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[MIRROR] nerfs the HP of bushes (#29291)
* nerfs the HP of bushes (#85682) ## About The Pull Request - Lowered the HP of the "flora" type from 150 (same as reinforced window) to 100 - Trees are still 150 HP - Gave flora an x4 modifier to burn damage (takes 4 times the burn damage) ## Why It's Good For The Game Every time you do a project as an engineer on a map with bushes, each bush takes 10 welding tool hits to destroy, overall bushes have way too much HP and shouldn't be this difficult to destroy. ## Changelog 🆑 grungussuss balance: bushes and other flora have had their HP reduced from 150 to 100. Trees still have 150 HP balance: flora now has an X4 modifier to damage from burn sources /🆑 * nerfs the HP of bushes --------- Co-authored-by: grungussuss <96586172+Sadboysuss@users.noreply.github.com>
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@@ -2,7 +2,7 @@
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name = "flora"
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desc = "Some sort of plant."
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resistance_flags = FLAMMABLE
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max_integrity = 150
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max_integrity = 100
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anchored = TRUE
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drag_slowdown = 1.3
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@@ -113,6 +113,12 @@
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if(harvest(user))
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after_harvest(user)
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/obj/structure/flora/run_atom_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
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if(damage_flag == MELEE)
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if(damage_type == BURN)
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damage_amount *= 4
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return ..()
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/obj/structure/flora/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
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var/use_default_sound = TRUE //Because I don't wanna do unnecessary bitflag checks in a single if statement, while also allowing for multiple sounds to be played
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if(flora_flags & FLORA_HERBAL)
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@@ -278,6 +284,7 @@
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name = "tree"
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desc = "A large tree."
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density = TRUE
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max_integrity = 150
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pixel_x = -16
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layer = FLY_LAYER
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plane = ABOVE_GAME_PLANE
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