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Move mafia, CTF, and deathmatch maps into minigame folder (#90356)
## About The Pull Request Repaths all the various minigames to be in the same mapping folder for organization. ## Why It's Good For The Game Being able to find maps is nice. ## Changelog 🆑 map: Move mafia, CTF, and deathmatch maps into minigame folder /🆑
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@@ -175,7 +175,7 @@
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# NamelessFairy
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/code/modules/capture_the_flag/ @NamelessFairy
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/_maps/map_files/CTF/ @NamelessFairy
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/_maps/minigame/CTF/ @NamelessFairy
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# Pickle-Coding
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@@ -67,30 +67,30 @@ GLOBAL_DATUM(ctf_spawner, /obj/effect/landmark/ctf)
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/datum/map_template/ctf/classic
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name = "Classic"
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description = "The original CTF map."
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mappath = "_maps/map_files/CTF/classic.dmm"
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mappath = "_maps/minigame/CTF/classic.dmm"
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/datum/map_template/ctf/four_side
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name = "Four Side"
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description = "A CTF map created to demonstrate 4 team CTF, features a single centred flag rather than one per team."
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mappath = "_maps/map_files/CTF/fourSide.dmm"
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mappath = "_maps/minigame/CTF/fourSide.dmm"
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/datum/map_template/ctf/downtown
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name = "Downtown"
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description = "A CTF map that takes place in a terrestrial city."
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mappath = "_maps/map_files/CTF/downtown.dmm"
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mappath = "_maps/minigame/CTF/downtown.dmm"
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/datum/map_template/ctf/limbo
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name = "Limbo"
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description = "A KOTH map that takes place in a wizard den with looping hallways"
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mappath = "_maps/map_files/CTF/limbo.dmm"
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mappath = "_maps/minigame/CTF/limbo.dmm"
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points_to_win = 180
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/datum/map_template/ctf/cruiser
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name = "Crusier"
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description = "A CTF map that takes place across multiple space ships, one carrying a powerful device that can accelerate those who obtain it"
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mappath = "_maps/map_files/CTF/cruiser.dmm"
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mappath = "_maps/minigame/CTF/cruiser.dmm"
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/datum/map_template/ctf/turbine
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name = "Turbine"
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description = "A CTF map that takes place in a familiar facility. Don't try to hold out mid- There's no sentries in this version."
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mappath = "_maps/map_files/CTF/turbine.dmm"
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mappath = "_maps/minigame/CTF/turbine.dmm"
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@@ -1,5 +1,5 @@
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/datum/lazy_template/deathmatch
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map_dir = "_maps/deathmatch"
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map_dir = "_maps/minigame/deathmatch"
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place_on_top = TRUE
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turf_reservation_type = /datum/turf_reservation/turf_not_baseturf
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/// Map UI Name
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@@ -36,7 +36,7 @@
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var/custom_outfit
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/datum/map_template/mafia/New(path = null, rename = null, cache = FALSE)
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path = "_maps/map_files/Mafia/" + map_suffix
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path = "_maps/minigame/mafia/" + map_suffix
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return ..()
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//we only have one map in unit tests for consistency.
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