mirror of
https://github.com/Bubberstation/Bubberstation.git
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Converts sec armories to using the (not) random mapping spawners (#76392)
## About The Pull Request Title. ## Why It's Good For The Game Armories aren't really a dense area mapping wise, just a few guns there, armor there, and some fluff security stuff (like HUDs or whatever). This PR just converts most of the heavy stuff (armor, helmets, guns) into spawning helpers with the aim to make mapping armories just a tad bit quicker and easier. The only thing this does kinda nuke is the neatly stacked stuff, which the mapping helpers kinda suck at doing, but its not totally woeful. ## Changelog 🆑 Jolly, timothymtorres code: Jolly: Armories across all maps have been tweaked slightly. Report to a Nanotrasen security advisor for any missing guns, armor, helmets or anything else that was there previously (that means, post an issue on Github if theres an issue!!) code: timothymtorres: Random item spawners now support better control of their X/Y pixel offset. /🆑 --------- Co-authored-by: Tim <timothymtorres@gmail.com>
This commit is contained in:
@@ -22713,16 +22713,8 @@
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dir = 4
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},
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/obj/structure/rack,
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/obj/item/gun/energy/laser{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/energy/laser,
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/obj/item/gun/energy/laser{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/machinery/airalarm/directional/west,
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/obj/effect/spawner/random/armory/laser_gun,
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/turf/open/floor/iron/dark/small,
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/area/station/ai_monitored/security/armory)
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"iAy" = (
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@@ -23438,15 +23430,8 @@
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/obj/structure/closet/crate{
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name = "Outdated Weaponry"
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},
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/obj/item/gun/ballistic/shotgun/riot{
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pixel_y = 6
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},
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/obj/item/gun/ballistic/shotgun/riot{
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pixel_y = 6
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},
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/obj/item/gun/ballistic/shotgun/riot{
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pixel_y = 6
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},
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/obj/effect/spawner/random/armory/barrier_grenades,
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/obj/effect/spawner/random/armory/shotgun,
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/turf/open/floor/plating,
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/area/station/ai_monitored/security/armory)
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"iNL" = (
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@@ -41671,16 +41656,8 @@
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dir = 4
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},
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/obj/structure/rack,
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/obj/item/gun/energy/disabler{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/energy/disabler,
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/obj/item/gun/energy/disabler{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/item/radio/intercom/directional/west,
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/obj/effect/spawner/random/armory/disablers,
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/turf/open/floor/iron/dark/small,
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/area/station/ai_monitored/security/armory)
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"pox" = (
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@@ -51144,24 +51121,10 @@
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dir = 1
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},
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/obj/structure/rack,
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/obj/item/clothing/head/helmet/toggleable/riot{
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pixel_x = 3;
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pixel_y = 2
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},
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/obj/item/clothing/head/helmet/toggleable/riot{
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pixel_x = -3;
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pixel_y = 2
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},
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/obj/item/clothing/head/helmet/alt{
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pixel_x = 3;
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pixel_y = -2
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},
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/obj/item/clothing/head/helmet/alt{
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pixel_x = -3;
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pixel_y = -2
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},
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/obj/item/gun/energy/e_gun/dragnet,
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/obj/machinery/light/cold/directional/south,
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/obj/effect/spawner/random/armory/riot_helmet,
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/obj/effect/spawner/random/armory/bulletproof_helmet,
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/obj/item/gun/energy/e_gun/dragnet,
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/turf/open/floor/iron/dark/small,
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/area/station/ai_monitored/security/armory)
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"skP" = (
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@@ -54651,15 +54614,7 @@
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dir = 4
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},
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/obj/structure/rack,
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/obj/item/gun/energy/e_gun{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/energy/e_gun,
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/obj/item/gun/energy/e_gun{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/effect/spawner/random/armory/e_gun,
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/turf/open/floor/iron/dark/small,
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/area/station/ai_monitored/security/armory)
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"trS" = (
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@@ -58903,18 +58858,6 @@
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/obj/effect/turf_decal/siding/dark_red/corner{
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dir = 8
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},
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/obj/item/grenade/barrier{
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pixel_x = 11;
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pixel_y = 17
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},
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/obj/item/grenade/barrier{
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pixel_x = 2;
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pixel_y = 11
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},
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/obj/item/grenade/barrier{
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pixel_x = 15;
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pixel_y = 7
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},
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/obj/machinery/light/cold/directional/north,
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/obj/effect/decal/cleanable/dirt,
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/obj/machinery/camera/autoname/directional/north,
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@@ -60711,30 +60654,9 @@
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dir = 4
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},
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/obj/structure/rack,
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/obj/item/clothing/suit/armor/riot{
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pixel_x = 3;
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pixel_y = 2
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},
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/obj/item/clothing/suit/armor/riot{
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pixel_x = -3;
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pixel_y = 2
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},
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/obj/item/clothing/suit/armor/bulletproof{
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pixel_x = 3;
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pixel_y = -2
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},
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/obj/item/clothing/suit/armor/bulletproof{
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pixel_x = -3;
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pixel_y = -2
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},
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/obj/item/shield/riot{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/shield/riot{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/effect/spawner/random/armory/bulletproof_armor,
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/obj/effect/spawner/random/armory/riot_armor,
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/obj/effect/spawner/random/armory/riot_shield,
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/turf/open/floor/iron/dark/small,
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/area/station/ai_monitored/security/armory)
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"vpb" = (
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@@ -862,21 +862,13 @@
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/area/station/security/courtroom)
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"alc" = (
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/obj/structure/rack,
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/obj/item/gun/energy/e_gun{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/energy/e_gun,
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/obj/item/gun/energy/e_gun{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/effect/turf_decal/bot,
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/obj/structure/window/reinforced/spawner/directional/east{
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pixel_x = 3
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||||
},
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/obj/structure/window/reinforced/spawner/directional/south,
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/obj/effect/turf_decal/tile/neutral/fourcorners,
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/obj/effect/spawner/random/armory/e_gun,
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/turf/open/floor/iron/dark,
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/area/station/ai_monitored/security/armory)
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"ale" = (
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@@ -38154,27 +38146,11 @@
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/area/station/engineering/lobby)
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"jyx" = (
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/obj/structure/rack,
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/obj/item/clothing/suit/armor/vest{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/clothing/suit/armor/vest,
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/obj/item/clothing/suit/armor/vest{
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pixel_x = 3;
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pixel_y = -3
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||||
},
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/obj/item/clothing/head/helmet/sec{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/clothing/head/helmet/sec,
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/obj/item/clothing/head/helmet/sec{
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pixel_x = 3;
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pixel_y = -3
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},
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/obj/structure/window/reinforced/spawner/directional/north,
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/obj/effect/turf_decal/bot,
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/obj/effect/turf_decal/tile/neutral/fourcorners,
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/obj/effect/spawner/random/armory/bulletproof_armor,
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/obj/effect/spawner/random/armory/bulletproof_helmet,
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/turf/open/floor/iron/dark,
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/area/station/ai_monitored/security/armory)
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"jyz" = (
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@@ -49104,35 +49080,11 @@
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/area/space/nearstation)
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"mmx" = (
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/obj/structure/rack,
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/obj/item/clothing/suit/armor/riot{
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pixel_x = -3;
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||||
pixel_y = 3
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||||
},
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/obj/item/clothing/suit/armor/riot,
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/obj/item/clothing/suit/armor/riot{
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pixel_x = 3;
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||||
pixel_y = -3
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},
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/obj/item/clothing/head/helmet/toggleable/riot{
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pixel_x = -3;
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||||
pixel_y = 3
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},
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/obj/item/clothing/head/helmet/toggleable/riot,
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/obj/item/clothing/head/helmet/toggleable/riot{
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||||
pixel_x = 3;
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||||
pixel_y = -3
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||||
},
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/obj/item/shield/riot{
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||||
pixel_x = -3;
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||||
pixel_y = 3
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||||
},
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/obj/item/shield/riot,
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/obj/item/shield/riot{
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||||
pixel_x = 3;
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||||
pixel_y = -3
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||||
},
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||||
/obj/effect/turf_decal/bot,
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/obj/effect/turf_decal/tile/neutral/fourcorners,
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/obj/effect/spawner/random/armory/riot_armor,
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/obj/effect/spawner/random/armory/riot_helmet,
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/obj/effect/spawner/random/armory/riot_shield,
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/turf/open/floor/iron/dark,
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/area/station/ai_monitored/security/armory)
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"mmA" = (
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||||
@@ -52183,20 +52135,12 @@
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/area/station/security/execution/education)
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"mZH" = (
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||||
/obj/structure/rack,
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/obj/item/gun/energy/disabler{
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pixel_x = -3;
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pixel_y = 3
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},
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/obj/item/gun/energy/disabler,
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||||
/obj/item/gun/energy/disabler{
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pixel_x = 3;
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||||
pixel_y = -3
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},
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||||
/obj/effect/turf_decal/bot,
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||||
/obj/structure/window/reinforced/spawner/directional/east{
|
||||
pixel_x = 3
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||||
},
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||||
/obj/effect/turf_decal/tile/neutral/fourcorners,
|
||||
/obj/effect/spawner/random/armory/disablers,
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/turf/open/floor/iron/dark,
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/area/station/ai_monitored/security/armory)
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"mZK" = (
|
||||
@@ -52990,22 +52934,10 @@
|
||||
},
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||||
/area/station/security/brig)
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"nlZ" = (
|
||||
/obj/item/grenade/barrier{
|
||||
pixel_x = -3;
|
||||
pixel_y = 1
|
||||
},
|
||||
/obj/item/grenade/barrier,
|
||||
/obj/item/grenade/barrier{
|
||||
pixel_x = 3;
|
||||
pixel_y = -1
|
||||
},
|
||||
/obj/item/grenade/barrier{
|
||||
pixel_x = 6;
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/radio/intercom/directional/north,
|
||||
/obj/effect/turf_decal/tile/neutral/fourcorners,
|
||||
/obj/effect/spawner/random/armory/barrier_grenades,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"nma" = (
|
||||
@@ -54412,20 +54344,12 @@
|
||||
/area/space)
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||||
"nEW" = (
|
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/obj/structure/rack,
|
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/obj/item/gun/energy/laser{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
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/obj/item/gun/energy/laser,
|
||||
/obj/item/gun/energy/laser{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/structure/window/reinforced/spawner/directional/east{
|
||||
pixel_x = 3
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral/fourcorners,
|
||||
/obj/effect/spawner/random/armory/laser_gun,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"nEY" = (
|
||||
@@ -89197,30 +89121,10 @@
|
||||
/area/station/hallway/secondary/entry)
|
||||
"wow" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/clothing/suit/armor/bulletproof{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/suit/armor/bulletproof{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/head/helmet/alt{
|
||||
layer = 3.00001;
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/head/helmet/alt{
|
||||
layer = 3.00001
|
||||
},
|
||||
/obj/item/clothing/head/helmet/alt{
|
||||
layer = 3.00001;
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/turf_decal/tile/neutral/fourcorners,
|
||||
/obj/effect/spawner/random/armory/bulletproof_armor,
|
||||
/obj/effect/spawner/random/armory/bulletproof_helmet,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"woB" = (
|
||||
@@ -95707,11 +95611,9 @@
|
||||
pixel_x = 32
|
||||
},
|
||||
/obj/structure/closet/secure_closet/armory2,
|
||||
/obj/item/storage/box/rubbershot,
|
||||
/obj/item/storage/box/rubbershot,
|
||||
/obj/item/storage/box/rubbershot,
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/turf_decal/tile/neutral/fourcorners,
|
||||
/obj/effect/spawner/random/armory/rubbershot,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"xWJ" = (
|
||||
|
||||
@@ -854,16 +854,8 @@
|
||||
/area/station/command/gateway)
|
||||
"apL" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/gun/energy/disabler{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/gun/energy/disabler,
|
||||
/obj/item/gun/energy/disabler{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/effect/turf_decal/tile/red/half/contrasted,
|
||||
/obj/effect/spawner/random/armory/disablers,
|
||||
/turf/open/floor/iron/dark/textured,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"apM" = (
|
||||
@@ -10924,21 +10916,13 @@
|
||||
/area/station/maintenance/central/greater)
|
||||
"dpX" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/gun/ballistic/shotgun/riot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/gun/ballistic/shotgun/riot,
|
||||
/obj/item/gun/ballistic/shotgun/riot{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/structure/window/reinforced/spawner/directional/north{
|
||||
layer = 2.9
|
||||
},
|
||||
/obj/effect/turf_decal/tile/red/anticorner/contrasted{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/spawner/random/armory/shotgun,
|
||||
/turf/open/floor/iron/dark/textured,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"dqg" = (
|
||||
@@ -15299,17 +15283,11 @@
|
||||
/turf/open/floor/iron,
|
||||
/area/station/service/bar)
|
||||
"eLE" = (
|
||||
/obj/item/grenade/barrier{
|
||||
pixel_x = 4
|
||||
},
|
||||
/obj/item/grenade/barrier,
|
||||
/obj/item/grenade/barrier{
|
||||
pixel_x = -4
|
||||
},
|
||||
/obj/structure/table,
|
||||
/obj/effect/turf_decal/tile/red/half/contrasted{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/spawner/random/armory/barrier_grenades,
|
||||
/turf/open/floor/iron/dark/textured,
|
||||
/area/station/ai_monitored/security/armory/upper)
|
||||
"eLS" = (
|
||||
@@ -27825,35 +27803,11 @@
|
||||
/area/station/security/prison)
|
||||
"iSd" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/clothing/suit/armor/riot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/riot,
|
||||
/obj/item/clothing/suit/armor/riot{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/head/helmet/toggleable/riot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/head/helmet/toggleable/riot,
|
||||
/obj/item/clothing/head/helmet/toggleable/riot{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/shield/riot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/shield/riot,
|
||||
/obj/item/shield/riot{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/machinery/airalarm/directional/north,
|
||||
/obj/effect/turf_decal/tile/red/half/contrasted,
|
||||
/obj/effect/spawner/random/armory/riot_armor,
|
||||
/obj/effect/spawner/random/armory/riot_helmet,
|
||||
/obj/effect/spawner/random/armory/riot_shield,
|
||||
/turf/open/floor/iron/dark/textured,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"iSf" = (
|
||||
@@ -38630,19 +38584,11 @@
|
||||
req_access = list("armory")
|
||||
},
|
||||
/obj/structure/rack,
|
||||
/obj/item/gun/energy/e_gun{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/gun/energy/e_gun,
|
||||
/obj/item/gun/energy/e_gun{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/machinery/light/directional/north,
|
||||
/obj/effect/turf_decal/tile/red/half/contrasted{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/spawner/random/armory/e_gun,
|
||||
/turf/open/floor/iron/dark/textured,
|
||||
/area/station/ai_monitored/security/armory/upper)
|
||||
"mqD" = (
|
||||
@@ -41030,29 +40976,9 @@
|
||||
/area/station/ai_monitored/turret_protected/ai_upload)
|
||||
"ngC" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/clothing/suit/armor/bulletproof{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/suit/armor/bulletproof{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/head/helmet/alt{
|
||||
layer = 3.00001;
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/head/helmet/alt{
|
||||
layer = 3.00001
|
||||
},
|
||||
/obj/item/clothing/head/helmet/alt{
|
||||
layer = 3.00001;
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/effect/turf_decal/tile/red/half/contrasted,
|
||||
/obj/effect/spawner/random/armory/bulletproof_armor,
|
||||
/obj/effect/spawner/random/armory/bulletproof_helmet,
|
||||
/turf/open/floor/iron/dark/textured,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"ngH" = (
|
||||
@@ -49277,21 +49203,13 @@
|
||||
/area/station/maintenance/solars/starboard/fore)
|
||||
"pHi" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/storage/box/rubbershot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/storage/box/rubbershot,
|
||||
/obj/item/storage/box/rubbershot{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/structure/window/reinforced/spawner/directional/north{
|
||||
layer = 2.9
|
||||
},
|
||||
/obj/effect/turf_decal/tile/red/half/contrasted{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/spawner/random/armory/rubbershot,
|
||||
/turf/open/floor/iron/dark/textured,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"pHy" = (
|
||||
@@ -64573,18 +64491,10 @@
|
||||
/area/station/cargo/office)
|
||||
"uDt" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/gun/energy/laser{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/gun/energy/laser,
|
||||
/obj/item/gun/energy/laser{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/effect/turf_decal/tile/red/half/contrasted{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/spawner/random/armory/laser_gun,
|
||||
/turf/open/floor/iron/dark/textured,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"uDy" = (
|
||||
|
||||
@@ -6315,18 +6315,10 @@
|
||||
/area/station/maintenance/aft/lesser)
|
||||
"cuY" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/gun/energy/disabler{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/gun/energy/disabler,
|
||||
/obj/item/gun/energy/disabler{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue/half/contrasted{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/spawner/random/armory/disablers,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"cuZ" = (
|
||||
@@ -7883,16 +7875,10 @@
|
||||
/area/station/service/lawoffice)
|
||||
"daO" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/gun/ballistic/shotgun/riot,
|
||||
/obj/item/gun/ballistic/shotgun/riot{
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/gun/ballistic/shotgun/riot{
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/effect/turf_decal/tile/red/half/contrasted{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/spawner/random/armory/shotgun,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"daT" = (
|
||||
@@ -20071,19 +20057,11 @@
|
||||
/area/station/hallway/secondary/entry)
|
||||
"hxF" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/gun/energy/e_gun{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/gun/energy/e_gun,
|
||||
/obj/item/gun/energy/e_gun{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/machinery/firealarm/directional/east,
|
||||
/obj/effect/turf_decal/tile/red/half/contrasted{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/spawner/random/armory/e_gun,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"hxV" = (
|
||||
@@ -20322,16 +20300,8 @@
|
||||
/area/station/science/ordnance/testlab)
|
||||
"hBR" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/shield/riot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/shield/riot,
|
||||
/obj/item/shield/riot{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue/anticorner/contrasted,
|
||||
/obj/effect/spawner/random/armory/riot_shield,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"hBY" = (
|
||||
@@ -49396,22 +49366,10 @@
|
||||
/area/station/security/brig)
|
||||
"rRf" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/grenade/barrier{
|
||||
pixel_x = -3;
|
||||
pixel_y = 1
|
||||
},
|
||||
/obj/item/grenade/barrier,
|
||||
/obj/item/grenade/barrier{
|
||||
pixel_x = 3;
|
||||
pixel_y = -1
|
||||
},
|
||||
/obj/item/grenade/barrier{
|
||||
pixel_x = 6;
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue/half/contrasted{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/spawner/random/armory/barrier_grenades,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"rRm" = (
|
||||
@@ -51497,18 +51455,10 @@
|
||||
/area/station/hallway/primary/starboard)
|
||||
"sDw" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/gun/energy/laser{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/gun/energy/laser,
|
||||
/obj/item/gun/energy/laser{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/effect/turf_decal/tile/red/half/contrasted{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/spawner/random/armory/laser_gun,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"sDC" = (
|
||||
@@ -56913,30 +56863,10 @@
|
||||
"uwg" = (
|
||||
/obj/structure/rack,
|
||||
/obj/machinery/light/directional/west,
|
||||
/obj/item/clothing/head/helmet/toggleable/riot{
|
||||
pixel_x = 3;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/head/helmet/toggleable/riot{
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/head/helmet/toggleable/riot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/head/helmet/alt{
|
||||
pixel_x = 3;
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/clothing/head/helmet/alt{
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/clothing/head/helmet/alt{
|
||||
pixel_x = -3;
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/structure/cable,
|
||||
/obj/effect/turf_decal/tile/blue/half/contrasted,
|
||||
/obj/effect/spawner/random/armory/riot_helmet,
|
||||
/obj/effect/spawner/random/armory/bulletproof_helmet,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"uwh" = (
|
||||
@@ -62663,28 +62593,6 @@
|
||||
/area/station/maintenance/aft/greater)
|
||||
"wya" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/clothing/suit/armor/riot{
|
||||
pixel_x = 3;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/armor/riot{
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/armor/riot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/clothing/suit/armor/bulletproof{
|
||||
pixel_x = 3;
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/clothing/suit/armor/bulletproof{
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/item/clothing/suit/armor/bulletproof{
|
||||
pixel_x = -3;
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/machinery/requests_console/directional/north{
|
||||
department = "Security";
|
||||
name = "Security Requests Console"
|
||||
@@ -62692,6 +62600,8 @@
|
||||
/obj/effect/mapping_helpers/requests_console/supplies,
|
||||
/obj/effect/mapping_helpers/requests_console/assistance,
|
||||
/obj/effect/turf_decal/tile/blue/half/contrasted,
|
||||
/obj/effect/spawner/random/armory/riot_armor,
|
||||
/obj/effect/spawner/random/armory/bulletproof_armor,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"wyn" = (
|
||||
|
||||
@@ -11073,9 +11073,7 @@
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/structure/rack,
|
||||
/obj/effect/turf_decal/tile/red/fourcorners,
|
||||
/obj/item/gun/energy/laser,
|
||||
/obj/item/gun/energy/laser,
|
||||
/obj/item/gun/energy/laser,
|
||||
/obj/effect/spawner/random/armory/laser_gun,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"cJh" = (
|
||||
@@ -13127,16 +13125,8 @@
|
||||
/obj/structure/rack,
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/turf_decal/tile/red/fourcorners,
|
||||
/obj/item/gun/energy/disabler{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/gun/energy/disabler,
|
||||
/obj/item/gun/energy/disabler{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/structure/cable,
|
||||
/obj/effect/spawner/random/armory/disablers,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"dnJ" = (
|
||||
@@ -27456,28 +27446,13 @@
|
||||
/area/station/service/library)
|
||||
"hdK" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/clothing/suit/armor/riot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/riot,
|
||||
/obj/item/clothing/suit/armor/riot{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/shield/riot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/shield/riot,
|
||||
/obj/item/shield/riot{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/structure/sign/nanotrasen{
|
||||
pixel_x = 32
|
||||
},
|
||||
/obj/effect/turf_decal/tile/red/fourcorners,
|
||||
/obj/effect/spawner/random/armory/riot_armor,
|
||||
/obj/effect/spawner/random/armory/riot_helmet,
|
||||
/obj/effect/spawner/random/armory/riot_shield,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"hdL" = (
|
||||
@@ -33467,30 +33442,10 @@
|
||||
/area/station/maintenance/floor2/starboard/fore)
|
||||
"iKy" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/clothing/suit/armor/bulletproof{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/suit/armor/bulletproof{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/head/helmet/alt{
|
||||
layer = 3.00001;
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/head/helmet/alt{
|
||||
layer = 3.00001
|
||||
},
|
||||
/obj/item/clothing/head/helmet/alt{
|
||||
layer = 3.00001;
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/storage/secure/safe/directional/east,
|
||||
/obj/effect/turf_decal/tile/red/fourcorners,
|
||||
/obj/effect/spawner/random/armory/bulletproof_armor,
|
||||
/obj/effect/spawner/random/armory/bulletproof_helmet,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"iKz" = (
|
||||
@@ -39967,14 +39922,8 @@
|
||||
"kvk" = (
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/structure/rack,
|
||||
/obj/item/gun/ballistic/shotgun/riot,
|
||||
/obj/item/gun/ballistic/shotgun/riot{
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/gun/ballistic/shotgun/riot{
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/effect/turf_decal/tile/red/fourcorners,
|
||||
/obj/effect/spawner/random/armory/shotgun,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"kvw" = (
|
||||
@@ -56328,27 +56277,11 @@
|
||||
/turf/open/openspace,
|
||||
/area/station/medical/psychology)
|
||||
"ozE" = (
|
||||
/obj/item/storage/box/rubbershot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/storage/box/rubbershot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/storage/box/rubbershot,
|
||||
/obj/item/storage/box/rubbershot,
|
||||
/obj/item/storage/box/rubbershot{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/storage/box/rubbershot{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/structure/sign/poster/official/random/directional/south,
|
||||
/obj/effect/turf_decal/tile/red/fourcorners,
|
||||
/obj/effect/spawner/random/armory/rubbershot,
|
||||
/obj/effect/spawner/random/armory/rubbershot,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"ozF" = (
|
||||
@@ -57229,25 +57162,13 @@
|
||||
/turf/open/floor/iron,
|
||||
/area/station/commons/vacant_room/commissary)
|
||||
"oMn" = (
|
||||
/obj/item/grenade/barrier{
|
||||
pixel_x = -3;
|
||||
pixel_y = 1
|
||||
},
|
||||
/obj/item/grenade/barrier,
|
||||
/obj/item/grenade/barrier{
|
||||
pixel_x = 3;
|
||||
pixel_y = -1
|
||||
},
|
||||
/obj/item/grenade/barrier{
|
||||
pixel_x = 6;
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/machinery/camera/directional/south{
|
||||
c_tag = "Armory - Interior"
|
||||
},
|
||||
/obj/effect/turf_decal/tile/red/fourcorners,
|
||||
/obj/structure/cable,
|
||||
/obj/effect/spawner/random/armory/barrier_grenades,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"oMz" = (
|
||||
@@ -57665,26 +57586,10 @@
|
||||
/area/station/science/lower)
|
||||
"oSf" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/clothing/suit/armor/vest{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/vest,
|
||||
/obj/item/clothing/suit/armor/vest{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/head/helmet/sec{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/head/helmet/sec,
|
||||
/obj/item/clothing/head/helmet/sec{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/structure/sign/poster/official/random/directional/east,
|
||||
/obj/effect/turf_decal/tile/red/fourcorners,
|
||||
/obj/effect/spawner/random/armory/bulletproof_armor,
|
||||
/obj/effect/spawner/random/armory/bulletproof_helmet,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"oSg" = (
|
||||
@@ -63108,14 +63013,8 @@
|
||||
"qsN" = (
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/structure/rack,
|
||||
/obj/item/gun/energy/e_gun,
|
||||
/obj/item/gun/energy/e_gun{
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/gun/energy/e_gun{
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/effect/turf_decal/tile/red/fourcorners,
|
||||
/obj/effect/spawner/random/armory/e_gun,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"qsP" = (
|
||||
|
||||
@@ -5281,16 +5281,8 @@
|
||||
/area/station/security/prison)
|
||||
"aFA" = (
|
||||
/obj/structure/table,
|
||||
/obj/item/storage/box/rubbershot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/storage/box/rubbershot,
|
||||
/obj/item/storage/box/rubbershot{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral/fourcorners,
|
||||
/obj/effect/spawner/random/armory/rubbershot,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"aFP" = (
|
||||
@@ -10045,17 +10037,9 @@
|
||||
/area/station/science/lobby)
|
||||
"caF" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/gun/energy/disabler{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/gun/energy/disabler,
|
||||
/obj/item/gun/energy/disabler{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/structure/window/reinforced/spawner/directional/north,
|
||||
/obj/structure/window/reinforced/spawner/directional/south,
|
||||
/obj/effect/spawner/random/armory/disablers,
|
||||
/turf/open/floor/iron,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"caP" = (
|
||||
@@ -26228,17 +26212,9 @@
|
||||
/area/station/command/meeting_room)
|
||||
"imB" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/gun/ballistic/shotgun/riot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/gun/ballistic/shotgun/riot,
|
||||
/obj/item/gun/ballistic/shotgun/riot{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/structure/window/reinforced/spawner/directional/north,
|
||||
/obj/structure/window/reinforced/spawner/directional/south,
|
||||
/obj/effect/spawner/random/armory/shotgun,
|
||||
/turf/open/floor/iron,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"ina" = (
|
||||
@@ -26973,21 +26949,13 @@
|
||||
/area/station/asteroid)
|
||||
"iAU" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/gun/energy/laser{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/gun/energy/laser,
|
||||
/obj/item/gun/energy/laser{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/window/reinforced/spawner/directional/west,
|
||||
/obj/structure/window/reinforced/spawner/directional/east,
|
||||
/obj/structure/cable,
|
||||
/obj/effect/spawner/random/armory/laser_gun,
|
||||
/turf/open/floor/iron,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"iBa" = (
|
||||
@@ -42874,30 +42842,10 @@
|
||||
/area/station/service/library)
|
||||
"olh" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/clothing/suit/armor/bulletproof{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/bulletproof,
|
||||
/obj/item/clothing/suit/armor/bulletproof{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/head/helmet/alt{
|
||||
layer = 3.00001;
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/head/helmet/alt{
|
||||
layer = 3.00001
|
||||
},
|
||||
/obj/item/clothing/head/helmet/alt{
|
||||
layer = 3.00001;
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/machinery/light/directional/north,
|
||||
/obj/effect/turf_decal/tile/neutral/fourcorners,
|
||||
/obj/effect/spawner/random/armory/bulletproof_armor,
|
||||
/obj/effect/spawner/random/armory/bulletproof_helmet,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"olw" = (
|
||||
@@ -44043,15 +43991,6 @@
|
||||
/area/station/ai_monitored/turret_protected/aisat_interior)
|
||||
"oMM" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/gun/energy/e_gun{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/gun/energy/e_gun,
|
||||
/obj/item/gun/energy/e_gun{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/machinery/camera/directional/north{
|
||||
c_tag = "Security - Armory";
|
||||
network = list("ss13","Security")
|
||||
@@ -44059,6 +43998,7 @@
|
||||
/obj/structure/window/reinforced/spawner/directional/west,
|
||||
/obj/structure/window/reinforced/spawner/directional/east,
|
||||
/obj/structure/cable,
|
||||
/obj/effect/spawner/random/armory/e_gun,
|
||||
/turf/open/floor/iron,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"oMU" = (
|
||||
@@ -49149,34 +49089,10 @@
|
||||
/area/station/solars/port)
|
||||
"qEM" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/clothing/suit/armor/riot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/suit/armor/riot,
|
||||
/obj/item/clothing/suit/armor/riot{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/clothing/head/helmet/toggleable/riot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/clothing/head/helmet/toggleable/riot,
|
||||
/obj/item/clothing/head/helmet/toggleable/riot{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/item/shield/riot{
|
||||
pixel_x = -3;
|
||||
pixel_y = 3
|
||||
},
|
||||
/obj/item/shield/riot,
|
||||
/obj/item/shield/riot{
|
||||
pixel_x = 3;
|
||||
pixel_y = -3
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral/fourcorners,
|
||||
/obj/effect/spawner/random/armory/riot_armor,
|
||||
/obj/effect/spawner/random/armory/riot_helmet,
|
||||
/obj/effect/spawner/random/armory/riot_shield,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"qFf" = (
|
||||
@@ -53006,14 +52922,8 @@
|
||||
/area/station/service/hydroponics)
|
||||
"sab" = (
|
||||
/obj/structure/table,
|
||||
/obj/item/grenade/barrier{
|
||||
pixel_x = 4
|
||||
},
|
||||
/obj/item/grenade/barrier,
|
||||
/obj/item/grenade/barrier{
|
||||
pixel_x = -4
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral/fourcorners,
|
||||
/obj/effect/spawner/random/armory/barrier_grenades,
|
||||
/turf/open/floor/iron/dark,
|
||||
/area/station/ai_monitored/security/armory)
|
||||
"saj" = (
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
/obj/effect/spawner/random/armory
|
||||
name = "generic armory spawner"
|
||||
spawn_loot_split = TRUE
|
||||
spawn_loot_count = 3
|
||||
spawn_loot_split_pixel_offsets = 4
|
||||
|
||||
// Misc armory stuff
|
||||
/obj/effect/spawner/random/armory/barrier_grenades
|
||||
name = "barrier grenade spawner"
|
||||
icon_state = "barrier_grenade"
|
||||
loot = list(/obj/item/grenade/barrier)
|
||||
|
||||
/obj/effect/spawner/random/armory/barrier_grenades/six
|
||||
name = "six barrier grenade spawner"
|
||||
spawn_loot_count = 6
|
||||
|
||||
/obj/effect/spawner/random/armory/riot_shield
|
||||
name = "riot shield spawner"
|
||||
icon_state = "riot_shield"
|
||||
loot = list(/obj/item/shield/riot)
|
||||
|
||||
/obj/effect/spawner/random/armory/rubbershot
|
||||
name = "rubbershot spawner"
|
||||
icon_state = "rubbershot"
|
||||
loot = list(/obj/item/storage/box/rubbershot)
|
||||
|
||||
// Weapons
|
||||
/obj/effect/spawner/random/armory/disablers
|
||||
name = "disabler spawner"
|
||||
icon_state = "disabler"
|
||||
loot = list(/obj/item/gun/energy/disabler)
|
||||
|
||||
/obj/effect/spawner/random/armory/laser_gun
|
||||
name = "laser gun spawner"
|
||||
icon_state = "laser_gun"
|
||||
loot = list(/obj/item/gun/energy/laser)
|
||||
|
||||
/obj/effect/spawner/random/armory/e_gun
|
||||
name = "energy gun spawner"
|
||||
icon_state = "e_gun"
|
||||
loot = list(/obj/item/gun/energy/e_gun)
|
||||
|
||||
/obj/effect/spawner/random/armory/shotgun
|
||||
name = "shotgun spawner"
|
||||
icon_state = "shotgun"
|
||||
loot = list(/obj/item/gun/ballistic/shotgun/riot)
|
||||
|
||||
// Armor
|
||||
/obj/effect/spawner/random/armory/bulletproof_helmet
|
||||
name = "bulletproof helmet spawner"
|
||||
icon_state = "armor_helmet"
|
||||
loot = list(/obj/item/clothing/head/helmet/alt)
|
||||
|
||||
/obj/effect/spawner/random/armory/riot_helmet
|
||||
name = "riot helmet spawner"
|
||||
icon_state = "riot_helmet"
|
||||
loot = list(/obj/item/clothing/head/helmet/toggleable/riot)
|
||||
|
||||
/obj/effect/spawner/random/armory/bulletproof_armor
|
||||
name = "bulletproof armor spawner"
|
||||
icon_state = "bulletproof_armor"
|
||||
loot = list(/obj/item/clothing/suit/armor/bulletproof)
|
||||
|
||||
/obj/effect/spawner/random/armory/riot_armor
|
||||
name = "riot armor spawner"
|
||||
icon_state = "riot_armor"
|
||||
loot = list(/obj/item/clothing/suit/armor/riot)
|
||||
@@ -19,6 +19,8 @@
|
||||
var/spawn_loot_double = TRUE
|
||||
/// Whether the items should be distributed to offsets 0,1,-1,2,-2,3,-3.. This overrides pixel_x/y on the spawner itself
|
||||
var/spawn_loot_split = FALSE
|
||||
/// The pixel x/y divider offsets for spawn_loot_split (spaced 1 pixel apart by default)
|
||||
var/spawn_loot_split_pixel_offsets = 2
|
||||
/// Whether the spawner should spawn all the loot in the list
|
||||
var/spawn_all_loot = FALSE
|
||||
/// The chance for the spawner to create loot (ignores spawn_loot_count)
|
||||
@@ -52,6 +54,7 @@
|
||||
|
||||
if(loot?.len)
|
||||
var/loot_spawned = 0
|
||||
var/pixel_divider = FLOOR(16 / spawn_loot_split_pixel_offsets, 1) // 16 pixels offsets is max that should be allowed in any direction
|
||||
while((spawn_loot_count-loot_spawned) && loot.len)
|
||||
var/lootspawn = pick_weight_recursive(loot)
|
||||
if(!spawn_loot_double)
|
||||
@@ -74,7 +77,9 @@
|
||||
spawned_loot.pixel_y = rand(-16, 16)
|
||||
else if (spawn_loot_split)
|
||||
if (loot_spawned)
|
||||
spawned_loot.pixel_x = spawned_loot.pixel_y = ((!(loot_spawned%2)*loot_spawned/2)*-1)+((loot_spawned%2)*(loot_spawned+1)/2*1)
|
||||
var/column = FLOOR(loot_spawned / pixel_divider, 1)
|
||||
spawned_loot.pixel_x = spawn_loot_split_pixel_offsets * (loot_spawned % pixel_divider) + (column * spawn_loot_split_pixel_offsets)
|
||||
spawned_loot.pixel_y = spawn_loot_split_pixel_offsets * (loot_spawned % pixel_divider)
|
||||
loot_spawned++
|
||||
|
||||
/**
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 87 KiB |
@@ -1816,6 +1816,7 @@
|
||||
#include "code\game\objects\effects\spawners\structure.dm"
|
||||
#include "code\game\objects\effects\spawners\xeno_egg_delivery.dm"
|
||||
#include "code\game\objects\effects\spawners\random\ai_module.dm"
|
||||
#include "code\game\objects\effects\spawners\random\armory.dm"
|
||||
#include "code\game\objects\effects\spawners\random\bureaucracy.dm"
|
||||
#include "code\game\objects\effects\spawners\random\clothing.dm"
|
||||
#include "code\game\objects\effects\spawners\random\contraband.dm"
|
||||
|
||||
Reference in New Issue
Block a user