Moves Uplink stuff to One Folder, Makes Everyone Able to use Syndibunny Suits. (#4909)

## About The Pull Request

Title.
## Why It's Good For The Game

I think everyone should be able to wear a syndibunny suit, we don't get
enough Ready Randies for nukies. So...

## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
add: Syndibunny Suits have been unleashed. Blame Carota's Shinavists for
their proliferation!
code: Merged down and moved the Uplink files to one folder.
/🆑
This commit is contained in:
Cursor
2025-11-13 18:53:46 +02:00
committed by GitHub
parent 277b148a53
commit b4bf124264
14 changed files with 29 additions and 29 deletions
@@ -1,3 +0,0 @@
/datum/uplink_item/role_restricted/evil_seedling
desc = "A rare seed we have recovered that grows into a dangerous species that will aid you with your tasks! <b>Note that this cannot be used with the Perennial Growth trait!</b>"
cost = 2
@@ -1,14 +0,0 @@
/datum/uplink_item/bundles_tc/bunny
name = "Syndicate Bunny Kit"
desc = "Straight from the dens of Carota. The Tactical Rabbit Ensemble. \
Made for Tactical Rabbit Action, it's been adapted for use by the Syndicate, your welcome. \
This kit contains one armor-lined rabbit costume, white combat gloves and one single carrot shiv. (Carrot shiv may be eaten in transit.)"
item = /obj/item/storage/box/syndibunny
cost = 8
purchasable_from = UPLINK_NUKE_OPS
/datum/uplink_item/badass/henchmen_traitor_outfits
name = "Henchmen Bundle"
desc = "A set of five armored henchmen outfits! Each set comes with a cap, coat, uniform, gloves, shoes, and a switchblade!"
item = /obj/item/storage/backpack/duffelbag/henchmen_traitor_outfits
cost = 4
@@ -10,3 +10,9 @@
desc = "For Nuclear Leaders wanting to reward their Crew. Or helping collaborators. Access not included."
item = /obj/item/storage/lockbox/medal/bubber/synd
cost = 1
/datum/uplink_item/badass/henchmen_traitor_outfits
name = "Henchmen Bundle"
desc = "A set of five armored henchmen outfits! Each set comes with a cap, coat, uniform, gloves, shoes, and a switchblade!"
item = /obj/item/storage/backpack/duffelbag/henchmen_traitor_outfits
cost = 4
@@ -6,3 +6,12 @@
Basic knowledge of communication systems not included. Requires power in area deployed."
item = /obj/item/survivalcapsule/plap
cost = 10
/datum/uplink_item/bundles_tc/bunny
name = "Syndicate Bunny Kit"
desc = "Straight from the dens of Carota. The Tactical Rabbit Ensemble. \
Made for Tactical Rabbit Action, it's been adapted for use by the Syndicate, your welcome. \
This kit contains one armor-lined rabbit costume, white combat gloves and one single carrot shiv. (Carrot shiv may be eaten in transit.)"
item = /obj/item/storage/box/syndibunny
cost = 8
@@ -1,4 +1,3 @@
/datum/uplink_item/role_restricted/combat_clown_shoes
name = "Combat Clown Shoes"
desc = "Advanced clown shoes that protect the wearer and render them nearly immune to slipping on their own peels. They also squeak at 100% capacity."
@@ -16,3 +15,8 @@
category = /datum/uplink_category/role_restricted
restricted_roles = list(JOB_CLOWN)
purchasable_from = UPLINK_TRAITORS
/datum/uplink_item/role_restricted/evil_seedling
desc = "A rare seed we have recovered that grows into a dangerous species that will aid you with your tasks! <b>Note that this cannot be used with the Perennial Growth trait!</b>"
cost = 2
+9 -11
View File
@@ -9162,17 +9162,6 @@
#include "modular_zubbers\code\modules\antagonists\malf\remove_malf.dm"
#include "modular_zubbers\code\modules\antagonists\nightmare\nightmare_species.dm"
#include "modular_zubbers\code\modules\antagonists\nukeop\equipment\nuclear_authentication_disk.dm"
#include "modular_zubbers\code\modules\antagonists\traitor\one_shot_emag.dm"
#include "modular_zubbers\code\modules\antagonists\traitor\uplink\uplinkdatums.dm"
#include "modular_zubbers\code\modules\antagonists\traitor\uplink\uplink_items\bundle.dm"
#include "modular_zubbers\code\modules\antagonists\traitor\uplink\uplink_items\dangerous.dm"
#include "modular_zubbers\code\modules\antagonists\traitor\uplink\uplink_items\device_tools.dm"
#include "modular_zubbers\code\modules\antagonists\traitor\uplink\uplink_items\job.dm"
#include "modular_zubbers\code\modules\antagonists\traitor\uplink\uplink_items\stealth_items.dm"
#include "modular_zubbers\code\modules\antagonists\traitor\uplink\uplink_items\uplinkitems.dm"
#include "modular_zubbers\code\modules\antagonists\traitor\uplink\uplink_items\syndicat\_syndicat.dm"
#include "modular_zubbers\code\modules\antagonists\traitor\uplink\uplink_items\syndimaid\_syndimaid.dm"
#include "modular_zubbers\code\modules\antagonists\traitor\uplink\uplink_items\syndimaid\clothes.dm"
#include "modular_zubbers\code\modules\antagonists\wizard\events_removal.dm"
#include "modular_zubbers\code\modules\antagonists\wizard\events_rework.dm"
#include "modular_zubbers\code\modules\antagonists\wizard\grand_finale_removal.dm"
@@ -9779,9 +9768,18 @@
#include "modular_zubbers\code\modules\taur_mechanics\serpentine_taur.dm"
#include "modular_zubbers\code\modules\tgui_input\color.dm"
#include "modular_zubbers\code\modules\title_screen\code\title_screen_subsystem.dm"
#include "modular_zubbers\code\modules\uplink\one_shot_emag.dm"
#include "modular_zubbers\code\modules\uplink\uplink_devices.dm"
#include "modular_zubbers\code\modules\uplink\uplink_items\badass.dm"
#include "modular_zubbers\code\modules\uplink\uplink_items\bundle.dm"
#include "modular_zubbers\code\modules\uplink\uplink_items\dangerous.dm"
#include "modular_zubbers\code\modules\uplink\uplink_items\device_tools.dm"
#include "modular_zubbers\code\modules\uplink\uplink_items\job.dm"
#include "modular_zubbers\code\modules\uplink\uplink_items\stealth_items.dm"
#include "modular_zubbers\code\modules\uplink\uplink_items\uplinkitems.dm"
#include "modular_zubbers\code\modules\uplink\uplink_items\syndicat\_syndicat.dm"
#include "modular_zubbers\code\modules\uplink\uplink_items\syndimaid\_syndimaid.dm"
#include "modular_zubbers\code\modules\uplink\uplink_items\syndimaid\clothes.dm"
#include "modular_zubbers\code\modules\vehicles\mech_fabricator.dm"
#include "modular_zubbers\code\modules\vehicles\mecha\ripley.dm"
#include "modular_zubbers\code\modules\vehicles\mecha\equipment\weapons.dm"