most laser and energy weapons are bigger, lethal lasers are cheaper (#54041)

Nearly all guns except the security disabler is large, meaning it can't fit in backpacks.
This commit is contained in:
tralezab
2020-10-06 14:37:42 -07:00
committed by GitHub
parent 747085ddfe
commit b59cbd60f3
5 changed files with 19 additions and 15 deletions
+14 -12
View File
@@ -26,12 +26,12 @@
id = /obj/item/card/id/ert
suit = /obj/item/clothing/suit/space/hardsuit/ert
suit_store = /obj/item/gun/energy/e_gun
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
back = /obj/item/storage/backpack/ert
belt = /obj/item/storage/belt/security/full
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/gun/energy/e_gun=1)
/obj/item/melee/baton/loaded=1)
l_pocket = /obj/item/switchblade
/datum/outfit/centcom/ert/commander/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
@@ -58,13 +58,13 @@
id = /obj/item/card/id/ert/security
suit = /obj/item/clothing/suit/space/hardsuit/ert/sec
suit_store = /obj/item/gun/energy/e_gun/stun
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
gloves = /obj/item/clothing/gloves/tackler/combat/insulated
back = /obj/item/storage/backpack/ert/security
belt = /obj/item/storage/belt/security/full
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/storage/box/handcuffs=1,\
/obj/item/gun/energy/e_gun/stun=1,\
/obj/item/melee/baton/loaded=1)
/datum/outfit/centcom/ert/security/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
@@ -92,13 +92,13 @@
id = /obj/item/card/id/ert/medical
suit = /obj/item/clothing/suit/space/hardsuit/ert/med
suit_store = /obj/item/gun/energy/e_gun
glasses = /obj/item/clothing/glasses/hud/health
back = /obj/item/storage/backpack/ert/medical
belt = /obj/item/storage/belt/medical
l_hand = /obj/item/storage/firstaid/regular
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/gun/energy/e_gun=1,\
/obj/item/reagent_containers/hypospray/combat=1,\
/obj/item/gun/medbeam=1)
@@ -127,6 +127,7 @@
id = /obj/item/card/id/ert/engineer
suit = /obj/item/clothing/suit/space/hardsuit/ert/engi
suit_store = /obj/item/gun/energy/e_gun
glasses = /obj/item/clothing/glasses/meson/engine
back = /obj/item/storage/backpack/ert/engineer
belt = /obj/item/storage/belt/utility/full
@@ -134,7 +135,6 @@
l_hand = /obj/item/storage/firstaid/regular
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/melee/baton/loaded=1,\
/obj/item/gun/energy/e_gun=1,\
/obj/item/construction/rcd/loaded=1)
@@ -195,17 +195,16 @@
name = "Inquisition Commander"
l_hand = /obj/item/nullrod/scythe/talking/chainsword
suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
/obj/item/gun/energy/e_gun=1)
backpack_contents = list(/obj/item/storage/box/survival/engineer=1)
/datum/outfit/centcom/ert/security/inquisitor
name = "Inquisition Security"
suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
suit_store = /obj/item/gun/energy/e_gun/stun
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
/obj/item/storage/box/handcuffs=1,
/obj/item/gun/energy/e_gun/stun=1,
/obj/item/melee/baton/loaded=1,
/obj/item/construction/rcd/loaded=1)
@@ -216,7 +215,6 @@
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
/obj/item/melee/baton/loaded=1,
/obj/item/gun/energy/e_gun=1,
/obj/item/reagent_containers/hypospray/combat=1,
/obj/item/reagent_containers/hypospray/combat/heresypurge=1,
/obj/item/gun/medbeam=1)
@@ -225,13 +223,13 @@
name = "ERT Chaplain"
suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor // Chap role always gets this suit
suit_store = /obj/item/gun/energy/e_gun
id = /obj/item/card/id/ert/chaplain
glasses = /obj/item/clothing/glasses/hud/health
back = /obj/item/storage/backpack/cultpack
belt = /obj/item/storage/belt/soulstone
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
/obj/item/nullrod=1,
/obj/item/gun/energy/e_gun=1,
)
/datum/outfit/centcom/ert/chaplain/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
@@ -248,8 +246,7 @@
belt = /obj/item/storage/belt/soulstone/full/chappy
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
/obj/item/grenade/chem_grenade/holy=1,
/obj/item/nullrod=1,
/obj/item/gun/energy/e_gun=1,
/obj/item/nullrod=1
)
/datum/outfit/centcom/ert/janitor
@@ -360,6 +357,7 @@
uniform = /obj/item/clothing/under/misc/overalls
mask = /obj/item/clothing/mask/bandana/blue
suit = /obj/item/clothing/suit/apron
suit_store = null
glasses = /obj/item/clothing/glasses/meson
belt = /obj/item/storage/belt/janitor/full
r_pocket = /obj/item/grenade/chem_grenade/cleaner
@@ -375,6 +373,7 @@
uniform = /obj/item/clothing/under/misc/bouncer
suit = /obj/item/clothing/suit/armor/vest
suit_store = null
belt = /obj/item/melee/classic_baton/telescopic
l_pocket = /obj/item/assembly/flash
r_pocket = /obj/item/storage/wallet
@@ -390,6 +389,7 @@
mask = /obj/item/clothing/mask/gas/atmos
head = /obj/item/clothing/head/hardhat/weldhat
suit = /obj/item/clothing/suit/hazardvest
suit_store = null
l_hand = /obj/item/areaeditor/blueprints
backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
/obj/item/stack/sheet/metal/fifty=1,\
@@ -405,6 +405,7 @@
uniform = /obj/item/clothing/under/rank/civilian/clown
head = /obj/item/clothing/head/chameleon
suit = /obj/item/clothing/suit/chameleon
suit_store = null
glasses = /obj/item/clothing/glasses/chameleon
backpack_contents = list(/obj/item/storage/box/hug/survival=1,\
/obj/item/shield/energy/bananium=1,\
@@ -416,6 +417,7 @@
uniform = /obj/item/clothing/under/misc/coordinator
head = /obj/item/clothing/head/coordinator
suit = /obj/item/clothing/suit/coordinator
suit_store = null
belt = /obj/item/storage/belt/sabre
l_hand = /obj/item/toy/balloon
l_pocket = /obj/item/kitchen/knife
@@ -64,5 +64,5 @@
mask = /obj/item/clothing/mask/gas/sechailer
suit = /obj/item/clothing/suit/space/hardsuit/security/hos
suit_store = /obj/item/tank/internals/oxygen
backpack_contents = list(/obj/item/melee/baton/loaded=1, /obj/item/gun/energy/e_gun=1)
backpack_contents = list(/obj/item/melee/baton/loaded=1)
@@ -9,7 +9,7 @@
/obj/item/ammo_casing/energy/lasergun
projectile_type = /obj/projectile/beam/laser
e_cost = 83
e_cost = 71
select_name = "kill"
/obj/item/ammo_casing/energy/lasergun/old
@@ -2,6 +2,7 @@
name = "energy gun"
desc = "A basic hybrid energy gun with two settings: disable and kill."
icon_state = "energy"
w_class = WEIGHT_CLASS_BULKY
inhand_icon_state = null //so the human update icon uses the icon_state instead.
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
modifystate = 1
@@ -67,6 +68,7 @@
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
ammo_type = list(/obj/item/ammo_casing/energy/net, /obj/item/ammo_casing/energy/trap)
w_class = WEIGHT_CLASS_NORMAL
can_flashlight = FALSE
ammo_x_offset = 1
@@ -3,7 +3,7 @@
desc = "A basic energy-based laser gun that fires concentrated beams of light which pass through glass and thin metal."
icon_state = "laser"
inhand_icon_state = "laser"
w_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_BULKY
custom_materials = list(/datum/material/iron=2000)
ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
ammo_x_offset = 1