[MIRROR] nerfs the HP of bushes (#29291)

* nerfs the HP of bushes (#85682)

## About The Pull Request
- Lowered the HP of the "flora" type from 150 (same as reinforced
window) to 100
- Trees are still 150 HP
- Gave flora an x4 modifier to burn damage (takes 4 times the burn
damage)
## Why It's Good For The Game
Every time you do a project as an engineer on a map with bushes, each
bush takes 10 welding tool hits to destroy, overall bushes have way too
much HP and shouldn't be this difficult to destroy.
## Changelog
🆑 grungussuss
balance: bushes and other flora have had their HP reduced from 150 to
100. Trees still have 150 HP
balance: flora now has an X4 modifier to damage from burn sources
/🆑

* nerfs the HP of bushes

---------

Co-authored-by: grungussuss <96586172+Sadboysuss@users.noreply.github.com>
This commit is contained in:
SkyratBot
2024-08-14 16:34:28 +02:00
committed by GitHub
co-authored by grungussuss
parent 0e4966b6e0
commit b67643cc39
+8 -1
View File
@@ -2,7 +2,7 @@
name = "flora"
desc = "Some sort of plant."
resistance_flags = FLAMMABLE
max_integrity = 150
max_integrity = 100
anchored = TRUE
drag_slowdown = 1.3
@@ -113,6 +113,12 @@
if(harvest(user))
after_harvest(user)
/obj/structure/flora/run_atom_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE)
if(damage_type == BURN)
damage_amount *= 4
return ..()
/obj/structure/flora/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
var/use_default_sound = TRUE //Because I don't wanna do unnecessary bitflag checks in a single if statement, while also allowing for multiple sounds to be played
if(flora_flags & FLORA_HERBAL)
@@ -278,6 +284,7 @@
name = "tree"
desc = "A large tree."
density = TRUE
max_integrity = 150
pixel_x = -16
layer = FLY_LAYER
plane = ABOVE_GAME_PLANE