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Merge pull request #19564 from ChangelingRain/everythingisfilteredthroughexperienceeveryactioneverythoughtallofwhatisseenhowyouareseenhowtheyseeyouifyouareseenasamonster
Makes the clockwork objective printout more accurate
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@@ -234,7 +234,7 @@ This file's folder contains:
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if("gateway")
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clockwork_explanation = "Construct a Gateway to the Celestial Derelict and free Ratvar."
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if("silicons")
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clockwork_explanation = "Ensure that all silicon-based lifeforms on [station_name()] are servants of Ratvar by the end of the shift."
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clockwork_explanation = "Ensure that all active silicon-based lifeforms on [station_name()] are servants of Ratvar by the end of the shift."
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return 1
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/datum/game_mode/clockwork_cult/proc/greet_servant(mob/M) //Description of their role
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@@ -279,27 +279,26 @@ This file's folder contains:
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for(var/datum/mind/M in servants_of_ratvar)
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if(M.current && M.current.stat != DEAD && (M.current.onCentcom() || M.current.onSyndieBase()))
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surviving_servants++
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clockwork_explanation = "Ensure that [required_escapees] servant(s) of Ratvar escape from [station_name()]. [surviving_servants] managed to escape!"
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clockwork_explanation = "Ensure that [required_escapees] servant(s) of Ratvar escape from [station_name()]. <i><b>[surviving_servants]</b> managed to escape!</i>"
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if(surviving_servants >= required_escapees)
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return TRUE
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return FALSE
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if("silicons")
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var/total_silicons = 0
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var/converted_silicons = 0
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var/valid_silicons = 0
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var/successful = TRUE
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for(var/mob/living/silicon/robot/S in living_mob_list) //Only check robots and AIs
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for(var/mob/living/silicon/robot/S in mob_list) //Only check robots and AIs
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total_silicons++
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if(!is_servant_of_ratvar(S))
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successful = FALSE
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else
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converted_silicons++
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for(var/mob/living/silicon/ai/A in living_mob_list)
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if(is_servant_of_ratvar(S) || S.stat == DEAD)
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valid_silicons++
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for(var/mob/living/silicon/ai/A in mob_list)
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total_silicons++
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if(!is_servant_of_ratvar(A))
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successful = FALSE
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else
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converted_silicons++
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clockwork_explanation = "Ensure that all silicon-based lifeforms on [station_name()] are servants of Ratvar by the end of the shift. [converted_silicons]/[total_silicons] silicons were converted!"
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if(is_servant_of_ratvar(A) || A.stat == DEAD)
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valid_silicons++
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if(valid_silicons < total_silicons)
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successful = FALSE
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clockwork_explanation = "Ensure that all active silicon-based lifeforms on [station_name()] are servants of Ratvar by the end of the shift. \
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<i><b>[valid_silicons]/[total_silicons]</b> silicons were killed or converted!</i>"
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return successful
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if("gateway")
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return ratvar_awakens
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@@ -323,12 +322,12 @@ This file's folder contains:
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if(G)
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half_victory = TRUE
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if(half_victory)
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text += "<span class='large_brass'><b>The crew escaped before Ratvar could rise, but the station was taken over!</b></span>"
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text += "<span class='large_brass'><b>The crew escaped before Ratvar could rise, but the gateway was successfully constructed!</b></span>"
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feedback_set_details("round_end_result", "halfwin - round ended before the gateway finished")
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else
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text += "<span class='userdanger'>Ratvar's servants have failed!</span>"
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feedback_set_details("round_end_result", "loss - servants failed their objective ([clockwork_objective])")
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text += "<br><b>The servants' objective was:</b> [clockwork_explanation]<br>"
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text += "<br><b>The servants' objective was:</b> <br>[clockwork_explanation]<br>"
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if(servants_of_ratvar.len)
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text += "<b>Ratvar's servants were:</b>"
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for(var/datum/mind/M in servants_of_ratvar)
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