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Turns loomable component into a bespoke element (#74685)
## About The Pull Request Thought https://github.com/tgstation/tgstation/pull/74552 was good? YOU WON'T BE READY FOR THIS ONE... ## Why It's Good For The Game free miniscule amount of performance by getting rid of some silly component datums ## Changelog player dont care --------- Co-authored-by: san7890 <the@san7890.com>
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co-authored by
san7890
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commit
b54b2f62b3
@@ -1,76 +0,0 @@
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/// Component that makes items turn into other items when you use them on a loom (or any other thing really if you change the var)
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/datum/component/loomable
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/// What will spawn when the parent is loomed
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var/resulting_item
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/// How much of parent do we need to loom, will be ignored if parent isnt a stack
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var/required_amount
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/// What thing we look for triggering the loom process (usually a loom)
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var/obj/target_thing
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/// What verb best fits the action of processing whatever the item is, for example "spun [thing]"
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var/process_completion_verb
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/// If target_thing needs to be anchored
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var/target_needs_anchoring
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/// How long it takes to loom the parent
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var/loom_time
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/datum/component/loomable/Initialize(
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resulting_item,
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required_amount = 4,
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target_thing = /obj/structure/loom,
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process_completion_verb = "spun",
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target_needs_anchoring = TRUE,
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loom_time = 1 SECONDS
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)
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src.resulting_item = resulting_item
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src.required_amount = required_amount
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src.target_thing = target_thing
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src.process_completion_verb = process_completion_verb
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src.target_needs_anchoring = target_needs_anchoring
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src.loom_time = loom_time
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/datum/component/loomable/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ITEM_ATTACK_OBJ, PROC_REF(try_and_loom_me))
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, PROC_REF(on_examine))
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/datum/component/loomable/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ITEM_ATTACK_OBJ, COMSIG_PARENT_EXAMINE))
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/// Checks if the thing we clicked on can be used as a loom, and if we can actually loom the parent at present (an example being does the stack have enough in it (if its a stack))
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/datum/component/loomable/proc/try_and_loom_me(datum/source, obj/target, mob/living/user)
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SIGNAL_HANDLER
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if(!istype(target, target_thing))
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return
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if(target_needs_anchoring && !(target.anchored))
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user.balloon_alert(user, "[target] must be secured!")
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return
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if((required_amount > 1) && istype(parent, /obj/item/stack))
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var/obj/item/stack/parent_stack = parent
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if(parent_stack.amount < required_amount)
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user.balloon_alert(user, "need [required_amount] of [parent]!")
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return
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INVOKE_ASYNC(src, PROC_REF(loom_me), user, target)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/// If a do_after of the specified loom_time passes, will create a new one of resulting_item and either delete the parent, or .use the required amount if its a stack
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/datum/component/loomable/proc/loom_me(mob/living/user, obj/structure/loom/target)
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if(!do_after(user, loom_time, target))
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return
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var/new_thing = new resulting_item(target.drop_location())
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user.balloon_alert_to_viewers("[process_completion_verb] [new_thing]")
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if(isstack(parent))
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var/obj/item/stack/stack_we_use = parent
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stack_we_use.use(required_amount)
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else
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qdel(parent)
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/// Adds an examine blurb to the description of any item that can be loomed
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/datum/component/loomable/proc/on_examine(mob/living/source, mob/examiner, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_notice("You could probably process [parent] at a <b>[initial(target_thing.name)]</b>.")
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@@ -0,0 +1,83 @@
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/// Element that makes items turn into other items when you use them on a loom (or any other thing really if you change the var)
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/datum/element/loomable
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element_flags = ELEMENT_BESPOKE
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argument_hash_start_idx = 2
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/// What will spawn when the item is loomed
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var/resulting_atom
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/// How much of item do we need to loom, will be ignored if item isnt a stack
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var/required_amount
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/// What thing we look for triggering the loom process (usually a loom)
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var/obj/target_type
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/// What verb best fits the action of processing whatever the item is, for example "spun [thing]"
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var/process_completion_verb
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/// If the target needs to be anchored
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var/target_needs_anchoring
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/// How long it takes to loom the item
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var/loom_time
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/datum/element/loomable/Attach(
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obj/item/target,
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resulting_atom = /obj/item/stack/sheet/cloth,
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required_amount = 4,
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target_type = /obj/structure/loom,
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process_completion_verb = "spun",
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target_needs_anchoring = TRUE,
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loom_time = 1 SECONDS
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)
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. = ..()
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//currently this element only works for items as we need to call /obj/item/attack_atom()
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if(!isitem(target))
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return ELEMENT_INCOMPATIBLE
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src.resulting_atom = resulting_atom
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src.required_amount = required_amount
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src.target_type = target_type
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src.process_completion_verb = process_completion_verb
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src.target_needs_anchoring = target_needs_anchoring
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src.loom_time = loom_time
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RegisterSignal(target, COMSIG_ITEM_ATTACK_OBJ, PROC_REF(try_and_loom_me))
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RegisterSignal(target, COMSIG_PARENT_EXAMINE, PROC_REF(on_examine))
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/datum/element/loomable/Detach(obj/item/source)
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. = ..()
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UnregisterSignal(source, list(COMSIG_ITEM_ATTACK_OBJ, COMSIG_PARENT_EXAMINE))
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/// Adds an examine blurb to the description of any item that can be loomed
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/datum/element/loomable/proc/on_examine(obj/item/source, mob/examiner, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_notice("You could probably process [source] at a <b>[initial(target_type.name)]</b>.")
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/// Checks if the thing we clicked on can be used as a loom, and if we can actually loom the source at present (an example being does the stack have enough in it (if its a stack))
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/datum/element/loomable/proc/try_and_loom_me(obj/item/source, atom/target, mob/living/user)
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SIGNAL_HANDLER
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if(!istype(target, target_type))
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return
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if(ismovable(target))
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var/atom/movable/movable_target = target
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if(target_needs_anchoring && !movable_target.anchored)
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user.balloon_alert(user, "[movable_target] must be secured!")
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return
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if((required_amount > 1) && istype(source, /obj/item/stack))
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var/obj/item/stack/source_stack = source
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if(source_stack.amount < required_amount)
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user.balloon_alert(user, "need [required_amount] of [source]!")
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return
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INVOKE_ASYNC(src, PROC_REF(loom_me), source, user, target)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/// If a do_after of the specified loom_time passes, will create a new one of resulting_atom and either delete the item, or .use the required amount if its a stack
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/datum/element/loomable/proc/loom_me(obj/item/source, mob/living/user, atom/target)
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if(!do_after(user, loom_time, target))
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return
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var/new_thing = new resulting_atom(target.drop_location())
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user.balloon_alert_to_viewers("[process_completion_verb] [new_thing]")
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if(isstack(source))
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var/obj/item/stack/stack_we_use = source
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stack_we_use.use(required_amount)
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else
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qdel(source)
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@@ -11,7 +11,7 @@
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/datum/element/rust/Attach(atom/target, rust_icon = 'icons/effects/rust_overlay.dmi', rust_icon_state = "rust_default")
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. = ..()
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if(!isatom(target))
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return COMPONENT_INCOMPATIBLE
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return ELEMENT_INCOMPATIBLE
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if(!rust_overlay)
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rust_overlay = image(rust_icon, rust_icon_state)
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ADD_TRAIT(target, TRAIT_RUSTY, ELEMENT_TRAIT(type))
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@@ -510,13 +510,13 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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force = 0
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throwforce = 0
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merge_type = /obj/item/stack/sheet/cotton
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var/pull_effort = 1 SECONDS
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var/loom_result = /obj/item/stack/sheet/cloth
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grind_results = list(/datum/reagent/cellulose = 20)
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var/loom_result = /obj/item/stack/sheet/cloth
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var/loom_time = 1 SECONDS
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/obj/item/stack/sheet/cotton/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/loomable, resulting_item = loom_result, loom_time = pull_effort)
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AddElement(/datum/element/loomable, resulting_atom = loom_result, loom_time = loom_time)
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/obj/item/stack/sheet/cotton/durathread
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name = "raw durathread bundle"
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@@ -524,8 +524,8 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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singular_name = "raw durathread ball"
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icon_state = "sheet-durathreadraw"
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merge_type = /obj/item/stack/sheet/cotton/durathread
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loom_result = /obj/item/stack/sheet/durathread
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grind_results = list()
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loom_result = /obj/item/stack/sheet/durathread
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/obj/item/stack/sheet/cotton/wool
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name = "raw wool bundle"
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@@ -533,8 +533,8 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
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singular_name = "raw wool ball"
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icon_state = "sheet-wool"
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merge_type = /obj/item/stack/sheet/cotton/wool
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loom_result = /obj/item/stack/sheet/cloth
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grind_results = list()
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loom_result = /obj/item/stack/sheet/cloth
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/*
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* Cardboard
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+1
-1
@@ -935,7 +935,6 @@
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#include "code\datums\components\label.dm"
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#include "code\datums\components\light_eater.dm"
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#include "code\datums\components\lock_on_cursor.dm"
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#include "code\datums\components\loomable.dm"
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#include "code\datums\components\manual_blinking.dm"
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#include "code\datums\components\manual_breathing.dm"
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#include "code\datums\components\material_container.dm"
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@@ -1191,6 +1190,7 @@
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#include "code\datums\elements\light_blocking.dm"
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#include "code\datums\elements\light_eaten.dm"
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#include "code\datums\elements\light_eater.dm"
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#include "code\datums\elements\loomable.dm"
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#include "code\datums\elements\mob_killed_tally.dm"
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#include "code\datums\elements\movement_turf_changer.dm"
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#include "code\datums\elements\movetype_handler.dm"
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