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I didn't even knew that you could add the empty shells to other guns, oh well.
Same fix for the rest of the projectile guns, now they won't "fire" invisible bullets.
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@@ -37,6 +37,7 @@
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if(AC.BB)
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in_chamber = AC.BB //Load projectile into chamber.
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AC.BB.loc = src //Set projectile loc to gun.
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AC.BB = null
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return 1
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return 0
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