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https://github.com/Bubberstation/Bubberstation.git
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Adds wound armor to ALL jumpsuits that were missing it (#75956)
## About The Pull Request Adds wound armor to ALL jumpsuits that were missing it. Every jumpsuit, by default, has 5 wound armor. However, because for some godforsaken reason armor datums don't use subtypes (seriously, the fuck?), the vast majority of jumpsuits weren't updated to have anything in case they overrode the base armor. This includes critical oversights such as any nonstandard jumpsuit meant to be armored (Tracksuits, turtlenecks, admin suit, tgmc suit). This is especially critical a problem on nuclear operatives, who face a lot of combat every round and need that wound armor. Any nonstandard jumpsuit that also protects from departmental hazards doesn't recieve the wound armor, this is seemingly reasonable with, say, medical jumpsuits, but starts to get weird when it includes engineering, botany, the RD, CMO, and CE.. Plasmaman envirosuits also don't by default. This may or may not be on purpose but I added it on them just in case. Armored jumpsuits that didn't have the wound resistance now have 10, instead of the base 5, since they're meant to be, well, armored. This might also make durathread useful for something (lol, as if) ## Why It's Good For The Game Consistency. It's very inconsistent that 'wound' armor randomly pops in and out of places ingame. It requires you to think like a space whale to figure out what's the Best Combat Uniform rather than picking what SHOULD be the right choices. ## Changelog 🆑 fix: Adds wound armor to ALL jumpsuits that were missing it /🆑
This commit is contained in:
@@ -904,6 +904,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
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/datum/armor/under_abductor
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bomb = 10
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bio = 10
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wound = 5
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#undef BATON_CUFF
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#undef BATON_MODES
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@@ -385,6 +385,7 @@
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energy = 5
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fire = 25
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acid = 25
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wound = 10
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/obj/item/clothing/shoes/combat/coldres
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name = "insulated combat boots"
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@@ -391,6 +391,7 @@
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bio = 10
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fire = 50
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acid = 50
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wound = 10
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/obj/item/clothing/under/chameleon/Initialize(mapload)
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. = ..()
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@@ -303,14 +303,17 @@
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desc = "A space-worthy helmet specially designed for engineer plasmamen, the usual purple stripes being replaced by engineering's orange."
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icon_state = "engineer_envirohelm"
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inhand_icon_state = null
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armor_type = /datum/armor/plasmaman_engineering
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armor_type = /datum/armor/space_plasmaman/engineering_atmos
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/datum/armor/space_plasmaman/engineering_atmos
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acid = 95
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/obj/item/clothing/head/helmet/space/plasmaman/atmospherics
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name = "atmospherics plasma envirosuit helmet"
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desc = "A space-worthy helmet specially designed for atmos technician plasmamen, the usual purple stripes being replaced by atmos' blue. Has improved thermal shielding."
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icon_state = "atmos_envirohelm"
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inhand_icon_state = null
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armor_type = /datum/armor/plasmaman_atmospherics
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armor_type = /datum/armor/space_plasmaman/engineering_atmos
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT // Same protection as the Atmospherics Hardhat
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/obj/item/clothing/head/helmet/space/plasmaman/chief_engineer
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@@ -318,10 +321,9 @@
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desc = "A special containment helmet designed for the Chief Engineer, the usual purple stripes being replaced by the chief's green. Has improved thermal shielding."
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icon_state = "ce_envirohelm"
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inhand_icon_state = null
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armor_type = /datum/armor/plasmaman_chief_engineer
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armor_type = /datum/armor/space_plasmaman/engineering_atmos
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT // Same protection as the Atmospherics Hardhat
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/obj/item/clothing/head/helmet/space/plasmaman/cargo
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name = "cargo plasma envirosuit helmet"
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desc = "A plasmaman envirohelmet designed for cargo techs and quartermasters."
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@@ -394,7 +396,11 @@
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desc = "A special containment helmet designed for the Captain. Embarrassingly enough, it looks way too much like the Head of Personnel's design save for the gold stripes. I mean, come on. Gold stripes can fix anything."
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icon_state = "captain_envirohelm"
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inhand_icon_state = null
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armor_type = /datum/armor/plasmaman_captain
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armor_type = /datum/armor/space_plasmaman/captain
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/datum/armor/space_plasmaman/captain
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acid = 95
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wound = 15
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/obj/item/clothing/head/helmet/space/plasmaman/centcom_commander
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name = "CentCom commander plasma envirosuit helmet"
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@@ -258,6 +258,7 @@
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bio = 10
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fire = 30
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acid = 30
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wound = 5
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/obj/item/clothing/under/costume/buttondown
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gender = PLURAL
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@@ -19,6 +19,7 @@
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bio = 100
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fire = 95
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acid = 95
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wound = 5
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/obj/item/clothing/under/plasmaman/examine(mob/user)
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. = ..()
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@@ -5,9 +5,9 @@
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inhand_icon_state = null
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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armor_type = /datum/armor/plasmaman_captain
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armor_type = /datum/armor/clothing_under/plasmaman_captain
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/datum/armor/plasmaman_captain
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/datum/armor/clothing_under/plasmaman_captain
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bio = 100
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fire = 95
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acid = 95
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@@ -24,11 +24,11 @@
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desc = "A plasmaman containment suit decorated for those few with the dedication to achieve the position of Head of Security."
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icon_state = "hos_envirosuit"
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inhand_icon_state = null
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armor_type = /datum/armor/security_head_of_security/plasmaman
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armor_type = /datum/armor/clothing_under/security_head_of_security/plasmaman
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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/datum/armor/security_head_of_security/plasmaman
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/datum/armor/clothing_under/security_head_of_security/plasmaman
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bio = 100
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fire = 95
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acid = 95
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@@ -38,9 +38,9 @@
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desc = "An air-tight suit designed to be used by plasmamen insane enough to achieve the rank of \"Chief Engineer\"."
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icon_state = "ce_envirosuit"
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inhand_icon_state = null
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armor_type = /datum/armor/plasmaman_chief_engineer
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armor_type = /datum/armor/clothing_under/plasmaman_chief_engineer
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/datum/armor/plasmaman_chief_engineer
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/datum/armor/clothing_under/plasmaman_chief_engineer
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bio = 100
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fire = 95
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acid = 95
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@@ -50,9 +50,9 @@
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desc = "It's an envirosuit worn by those with the experience to be \"Chief Medical Officer\"."
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icon_state = "cmo_envirosuit"
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inhand_icon_state = null
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armor_type = /datum/armor/plasmaman_chief_medical_officer
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armor_type = /datum/armor/clothing_under/plasmaman_chief_medical_officer
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/datum/armor/plasmaman_chief_medical_officer
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/datum/armor/clothing_under/plasmaman_chief_medical_officer
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bio = 100
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fire = 95
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acid = 95
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@@ -62,9 +62,9 @@
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desc = "It's an envirosuit worn by those with the know-how to achieve the position of \"Research Director\"."
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icon_state = "rd_envirosuit"
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inhand_icon_state = null
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armor_type = /datum/armor/plasmaman_research_director
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armor_type = /datum/armor/clothing_under/plasmaman_research_director
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/datum/armor/plasmaman_research_director
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/datum/armor/clothing_under/plasmaman_research_director
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bio = 100
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fire = 95
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acid = 95
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@@ -3,9 +3,9 @@
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desc = "An air-tight suit designed to be used by plasmamen employed as engineers, the usual purple stripes being replaced by engineering's orange. It protects the user from fire and acid damage."
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icon_state = "engineer_envirosuit"
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inhand_icon_state = null
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armor_type = /datum/armor/plasmaman_engineering
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armor_type = /datum/armor/clothing_under/plasmaman_engineering
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/datum/armor/plasmaman_engineering
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/datum/armor/clothing_under/plasmaman_engineering
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bio = 100
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fire = 95
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acid = 95
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@@ -15,10 +15,10 @@
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desc = "An air-tight suit designed to be used by plasmamen employed as atmos technicians, the usual purple stripes being replaced by atmos' blue."
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icon_state = "atmos_envirosuit"
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inhand_icon_state = null
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armor_type = /datum/armor/plasmaman_atmospherics
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armor_type = /datum/armor/clothing_under/plasmaman_atmospherics
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/datum/armor/plasmaman_atmospherics
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/datum/armor/clothing_under/plasmaman_atmospherics
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bio = 100
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fire = 95
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acid = 95
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@@ -3,11 +3,11 @@
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desc = "A plasmaman containment suit designed for security officers, offering a limited amount of extra protection."
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icon_state = "security_envirosuit"
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inhand_icon_state = null
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armor_type = /datum/armor/rank_security/plasmaman
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armor_type = /datum/armor/clothing_under/rank_security/plasmaman
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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/datum/armor/rank_security/plasmaman
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/datum/armor/clothing_under/rank_security/plasmaman
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bio = 100
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fire = 95
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acid = 95
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@@ -41,10 +41,10 @@
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name = "shaft miner's jumpsuit"
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icon_state = "miner"
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inhand_icon_state = null
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armor_type = /datum/armor/cargo_miner
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armor_type = /datum/armor/clothing_under/cargo_miner
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resistance_flags = NONE
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/datum/armor/cargo_miner
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/datum/armor/clothing_under/cargo_miner
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bio = 10
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fire = 80
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wound = 10
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@@ -60,13 +60,14 @@
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desc = "A dark colored uniform worn by CentCom's conscripted military forces."
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icon_state = "military"
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inhand_icon_state = "bl_suit"
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armor_type = /datum/armor/centcom_military
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armor_type = /datum/armor/clothing_under/centcom_military
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/datum/armor/centcom_military
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/datum/armor/clothing_under/centcom_military
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melee = 10
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bio = 10
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fire = 50
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acid = 40
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wound = 10
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/obj/item/clothing/under/rank/centcom/military/eng
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name = "tactical engineering uniform"
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@@ -102,6 +102,7 @@
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/datum/armor/civilian_hydroponics
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bio = 50
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wound = 5
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/obj/item/clothing/under/rank/civilian/hydroponics/skirt
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name = "botanist's jumpskirt"
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@@ -122,6 +123,7 @@
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/datum/armor/civilian_janitor
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bio = 10
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wound = 5
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/obj/item/clothing/under/rank/civilian/janitor/skirt
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name = "janitor's jumpskirt"
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@@ -39,7 +39,7 @@
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greyscale_config_inhand_right = /datum/greyscale_config/jumpsuit_inhand_right
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greyscale_config_worn = /datum/greyscale_config/jumpsuit_worn
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w_class = WEIGHT_CLASS_BULKY
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armor_type = /datum/armor/curator_nasa
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armor_type = /datum/armor/clothing_under/curator_nasa
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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cold_protection = CHEST | GROIN | LEGS | ARMS //Needs gloves and shoes with cold protection to be fully protected.
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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@@ -48,5 +48,5 @@
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can_adjust = FALSE
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resistance_flags = NONE
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/datum/armor/curator_nasa
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/datum/armor/clothing_under/curator_nasa
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bio = 95
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@@ -10,6 +10,7 @@
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bio = 10
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fire = 60
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acid = 20
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wound = 5
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/obj/item/clothing/under/rank/engineering/chief_engineer
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desc = "It's a high visibility jumpsuit given to those engineers insane enough to achieve the rank of \"Chief Engineer\". Made from fire resistant materials."
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@@ -22,6 +23,7 @@
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bio = 10
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fire = 80
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acid = 40
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wound = 5
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/obj/item/clothing/under/rank/engineering/chief_engineer/skirt
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name = "chief engineer's jumpskirt"
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@@ -5,6 +5,7 @@
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/datum/armor/rank_medical
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bio = 50
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wound = 5
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/obj/item/clothing/under/rank/medical/doctor
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
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@@ -126,6 +127,7 @@
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bio = 10
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fire = 50
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acid = 65
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wound = 5
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/obj/item/clothing/under/rank/medical/chemist/skirt
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name = "chemist's jumpskirt"
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@@ -1,18 +1,22 @@
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/obj/item/clothing/under/rank/rnd
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icon = 'icons/obj/clothing/under/rnd.dmi'
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worn_icon = 'icons/mob/clothing/under/rnd.dmi'
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armor_type = /datum/armor/clothing_under/science
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/datum/armor/clothing_under/science
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bio = 50
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/obj/item/clothing/under/rank/rnd/research_director
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desc = "It's a suit worn by those with the know-how to achieve the position of \"Research Director\". Its fabric provides minor protection from biological contaminants."
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name = "research director's vest suit"
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icon_state = "director"
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inhand_icon_state = "lb_suit"
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armor_type = /datum/armor/rnd_research_director
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armor_type = /datum/armor/clothing_under/rnd_research_director
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can_adjust = FALSE
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|
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/datum/armor/rnd_research_director
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/datum/armor/clothing_under/rnd_research_director
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bomb = 10
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bio = 10
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bio = 50
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acid = 35
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/obj/item/clothing/under/rank/rnd/research_director/doctor_hilbert
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@@ -71,10 +75,7 @@
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name = "scientist's jumpsuit"
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icon_state = "science"
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inhand_icon_state = "w_suit"
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armor_type = /datum/armor/rnd_scientist
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/datum/armor/rnd_scientist
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bio = 50
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armor_type = /datum/armor/clothing_under/science
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/obj/item/clothing/under/rank/rnd/scientist/skirt
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name = "scientist's jumpskirt"
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@@ -108,10 +109,6 @@
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name = "geneticist's jumpsuit"
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icon_state = "genetics"
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inhand_icon_state = "w_suit"
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armor_type = /datum/armor/rnd_geneticist
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/datum/armor/rnd_geneticist
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bio = 50
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/obj/item/clothing/under/rank/rnd/geneticist/skirt
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name = "geneticist's jumpskirt"
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@@ -66,6 +66,7 @@
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bio = 100
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fire = 100
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acid = 100
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||||
wound = 100
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||||
|
||||
/obj/item/clothing/under/misc/burial
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name = "burial garments"
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@@ -105,6 +106,7 @@
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||||
acid = 10
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||||
bomb = 5
|
||||
bio = 10
|
||||
wound = 10
|
||||
|
||||
/obj/item/clothing/under/misc/bouncer
|
||||
name = "bouncer uniform"
|
||||
@@ -119,6 +121,7 @@
|
||||
bio = 10
|
||||
fire = 30
|
||||
acid = 30
|
||||
wound = 5
|
||||
|
||||
/obj/item/clothing/under/misc/coordinator
|
||||
name = "coordinator jumpsuit"
|
||||
|
||||
@@ -4,16 +4,17 @@
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||||
icon_state = "syndicate"
|
||||
inhand_icon_state = "bl_suit"
|
||||
has_sensor = NO_SENSORS
|
||||
armor_type = /datum/armor/under_syndicate
|
||||
armor_type = /datum/armor/clothing_under/under_syndicate
|
||||
alt_covers_chest = TRUE
|
||||
icon = 'icons/obj/clothing/under/syndicate.dmi'
|
||||
worn_icon = 'icons/mob/clothing/under/syndicate.dmi'
|
||||
|
||||
/datum/armor/under_syndicate
|
||||
/datum/armor/clothing_under/under_syndicate
|
||||
melee = 10
|
||||
bio = 10
|
||||
fire = 50
|
||||
acid = 40
|
||||
wound = 10
|
||||
|
||||
/obj/item/clothing/under/syndicate/skirt
|
||||
name = "tactical skirtleneck"
|
||||
@@ -21,28 +22,29 @@
|
||||
icon_state = "syndicate_skirt"
|
||||
inhand_icon_state = "bl_suit"
|
||||
has_sensor = NO_SENSORS
|
||||
armor_type = /datum/armor/syndicate_skirt
|
||||
armor_type = /datum/armor/clothing_under/syndicate_skirt
|
||||
alt_covers_chest = TRUE
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
|
||||
/datum/armor/syndicate_skirt
|
||||
/datum/armor/clothing_under/syndicate_skirt
|
||||
melee = 10
|
||||
bio = 10
|
||||
fire = 50
|
||||
acid = 40
|
||||
wound = 10
|
||||
|
||||
/obj/item/clothing/under/syndicate/bloodred
|
||||
name = "blood-red sneaksuit"
|
||||
desc = "It still counts as stealth if there are no witnesses."
|
||||
icon_state = "bloodred_pajamas"
|
||||
inhand_icon_state = "bl_suit"
|
||||
armor_type = /datum/armor/syndicate_bloodred
|
||||
armor_type = /datum/armor/clothing_under/syndicate_bloodred
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
can_adjust = FALSE
|
||||
|
||||
/datum/armor/syndicate_bloodred
|
||||
/datum/armor/clothing_under/syndicate_bloodred
|
||||
melee = 10
|
||||
bullet = 10
|
||||
laser = 10
|
||||
@@ -50,15 +52,16 @@
|
||||
bio = 10
|
||||
fire = 50
|
||||
acid = 40
|
||||
wound = 10
|
||||
|
||||
/obj/item/clothing/under/syndicate/bloodred/sleepytime
|
||||
name = "blood-red pajamas"
|
||||
desc = "Do operatives dream of nuclear sheep?"
|
||||
icon_state = "bloodred_pajamas"
|
||||
inhand_icon_state = "bl_suit"
|
||||
armor_type = /datum/armor/bloodred_sleepytime
|
||||
armor_type = /datum/armor/clothing_under/bloodred_sleepytime
|
||||
|
||||
/datum/armor/bloodred_sleepytime
|
||||
/datum/armor/clothing_under/bloodred_sleepytime
|
||||
bio = 10
|
||||
fire = 50
|
||||
acid = 40
|
||||
@@ -69,10 +72,10 @@
|
||||
icon_state = "tactifool"
|
||||
inhand_icon_state = "bl_suit"
|
||||
has_sensor = HAS_SENSORS
|
||||
armor_type = /datum/armor/syndicate_tacticool
|
||||
armor_type = /datum/armor/clothing_under/syndicate_tacticool
|
||||
stubborn_stains = TRUE
|
||||
|
||||
/datum/armor/syndicate_tacticool
|
||||
/datum/armor/clothing_under/syndicate_tacticool
|
||||
bio = 10
|
||||
fire = 50
|
||||
acid = 40
|
||||
@@ -100,12 +103,12 @@
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
icon_state = "tactifool_skirt"
|
||||
inhand_icon_state = "bl_suit"
|
||||
armor_type = /datum/armor/tacticool_skirt
|
||||
armor_type = /datum/armor/clothing_under/tacticool_skirt
|
||||
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
|
||||
dying_key = DYE_REGISTRY_JUMPSKIRT
|
||||
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
|
||||
|
||||
/datum/armor/tacticool_skirt
|
||||
/datum/armor/clothing_under/tacticool_skirt
|
||||
bio = 10
|
||||
fire = 50
|
||||
acid = 40
|
||||
@@ -129,10 +132,10 @@
|
||||
desc = "Badly translated labels tell you to clean this in Vodka. Great for squatting in."
|
||||
icon_state = "trackpants"
|
||||
can_adjust = FALSE
|
||||
armor_type = /datum/armor/syndicate_soviet
|
||||
armor_type = /datum/armor/clothing_under/syndicate_soviet
|
||||
resistance_flags = NONE
|
||||
|
||||
/datum/armor/syndicate_soviet
|
||||
/datum/armor/clothing_under/syndicate_soviet
|
||||
melee = 10
|
||||
bio = 10
|
||||
|
||||
@@ -147,10 +150,10 @@
|
||||
desc = "Military grade tracksuits for frontline squatting."
|
||||
icon_state = "rus_under"
|
||||
can_adjust = FALSE
|
||||
armor_type = /datum/armor/syndicate_rus_army
|
||||
armor_type = /datum/armor/clothing_under/syndicate_rus_army
|
||||
resistance_flags = NONE
|
||||
|
||||
/datum/armor/syndicate_rus_army
|
||||
/datum/armor/clothing_under/syndicate_rus_army
|
||||
melee = 5
|
||||
bio = 10
|
||||
|
||||
@@ -161,9 +164,9 @@
|
||||
worn_icon = 'icons/mob/clothing/under/medical.dmi'
|
||||
icon_state = "scrubswine"
|
||||
can_adjust = FALSE
|
||||
armor_type = /datum/armor/syndicate_scrubs
|
||||
armor_type = /datum/armor/clothing_under/syndicate_scrubs
|
||||
|
||||
/datum/armor/syndicate_scrubs
|
||||
/datum/armor/clothing_under/syndicate_scrubs
|
||||
melee = 10
|
||||
bio = 50
|
||||
fire = 50
|
||||
|
||||
@@ -10,6 +10,11 @@
|
||||
icon_state = "springlock"
|
||||
complexity = 3 // it is inside every part of your suit, so
|
||||
incompatible_modules = list(/obj/item/mod/module/springlock)
|
||||
var/death_trap = TRUE
|
||||
|
||||
/obj/item/mod/module/springlock/screwdriver_act(mob/living/user, obj/item/tool)
|
||||
. = ..()
|
||||
death_trap = !death_trap
|
||||
|
||||
/obj/item/mod/module/springlock/on_install()
|
||||
mod.activation_step_time *= 0.5
|
||||
@@ -38,7 +43,10 @@
|
||||
/obj/item/mod/module/springlock/proc/on_activate_spring_block(datum/source, user)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
balloon_alert(user, "springlocks aren't responding...?")
|
||||
if(death_trap)
|
||||
balloon_alert(user, "springlocks aren't responding...?")
|
||||
else
|
||||
balloon_alert(user, "you disable it just in time")
|
||||
return MOD_CANCEL_ACTIVATE
|
||||
|
||||
///Delayed death proc of the suit after the wearer is exposed to reagents
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
/**
|
||||
* Test if all jumpsuits are using the proper armor subtype.
|
||||
*/
|
||||
/datum/unit_test/clothing_under_armor_subtype_check
|
||||
|
||||
/datum/unit_test/clothing_under_armor_subtype_check/Run()
|
||||
for(var/obj/item/clothing/under/jumpsuit as anything in typesof(/obj/item/clothing/under))
|
||||
TEST_ASSERT(istype(initial(jumpsuit.armor_type), /datum/armor/clothing_under), "[initial(jumpsuit.type)] does not use clothing_under as its armor!")
|
||||
Reference in New Issue
Block a user