Fixes wheelchair making sounds only on conveyor belts (#76121)

## About The Pull Request
That's all it is, really. They went quiet because the logic check was
done backwards.

## Why It's Good For The Game
Wheelchairs making sounds when they're meant to is good.

## Changelog

🆑 GoldenAlpharex
fix: Wheelchairs now make noises when they're meant to again, and don't
make noises on the tram nor on conveyor belts
/🆑
This commit is contained in:
GoldenAlpharex
2023-06-18 20:29:54 -04:00
committed by GitHub
parent 3ec8bd669e
commit b500778c6c
+1 -1
View File
@@ -45,7 +45,7 @@
/obj/vehicle/ridden/wheelchair/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
. = ..()
if(!forced && CHECK_MOVE_LOOP_FLAGS(src, MOVEMENT_LOOP_OUTSIDE_CONTROL) && has_gravity())
if(!forced && !CHECK_MOVE_LOOP_FLAGS(src, MOVEMENT_LOOP_OUTSIDE_CONTROL) && has_gravity())
playsound(src, 'sound/effects/roll.ogg', 75, TRUE)
/obj/vehicle/ridden/wheelchair/post_buckle_mob(mob/living/user)