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everything is fine (#1580)
## About The Pull Request EVERYTHING IS FINE ## Why It's Good For The Game AAAAAAA ## Proof Of Testing AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA ## Changelog 🆑 BurgerBB fix: Fixes maint loot being absurd. /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. --> --------- Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
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@@ -19,7 +19,13 @@
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loot = GLOB.maintenance_loot
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//BUBBERSTATION CHANGE START: EMPTY MAINT LOOT TRAIT ONLY SPAWNS THE BEST LOOT
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if(HAS_TRAIT(SSstation, STATION_TRAIT_EMPTY_MAINT))
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loot = prob(80) ? GLOB.rarity_loot : GLOB.oddity_loot
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if(prob(80))
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loot = GLOB.uncommon_loot
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else if(prob(80))
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loot = GLOB.rarity_loot
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else
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loot = GLOB.oddity_loot
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//BUBBERSTATION CHANGE END
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return ..()
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@@ -43,7 +49,14 @@
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effective_lootcount = FLOOR(spawn_loot_count * 1.5, 1)
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else if(HAS_TRAIT(SSstation, STATION_TRAIT_EMPTY_MAINT))
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effective_lootcount = 1 //BUBBERSTATION CHANGE: ALWAYS JUST ONE.
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//BUBBERSTATION CHANGE START: EMPTY MAINT LOOT TRAIT ONLY SPAWNS THE BEST LOOT. USUALLY
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if(loot == GLOB.uncommon_loot )
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effective_lootcount = min(effective_lootcount,3) //Maximum 3.
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else if(effective_lootcount > 1)
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effective_lootcount = 1
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else
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effective_lootcount = 0
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//BUBBERSTATION CHANGE END: EMPTY MAINT LOOT TRAIT ONLY SPAWNS THE BEST LOOT. USUALLY
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return effective_lootcount
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