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Reflavors the Lone Infiltrator to prevent confusion with Lone Operative (#4495)
## About The Pull Request We've had many cases of new players mistaking Lone Infiltrator for Lone Operative. This PR renames the antagonist to "Syndicate Boarder," and changes their preview to instead use the Infiltrator MOD (even if they don't actually get an infiltrator MOD, yet) ## Why It's Good For The Game Prevents confusion with the murderbone punishment antagonist type and more clearly explains what the Syndicate Boarder (former Lone Infiltrator) is. ## Proof Of Testing <img width="340" height="309" alt="image" src="https://github.com/user-attachments/assets/c26ca7fb-5655-424e-b2f7-209790738e69" /> ## Changelog 🆑 ReturnToZender qol: Lone Infiltrators have been renamed to Syndicate Boarders for clarity. /🆑 --------- Co-authored-by: Artur Lang <24881678+Arturlang@users.noreply.github.com>
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/datum/antagonist/traitor/lone_infiltrator
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name = "Lone Infiltrator"
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name = "Syndicate Boarder"
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var/infil_outfit = /datum/outfit/syndicateinfiltrator
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preview_outfit = /datum/outfit/lone_infiltrator_preview
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pref_flag = ROLE_LONE_INFILTRATOR
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@@ -15,7 +15,7 @@
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/datum/outfit/lone_infiltrator_preview
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name = "Lone Infiltrator (Preview only)"
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back = /obj/item/mod/control/pre_equipped/empty/syndicate
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back = /obj/item/mod/control/pre_equipped/empty/infiltrator/preview_only
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uniform = /obj/item/clothing/under/syndicate
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l_hand = /obj/item/shield/energy
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r_hand = /obj/item/gun/ballistic/automatic/c20r
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@@ -1,5 +1,5 @@
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/datum/dynamic_ruleset/midround/from_ghosts/lone_infiltrator
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name = "Lone Infiltrator"
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name = "Syndicate Boarder"
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config_tag = "Midround Lone Infiltrator"
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preview_antag_datum = /datum/antagonist/traitor/lone_infiltrator
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midround_type = LIGHT_MIDROUND
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@@ -61,3 +61,13 @@
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/obj/item/mod/module/hat_stabilizer/syndicate,
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/obj/item/mod/module/quick_cuff,
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)
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//Empty infiltrator MOD for the Syndicate Boarder preview
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/obj/item/mod/control/pre_equipped/empty/infiltrator/preview_only
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theme = /datum/mod_theme/infiltrator/preview_only
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//Making this so it has no modules
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/datum/mod_theme/infiltrator/preview_only
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inbuilt_modules = list()
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slot_flags = ITEM_SLOT_BACK
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+4
-2
@@ -3,11 +3,13 @@ import { type Antagonist, Category } from '../base';
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const LoneInfiltrator: Antagonist = {
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key: 'loneinfiltrator',
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name: 'Lone Infiltrator',
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name: 'Syndicate Boarder',
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description: [
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`A midround traitor that can spawn near the station, equipped with
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a Syndicate Modsuit and equipment befitting a station boarder.
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Float onto the station and complete your objectives.`,
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Float onto the station and complete your objectives.
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This is a significantly harder version of traitor, meant to provide a challenge.
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Not to be confused with Lone Operative.`,
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],
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category: Category.Midround,
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};
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+4
-2
@@ -3,11 +3,13 @@ import { type Antagonist, Category } from '../base';
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const LoneInfiltrator: Antagonist = {
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key: 'loneinfiltrator',
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name: 'Lone Infiltrator',
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name: 'Syndicate Boarder',
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description: [
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`A midround traitor that can spawn near the station, equipped with
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a Syndicate Modsuit and equipment befitting a station boarder.
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Float onto the station and complete your objectives.`,
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Float onto the station and complete your objectives.
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This is a significantly harder version of traitor, meant to provide a challenge.
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Not to be confused with Lone Operative.`,
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],
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category: Category.Midround,
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};
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