Converts sec armories to using the (not) random mapping spawners (#76392)

## About The Pull Request
Title.

## Why It's Good For The Game
Armories aren't really a dense area mapping wise, just a few guns there,
armor there, and some fluff security stuff (like HUDs or whatever).

This PR just converts most of the heavy stuff (armor, helmets, guns)
into spawning helpers with the aim to make mapping armories just a tad
bit quicker and easier.

The only thing this does kinda nuke is the neatly stacked stuff, which
the mapping helpers kinda suck at doing, but its not totally woeful.

## Changelog

🆑 Jolly, timothymtorres
code: Jolly: Armories across all maps have been tweaked slightly. Report
to a Nanotrasen security advisor for any missing guns, armor, helmets or
anything else that was there previously (that means, post an issue on
Github if theres an issue!!)
code: timothymtorres: Random item spawners now support better control of
their X/Y pixel offset.
/🆑

---------

Co-authored-by: Tim <timothymtorres@gmail.com>
This commit is contained in:
Jolly
2023-07-06 19:11:01 -07:00
committed by GitHub
co-authored by Tim
parent 21fb8c5418
commit b6d48e12d7
10 changed files with 143 additions and 617 deletions
+11 -89
View File
@@ -22713,16 +22713,8 @@
dir = 4
},
/obj/structure/rack,
/obj/item/gun/energy/laser{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/energy/laser,
/obj/item/gun/energy/laser{
pixel_x = 3;
pixel_y = -3
},
/obj/machinery/airalarm/directional/west,
/obj/effect/spawner/random/armory/laser_gun,
/turf/open/floor/iron/dark/small,
/area/station/ai_monitored/security/armory)
"iAy" = (
@@ -23438,15 +23430,8 @@
/obj/structure/closet/crate{
name = "Outdated Weaponry"
},
/obj/item/gun/ballistic/shotgun/riot{
pixel_y = 6
},
/obj/item/gun/ballistic/shotgun/riot{
pixel_y = 6
},
/obj/item/gun/ballistic/shotgun/riot{
pixel_y = 6
},
/obj/effect/spawner/random/armory/barrier_grenades,
/obj/effect/spawner/random/armory/shotgun,
/turf/open/floor/plating,
/area/station/ai_monitored/security/armory)
"iNL" = (
@@ -41671,16 +41656,8 @@
dir = 4
},
/obj/structure/rack,
/obj/item/gun/energy/disabler{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/energy/disabler,
/obj/item/gun/energy/disabler{
pixel_x = 3;
pixel_y = -3
},
/obj/item/radio/intercom/directional/west,
/obj/effect/spawner/random/armory/disablers,
/turf/open/floor/iron/dark/small,
/area/station/ai_monitored/security/armory)
"pox" = (
@@ -51144,24 +51121,10 @@
dir = 1
},
/obj/structure/rack,
/obj/item/clothing/head/helmet/toggleable/riot{
pixel_x = 3;
pixel_y = 2
},
/obj/item/clothing/head/helmet/toggleable/riot{
pixel_x = -3;
pixel_y = 2
},
/obj/item/clothing/head/helmet/alt{
pixel_x = 3;
pixel_y = -2
},
/obj/item/clothing/head/helmet/alt{
pixel_x = -3;
pixel_y = -2
},
/obj/item/gun/energy/e_gun/dragnet,
/obj/machinery/light/cold/directional/south,
/obj/effect/spawner/random/armory/riot_helmet,
/obj/effect/spawner/random/armory/bulletproof_helmet,
/obj/item/gun/energy/e_gun/dragnet,
/turf/open/floor/iron/dark/small,
/area/station/ai_monitored/security/armory)
"skP" = (
@@ -54651,15 +54614,7 @@
dir = 4
},
/obj/structure/rack,
/obj/item/gun/energy/e_gun{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/energy/e_gun,
/obj/item/gun/energy/e_gun{
pixel_x = 3;
pixel_y = -3
},
/obj/effect/spawner/random/armory/e_gun,
/turf/open/floor/iron/dark/small,
/area/station/ai_monitored/security/armory)
"trS" = (
@@ -58903,18 +58858,6 @@
/obj/effect/turf_decal/siding/dark_red/corner{
dir = 8
},
/obj/item/grenade/barrier{
pixel_x = 11;
pixel_y = 17
},
/obj/item/grenade/barrier{
pixel_x = 2;
pixel_y = 11
},
/obj/item/grenade/barrier{
pixel_x = 15;
pixel_y = 7
},
/obj/machinery/light/cold/directional/north,
/obj/effect/decal/cleanable/dirt,
/obj/machinery/camera/autoname/directional/north,
@@ -60711,30 +60654,9 @@
dir = 4
},
/obj/structure/rack,
/obj/item/clothing/suit/armor/riot{
pixel_x = 3;
pixel_y = 2
},
/obj/item/clothing/suit/armor/riot{
pixel_x = -3;
pixel_y = 2
},
/obj/item/clothing/suit/armor/bulletproof{
pixel_x = 3;
pixel_y = -2
},
/obj/item/clothing/suit/armor/bulletproof{
pixel_x = -3;
pixel_y = -2
},
/obj/item/shield/riot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/shield/riot{
pixel_x = 3;
pixel_y = -3
},
/obj/effect/spawner/random/armory/bulletproof_armor,
/obj/effect/spawner/random/armory/riot_armor,
/obj/effect/spawner/random/armory/riot_shield,
/turf/open/floor/iron/dark/small,
/area/station/ai_monitored/security/armory)
"vpb" = (
+12 -110
View File
@@ -862,21 +862,13 @@
/area/station/security/courtroom)
"alc" = (
/obj/structure/rack,
/obj/item/gun/energy/e_gun{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/energy/e_gun,
/obj/item/gun/energy/e_gun{
pixel_x = 3;
pixel_y = -3
},
/obj/effect/turf_decal/bot,
/obj/structure/window/reinforced/spawner/directional/east{
pixel_x = 3
},
/obj/structure/window/reinforced/spawner/directional/south,
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/effect/spawner/random/armory/e_gun,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"ale" = (
@@ -38154,27 +38146,11 @@
/area/station/engineering/lobby)
"jyx" = (
/obj/structure/rack,
/obj/item/clothing/suit/armor/vest{
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/suit/armor/vest{
pixel_x = 3;
pixel_y = -3
},
/obj/item/clothing/head/helmet/sec{
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/head/helmet/sec,
/obj/item/clothing/head/helmet/sec{
pixel_x = 3;
pixel_y = -3
},
/obj/structure/window/reinforced/spawner/directional/north,
/obj/effect/turf_decal/bot,
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/effect/spawner/random/armory/bulletproof_armor,
/obj/effect/spawner/random/armory/bulletproof_helmet,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"jyz" = (
@@ -49104,35 +49080,11 @@
/area/space/nearstation)
"mmx" = (
/obj/structure/rack,
/obj/item/clothing/suit/armor/riot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/suit/armor/riot{
pixel_x = 3;
pixel_y = -3
},
/obj/item/clothing/head/helmet/toggleable/riot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/head/helmet/toggleable/riot,
/obj/item/clothing/head/helmet/toggleable/riot{
pixel_x = 3;
pixel_y = -3
},
/obj/item/shield/riot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/shield/riot,
/obj/item/shield/riot{
pixel_x = 3;
pixel_y = -3
},
/obj/effect/turf_decal/bot,
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/effect/spawner/random/armory/riot_armor,
/obj/effect/spawner/random/armory/riot_helmet,
/obj/effect/spawner/random/armory/riot_shield,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"mmA" = (
@@ -52183,20 +52135,12 @@
/area/station/security/execution/education)
"mZH" = (
/obj/structure/rack,
/obj/item/gun/energy/disabler{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/energy/disabler,
/obj/item/gun/energy/disabler{
pixel_x = 3;
pixel_y = -3
},
/obj/effect/turf_decal/bot,
/obj/structure/window/reinforced/spawner/directional/east{
pixel_x = 3
},
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/effect/spawner/random/armory/disablers,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"mZK" = (
@@ -52990,22 +52934,10 @@
},
/area/station/security/brig)
"nlZ" = (
/obj/item/grenade/barrier{
pixel_x = -3;
pixel_y = 1
},
/obj/item/grenade/barrier,
/obj/item/grenade/barrier{
pixel_x = 3;
pixel_y = -1
},
/obj/item/grenade/barrier{
pixel_x = 6;
pixel_y = -2
},
/obj/structure/table/reinforced,
/obj/item/radio/intercom/directional/north,
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/effect/spawner/random/armory/barrier_grenades,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"nma" = (
@@ -54412,20 +54344,12 @@
/area/space)
"nEW" = (
/obj/structure/rack,
/obj/item/gun/energy/laser{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/energy/laser,
/obj/item/gun/energy/laser{
pixel_x = 3;
pixel_y = -3
},
/obj/effect/turf_decal/bot,
/obj/structure/window/reinforced/spawner/directional/east{
pixel_x = 3
},
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/effect/spawner/random/armory/laser_gun,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"nEY" = (
@@ -89197,30 +89121,10 @@
/area/station/hallway/secondary/entry)
"wow" = (
/obj/structure/rack,
/obj/item/clothing/suit/armor/bulletproof{
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof{
pixel_x = 3;
pixel_y = -3
},
/obj/item/clothing/head/helmet/alt{
layer = 3.00001;
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/head/helmet/alt{
layer = 3.00001
},
/obj/item/clothing/head/helmet/alt{
layer = 3.00001;
pixel_x = 3;
pixel_y = -3
},
/obj/effect/turf_decal/bot,
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/effect/spawner/random/armory/bulletproof_armor,
/obj/effect/spawner/random/armory/bulletproof_helmet,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"woB" = (
@@ -95707,11 +95611,9 @@
pixel_x = 32
},
/obj/structure/closet/secure_closet/armory2,
/obj/item/storage/box/rubbershot,
/obj/item/storage/box/rubbershot,
/obj/item/storage/box/rubbershot,
/obj/effect/turf_decal/bot,
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/effect/spawner/random/armory/rubbershot,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"xWJ" = (
+11 -101
View File
@@ -854,16 +854,8 @@
/area/station/command/gateway)
"apL" = (
/obj/structure/rack,
/obj/item/gun/energy/disabler{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/energy/disabler,
/obj/item/gun/energy/disabler{
pixel_x = 3;
pixel_y = -3
},
/obj/effect/turf_decal/tile/red/half/contrasted,
/obj/effect/spawner/random/armory/disablers,
/turf/open/floor/iron/dark/textured,
/area/station/ai_monitored/security/armory)
"apM" = (
@@ -10924,21 +10916,13 @@
/area/station/maintenance/central/greater)
"dpX" = (
/obj/structure/rack,
/obj/item/gun/ballistic/shotgun/riot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/ballistic/shotgun/riot,
/obj/item/gun/ballistic/shotgun/riot{
pixel_x = 3;
pixel_y = -3
},
/obj/structure/window/reinforced/spawner/directional/north{
layer = 2.9
},
/obj/effect/turf_decal/tile/red/anticorner/contrasted{
dir = 4
},
/obj/effect/spawner/random/armory/shotgun,
/turf/open/floor/iron/dark/textured,
/area/station/ai_monitored/security/armory)
"dqg" = (
@@ -15299,17 +15283,11 @@
/turf/open/floor/iron,
/area/station/service/bar)
"eLE" = (
/obj/item/grenade/barrier{
pixel_x = 4
},
/obj/item/grenade/barrier,
/obj/item/grenade/barrier{
pixel_x = -4
},
/obj/structure/table,
/obj/effect/turf_decal/tile/red/half/contrasted{
dir = 8
},
/obj/effect/spawner/random/armory/barrier_grenades,
/turf/open/floor/iron/dark/textured,
/area/station/ai_monitored/security/armory/upper)
"eLS" = (
@@ -27825,35 +27803,11 @@
/area/station/security/prison)
"iSd" = (
/obj/structure/rack,
/obj/item/clothing/suit/armor/riot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/suit/armor/riot{
pixel_x = 3;
pixel_y = -3
},
/obj/item/clothing/head/helmet/toggleable/riot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/head/helmet/toggleable/riot,
/obj/item/clothing/head/helmet/toggleable/riot{
pixel_x = 3;
pixel_y = -3
},
/obj/item/shield/riot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/shield/riot,
/obj/item/shield/riot{
pixel_x = 3;
pixel_y = -3
},
/obj/machinery/airalarm/directional/north,
/obj/effect/turf_decal/tile/red/half/contrasted,
/obj/effect/spawner/random/armory/riot_armor,
/obj/effect/spawner/random/armory/riot_helmet,
/obj/effect/spawner/random/armory/riot_shield,
/turf/open/floor/iron/dark/textured,
/area/station/ai_monitored/security/armory)
"iSf" = (
@@ -38630,19 +38584,11 @@
req_access = list("armory")
},
/obj/structure/rack,
/obj/item/gun/energy/e_gun{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/energy/e_gun,
/obj/item/gun/energy/e_gun{
pixel_x = 3;
pixel_y = -3
},
/obj/machinery/light/directional/north,
/obj/effect/turf_decal/tile/red/half/contrasted{
dir = 4
},
/obj/effect/spawner/random/armory/e_gun,
/turf/open/floor/iron/dark/textured,
/area/station/ai_monitored/security/armory/upper)
"mqD" = (
@@ -41030,29 +40976,9 @@
/area/station/ai_monitored/turret_protected/ai_upload)
"ngC" = (
/obj/structure/rack,
/obj/item/clothing/suit/armor/bulletproof{
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof{
pixel_x = 3;
pixel_y = -3
},
/obj/item/clothing/head/helmet/alt{
layer = 3.00001;
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/head/helmet/alt{
layer = 3.00001
},
/obj/item/clothing/head/helmet/alt{
layer = 3.00001;
pixel_x = 3;
pixel_y = -3
},
/obj/effect/turf_decal/tile/red/half/contrasted,
/obj/effect/spawner/random/armory/bulletproof_armor,
/obj/effect/spawner/random/armory/bulletproof_helmet,
/turf/open/floor/iron/dark/textured,
/area/station/ai_monitored/security/armory)
"ngH" = (
@@ -49277,21 +49203,13 @@
/area/station/maintenance/solars/starboard/fore)
"pHi" = (
/obj/structure/rack,
/obj/item/storage/box/rubbershot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/storage/box/rubbershot,
/obj/item/storage/box/rubbershot{
pixel_x = 3;
pixel_y = -3
},
/obj/structure/window/reinforced/spawner/directional/north{
layer = 2.9
},
/obj/effect/turf_decal/tile/red/half/contrasted{
dir = 8
},
/obj/effect/spawner/random/armory/rubbershot,
/turf/open/floor/iron/dark/textured,
/area/station/ai_monitored/security/armory)
"pHy" = (
@@ -64573,18 +64491,10 @@
/area/station/cargo/office)
"uDt" = (
/obj/structure/rack,
/obj/item/gun/energy/laser{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/energy/laser,
/obj/item/gun/energy/laser{
pixel_x = 3;
pixel_y = -3
},
/obj/effect/turf_decal/tile/red/half/contrasted{
dir = 4
},
/obj/effect/spawner/random/armory/laser_gun,
/turf/open/floor/iron/dark/textured,
/area/station/ai_monitored/security/armory)
"uDy" = (
+10 -100
View File
@@ -6315,18 +6315,10 @@
/area/station/maintenance/aft/lesser)
"cuY" = (
/obj/structure/rack,
/obj/item/gun/energy/disabler{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/energy/disabler,
/obj/item/gun/energy/disabler{
pixel_x = 3;
pixel_y = -3
},
/obj/effect/turf_decal/tile/blue/half/contrasted{
dir = 4
},
/obj/effect/spawner/random/armory/disablers,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"cuZ" = (
@@ -7883,16 +7875,10 @@
/area/station/service/lawoffice)
"daO" = (
/obj/structure/rack,
/obj/item/gun/ballistic/shotgun/riot,
/obj/item/gun/ballistic/shotgun/riot{
pixel_y = 6
},
/obj/item/gun/ballistic/shotgun/riot{
pixel_y = 3
},
/obj/effect/turf_decal/tile/red/half/contrasted{
dir = 8
},
/obj/effect/spawner/random/armory/shotgun,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"daT" = (
@@ -20071,19 +20057,11 @@
/area/station/hallway/secondary/entry)
"hxF" = (
/obj/structure/rack,
/obj/item/gun/energy/e_gun{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/energy/e_gun,
/obj/item/gun/energy/e_gun{
pixel_x = 3;
pixel_y = -3
},
/obj/machinery/firealarm/directional/east,
/obj/effect/turf_decal/tile/red/half/contrasted{
dir = 8
},
/obj/effect/spawner/random/armory/e_gun,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"hxV" = (
@@ -20322,16 +20300,8 @@
/area/station/science/ordnance/testlab)
"hBR" = (
/obj/structure/rack,
/obj/item/shield/riot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/shield/riot,
/obj/item/shield/riot{
pixel_x = 3;
pixel_y = -3
},
/obj/effect/turf_decal/tile/blue/anticorner/contrasted,
/obj/effect/spawner/random/armory/riot_shield,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"hBY" = (
@@ -49396,22 +49366,10 @@
/area/station/security/brig)
"rRf" = (
/obj/structure/rack,
/obj/item/grenade/barrier{
pixel_x = -3;
pixel_y = 1
},
/obj/item/grenade/barrier,
/obj/item/grenade/barrier{
pixel_x = 3;
pixel_y = -1
},
/obj/item/grenade/barrier{
pixel_x = 6;
pixel_y = -2
},
/obj/effect/turf_decal/tile/blue/half/contrasted{
dir = 4
},
/obj/effect/spawner/random/armory/barrier_grenades,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"rRm" = (
@@ -51497,18 +51455,10 @@
/area/station/hallway/primary/starboard)
"sDw" = (
/obj/structure/rack,
/obj/item/gun/energy/laser{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/energy/laser,
/obj/item/gun/energy/laser{
pixel_x = 3;
pixel_y = -3
},
/obj/effect/turf_decal/tile/red/half/contrasted{
dir = 8
},
/obj/effect/spawner/random/armory/laser_gun,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"sDC" = (
@@ -56913,30 +56863,10 @@
"uwg" = (
/obj/structure/rack,
/obj/machinery/light/directional/west,
/obj/item/clothing/head/helmet/toggleable/riot{
pixel_x = 3;
pixel_y = 2
},
/obj/item/clothing/head/helmet/toggleable/riot{
pixel_y = 2
},
/obj/item/clothing/head/helmet/toggleable/riot{
pixel_x = -3;
pixel_y = 2
},
/obj/item/clothing/head/helmet/alt{
pixel_x = 3;
pixel_y = -2
},
/obj/item/clothing/head/helmet/alt{
pixel_y = -2
},
/obj/item/clothing/head/helmet/alt{
pixel_x = -3;
pixel_y = -2
},
/obj/structure/cable,
/obj/effect/turf_decal/tile/blue/half/contrasted,
/obj/effect/spawner/random/armory/riot_helmet,
/obj/effect/spawner/random/armory/bulletproof_helmet,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"uwh" = (
@@ -62663,28 +62593,6 @@
/area/station/maintenance/aft/greater)
"wya" = (
/obj/structure/rack,
/obj/item/clothing/suit/armor/riot{
pixel_x = 3;
pixel_y = 2
},
/obj/item/clothing/suit/armor/riot{
pixel_y = 2
},
/obj/item/clothing/suit/armor/riot{
pixel_x = -3;
pixel_y = 2
},
/obj/item/clothing/suit/armor/bulletproof{
pixel_x = 3;
pixel_y = -2
},
/obj/item/clothing/suit/armor/bulletproof{
pixel_y = -2
},
/obj/item/clothing/suit/armor/bulletproof{
pixel_x = -3;
pixel_y = -2
},
/obj/machinery/requests_console/directional/north{
department = "Security";
name = "Security Requests Console"
@@ -62692,6 +62600,8 @@
/obj/effect/mapping_helpers/requests_console/supplies,
/obj/effect/mapping_helpers/requests_console/assistance,
/obj/effect/turf_decal/tile/blue/half/contrasted,
/obj/effect/spawner/random/armory/riot_armor,
/obj/effect/spawner/random/armory/bulletproof_armor,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"wyn" = (
+14 -115
View File
@@ -11073,9 +11073,7 @@
/obj/effect/turf_decal/bot,
/obj/structure/rack,
/obj/effect/turf_decal/tile/red/fourcorners,
/obj/item/gun/energy/laser,
/obj/item/gun/energy/laser,
/obj/item/gun/energy/laser,
/obj/effect/spawner/random/armory/laser_gun,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"cJh" = (
@@ -13127,16 +13125,8 @@
/obj/structure/rack,
/obj/effect/turf_decal/bot,
/obj/effect/turf_decal/tile/red/fourcorners,
/obj/item/gun/energy/disabler{
pixel_x = 3;
pixel_y = -3
},
/obj/item/gun/energy/disabler,
/obj/item/gun/energy/disabler{
pixel_x = -3;
pixel_y = 3
},
/obj/structure/cable,
/obj/effect/spawner/random/armory/disablers,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"dnJ" = (
@@ -27456,28 +27446,13 @@
/area/station/service/library)
"hdK" = (
/obj/structure/rack,
/obj/item/clothing/suit/armor/riot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/suit/armor/riot{
pixel_x = 3;
pixel_y = -3
},
/obj/item/shield/riot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/shield/riot,
/obj/item/shield/riot{
pixel_x = 3;
pixel_y = -3
},
/obj/structure/sign/nanotrasen{
pixel_x = 32
},
/obj/effect/turf_decal/tile/red/fourcorners,
/obj/effect/spawner/random/armory/riot_armor,
/obj/effect/spawner/random/armory/riot_helmet,
/obj/effect/spawner/random/armory/riot_shield,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"hdL" = (
@@ -33467,30 +33442,10 @@
/area/station/maintenance/floor2/starboard/fore)
"iKy" = (
/obj/structure/rack,
/obj/item/clothing/suit/armor/bulletproof{
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof{
pixel_x = 3;
pixel_y = -3
},
/obj/item/clothing/head/helmet/alt{
layer = 3.00001;
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/head/helmet/alt{
layer = 3.00001
},
/obj/item/clothing/head/helmet/alt{
layer = 3.00001;
pixel_x = 3;
pixel_y = -3
},
/obj/item/storage/secure/safe/directional/east,
/obj/effect/turf_decal/tile/red/fourcorners,
/obj/effect/spawner/random/armory/bulletproof_armor,
/obj/effect/spawner/random/armory/bulletproof_helmet,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"iKz" = (
@@ -39967,14 +39922,8 @@
"kvk" = (
/obj/effect/turf_decal/bot,
/obj/structure/rack,
/obj/item/gun/ballistic/shotgun/riot,
/obj/item/gun/ballistic/shotgun/riot{
pixel_y = 3
},
/obj/item/gun/ballistic/shotgun/riot{
pixel_y = 6
},
/obj/effect/turf_decal/tile/red/fourcorners,
/obj/effect/spawner/random/armory/shotgun,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"kvw" = (
@@ -56328,27 +56277,11 @@
/turf/open/openspace,
/area/station/medical/psychology)
"ozE" = (
/obj/item/storage/box/rubbershot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/storage/box/rubbershot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/storage/box/rubbershot,
/obj/item/storage/box/rubbershot,
/obj/item/storage/box/rubbershot{
pixel_x = 3;
pixel_y = -3
},
/obj/item/storage/box/rubbershot{
pixel_x = 3;
pixel_y = -3
},
/obj/structure/table/reinforced,
/obj/structure/sign/poster/official/random/directional/south,
/obj/effect/turf_decal/tile/red/fourcorners,
/obj/effect/spawner/random/armory/rubbershot,
/obj/effect/spawner/random/armory/rubbershot,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"ozF" = (
@@ -57229,25 +57162,13 @@
/turf/open/floor/iron,
/area/station/commons/vacant_room/commissary)
"oMn" = (
/obj/item/grenade/barrier{
pixel_x = -3;
pixel_y = 1
},
/obj/item/grenade/barrier,
/obj/item/grenade/barrier{
pixel_x = 3;
pixel_y = -1
},
/obj/item/grenade/barrier{
pixel_x = 6;
pixel_y = -2
},
/obj/structure/table/reinforced,
/obj/machinery/camera/directional/south{
c_tag = "Armory - Interior"
},
/obj/effect/turf_decal/tile/red/fourcorners,
/obj/structure/cable,
/obj/effect/spawner/random/armory/barrier_grenades,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"oMz" = (
@@ -57665,26 +57586,10 @@
/area/station/science/lower)
"oSf" = (
/obj/structure/rack,
/obj/item/clothing/suit/armor/vest{
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/suit/armor/vest,
/obj/item/clothing/suit/armor/vest{
pixel_x = 3;
pixel_y = -3
},
/obj/item/clothing/head/helmet/sec{
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/head/helmet/sec,
/obj/item/clothing/head/helmet/sec{
pixel_x = 3;
pixel_y = -3
},
/obj/structure/sign/poster/official/random/directional/east,
/obj/effect/turf_decal/tile/red/fourcorners,
/obj/effect/spawner/random/armory/bulletproof_armor,
/obj/effect/spawner/random/armory/bulletproof_helmet,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"oSg" = (
@@ -63108,14 +63013,8 @@
"qsN" = (
/obj/effect/turf_decal/bot,
/obj/structure/rack,
/obj/item/gun/energy/e_gun,
/obj/item/gun/energy/e_gun{
pixel_y = 3
},
/obj/item/gun/energy/e_gun{
pixel_y = 6
},
/obj/effect/turf_decal/tile/red/fourcorners,
/obj/effect/spawner/random/armory/e_gun,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"qsP" = (
+11 -101
View File
@@ -5281,16 +5281,8 @@
/area/station/security/prison)
"aFA" = (
/obj/structure/table,
/obj/item/storage/box/rubbershot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/storage/box/rubbershot,
/obj/item/storage/box/rubbershot{
pixel_x = 3;
pixel_y = -3
},
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/effect/spawner/random/armory/rubbershot,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"aFP" = (
@@ -10045,17 +10037,9 @@
/area/station/science/lobby)
"caF" = (
/obj/structure/rack,
/obj/item/gun/energy/disabler{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/energy/disabler,
/obj/item/gun/energy/disabler{
pixel_x = 3;
pixel_y = -3
},
/obj/structure/window/reinforced/spawner/directional/north,
/obj/structure/window/reinforced/spawner/directional/south,
/obj/effect/spawner/random/armory/disablers,
/turf/open/floor/iron,
/area/station/ai_monitored/security/armory)
"caP" = (
@@ -26228,17 +26212,9 @@
/area/station/command/meeting_room)
"imB" = (
/obj/structure/rack,
/obj/item/gun/ballistic/shotgun/riot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/ballistic/shotgun/riot,
/obj/item/gun/ballistic/shotgun/riot{
pixel_x = 3;
pixel_y = -3
},
/obj/structure/window/reinforced/spawner/directional/north,
/obj/structure/window/reinforced/spawner/directional/south,
/obj/effect/spawner/random/armory/shotgun,
/turf/open/floor/iron,
/area/station/ai_monitored/security/armory)
"ina" = (
@@ -26973,21 +26949,13 @@
/area/station/asteroid)
"iAU" = (
/obj/structure/rack,
/obj/item/gun/energy/laser{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/energy/laser,
/obj/item/gun/energy/laser{
pixel_x = 3;
pixel_y = -3
},
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/obj/structure/window/reinforced/spawner/directional/west,
/obj/structure/window/reinforced/spawner/directional/east,
/obj/structure/cable,
/obj/effect/spawner/random/armory/laser_gun,
/turf/open/floor/iron,
/area/station/ai_monitored/security/armory)
"iBa" = (
@@ -42874,30 +42842,10 @@
/area/station/service/library)
"olh" = (
/obj/structure/rack,
/obj/item/clothing/suit/armor/bulletproof{
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/suit/armor/bulletproof,
/obj/item/clothing/suit/armor/bulletproof{
pixel_x = 3;
pixel_y = -3
},
/obj/item/clothing/head/helmet/alt{
layer = 3.00001;
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/head/helmet/alt{
layer = 3.00001
},
/obj/item/clothing/head/helmet/alt{
layer = 3.00001;
pixel_x = 3;
pixel_y = -3
},
/obj/machinery/light/directional/north,
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/effect/spawner/random/armory/bulletproof_armor,
/obj/effect/spawner/random/armory/bulletproof_helmet,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"olw" = (
@@ -44043,15 +43991,6 @@
/area/station/ai_monitored/turret_protected/aisat_interior)
"oMM" = (
/obj/structure/rack,
/obj/item/gun/energy/e_gun{
pixel_x = -3;
pixel_y = 3
},
/obj/item/gun/energy/e_gun,
/obj/item/gun/energy/e_gun{
pixel_x = 3;
pixel_y = -3
},
/obj/machinery/camera/directional/north{
c_tag = "Security - Armory";
network = list("ss13","Security")
@@ -44059,6 +43998,7 @@
/obj/structure/window/reinforced/spawner/directional/west,
/obj/structure/window/reinforced/spawner/directional/east,
/obj/structure/cable,
/obj/effect/spawner/random/armory/e_gun,
/turf/open/floor/iron,
/area/station/ai_monitored/security/armory)
"oMU" = (
@@ -49149,34 +49089,10 @@
/area/station/solars/port)
"qEM" = (
/obj/structure/rack,
/obj/item/clothing/suit/armor/riot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/suit/armor/riot{
pixel_x = 3;
pixel_y = -3
},
/obj/item/clothing/head/helmet/toggleable/riot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/clothing/head/helmet/toggleable/riot,
/obj/item/clothing/head/helmet/toggleable/riot{
pixel_x = 3;
pixel_y = -3
},
/obj/item/shield/riot{
pixel_x = -3;
pixel_y = 3
},
/obj/item/shield/riot,
/obj/item/shield/riot{
pixel_x = 3;
pixel_y = -3
},
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/effect/spawner/random/armory/riot_armor,
/obj/effect/spawner/random/armory/riot_helmet,
/obj/effect/spawner/random/armory/riot_shield,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"qFf" = (
@@ -53006,14 +52922,8 @@
/area/station/service/hydroponics)
"sab" = (
/obj/structure/table,
/obj/item/grenade/barrier{
pixel_x = 4
},
/obj/item/grenade/barrier,
/obj/item/grenade/barrier{
pixel_x = -4
},
/obj/effect/turf_decal/tile/neutral/fourcorners,
/obj/effect/spawner/random/armory/barrier_grenades,
/turf/open/floor/iron/dark,
/area/station/ai_monitored/security/armory)
"saj" = (
@@ -0,0 +1,67 @@
/obj/effect/spawner/random/armory
name = "generic armory spawner"
spawn_loot_split = TRUE
spawn_loot_count = 3
spawn_loot_split_pixel_offsets = 4
// Misc armory stuff
/obj/effect/spawner/random/armory/barrier_grenades
name = "barrier grenade spawner"
icon_state = "barrier_grenade"
loot = list(/obj/item/grenade/barrier)
/obj/effect/spawner/random/armory/barrier_grenades/six
name = "six barrier grenade spawner"
spawn_loot_count = 6
/obj/effect/spawner/random/armory/riot_shield
name = "riot shield spawner"
icon_state = "riot_shield"
loot = list(/obj/item/shield/riot)
/obj/effect/spawner/random/armory/rubbershot
name = "rubbershot spawner"
icon_state = "rubbershot"
loot = list(/obj/item/storage/box/rubbershot)
// Weapons
/obj/effect/spawner/random/armory/disablers
name = "disabler spawner"
icon_state = "disabler"
loot = list(/obj/item/gun/energy/disabler)
/obj/effect/spawner/random/armory/laser_gun
name = "laser gun spawner"
icon_state = "laser_gun"
loot = list(/obj/item/gun/energy/laser)
/obj/effect/spawner/random/armory/e_gun
name = "energy gun spawner"
icon_state = "e_gun"
loot = list(/obj/item/gun/energy/e_gun)
/obj/effect/spawner/random/armory/shotgun
name = "shotgun spawner"
icon_state = "shotgun"
loot = list(/obj/item/gun/ballistic/shotgun/riot)
// Armor
/obj/effect/spawner/random/armory/bulletproof_helmet
name = "bulletproof helmet spawner"
icon_state = "armor_helmet"
loot = list(/obj/item/clothing/head/helmet/alt)
/obj/effect/spawner/random/armory/riot_helmet
name = "riot helmet spawner"
icon_state = "riot_helmet"
loot = list(/obj/item/clothing/head/helmet/toggleable/riot)
/obj/effect/spawner/random/armory/bulletproof_armor
name = "bulletproof armor spawner"
icon_state = "bulletproof_armor"
loot = list(/obj/item/clothing/suit/armor/bulletproof)
/obj/effect/spawner/random/armory/riot_armor
name = "riot armor spawner"
icon_state = "riot_armor"
loot = list(/obj/item/clothing/suit/armor/riot)
@@ -19,6 +19,8 @@
var/spawn_loot_double = TRUE
/// Whether the items should be distributed to offsets 0,1,-1,2,-2,3,-3.. This overrides pixel_x/y on the spawner itself
var/spawn_loot_split = FALSE
/// The pixel x/y divider offsets for spawn_loot_split (spaced 1 pixel apart by default)
var/spawn_loot_split_pixel_offsets = 2
/// Whether the spawner should spawn all the loot in the list
var/spawn_all_loot = FALSE
/// The chance for the spawner to create loot (ignores spawn_loot_count)
@@ -52,6 +54,7 @@
if(loot?.len)
var/loot_spawned = 0
var/pixel_divider = FLOOR(16 / spawn_loot_split_pixel_offsets, 1) // 16 pixels offsets is max that should be allowed in any direction
while((spawn_loot_count-loot_spawned) && loot.len)
var/lootspawn = pick_weight_recursive(loot)
if(!spawn_loot_double)
@@ -74,7 +77,9 @@
spawned_loot.pixel_y = rand(-16, 16)
else if (spawn_loot_split)
if (loot_spawned)
spawned_loot.pixel_x = spawned_loot.pixel_y = ((!(loot_spawned%2)*loot_spawned/2)*-1)+((loot_spawned%2)*(loot_spawned+1)/2*1)
var/column = FLOOR(loot_spawned / pixel_divider, 1)
spawned_loot.pixel_x = spawn_loot_split_pixel_offsets * (loot_spawned % pixel_divider) + (column * spawn_loot_split_pixel_offsets)
spawned_loot.pixel_y = spawn_loot_split_pixel_offsets * (loot_spawned % pixel_divider)
loot_spawned++
/**
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+1
View File
@@ -1816,6 +1816,7 @@
#include "code\game\objects\effects\spawners\structure.dm"
#include "code\game\objects\effects\spawners\xeno_egg_delivery.dm"
#include "code\game\objects\effects\spawners\random\ai_module.dm"
#include "code\game\objects\effects\spawners\random\armory.dm"
#include "code\game\objects\effects\spawners\random\bureaucracy.dm"
#include "code\game\objects\effects\spawners\random\clothing.dm"
#include "code\game\objects\effects\spawners\random\contraband.dm"