify_ghost_cloning("Your heart is being defibrillated. Re-enter your corpse if you want to be revived!", source = src)
do_help(H, user)
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/human/H)
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
return (!H.suiciding && !(H.disabilities & NOCLONE) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
/obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
if(req_defib && defib.safety)
@@ -481,7 +485,6 @@
var/tplus = world.time - H.timeofdeath
// past this much time the patient is unrecoverable
// (in deciseconds)
var/tlimit = DEFIB_TIME_LIMIT * 10
// brain damage starts setting in on the patient after
// some time left rotting
var/tloss = DEFIB_TIME_LOSS * 10
@@ -19,15 +19,8 @@
slot_flags = SLOT_BELT
materials = list(MAT_METAL = 150, MAT_GLASS = 150)
var/muted = TRUE
var/danger = 0
var/grace = RAD_GRACE_PERIOD
var/static/list/sounds = list( //hah, static. get it?
list('sound/items/geiger/low1.ogg'=1, 'sound/items/geiger/low2.ogg'=1, 'sound/items/geiger/low3.ogg'=1, 'sound/items/geiger/low4.ogg'=1),
list('sound/items/geiger/med1.ogg'=1, 'sound/items/geiger/med2.ogg'=1, 'sound/items/geiger/med3.ogg'=1, 'sound/items/geiger/med4.ogg'=1),
list('sound/items/geiger/high1.ogg'=1, 'sound/items/geiger/high2.ogg'=1, 'sound/items/geiger/high3.ogg'=1, 'sound/items/geiger/high4.ogg'=1),
list('sound/items/geiger/ext1.ogg'=1, 'sound/items/geiger/ext2.ogg'=1, 'sound/items/geiger/ext3.ogg'=1, 'sound/items/geiger/ext4.ogg'=1)
)
var/datum/looping_sound/geiger/soundloop
var/scanning = FALSE
var/radiation_count = 0
@@ -40,7 +33,7 @@
. = ..()
START_PROCESSING(SSobj, src)
soundLoop()
soundloop = new(list(src), FALSE)
/obj/item/device/geiger_counter/Destroy()
STOP_PROCESSING(SSobj, src)
@@ -48,6 +41,7 @@
/obj/item/device/geiger_counter/process()
update_icon()
update_sound()
if(!scanning)
current_tick_amount = 0
@@ -64,8 +58,6 @@
grace--
if(grace <= 0)
radiation_count = 0
update_sound()
current_tick_amount = 0
@@ -116,28 +108,15 @@
..()
/obj/item/device/geiger_counter/proc/update_sound()
switch(radiation_count)
if(RAD_BACKGROUND_RADIATION to RAD_LEVEL_MODERATE)
danger = 1
if(RAD_LEVEL_MODERATE to RAD_LEVEL_VERY_HIGH)
danger = 2
if(RAD_LEVEL_VERY_HIGH to RAD_LEVEL_CRITICAL)
danger = 3
if(RAD_LEVEL_CRITICAL to INFINITY)
danger = 4
else
danger = 0
if(!danger)
muted = TRUE
else if(muted)
muted = FALSE
soundLoop()
/obj/item/device/geiger_counter/proc/soundLoop()
if(muted || !danger)
var/datum/looping_sound/geiger/loop = soundloop
if(!scanning)
loop.stop()
return
playsound(src, pickweight(sounds[danger]), 25)
addtimer(CALLBACK(src, .proc/soundLoop), 2)
if(!radiation_count)
loop.stop()
return
loop.last_radiation = radiation_count
loop.start()
/obj/item/device/geiger_counter/rad_act(amount)
if(amount <= RAD_BACKGROUND_RADIATION || !scanning)
@@ -147,11 +126,6 @@
/obj/item/device/geiger_counter/attack_self(mob/user)
scanning = !scanning
if(!scanning)
muted = TRUE
else
muted = FALSE
soundLoop()
update_icon()
to_chat(user, "<span class='notice'>[icon2html(src, user)] You switch [scanning ? "on" : "off"] [src].</span>")
+27 -21
View File
@@ -88,8 +88,9 @@
/obj/item/restraints/handcuffs/cable
name = "cable restraints"
desc = "Looks like some cables tied together. Could be used to tie something up."
icon_state = "cuff_red"
item_state = "coil_red"
icon_state = "cuff"
item_state = "coil"
item_color = "red"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
materials = list(MAT_METAL=150, MAT_GLASS=75)
@@ -98,6 +99,18 @@
cuffsound = 'sound/weapons/cablecuff.ogg'
var/datum/robot_energy_storage/wirestorage = null
/obj/item/restraints/handcuffs/cable/Initialize(mapload, param_color)
. = ..()
var/list/cable_colors = GLOB.cable_colors
item_color = param_color || item_color || pick(cable_colors)
if(cable_colors[item_color])
item_color = cable_colors[item_color]
update_icon()
/obj/item/restraints/handcuffs/cable/update_icon()
add_atom_colour(item_color, FIXED_COLOUR_PRIORITY)
/obj/item/restraints/handcuffs/cable/attack(mob/living/carbon/C, mob/living/carbon/human/user)
if(!istype(C))
return
@@ -116,36 +129,28 @@
return ..()
/obj/item/restraints/handcuffs/cable/red
icon_state = "cuff_red"
item_state = "coil_red"
item_color = "red"
/obj/item/restraints/handcuffs/cable/yellow
icon_state = "cuff_yellow"
item_state = "coil_yellow"
item_color = "yellow"
/obj/item/restraints/handcuffs/cable/blue
icon_state = "cuff_blue"
item_state = "coil_blue"
item_color = "blue"
/obj/item/restraints/handcuffs/cable/green
icon_state = "cuff_green"
item_state = "coil_green"
item_color = "green"
/obj/item/restraints/handcuffs/cable/pink
icon_state = "cuff_pink"
item_state = "coil_pink"
item_color = "pink"
/obj/item/restraints/handcuffs/cable/orange
icon_state = "cuff_orange"
item_state = "coil_orange"
item_color = "orange"
/obj/item/restraints/handcuffs/cable/cyan
icon_state = "cuff_cyan"
item_state = "coil_cyan"
item_color = "cyan"
/obj/item/restraints/handcuffs/cable/white
icon_state = "cuff_white"
item_state = "coil_white"
item_color = "white"
/obj/item/restraints/handcuffs/alien
icon_state = "handcuffAlien"
@@ -209,17 +214,18 @@
/obj/item/restraints/handcuffs/cable/zipties
name = "zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
icon_state = "cuff_white"
icon_state = "cuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
materials = list()
breakouttime = 450 //Deciseconds = 45s
trashtype = /obj/item/restraints/handcuffs/cable/zipties/used
item_color = "white"
/obj/item/restraints/handcuffs/cable/zipties/used
desc = "A pair of broken zipties."
icon_state = "cuff_white_used"
item_state = "cuff_white"
icon_state = "cuff_used"
item_state = "cuff"
/obj/item/restraints/handcuffs/cable/zipties/used/attack()
return
+6 -1
View File
@@ -169,6 +169,11 @@
W.ini_dir = W.dir
//END: oh fuck i'm so sorry
else if(istype(O, /obj/item/restraints/handcuffs/cable))
var/obj/item/cuffs = O
cuffs.item_color = item_color
cuffs.update_icon()
if (QDELETED(O))
return //It's a stack and has already been merged
@@ -261,7 +266,7 @@
if (user.get_inactive_held_item() == src)
if(zero_amount())
return
change_stack(user,1)
return change_stack(user,1)
else
..()
+12 -6
View File
@@ -134,7 +134,7 @@
return FALSE
forceMove(tongs)
tongs.sliver = src
tongs.icon_state = "supermatter_tongs_loaded"
tongs.update_icon()
to_chat(user, "<span class='notice'>You carefully pick up [src] with [tongs].</span>")
else if(istype(W, /obj/item/scalpel/supermatter) || istype(W, /obj/item/nuke_core_container/supermatter/)) // we don't want it to dust
return
@@ -157,7 +157,7 @@
/obj/item/nuke_core_container/supermatter
name = "supermatter bin"
desc = "A tiny receptacle that releases an inert freon mix upon sealing, allowing a sliver of a supermatter crystal to be safely stored.."
desc = "A tiny receptacle that releases an inert hyper-noblium mix upon sealing, allowing a sliver of a supermatter crystal to be safely stored.."
var/obj/item/nuke_core/supermatter_sliver/sliver
/obj/item/nuke_core_container/supermatter/Destroy()
@@ -193,7 +193,7 @@
/obj/item/scalpel/supermatter
name = "supermatter scalpel"
desc = "A scalpel with a tip of condensed freon gas, searingly cold to the touch, that can safely shave a sliver off a supermatter crystal."
desc = "A scalpel with a tip of condensed hyper-noblium gas, searingly cold to the touch, that can safely shave a sliver off a supermatter crystal."
icon = 'icons/obj/nuke_tools.dmi'
icon_state = "supermatter_scalpel"
toolspeed = 0.5
@@ -202,7 +202,7 @@
/obj/item/hemostat/supermatter
name = "supermatter extraction tongs"
desc = "A pair of tongs made from condensed freon gas, searingly cold to the touch, that can safely grip a supermatter sliver."
desc = "A pair of tongs made from condensed hyper-noblium gas, searingly cold to the touch, that can safely grip a supermatter sliver."
icon = 'icons/obj/nuke_tools.dmi'
icon_state = "supermatter_tongs"
toolspeed = 0.75
@@ -213,6 +213,12 @@
QDEL_NULL(sliver)
return ..()
/obj/item/hemostat/supermatter/update_icon()
if(sliver)
icon_state = "supermatter_tongs_loaded"
else
icon_state = "supermatter_tongs"
/obj/item/hemostat/supermatter/afterattack(atom/O, mob/user, proximity)
if(!sliver)
return
@@ -226,6 +232,7 @@
sliver.forceMove(loc)
to_chat(usr, "<span class='notice'>\The [sliver] falls out of \the [src] as you throw them.</span>")
sliver = null
update_icon()
..()
/obj/item/hemostat/supermatter/proc/Consume(atom/movable/AM, mob/user)
@@ -243,6 +250,5 @@
radiation_pulse(user, 500, 2)
playsound(src, 'sound/effects/supermatter.ogg', 50, 1)
user.dust()
icon_state = "supermatter_tongs"
QDEL_NULL(sliver)
update_icon()
+3 -4
View File
@@ -601,12 +601,11 @@
if(ishuman(M))
var/mob/living/carbon/human/L = M
L.endTailWag()
if(user.a_intent != INTENT_HARM)
var/aim_for_face = ((user.zone_selected == "mouth") || (user.zone_selected == "eyes") || (user.zone_selected == "head"))
if(user.a_intent != INTENT_HARM && ((user.zone_selected == "mouth") || (user.zone_selected == "eyes") || (user.zone_selected == "head")))
user.do_attack_animation(M)
playsound(M, 'sound/weapons/slap.ogg', 50, 1, -1)
user.visible_message("<span class='danger'>[user] slaps [M] in the [(aim_for_face)?"face":user.zone_selected]!</span>",
"<span class='notice'>You slap [M] in the [(aim_for_face)?"face":user.zone_selected]! </span>",\
user.visible_message("<span class='danger'>[user] slaps [M]!</span>",
"<span class='notice'>You slap [M]!</span>",\
"You hear a slap.")
return
else
+2 -1
View File
@@ -58,7 +58,8 @@
playsound(src.loc, W.usesound, 50, 1)
to_chat(user, "You dismantle [src].")
new framebuildstacktype(loc, framebuildstackamount)
new buildstacktype(loc, buildstackamount)
if(buildstackamount)
new buildstacktype(loc, buildstackamount)
qdel(src)
else if(istype(W, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = W
-5
View File
@@ -177,11 +177,6 @@
for(var/obj/effect/O in src)
if(is_cleanable(O))
qdel(O)
var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in src)
if(hotspot && !isspaceturf(src))
air.temperature = max(min(air.temperature-2000,air.temperature/2),0)
qdel(hotspot)
return 1
/turf/open/handle_slip(mob/living/carbon/C, knockdown_amount, obj/O, lube)
+1 -1
View File
@@ -72,7 +72,7 @@
return
//Hangars and pods covered in oil.
var/static/list/oily_areas = typecacheof(list(/area/quartermaster))
var/static/list/oily_areas = typecacheof(/area/quartermaster)
if(is_type_in_typecache(A, oily_areas))
if(prob(25))
new /obj/effect/decal/cleanable/oil(src)
+1
View File
@@ -3,6 +3,7 @@
dir = SOUTH
baseturf = /turf/open/space/transit
flags_1 = NOJAUNT_1 //This line goes out to every wizard that ever managed to escape the den. I'm sorry.
explosion_block = INFINITY
/turf/open/space/transit/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
. = ..()
+9 -5
View File
@@ -6,7 +6,7 @@
if(!SSdbcore.Connect())
to_chat(src, "<span class='danger'>Failed to establish database connection.</span>")
return
var/polltype = input("Choose poll type.","Poll Type") in list("Single Option","Text Reply","Rating","Multiple Choice", "Instant Runoff Voting")|null
var/polltype = input("Choose poll type.","Poll Type") as null|anything in list("Single Option","Text Reply","Rating","Multiple Choice", "Instant Runoff Voting")
var/choice_amount = 0
switch(polltype)
if("Single Option")
@@ -18,10 +18,14 @@
if("Multiple Choice")
polltype = POLLTYPE_MULTI
choice_amount = input("How many choices should be allowed?","Select choice amount") as num|null
if(choice_amount == 0)
to_chat(src, "Multiple choice poll must have at least one choice allowed.")
else if (choice_amount == null)
return
switch(choice_amount)
if(0)
to_chat(src, "Multiple choice poll must have at least one choice allowed.")
return
if(1)
polltype = POLLTYPE_OPTION
if(null)
return
if ("Instant Runoff Voting")
polltype = POLLTYPE_IRV
else
+27 -8
View File
@@ -82,6 +82,7 @@
var/valueholder = "derp"
var/objholder = /obj/structure/closet
var/atom/movable/stored = null
var/list/preview = list()
/datum/buildmode/New(client/c)
create_buttons()
@@ -94,6 +95,8 @@
holder.screen -= buttons
holder.click_intercept = null
holder.show_popup_menus = 1
usr.client.images -= preview
preview.Cut()
qdel(src)
return
@@ -150,6 +153,7 @@
if(AREA_BUILDMODE)
dat += "***********************************************************"
dat += "Left Mouse Button on turf/obj/mob = Select corner"
dat += "Right Mouse Button on turf/obj/mob = Reset corner selection"
dat += "Right Mouse Button on buildmode button = Select generator"
dat += "***********************************************************"
if(COPY_BUILDMODE)
@@ -338,13 +342,20 @@
throw_atom.throw_at(object, 10, 1,user)
log_admin("Build Mode: [key_name(user)] threw [throw_atom] at [object] ([object.x],[object.y],[object.z])")
if(AREA_BUILDMODE)
if(!cornerA)
cornerA = get_turf(object)
return
if(cornerA && !cornerB)
cornerB = get_turf(object)
if(left_click) //rectangular
if(!cornerA)
cornerA = get_turf(object)
preview += image('icons/turf/overlays.dmi',cornerA,"greenOverlay")
usr.client.images -= preview
usr.client.images += preview
return
if(cornerA && !cornerB)
cornerB = get_turf(object)
preview += image('icons/turf/overlays.dmi',cornerB,"blueOverlay")
usr.client.images -= preview
usr.client.images += preview
to_chat(user, "<span class='boldwarning'>Region selected, if you're happy with your selection left click again, otherwise right click.</span>")
return
if(cornerA && cornerB)
if(!generator_path)
to_chat(user, "<span class='warning'>Select generator type first.</span>")
@@ -354,10 +365,18 @@
if(GLOB.reloading_map)
to_chat(user, "<span class='boldwarning'>You are already reloading an area! Please wait for it to fully finish loading before trying to load another!</span>")
return
G.defineRegion(cornerA,cornerB,1)
G.generate()
G.defineRegion(cornerA, cornerB, 1)
for(var/t in G.map)
preview += image('icons/turf/overlays.dmi', t ,"redOverlay")
usr.client.images -= preview
usr.client.images += preview
var/confirm = alert("Are you sure you want run the map generator?", "Run generator", "Yes", "No")
if(confirm == "Yes")
G.generate()
cornerA = null
cornerB = null
usr.client.images -= preview
preview.Cut()
return
//Something wrong - Reset
cornerA = null
@@ -14,10 +14,10 @@
var/oxy = air_contents.gases[/datum/gas/oxygen] ? air_contents.gases[/datum/gas/oxygen][MOLES] : 0
var/tox = air_contents.gases[/datum/gas/plasma] ? air_contents.gases[/datum/gas/plasma][MOLES] : 0
var/trit = air_contents.gases[/datum/gas/tritium] ? air_contents.gases[/datum/gas/tritium][MOLES] : 0
if(active_hotspot)
if(soh)
if(tox > 0.5 && oxy > 0.5)
if((tox > 0.5 || trit > 0.5) && oxy > 0.5)
if(active_hotspot.temperature < exposed_temperature)
active_hotspot.temperature = exposed_temperature
if(active_hotspot.volume < exposed_volume)
@@ -26,11 +26,11 @@
var/igniting = 0
if((exposed_temperature > PLASMA_MINIMUM_BURN_TEMPERATURE) && tox > 0.5)
if((exposed_temperature > PLASMA_MINIMUM_BURN_TEMPERATURE) && (tox > 0.5 || trit > 0.5))
igniting = 1
if(igniting)
if(oxy < 0.5 || tox < 0.5)
if(oxy < 0.5)
return 0
active_hotspot = new /obj/effect/hotspot(src)
@@ -112,7 +112,7 @@
qdel(src)
return
if(!(location.air) || !location.air.gases[/datum/gas/plasma] || !location.air.gases[/datum/gas/oxygen] || location.air.gases[/datum/gas/plasma][MOLES] < 0.5 || location.air.gases[/datum/gas/oxygen][MOLES] < 0.5)
if(!(location.air) || !(location.air.gases[/datum/gas/plasma] || location.air.gases[/datum/gas/tritium]) || !location.air.gases[/datum/gas/oxygen] || (location.air.gases[/datum/gas/plasma][MOLES] < 0.5 && location.air.gases[/datum/gas/tritium][MOLES] < 0.5) || location.air.gases[/datum/gas/oxygen][MOLES] < 0.5)
qdel(src)
return
@@ -6,7 +6,6 @@ What are the archived variables for?
#define MINIMUM_HEAT_CAPACITY 0.0003
#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that
once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */
GLOBAL_LIST_INIT(meta_gas_info, meta_gas_list()) //see ATMOSPHERICS/gas_types.dm
GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache())
@@ -401,6 +400,7 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache())
/datum/gas_mixture/react(turf/open/dump_location)
. = 0
reaction_results = new
var/list/cached_gases = gases
@@ -438,6 +438,9 @@ GLOBAL_LIST_INIT(gaslist_cache, init_gaslist_cache())
*/
. |= reaction.react(src, dump_location)
//to_chat(world,reaction.name)
if (. & STOP_REACTIONS)
break
if(.)
garbage_collect()
if(temperature < TCMB) //just for safety
@@ -58,7 +58,7 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, /
specific_heat = 200
name = "Plasma"
gas_overlay = "plasma"
moles_visible = MOLES_PLASMA_VISIBLE
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
/datum/gas/water_vapor
@@ -66,14 +66,14 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, /
specific_heat = 40
name = "Water Vapor"
gas_overlay = "water_vapor"
moles_visible = MOLES_PLASMA_VISIBLE
moles_visible = MOLES_GAS_VISIBLE
/datum/gas/freon
id = "freon"
/datum/gas/hypernoblium
id = "nob"
specific_heat = 2000
name = "Freon"
name = "Hyper-noblium"
gas_overlay = "freon"
moles_visible = MOLES_PLASMA_VISIBLE
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
/datum/gas/nitrous_oxide
@@ -84,15 +84,21 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, /
moles_visible = 1
dangerous = TRUE
/datum/gas/oxygen_agent_b
id = "agent_b"
specific_heat = 300
name = "Oxygen Agent B"
/datum/gas/brown_gas //This is nitric oxide, but given generic name to avoid confusion with nitrous oxide(N20 vs. NO2)
id = "browns"
specific_heat = 20
name = "Brown Gas"
gas_overlay = "browns"
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
/datum/gas/volatile_fuel
id = "v_fuel"
specific_heat = 30
name = "Volatile Fuel"
/datum/gas/tritium
id = "tritium"
specific_heat = 10
name = "Tritium"
gas_overlay = "tritium"
moles_visible = MOLES_GAS_VISIBLE
dangerous = TRUE
/datum/gas/bz
id = "bz"
@@ -100,6 +106,16 @@ GLOBAL_LIST_INIT(hardcoded_gases, list(/datum/gas/oxygen, /datum/gas/nitrogen, /
name = "BZ"
dangerous = TRUE
/datum/gas/stimulum
id = "stim"
specific_heat = 5
name = "Stimulum"
/datum/gas/pluoxium
id = "pluox"
specific_heat = 80
name = "Pluoxium"
/obj/effect/overlay/gas
icon = 'icons/effects/tile_effects.dmi'
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
@@ -1,6 +1,33 @@
#define NO_REACTION 0
#define REACTING 1
//Plasma fire properties
#define OXYGEN_BURN_RATE_BASE 1.4
#define PLASMA_BURN_RATE_DELTA 9
#define PLASMA_UPPER_TEMPERATURE 1370+T0C
#define PLASMA_MINIMUM_OXYGEN_NEEDED 2
#define PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO 30
#define PLASMA_OXYGEN_FULLBURN 10
#define FIRE_CARBON_ENERGY_RELEASED 100000 //Amount of heat released per mole of burnt carbon into the tile
#define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile
//General assmos defines.
#define WATER_VAPOR_FREEZE 200
#define BROWNS_FORMATION_ENERGY 100000
#define TRITIUM_BURN_OXY_FACTOR 100
#define TRITIUM_BURN_TRIT_FACTOR 10
#define SUPER_SATURATION_THRESHOLD 96
#define STIMULUM_HEAT_SCALE 100000
#define STIMULUM_FIRST_RISE 0.65
#define STIMULUM_FIRST_DROP 0.065
#define STIMULUM_SECOND_RISE 0.0009
#define STIMULUM_ABSOLUTE_DROP 0.00000335
#define REACTION_OPPRESSION_THRESHOLD 5
//Plasma fusion properties
#define PLASMA_BINDING_ENERGY 3000000
#define MAX_CATALYST_EFFICENCY 9
#define PLASMA_FUSED_COEFFICENT 0.08
#define CATALYST_COEFFICENT 0.01
#define FUSION_PURITY_THRESHOLD 0.9
#define FUSION_HEAT_DROPOFF 20000+T0C
/datum/controller/subsystem/air/var/list/gas_reactions //this is our singleton of all reactions
/proc/init_gas_reactions()
@@ -35,48 +62,15 @@
/datum/gas_reaction/proc/react(datum/gas_mixture/air, atom/location)
return NO_REACTION
//agent b: converts hot co2 and agent b to oxygen. requires plasma as a catalyst. endothermic
/datum/gas_reaction/agent_b
priority = 2
name = "Agent B"
id = "agent_b"
/datum/gas_reaction/nobliumsupression
priority = INFINITY
name = "Hyper-Noblium Reaction Supression"
id = "nobstop"
/datum/gas_reaction/nobliumsupression/init_reqs()
min_requirements = list(/datum/gas/hypernoblium = REACTION_OPPRESSION_THRESHOLD)
/datum/gas_reaction/agent_b/init_reqs()
min_requirements = list(
"TEMP" = 900,
/datum/gas/oxygen_agent_b = MINIMUM_HEAT_CAPACITY,
/datum/gas/plasma = MINIMUM_HEAT_CAPACITY,
/datum/gas/carbon_dioxide = MINIMUM_HEAT_CAPACITY
)
/datum/gas_reaction/agent_b/react(datum/gas_mixture/air)
var/list/cached_gases = air.gases
var/reaction_rate = min(cached_gases[/datum/gas/carbon_dioxide][MOLES]*0.75, cached_gases[/datum/gas/plasma][MOLES]*0.25, cached_gases[/datum/gas/oxygen_agent_b][MOLES]*0.05)
cached_gases[/datum/gas/carbon_dioxide][MOLES] -= reaction_rate
cached_gases[/datum/gas/oxygen_agent_b][MOLES] -= reaction_rate*0.05
ASSERT_GAS(/datum/gas/oxygen, air) //only need to assert oxygen, as this reaction doesn't occur without the other gases existing
cached_gases[/datum/gas/oxygen][MOLES] += reaction_rate
air.temperature -= (reaction_rate*20000)/air.heat_capacity()
return REACTING
//freon: does a freezy thing?
/datum/gas_reaction/freon
priority = 1
name = "Freon"
id = "freon"
/datum/gas_reaction/freon/init_reqs()
min_requirements = list(/datum/gas/freon = MOLES_PLASMA_VISIBLE)
/datum/gas_reaction/freon/react(datum/gas_mixture/air, turf/open/location)
. = NO_REACTION
if(location && location.freon_gas_act())
. = REACTING
/datum/gas_reaction/nobliumsupression/react()
return STOP_REACTIONS
//water vapor: puts out fires?
/datum/gas_reaction/water_vapor
@@ -85,12 +79,15 @@
id = "vapor"
/datum/gas_reaction/water_vapor/init_reqs()
min_requirements = list(/datum/gas/water_vapor = MOLES_PLASMA_VISIBLE)
min_requirements = list(/datum/gas/water_vapor = MOLES_GAS_VISIBLE)
/datum/gas_reaction/water_vapor/react(datum/gas_mixture/air, turf/open/location)
. = NO_REACTION
if(location && location.water_vapor_gas_act())
air.gases[/datum/gas/water_vapor][MOLES] -= MOLES_PLASMA_VISIBLE
if (air.temperature <= WATER_VAPOR_FREEZE)
if(location && location.freon_gas_act())
. = REACTING
else if(location && location.water_vapor_gas_act())
air.gases[/datum/gas/water_vapor][MOLES] -= MOLES_GAS_VISIBLE
. = REACTING
//fire: combustion of plasma and volatile fuel (treated as hydrocarbons). creates hotspots. exothermic
@@ -100,7 +97,7 @@
id = "fire"
/datum/gas_reaction/fire/init_reqs()
min_requirements = list("TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST) //doesn't include plasma reqs b/c of volatile fuel stuff - consider finally axing volatile fuel
min_requirements = list("TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST) //doesn't include plasma reqs b/c of other, rarer, burning gases.
/datum/gas_reaction/fire/react(datum/gas_mixture/air, turf/open/location)
var/energy_released = 0
@@ -111,23 +108,23 @@
cached_results[id] = 0
//General volatile gas burn
if(cached_gases[/datum/gas/volatile_fuel] && cached_gases[/datum/gas/volatile_fuel][MOLES])
if(cached_gases[/datum/gas/tritium] && cached_gases[/datum/gas/tritium][MOLES])
var/burned_fuel
if(!cached_gases[/datum/gas/oxygen])
burned_fuel = 0
else if(cached_gases[/datum/gas/oxygen][MOLES] < cached_gases[/datum/gas/volatile_fuel][MOLES])
burned_fuel = cached_gases[/datum/gas/oxygen][MOLES]
cached_gases[/datum/gas/volatile_fuel][MOLES] -= burned_fuel
cached_gases[/datum/gas/oxygen][MOLES] = 0
else if(cached_gases[/datum/gas/oxygen][MOLES] < cached_gases[/datum/gas/tritium][MOLES])
burned_fuel = cached_gases[/datum/gas/oxygen][MOLES]/TRITIUM_BURN_OXY_FACTOR
cached_gases[/datum/gas/tritium][MOLES] -= burned_fuel
else
burned_fuel = cached_gases[/datum/gas/volatile_fuel][MOLES]
cached_gases[/datum/gas/oxygen][MOLES] -= cached_gases[/datum/gas/volatile_fuel][MOLES]
burned_fuel = cached_gases[/datum/gas/tritium][MOLES]*TRITIUM_BURN_TRIT_FACTOR
cached_gases[/datum/gas/tritium][MOLES] -= cached_gases[/datum/gas/tritium][MOLES]/TRITIUM_BURN_TRIT_FACTOR
cached_gases[/datum/gas/oxygen][MOLES] -= cached_gases[/datum/gas/tritium][MOLES]
if(burned_fuel)
energy_released += FIRE_CARBON_ENERGY_RELEASED * burned_fuel
ASSERT_GAS(/datum/gas/carbon_dioxide, air)
cached_gases[/datum/gas/carbon_dioxide][MOLES] += burned_fuel
cached_gases[/datum/gas/carbon_dioxide][MOLES] += burned_fuel/TRITIUM_BURN_OXY_FACTOR
cached_results[id] += burned_fuel
@@ -137,6 +134,7 @@
var/oxygen_burn_rate = 0
//more plasma released at higher temperatures
var/temperature_scale
var/super_saturation
if(temperature > PLASMA_UPPER_TEMPERATURE)
temperature_scale = 1
else
@@ -144,15 +142,25 @@
if(temperature_scale > 0)
var/o2 = cached_gases[/datum/gas/oxygen] ? cached_gases[/datum/gas/oxygen][MOLES] : 0
oxygen_burn_rate = OXYGEN_BURN_RATE_BASE - temperature_scale
if (o2 > cached_gases[/datum/gas/plasma][MOLES]*PLASMA_OXYGEN_FULLBURN)
plasma_burn_rate = (cached_gases[/datum/gas/plasma][MOLES]*temperature_scale)/PLASMA_BURN_RATE_DELTA
if(o2 / cached_gases[/datum/gas/plasma][MOLES] > SUPER_SATURATION_THRESHOLD) //supersaturation. Form Tritium.
super_saturation = TRUE
if(o2 > cached_gases[/datum/gas/plasma][MOLES]*PLASMA_OXYGEN_FULLBURN)
plasma_burn_rate = (cached_gases[/datum/gas/plasma][MOLES]*temperature_scale)/PLASMA_BURN_RATE_DELTA
else
plasma_burn_rate = (temperature_scale*(o2/PLASMA_OXYGEN_FULLBURN))/PLASMA_BURN_RATE_DELTA
if(plasma_burn_rate > MINIMUM_HEAT_CAPACITY)
ASSERT_GAS(/datum/gas/carbon_dioxide, air) //don't need to assert o2, since if it isn't present we'll never reach this point anyway
cached_gases[/datum/gas/plasma][MOLES] = QUANTIZE(cached_gases[/datum/gas/plasma][MOLES] - plasma_burn_rate)
cached_gases[/datum/gas/oxygen][MOLES] = QUANTIZE(cached_gases[/datum/gas/oxygen][MOLES] - (plasma_burn_rate * oxygen_burn_rate))
cached_gases[/datum/gas/carbon_dioxide][MOLES] += plasma_burn_rate
if (super_saturation)
ASSERT_GAS(/datum/gas/tritium,air)
cached_gases[/datum/gas/tritium][MOLES] += plasma_burn_rate
else
ASSERT_GAS(/datum/gas/carbon_dioxide,air)
cached_gases[/datum/gas/carbon_dioxide][MOLES] += plasma_burn_rate
energy_released += FIRE_PLASMA_ENERGY_RELEASED * (plasma_burn_rate)
@@ -175,9 +183,9 @@
return cached_results[id] ? REACTING : NO_REACTION
//fusion: a terrible idea that was fun to try. turns co2 and plasma into REALLY HOT oxygen and nitrogen. super exothermic lol
//fusion: a terrible idea that was fun but broken. Now reworked to be less broken and more interesting.
/datum/gas_reaction/fusion
exclude = TRUE
exclude = FALSE
priority = 2
name = "Plasmic Fusion"
id = "fusion"
@@ -186,35 +194,37 @@
min_requirements = list(
"ENER" = PLASMA_BINDING_ENERGY * 10,
/datum/gas/plasma = MINIMUM_HEAT_CAPACITY,
/datum/gas/carbon_dioxide = MINIMUM_HEAT_CAPACITY
/datum/gas/tritium = MINIMUM_HEAT_CAPACITY
)
/datum/gas_reaction/fusion/react(datum/gas_mixture/air)
var/list/cached_gases = air.gases
var/temperature = air.temperature
if((cached_gases[/datum/gas/plasma][MOLES]+cached_gases[/datum/gas/carbon_dioxide][MOLES])/air.total_moles() < FUSION_PURITY_THRESHOLD)
//Fusion wont occur if the level of impurities is too high.
if(((cached_gases[/datum/gas/plasma][MOLES]+cached_gases[/datum/gas/tritium][MOLES])/air.total_moles() < FUSION_PURITY_THRESHOLD) || air.return_pressure() < 10*ONE_ATMOSPHERE)
//Fusion wont occur if the level of impurities is too high or if there is too little pressure.
return NO_REACTION
var/old_heat_capacity = air.heat_capacity()
var/carbon_efficency = min(cached_gases[/datum/gas/plasma][MOLES]/cached_gases[/datum/gas/carbon_dioxide][MOLES],MAX_CARBON_EFFICENCY)
var/catalyst_efficency = max(min(cached_gases[/datum/gas/plasma][MOLES]/cached_gases[/datum/gas/tritium][MOLES],MAX_CATALYST_EFFICENCY)-(temperature/FUSION_HEAT_DROPOFF),1)
var/reaction_energy = THERMAL_ENERGY(air)
var/moles_impurities = air.total_moles()-(cached_gases[/datum/gas/plasma][MOLES]+cached_gases[/datum/gas/carbon_dioxide][MOLES])
var/moles_impurities = air.total_moles()-(cached_gases[/datum/gas/plasma][MOLES]+cached_gases[/datum/gas/tritium][MOLES])
var/plasma_fused = (PLASMA_FUSED_COEFFICENT*carbon_efficency)*(temperature/PLASMA_BINDING_ENERGY)
var/carbon_catalyzed = (CARBON_CATALYST_COEFFICENT*carbon_efficency)*(temperature/PLASMA_BINDING_ENERGY)
var/oxygen_added = carbon_catalyzed
var/nitrogen_added = (plasma_fused-oxygen_added)-(THERMAL_ENERGY(air)/PLASMA_BINDING_ENERGY)
var/plasma_fused = (PLASMA_FUSED_COEFFICENT*catalyst_efficency)*(temperature/PLASMA_BINDING_ENERGY)*4
var/tritium_catalyzed = (CATALYST_COEFFICENT*catalyst_efficency)*(temperature/PLASMA_BINDING_ENERGY)
var/oxygen_added = tritium_catalyzed
var/waste_added = (plasma_fused-oxygen_added)-((air.total_moles()*air.heat_capacity())/PLASMA_BINDING_ENERGY)
reaction_energy = max(reaction_energy+((catalyst_efficency*cached_gases[/datum/gas/plasma][MOLES])/((moles_impurities/catalyst_efficency)+2)*10)+((plasma_fused/((moles_impurities/catalyst_efficency)))*PLASMA_BINDING_ENERGY),0)
reaction_energy = max(reaction_energy+((carbon_efficency*cached_gases[/datum/gas/plasma][MOLES])/((moles_impurities/carbon_efficency)+2)*10)+((plasma_fused/(moles_impurities/carbon_efficency))*PLASMA_BINDING_ENERGY),0)
air.assert_gases(/datum/gas/oxygen, /datum/gas/nitrogen)
cached_gases[/datum/gas/plasma][MOLES] -= plasma_fused
cached_gases[/datum/gas/carbon_dioxide][MOLES] -= carbon_catalyzed
air.assert_gases(/datum/gas/oxygen, /datum/gas/nitrogen, /datum/gas/water_vapor, /datum/gas/nitrous_oxide, /datum/gas/brown_gas)
//Fusion produces an absurd amount of waste products now, requiring active filtration.
cached_gases[/datum/gas/plasma][MOLES] = max(cached_gases[/datum/gas/plasma][MOLES] - plasma_fused,0)
cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES] - tritium_catalyzed,0)
cached_gases[/datum/gas/oxygen][MOLES] += oxygen_added
cached_gases[/datum/gas/nitrogen][MOLES] += nitrogen_added
cached_gases[/datum/gas/nitrogen][MOLES] += waste_added
cached_gases[/datum/gas/water_vapor][MOLES] += waste_added
cached_gases[/datum/gas/nitrous_oxide][MOLES] += waste_added
cached_gases[/datum/gas/brown_gas][MOLES] += waste_added
if(reaction_energy > 0)
var/new_heat_capacity = air.heat_capacity()
@@ -223,5 +233,152 @@
//Prevents whatever mechanism is causing it to hit negative temperatures.
return REACTING
/datum/gas_reaction/brownsformation //The formation of brown gas. Endothermic. Requires N2O as a catalyst.
priority = 3
name = "Brown Gas formation"
id = "brownsformation"
/datum/gas_reaction/brownsformation/init_reqs()
min_requirements = list(
/datum/gas/oxygen = 20,
/datum/gas/nitrogen = 20,
/datum/gas/nitrous_oxide = 5,
"TEMP" = FIRE_MINIMUM_TEMPERATURE_TO_EXIST*400
)
/datum/gas_reaction/brownsformation/react(datum/gas_mixture/air)
var/list/cached_gases = air.gases
var/temperature = air.temperature
var/old_heat_capacity = air.heat_capacity()
var/heat_efficency = temperature/(FIRE_MINIMUM_TEMPERATURE_TO_EXIST*100)
var/energy_used = heat_efficency*BROWNS_FORMATION_ENERGY
ASSERT_GAS(/datum/gas/brown_gas,air)
cached_gases[/datum/gas/oxygen][MOLES] -= heat_efficency
cached_gases[/datum/gas/nitrogen][MOLES] -= heat_efficency
cached_gases[/datum/gas/brown_gas][MOLES] += heat_efficency*2
if(energy_used > 0)
var/new_heat_capacity = air.heat_capacity()
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
air.temperature = max(((temperature*old_heat_capacity - energy_used)/new_heat_capacity),TCMB)
return REACTING
/datum/gas_reaction/bzformation //Formation of BZ by combining plasma and tritium at low pressures. Exothermic.
priority = 4
name = "BZ Gas formation"
id = "bzformation"
/datum/gas_reaction/bzformation/init_reqs()
min_requirements = list(
/datum/gas/tritium = 10,
/datum/gas/plasma = 10
)
/datum/gas_reaction/bzformation/react(datum/gas_mixture/air)
var/list/cached_gases = air.gases
var/temperature = air.temperature
var/pressure = air.return_pressure()
var/old_heat_capacity = air.heat_capacity()
var/reaction_efficency = 1/((pressure/(0.1*ONE_ATMOSPHERE))*(max(cached_gases[/datum/gas/plasma][MOLES]/cached_gases[/datum/gas/tritium][MOLES],1)))
var/energy_released = 2*reaction_efficency*FIRE_CARBON_ENERGY_RELEASED
ASSERT_GAS(/datum/gas/bz,air)
cached_gases[/datum/gas/bz][MOLES]+= reaction_efficency
cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES]- 2*reaction_efficency,0)
cached_gases[/datum/gas/plasma][MOLES] = max(cached_gases[/datum/gas/plasma][MOLES] - reaction_efficency,0)
if(energy_released > 0)
var/new_heat_capacity = air.heat_capacity()
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
air.temperature = max(((temperature*old_heat_capacity + energy_released)/new_heat_capacity),TCMB)
return REACTING
/datum/gas_reaction/stimformation //Stimulum formation follows a strange pattern of how effective it will be at a given temperature, having some multiple peaks and some large dropoffs. Exo and endo thermic.
priority = 5
name = "Stimulum formation"
id = "stimformation"
/datum/gas_reaction/stimformation/init_reqs()
min_requirements = list(
/datum/gas/tritium = 30,
/datum/gas/plasma = 10,
/datum/gas/bz = 20,
/datum/gas/brown_gas = 30,
"TEMP" = STIMULUM_HEAT_SCALE/2)
/datum/gas_reaction/stimformation/react(datum/gas_mixture/air)
var/list/cached_gases = air.gases
var/old_heat_capacity = air.heat_capacity()
var/heat_scale = air.temperature/STIMULUM_HEAT_SCALE
var/stim_energy_change
stim_energy_change =heat_scale + (STIMULUM_FIRST_RISE(heat_scale**2)) - (STIMULUM_FIRST_DROP(heat_scale**3)) + (STIMULUM_SECOND_RISE(heat_scale**4)) - (STIMULUM_ABSOLUTE_DROP(heat_scale**5))
ASSERT_GAS(/datum/gas/stimulum,air)
cached_gases[/datum/gas/stimulum][MOLES]+= heat_scale/10
cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES]- heat_scale,0)
cached_gases[/datum/gas/plasma][MOLES] = max(cached_gases[/datum/gas/plasma][MOLES]- heat_scale,0)
cached_gases[/datum/gas/brown_gas][MOLES] = max(cached_gases[/datum/gas/brown_gas][MOLES]- heat_scale,0)
if(stim_energy_change)
var/new_heat_capacity = air.heat_capacity()
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
air.temperature = max(((air.temperature*old_heat_capacity + stim_energy_change)/new_heat_capacity),TCMB)
return REACTING
/datum/gas_reaction/nobliumformation //Hyper-Nobelium formation is extrememly endothermic, but requires high temperatures to start. Due to its high mass, hyper-nobelium uses large amounts of nitrogen and tritium. BZ can be used as a catalyst to make it less endothermic.
priority = 6
name = "Hyper-Noblium condensation"
id = "nobformation"
/datum/gas_reaction/nobliumformation/init_reqs()
min_requirements = list(
/datum/gas/nitrogen = 10,
/datum/gas/tritium = 5,
"TEMP" = 5000000)
/datum/gas_reaction/nobliumformation/react(datum/gas_mixture/air)
var/list/cached_gases = air.gases
air.assert_gases(/datum/gas/hypernoblium,/datum/gas/bz)
var/old_heat_capacity = air.heat_capacity()
var/nob_formed = (cached_gases[/datum/gas/nitrogen][MOLES]*cached_gases[/datum/gas/tritium][MOLES])/100
var/energy_taken = nob_formed*(10000000/(max(cached_gases[/datum/gas/bz][MOLES],1)))
cached_gases[/datum/gas/tritium][MOLES] = max(cached_gases[/datum/gas/tritium][MOLES]- 10*nob_formed,0)
cached_gases[/datum/gas/nitrogen][MOLES] = max(cached_gases[/datum/gas/nitrogen][MOLES]- 20*nob_formed,0)
cached_gases[/datum/gas/hypernoblium][MOLES]+= nob_formed
if (nob_formed)
var/new_heat_capacity = air.heat_capacity()
if(new_heat_capacity > MINIMUM_HEAT_CAPACITY)
air.temperature = max(((air.temperature*old_heat_capacity - energy_taken)/new_heat_capacity),TCMB)
#undef REACTING
#undef NO_REACTION
#undef OXYGEN_BURN_RATE_BASE
#undef PLASMA_BURN_RATE_DELTA
#undef PLASMA_UPPER_TEMPERATURE
#undef PLASMA_MINIMUM_OXYGEN_NEEDED
#undef PLASMA_MINIMUM_OXYGEN_PLASMA_RATIO
#undef PLASMA_OXYGEN_FULLBURN
#undef FIRE_CARBON_ENERGY_RELEASED
#undef FIRE_PLASMA_ENERGY_RELEASED
#undef WATER_VAPOR_FREEZE
#undef BROWNS_FORMATION_ENERGY
#undef TRITIUM_BURN_OXY_FACTOR
#undef SUPER_SATURATION_THRESHOLD
#undef STIMULUM_HEAT_SCALE
#undef STIMULUM_FIRST_RISE
#undef STIMULUM_FIRST_DROP
#undef STIMULUM_SECOND_RISE
#undef STIMULUM_ABSOLUTE_DROP
#undef REACTION_OPPRESSION_THRESHOLD
#undef PLASMA_BINDING_ENERGY
#undef MAX_CATALYST_EFFICENCY
#undef PLASMA_FUSED_COEFFICENT
#undef CATALYST_COEFFICENT
#undef FUSION_PURITY_THRESHOLD
#undef FUSION_HEAT_DROPOFF
+53 -33
View File
@@ -5,10 +5,10 @@
var/max2
/datum/tlv/New(min2 as num, min1 as num, max1 as num, max2 as num)
src.min2 = min2
src.min1 = min1
src.max1 = max1
src.max2 = max2
if(min2) src.min2 = min2
if(min1) src.min1 = min1
if(max1) src.max1 = max1
if(max2) src.max2 = max2
/datum/tlv/proc/get_danger_level(val as num)
if(max2 != -1 && val >= max2)
@@ -21,6 +21,18 @@
return 1
return 0
/datum/tlv/no_checks
min2 = -1
min1 = -1
max1 = -1
max2 = -1
/datum/tlv/dangerous
min2 = -1
min1 = -1
max1 = 0.2
max2 = 0.5
/obj/item/electronics/airalarm
name = "air alarm electronics"
icon_state = "airalarm_electronics"
@@ -78,25 +90,33 @@
/datum/gas/oxygen = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa
/datum/gas/nitrogen = new/datum/tlv(-1, -1, 1000, 1000), // Partial pressure, kpa
/datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, 5, 10), // Partial pressure, kpa
/datum/gas/plasma = new/datum/tlv(-1, -1, 0.2, 0.5), // Partial pressure, kpa
/datum/gas/nitrous_oxide = new/datum/tlv(-1, -1, 0.2, 0.5), // Partial pressure, kpa
/datum/gas/bz = new/datum/tlv(-1, -1, 0.2, 0.5),
/datum/gas/freon = new/datum/tlv(-1, -1, 0.2, 0.5),
/datum/gas/water_vapor = new/datum/tlv(-1, -1, 0.2, 0.5)
/datum/gas/plasma = new/datum/tlv/dangerous, // Partial pressure, kpa
/datum/gas/nitrous_oxide = new/datum/tlv/dangerous, // Partial pressure, kpa
/datum/gas/bz = new/datum/tlv/dangerous,
/datum/gas/hypernoblium = new/datum/tlv/dangerous,
/datum/gas/water_vapor = new/datum/tlv/dangerous,
/datum/gas/tritium = new/datum/tlv/dangerous,
/datum/gas/stimulum = new/datum/tlv/dangerous,
/datum/gas/brown_gas = new/datum/tlv/dangerous,
/datum/gas/pluoxium = new/datum/tlv/dangerous
)
/obj/machinery/airalarm/server // No checks here.
TLV = list(
"pressure" = new/datum/tlv(-1, -1, -1, -1),
"temperature" = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/oxygen = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/nitrogen = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/plasma = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/nitrous_oxide = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/bz = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/freon = new/datum/tlv(-1, -1, -1, -1),
/datum/gas/water_vapor = new/datum/tlv(-1, -1, -1, -1)
"pressure" = new/datum/tlv/no_checks,
"temperature" = new/datum/tlv/no_checks,
/datum/gas/oxygen = new/datum/tlv/no_checks,
/datum/gas/nitrogen = new/datum/tlv/no_checks,
/datum/gas/carbon_dioxide = new/datum/tlv/no_checks,
/datum/gas/plasma = new/datum/tlv/no_checks,
/datum/gas/nitrous_oxide = new/datum/tlv/no_checks,
/datum/gas/bz = new/datum/tlv/no_checks,
/datum/gas/hypernoblium = new/datum/tlv/no_checks,
/datum/gas/water_vapor = new/datum/tlv/no_checks,
/datum/gas/tritium = new/datum/tlv/no_checks,
/datum/gas/stimulum = new/datum/tlv/no_checks,
/datum/gas/brown_gas = new/datum/tlv/no_checks,
/datum/gas/pluoxium = new/datum/tlv/no_checks
)
/obj/machinery/airalarm/kitchen_cold_room // Copypasta: to check temperatures.
@@ -106,11 +126,15 @@
/datum/gas/oxygen = new/datum/tlv(16, 19, 135, 140), // Partial pressure, kpa
/datum/gas/nitrogen = new/datum/tlv(-1, -1, 1000, 1000), // Partial pressure, kpa
/datum/gas/carbon_dioxide = new/datum/tlv(-1, -1, 5, 10), // Partial pressure, kpa
/datum/gas/plasma = new/datum/tlv(-1, -1, 0.2, 0.5), // Partial pressure, kpa
/datum/gas/nitrous_oxide = new/datum/tlv(-1, -1, 0.2, 0.5), // Partial pressure, kpa
/datum/gas/bz = new/datum/tlv(-1, -1, 0.2, 0.5),
/datum/gas/freon = new/datum/tlv(-1, -1, 0.2, 0.5),
/datum/gas/water_vapor = new/datum/tlv(-1, -1, 0.2, 0.5)
/datum/gas/plasma = new/datum/tlv/dangerous, // Partial pressure, kpa
/datum/gas/nitrous_oxide = new/datum/tlv/dangerous, // Partial pressure, kpa
/datum/gas/bz = new/datum/tlv/dangerous,
/datum/gas/hypernoblium = new/datum/tlv/dangerous,
/datum/gas/water_vapor = new/datum/tlv/dangerous,
/datum/gas/tritium = new/datum/tlv/dangerous,
/datum/gas/stimulum = new/datum/tlv/dangerous,
/datum/gas/brown_gas = new/datum/tlv/dangerous,
/datum/gas/pluoxium = new/datum/tlv/dangerous
)
/obj/machinery/airalarm/engine
@@ -256,8 +280,7 @@
"filter_co2" = info["filter_co2"],
"filter_toxins" = info["filter_toxins"],
"filter_n2o" = info["filter_n2o"],
"filter_bz" = info["filter_bz"],
"filter_freon" = info["filter_freon"],
"filter_rare" = info["filter_rare"],
"filter_water_vapor" = info["filter_water_vapor"]
))
data["mode"] = mode
@@ -314,7 +337,7 @@
if(usr.has_unlimited_silicon_privilege && !wires.is_cut(WIRE_IDSCAN))
locked = !locked
. = TRUE
if("power", "co2_scrub", "tox_scrub", "n2o_scrub", "bz_scrub", "freon_scrub","water_vapor_scrub", "widenet", "scrubbing")
if("power", "co2_scrub", "tox_scrub", "n2o_scrub", "rare_scrub","water_vapor_scrub", "widenet", "scrubbing")
send_signal(device_id, list("[action]" = text2num(params["val"])))
. = TRUE
if("excheck")
@@ -433,8 +456,7 @@
"co2_scrub" = 1,
"tox_scrub" = 0,
"n2o_scrub" = 0,
"bz_scrub" = 0,
"freon_scrub"= 0,
"rare_scrub"= 0,
"water_vapor_scrub"= 0,
"scrubbing" = 1,
"widenet" = 0,
@@ -452,8 +474,7 @@
"co2_scrub" = 1,
"tox_scrub" = 1,
"n2o_scrub" = 1,
"bz_scrub" = 1,
"freon_scrub"= 1,
"rare_scrub"= 1,
"water_vapor_scrub"= 1,
"scrubbing" = 1,
"widenet" = 1,
@@ -484,8 +505,7 @@
"co2_scrub" = 1,
"tox_scrub" = 0,
"n2o_scrub" = 0,
"bz_scrub" = 0,
"freon_scrub"= 0,
"rare_scrub"= 0,
"water_vapor_scrub"= 0,
"scrubbing" = 1,
"widenet" = 0,
@@ -36,6 +36,9 @@ Pipelines + Other Objects -> Pipe network
var/device_type = 0
var/list/obj/machinery/atmospherics/nodes
var/construction_type
var/pipe_state //icon_state as a pipe item
/obj/machinery/atmospherics/examine(mob/user)
..()
if(is_type_in_list(src, GLOB.ventcrawl_machinery) && isliving(user))
@@ -239,7 +242,7 @@ Pipelines + Other Objects -> Pipe network
/obj/machinery/atmospherics/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
if(can_unwrench)
var/obj/item/pipe/stored = new(loc, piping_layer, dir, src)
var/obj/item/pipe/stored = new construction_type(loc, null, dir, src)
stored.setPipingLayer(piping_layer)
if(!disassembled)
stored.obj_integrity = stored.max_integrity * 0.5
@@ -271,7 +274,7 @@ Pipelines + Other Objects -> Pipe network
if(unconnected & direction)
underlays += getpipeimage('icons/obj/atmospherics/components/binary_devices.dmi', "pipe_exposed", direction)
/obj/machinery/atmospherics/on_construction(pipe_type, obj_color, set_layer)
/obj/machinery/atmospherics/on_construction(obj_color, set_layer)
if(can_unwrench)
add_atom_colour(obj_color, FIXED_COLOUR_PRIORITY)
pipe_color = obj_color
@@ -21,6 +21,9 @@ Passive gate is similar to the regular pump except:
var/id = null
var/datum/radio_frequency/radio_connection
construction_type = /obj/item/pipe/directional
pipe_state = "passivegate"
/obj/machinery/atmospherics/components/binary/passive_gate/Destroy()
SSradio.remove_object(src,frequency)
return ..()
@@ -167,4 +170,3 @@ Passive gate is similar to the regular pump except:
if(. && on)
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
return FALSE
@@ -26,6 +26,9 @@ Thus, the two variables affect pump operation are set in New():
var/id = null
var/datum/radio_frequency/radio_connection
construction_type = /obj/item/pipe/directional
pipe_state = "pump"
/obj/machinery/atmospherics/components/binary/pump/on
on = TRUE
@@ -170,4 +173,3 @@ Thus, the two variables affect pump operation are set in New():
if(. && on && is_operational())
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
return FALSE
@@ -15,6 +15,9 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
var/open = FALSE
var/valve_type = "m" //lets us have a nice, clean, OOP update_icon_nopipes()
construction_type = /obj/item/pipe/binary
pipe_state = "mvalve"
/obj/machinery/atmospherics/components/binary/valve/open
open = TRUE
@@ -60,6 +63,7 @@ It's like a regular ol' straight pipe, but you can turn it on and off.
desc = "A digitally controlled valve."
icon_state = "dvalve_map"
valve_type = "d"
pipe_state = "dvalve"
/obj/machinery/atmospherics/components/binary/valve/digital/attack_ai(mob/user)
return src.attack_hand(user)
@@ -26,6 +26,9 @@ Thus, the two variables affect pump operation are set in New():
var/id = null
var/datum/radio_frequency/radio_connection
construction_type = /obj/item/pipe/directional
pipe_state = "volumepump"
/obj/machinery/atmospherics/components/binary/volume_pump/Destroy()
SSradio.remove_object(src,frequency)
return ..()
@@ -166,4 +169,3 @@ Thus, the two variables affect pump operation are set in New():
if(. && on && is_operational())
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
return FALSE
@@ -10,6 +10,9 @@
var/frequency = 0
var/datum/radio_frequency/radio_connection
construction_type = /obj/item/pipe/trinary/flippable
pipe_state = "filter"
/obj/machinery/atmospherics/components/trinary/filter/flipped
icon_state = "filter_off_f"
flipped = TRUE
@@ -12,6 +12,9 @@
var/node1_concentration = 0.5
var/node2_concentration = 0.5
construction_type = /obj/item/pipe/trinary/flippable
pipe_state = "mixer"
//node 3 is the outlet, nodes 1 & 2 are intakes
/obj/machinery/atmospherics/components/trinary/mixer/flipped
@@ -171,4 +174,3 @@
if(. && on && is_operational())
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
return FALSE
@@ -12,6 +12,8 @@
var/obj/machinery/atmospherics/components/unary/heat_exchanger/partner = null
var/update_cycle
pipe_state = "heunary"
/obj/machinery/atmospherics/components/unary/heat_exchanger/update_icon()
if(NODE1)
icon_state = "he_intact"
@@ -18,6 +18,8 @@
level = 1
layer = GAS_SCRUBBER_LAYER
pipe_state = "injector"
/obj/machinery/atmospherics/components/unary/outlet_injector/Destroy()
SSradio.remove_object(src,frequency)
return ..()
@@ -188,4 +190,3 @@
if(. && on && is_operational())
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
return FALSE
@@ -9,6 +9,7 @@
level = 0
layer = GAS_FILTER_LAYER
pipe_flags = PIPING_ONE_PER_TURF
pipe_state = "connector"
/obj/machinery/atmospherics/components/unary/portables_connector/New()
..()
@@ -28,9 +28,6 @@
icon_state = "orange"
gas_type = /datum/gas/plasma
/obj/machinery/atmospherics/components/unary/tank/oxygen_agent_b
icon_state = "orange_2"
gas_type = /datum/gas/oxygen_agent_b
/obj/machinery/atmospherics/components/unary/tank/oxygen
icon_state = "blue"
@@ -4,6 +4,7 @@
initialize_directions = SOUTH
device_type = UNARY
pipe_flags = PIPING_ONE_PER_TURF
construction_type = /obj/item/pipe/directional
/obj/machinery/atmospherics/components/unary/SetInitDirections()
initialize_directions = dir
@@ -31,6 +31,8 @@
var/radio_filter_out
var/radio_filter_in
pipe_state = "uvent"
/obj/machinery/atmospherics/components/unary/vent_pump/on
on = TRUE
icon_state = "vent_map_on"
@@ -20,8 +20,7 @@
var/scrub_CO2 = TRUE
var/scrub_Toxins = FALSE
var/scrub_N2O = FALSE
var/scrub_BZ = FALSE
var/scrub_Freon = FALSE
var/scrub_Rare = FALSE
var/scrub_WaterVapor = FALSE
@@ -34,6 +33,8 @@
var/radio_filter_out
var/radio_filter_in
pipe_state = "scrubber"
/obj/machinery/atmospherics/components/unary/vent_scrubber/New()
..()
if(!id_tag)
@@ -70,9 +71,7 @@
amount += idle_power_usage
if(scrub_N2O)
amount += idle_power_usage
if(scrub_BZ)
amount += idle_power_usage
if(scrub_Freon)
if(scrub_Rare)
amount += idle_power_usage
if(scrub_WaterVapor)
amount += idle_power_usage
@@ -125,8 +124,7 @@
"filter_co2" = scrub_CO2,
"filter_toxins" = scrub_Toxins,
"filter_n2o" = scrub_N2O,
"filter_bz" = scrub_BZ,
"filter_freon" = scrub_Freon,
"filter_rare" =scrub_Rare,
"filter_water_vapor" = scrub_WaterVapor,
"sigtype" = "status"
)
@@ -198,37 +196,52 @@
filtered_out.temperature = removed.temperature
if(scrub_Toxins && removed_gases[/datum/gas/plasma])
ADD_GAS(/datum/gas/plasma, filtered_out.gases)
ADD_GAS(/datum/gas/plasma, filtered_gases)
filtered_gases[/datum/gas/plasma][MOLES] = removed_gases[/datum/gas/plasma][MOLES]
removed_gases[/datum/gas/plasma][MOLES] = 0
if(scrub_CO2 && removed_gases[/datum/gas/carbon_dioxide])
ADD_GAS(/datum/gas/carbon_dioxide, filtered_out.gases)
ADD_GAS(/datum/gas/carbon_dioxide, filtered_gases)
filtered_gases[/datum/gas/carbon_dioxide][MOLES] = removed_gases[/datum/gas/carbon_dioxide][MOLES]
removed_gases[/datum/gas/carbon_dioxide][MOLES] = 0
if(removed_gases[/datum/gas/oxygen_agent_b])
ADD_GAS(/datum/gas/oxygen_agent_b, filtered_out.gases)
filtered_gases[/datum/gas/oxygen_agent_b][MOLES] = removed_gases[/datum/gas/oxygen_agent_b][MOLES]
removed_gases[/datum/gas/oxygen_agent_b][MOLES] = 0
if(scrub_N2O && removed_gases[/datum/gas/nitrous_oxide])
ADD_GAS(/datum/gas/nitrous_oxide, filtered_out.gases)
ADD_GAS(/datum/gas/nitrous_oxide, filtered_gases)
filtered_gases[/datum/gas/nitrous_oxide][MOLES] = removed_gases[/datum/gas/nitrous_oxide][MOLES]
removed_gases[/datum/gas/nitrous_oxide][MOLES] = 0
if(scrub_BZ && removed_gases[/datum/gas/bz])
ADD_GAS(/datum/gas/bz, filtered_out.gases)
if(scrub_Rare && removed_gases[/datum/gas/bz])
ADD_GAS(/datum/gas/bz, filtered_gases)
filtered_gases[/datum/gas/bz][MOLES] = removed_gases[/datum/gas/bz][MOLES]
removed_gases[/datum/gas/bz][MOLES] = 0
if(scrub_Freon && removed_gases[/datum/gas/freon])
ADD_GAS(/datum/gas/freon, filtered_out.gases)
filtered_gases[/datum/gas/freon][MOLES] = removed_gases[/datum/gas/freon][MOLES]
removed_gases[/datum/gas/freon][MOLES] = 0
if(scrub_Rare && removed_gases[/datum/gas/hypernoblium])
ADD_GAS(/datum/gas/hypernoblium, filtered_gases)
filtered_gases[/datum/gas/hypernoblium][MOLES] = removed_gases[/datum/gas/hypernoblium][MOLES]
removed_gases[/datum/gas/hypernoblium][MOLES] = 0
if(scrub_Rare && removed_gases[/datum/gas/stimulum])
ADD_GAS(/datum/gas/stimulum, filtered_gases)
filtered_gases[/datum/gas/stimulum][MOLES] = removed_gases[/datum/gas/stimulum][MOLES]
removed_gases[/datum/gas/stimulum][MOLES] = 0
if(scrub_Rare && removed_gases[/datum/gas/pluoxium])
ADD_GAS(/datum/gas/pluoxium, filtered_gases)
filtered_gases[/datum/gas/pluoxium][MOLES] = removed_gases[/datum/gas/pluoxium][MOLES]
removed_gases[/datum/gas/pluoxium][MOLES] = 0
if(scrub_Rare && removed_gases[/datum/gas/brown_gas])
ADD_GAS(/datum/gas/brown_gas, filtered_gases)
filtered_gases[/datum/gas/brown_gas][MOLES] = removed_gases[/datum/gas/brown_gas][MOLES]
removed_gases[/datum/gas/brown_gas][MOLES] = 0
if(scrub_Rare && removed_gases[/datum/gas/tritium])
ADD_GAS(/datum/gas/tritium, filtered_gases)
filtered_gases[/datum/gas/tritium][MOLES] = removed_gases[/datum/gas/tritium][MOLES]
removed_gases[/datum/gas/tritium][MOLES] = 0
if(scrub_WaterVapor && removed_gases[/datum/gas/water_vapor])
ADD_GAS(/datum/gas/water_vapor, filtered_out.gases)
ADD_GAS(/datum/gas/water_vapor, filtered_gases)
filtered_gases[/datum/gas/water_vapor][MOLES] = removed_gases[/datum/gas/water_vapor][MOLES]
removed_gases[/datum/gas/water_vapor][MOLES] = 0
@@ -303,15 +316,10 @@
if("toggle_n2o_scrub" in signal.data)
scrub_N2O = !scrub_N2O
if("bz_scrub" in signal.data)
scrub_BZ = text2num(signal.data["bz_scrub"])
if("toggle_bz_scrub" in signal.data)
scrub_BZ = !scrub_BZ
if("freon_scrub" in signal.data)
scrub_Freon = text2num(signal.data["freon_scrub"])
if("toggle_freon_scrub" in signal.data)
scrub_Freon = !scrub_Freon
if("rare_scrub" in signal.data)
scrub_Rare = text2num(signal.data["rare_scrub"])
if("toggle_rare_scrub" in signal.data)
scrub_Rare = !scrub_Rare
if("water_vapor_scrub" in signal.data)
scrub_WaterVapor = text2num(signal.data["water_vapor_scrub"])
@@ -173,21 +173,6 @@
overlay_color = "#FAFF00"
spawn_id = /datum/gas/bz
/obj/machinery/atmospherics/miner/freon
name = "\improper Freon Gas Miner"
overlay_color = "#00FFE5"
spawn_id = /datum/gas/freon
/obj/machinery/atmospherics/miner/volatile_fuel
name = "\improper Volatile Fuel Gas Miner"
overlay_color = "#564040"
spawn_id = /datum/gas/volatile_fuel
/obj/machinery/atmospherics/miner/agent_b
name = "\improper Agent B Gas Miner"
overlay_color = "#E81E24"
spawn_id = /datum/gas/oxygen_agent_b
/obj/machinery/atmospherics/miner/water_vapor
name = "\improper Water Vapor Gas Miner"
overlay_color = "#99928E"
@@ -13,6 +13,9 @@
initialize_directions_he = SOUTH
device_type = BINARY
construction_type = /obj/item/pipe/directional
pipe_state = "junction"
/obj/machinery/atmospherics/pipe/heat_exchanging/junction/SetInitDirections()
switch(dir)
@@ -43,4 +46,4 @@
return 0
init_dir = H.initialize_directions_he
if(init_dir & get_dir(target,src))
return 1
return 1
@@ -10,6 +10,9 @@
device_type = TRINARY
construction_type = /obj/item/pipe/trinary
pipe_state = "he_manifold"
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold/SetInitDirections()
switch(dir)
if(NORTH)
@@ -44,6 +47,9 @@
device_type = QUATERNARY
construction_type = /obj/item/pipe/quaternary
pipe_state = "he_manifold4w"
/obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w/SetInitDirections()
initialize_directions_he = initial(initialize_directions_he)
@@ -57,4 +63,4 @@
//Add non-broken pieces
for(DEVICE_TYPE_LOOP)
if(NODE_I)
add_overlay(getpipeimage('icons/obj/atmospherics/pipes/heat.dmi', "manifold_intact[invis]", get_dir(src, NODE_I)))
add_overlay(getpipeimage('icons/obj/atmospherics/pipes/heat.dmi', "manifold_intact[invis]", get_dir(src, NODE_I)))
@@ -9,6 +9,9 @@
device_type = BINARY
construction_type = /obj/item/pipe/binary/bendable
pipe_state = "he"
/obj/machinery/atmospherics/pipe/heat_exchanging/simple/SetInitDirections()
if(dir in GLOB.diagonals)
initialize_directions_he = dir
@@ -30,4 +33,4 @@
/obj/machinery/atmospherics/pipe/heat_exchanging/simple/update_icon()
normalize_dir()
..()
..()
@@ -11,6 +11,8 @@
volume = 260
var/list/front_nodes
var/list/back_nodes
construction_type = /obj/item/pipe/binary
pipe_state = "layer_manifold"
/obj/machinery/atmospherics/pipe/layer_manifold/Initialize()
front_nodes = list()
@@ -31,17 +33,7 @@
A.build_network()
/obj/machinery/atmospherics/pipe/layer_manifold/proc/get_all_connected_nodes()
var/list/obj/machinery/atmospherics/all_connected = list()
for(var/obj/machinery/atmospherics/I in front_nodes)
all_connected[I] = I
for(var/obj/machinery/atmospherics/I in back_nodes)
all_connected[I] = I
for(var/obj/machinery/atmospherics/I in nodes)
all_connected[I] = I
var/list/obj/machinery/atmospherics/returnlist = list()
for(var/obj/machinery/atmospherics/A in all_connected)
returnlist += all_connected[A]
return returnlist
return front_nodes + back_nodes + nodes
/obj/machinery/atmospherics/pipe/layer_manifold/update_icon() //HEAVILY WIP FOR UPDATE ICONS!!
layer = (initial(layer) + (PIPING_LAYER_MAX * PIPING_LAYER_LCHANGE)) //This is above everything else.
@@ -13,6 +13,9 @@
device_type = TRINARY
construction_type = /obj/item/pipe/trinary
pipe_state = "manifold"
/obj/machinery/atmospherics/pipe/manifold/SetInitDirections()
switch(dir)
if(NORTH)
@@ -168,4 +171,4 @@
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold/brown/hidden
level = PIPE_HIDDEN_LEVEL
level = PIPE_HIDDEN_LEVEL
@@ -12,6 +12,9 @@
device_type = QUATERNARY
construction_type = /obj/item/pipe/quaternary
pipe_state = "manifold4w"
/obj/machinery/atmospherics/pipe/manifold4w/SetInitDirections()
initialize_directions = initial(initialize_directions)
@@ -160,4 +163,4 @@
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/brown/hidden
level = PIPE_HIDDEN_LEVEL
level = PIPE_HIDDEN_LEVEL
@@ -16,6 +16,9 @@ The regular pipe you see everywhere, including bent ones.
device_type = BINARY
construction_type = /obj/item/pipe/binary/bendable
pipe_state = "simple"
/obj/machinery/atmospherics/pipe/simple/SetInitDirections()
normalize_cardinal_directions()
if(dir in GLOB.diagonals)
@@ -158,4 +161,4 @@ The regular pipe you see everywhere, including bent ones.
layer = GAS_PIPE_VISIBLE_LAYER
/obj/machinery/atmospherics/pipe/simple/brown/hidden
level = PIPE_HIDDEN_LEVEL
level = PIPE_HIDDEN_LEVEL
@@ -43,7 +43,6 @@
"n2o" = /obj/machinery/portable_atmospherics/canister/nitrous_oxide,
"bz" = /obj/machinery/portable_atmospherics/canister/bz,
"air" = /obj/machinery/portable_atmospherics/canister/air,
"freon" = /obj/machinery/portable_atmospherics/canister/freon,
"water vapor" = /obj/machinery/portable_atmospherics/canister/water_vapor,
"caution" = /obj/machinery/portable_atmospherics/canister,
)
@@ -79,11 +78,6 @@
icon_state = "orange"
gas_type = /datum/gas/plasma
/obj/machinery/portable_atmospherics/canister/agent_b
name = "agent b canister"
desc = "Oxygen Agent B. You're not quite sure what it does."
gas_type = /datum/gas/oxygen_agent_b
/obj/machinery/portable_atmospherics/canister/bz
name = "BZ canister"
desc = "BZ, a powerful hallucinogenic nerve agent."
@@ -101,12 +95,30 @@
desc = "Pre-mixed air."
icon_state = "grey"
/obj/machinery/portable_atmospherics/canister/freon
name = "freon canister"
desc = "Freon. Great for the atmosphere!"
icon_state = "freon"
gas_type = /datum/gas/freon
starter_temp = 120
/obj/machinery/portable_atmospherics/canister/tritium
name = "tritium canister"
desc = "Tritium. Inhalation might cause irradiation."
gas_type = /datum/gas/tritium
/obj/machinery/portable_atmospherics/canister/nob
name = "hyper-noblium canister"
desc = "Hyper-Noblium. More noble than all other gases."
gas_type = /datum/gas/hypernoblium
/obj/machinery/portable_atmospherics/canister/browns
name = "brown gas canister"
desc = "Browns gas. Feels great 'til the acid eats your lungs."
gas_type = /datum/gas/brown_gas
/obj/machinery/portable_atmospherics/canister/stimulum
name = "stimulum canister"
desc = "Stimulum. High energy gas, high energy people."
gas_type = /datum/gas/stimulum
/obj/machinery/portable_atmospherics/canister/pluoxium
name = "pluoxium canister"
desc = "Pluoxium. Like oxygen, but more bang for your buck."
gas_type = /datum/gas/pluoxium
/obj/machinery/portable_atmospherics/canister/water_vapor
name = "water vapor canister"
@@ -115,6 +127,7 @@
gas_type = /datum/gas/water_vapor
filled = 1
/obj/machinery/portable_atmospherics/canister/proc/get_time_left()
if(timing)
. = round(max(0, valve_timer - world.time) / 10, 1)
@@ -402,7 +415,7 @@
var/gas = air_contents.gases[id]
if(!gas[GAS_META][META_GAS_DANGER])
continue
if(gas[MOLES] > (gas[GAS_META][META_GAS_MOLES_VISIBLE] || MOLES_PLASMA_VISIBLE)) //if moles_visible is undefined, default to plasma visibility
if(gas[MOLES] > (gas[GAS_META][META_GAS_MOLES_VISIBLE] || MOLES_GAS_VISIBLE)) //if moles_visible is undefined, default to default visibility
danger[gas[GAS_META][META_GAS_NAME]] = gas[MOLES] //ex. "plasma" = 20
if(danger.len)
@@ -7,7 +7,7 @@
var/volume_rate = 1000
volume = 1000
var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/oxygen_agent_b, /datum/gas/bz, /datum/gas/freon, /datum/gas/water_vapor)
var/list/scrubbing = list(/datum/gas/plasma, /datum/gas/carbon_dioxide, /datum/gas/nitrous_oxide, /datum/gas/bz, /datum/gas/brown_gas, /datum/gas/tritium, /datum/gas/hypernoblium, /datum/gas/water_vapor)
/obj/machinery/portable_atmospherics/scrubber/Destroy()
var/turf/T = get_turf(src)

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