most laser and energy weapons are bigger, lethal lasers are cheaper (#54041)

Nearly all guns except the security disabler is large, meaning it can't fit in backpacks.
This commit is contained in:
tralezab
2020-10-06 18:37:42 -03:00
committed by GitHub
parent 747085ddfe
commit b59cbd60f3
5 changed files with 19 additions and 15 deletions
@@ -9,7 +9,7 @@
/obj/item/ammo_casing/energy/lasergun
projectile_type = /obj/projectile/beam/laser
e_cost = 83
e_cost = 71
select_name = "kill"
/obj/item/ammo_casing/energy/lasergun/old
@@ -2,6 +2,7 @@
name = "energy gun"
desc = "A basic hybrid energy gun with two settings: disable and kill."
icon_state = "energy"
w_class = WEIGHT_CLASS_BULKY
inhand_icon_state = null //so the human update icon uses the icon_state instead.
ammo_type = list(/obj/item/ammo_casing/energy/disabler, /obj/item/ammo_casing/energy/laser)
modifystate = 1
@@ -67,6 +68,7 @@
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
ammo_type = list(/obj/item/ammo_casing/energy/net, /obj/item/ammo_casing/energy/trap)
w_class = WEIGHT_CLASS_NORMAL
can_flashlight = FALSE
ammo_x_offset = 1
@@ -3,7 +3,7 @@
desc = "A basic energy-based laser gun that fires concentrated beams of light which pass through glass and thin metal."
icon_state = "laser"
inhand_icon_state = "laser"
w_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_BULKY
custom_materials = list(/datum/material/iron=2000)
ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
ammo_x_offset = 1