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@@ -26,12 +26,12 @@
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id = /obj/item/card/id/ert
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suit = /obj/item/clothing/suit/space/hardsuit/ert
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suit_store = /obj/item/gun/energy/e_gun
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glasses = /obj/item/clothing/glasses/hud/security/sunglasses
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back = /obj/item/storage/backpack/ert
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belt = /obj/item/storage/belt/security/full
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/melee/baton/loaded=1,\
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/obj/item/gun/energy/e_gun=1)
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/obj/item/melee/baton/loaded=1)
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l_pocket = /obj/item/switchblade
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/datum/outfit/centcom/ert/commander/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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@@ -58,13 +58,13 @@
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id = /obj/item/card/id/ert/security
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suit = /obj/item/clothing/suit/space/hardsuit/ert/sec
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suit_store = /obj/item/gun/energy/e_gun/stun
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glasses = /obj/item/clothing/glasses/hud/security/sunglasses
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gloves = /obj/item/clothing/gloves/tackler/combat/insulated
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back = /obj/item/storage/backpack/ert/security
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belt = /obj/item/storage/belt/security/full
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/storage/box/handcuffs=1,\
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/obj/item/gun/energy/e_gun/stun=1,\
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/obj/item/melee/baton/loaded=1)
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/datum/outfit/centcom/ert/security/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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@@ -92,13 +92,13 @@
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id = /obj/item/card/id/ert/medical
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suit = /obj/item/clothing/suit/space/hardsuit/ert/med
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suit_store = /obj/item/gun/energy/e_gun
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glasses = /obj/item/clothing/glasses/hud/health
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back = /obj/item/storage/backpack/ert/medical
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belt = /obj/item/storage/belt/medical
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l_hand = /obj/item/storage/firstaid/regular
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/melee/baton/loaded=1,\
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/obj/item/gun/energy/e_gun=1,\
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/obj/item/reagent_containers/hypospray/combat=1,\
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/obj/item/gun/medbeam=1)
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@@ -127,6 +127,7 @@
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id = /obj/item/card/id/ert/engineer
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suit = /obj/item/clothing/suit/space/hardsuit/ert/engi
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suit_store = /obj/item/gun/energy/e_gun
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glasses = /obj/item/clothing/glasses/meson/engine
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back = /obj/item/storage/backpack/ert/engineer
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belt = /obj/item/storage/belt/utility/full
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@@ -134,7 +135,6 @@
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l_hand = /obj/item/storage/firstaid/regular
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/melee/baton/loaded=1,\
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/obj/item/gun/energy/e_gun=1,\
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/obj/item/construction/rcd/loaded=1)
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@@ -195,17 +195,16 @@
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name = "Inquisition Commander"
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l_hand = /obj/item/nullrod/scythe/talking/chainsword
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suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
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/obj/item/gun/energy/e_gun=1)
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1)
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/datum/outfit/centcom/ert/security/inquisitor
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name = "Inquisition Security"
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suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor
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suit_store = /obj/item/gun/energy/e_gun/stun
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
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/obj/item/storage/box/handcuffs=1,
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/obj/item/gun/energy/e_gun/stun=1,
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/obj/item/melee/baton/loaded=1,
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/obj/item/construction/rcd/loaded=1)
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@@ -216,7 +215,6 @@
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
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/obj/item/melee/baton/loaded=1,
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/obj/item/gun/energy/e_gun=1,
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/obj/item/reagent_containers/hypospray/combat=1,
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/obj/item/reagent_containers/hypospray/combat/heresypurge=1,
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/obj/item/gun/medbeam=1)
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@@ -225,13 +223,13 @@
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name = "ERT Chaplain"
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suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal/inquisitor // Chap role always gets this suit
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suit_store = /obj/item/gun/energy/e_gun
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id = /obj/item/card/id/ert/chaplain
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glasses = /obj/item/clothing/glasses/hud/health
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back = /obj/item/storage/backpack/cultpack
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belt = /obj/item/storage/belt/soulstone
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
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/obj/item/nullrod=1,
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/obj/item/gun/energy/e_gun=1,
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)
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/datum/outfit/centcom/ert/chaplain/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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@@ -248,8 +246,7 @@
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belt = /obj/item/storage/belt/soulstone/full/chappy
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,
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/obj/item/grenade/chem_grenade/holy=1,
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/obj/item/nullrod=1,
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/obj/item/gun/energy/e_gun=1,
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/obj/item/nullrod=1
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)
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/datum/outfit/centcom/ert/janitor
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@@ -360,6 +357,7 @@
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uniform = /obj/item/clothing/under/misc/overalls
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mask = /obj/item/clothing/mask/bandana/blue
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suit = /obj/item/clothing/suit/apron
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suit_store = null
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glasses = /obj/item/clothing/glasses/meson
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belt = /obj/item/storage/belt/janitor/full
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r_pocket = /obj/item/grenade/chem_grenade/cleaner
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@@ -375,6 +373,7 @@
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uniform = /obj/item/clothing/under/misc/bouncer
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suit = /obj/item/clothing/suit/armor/vest
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suit_store = null
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belt = /obj/item/melee/classic_baton/telescopic
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l_pocket = /obj/item/assembly/flash
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r_pocket = /obj/item/storage/wallet
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@@ -390,6 +389,7 @@
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mask = /obj/item/clothing/mask/gas/atmos
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head = /obj/item/clothing/head/hardhat/weldhat
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suit = /obj/item/clothing/suit/hazardvest
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suit_store = null
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l_hand = /obj/item/areaeditor/blueprints
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backpack_contents = list(/obj/item/storage/box/survival/engineer=1,\
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/obj/item/stack/sheet/metal/fifty=1,\
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@@ -405,6 +405,7 @@
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uniform = /obj/item/clothing/under/rank/civilian/clown
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head = /obj/item/clothing/head/chameleon
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suit = /obj/item/clothing/suit/chameleon
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suit_store = null
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glasses = /obj/item/clothing/glasses/chameleon
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backpack_contents = list(/obj/item/storage/box/hug/survival=1,\
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/obj/item/shield/energy/bananium=1,\
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@@ -416,6 +417,7 @@
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uniform = /obj/item/clothing/under/misc/coordinator
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head = /obj/item/clothing/head/coordinator
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suit = /obj/item/clothing/suit/coordinator
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suit_store = null
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belt = /obj/item/storage/belt/sabre
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l_hand = /obj/item/toy/balloon
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l_pocket = /obj/item/kitchen/knife
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