Reflavors the Lone Infiltrator to prevent confusion with Lone Operative (#4495)

## About The Pull Request
We've had many cases of new players mistaking Lone Infiltrator for Lone
Operative. This PR renames the antagonist to "Syndicate Boarder," and
changes their preview to instead use the Infiltrator MOD (even if they
don't actually get an infiltrator MOD, yet)

## Why It's Good For The Game
Prevents confusion with the murderbone punishment antagonist type and
more clearly explains what the Syndicate Boarder (former Lone
Infiltrator) is.

## Proof Of Testing
<img width="340" height="309" alt="image"
src="https://github.com/user-attachments/assets/c26ca7fb-5655-424e-b2f7-209790738e69"
/>

## Changelog

🆑 ReturnToZender
qol: Lone Infiltrators have been renamed to Syndicate Boarders for
clarity.
/🆑

---------

Co-authored-by: Artur Lang <24881678+Arturlang@users.noreply.github.com>
This commit is contained in:
Return
2025-08-20 23:06:38 -06:00
committed by GitHub
co-authored by Artur Lang
parent 1b9362933e
commit b95174d2da
6 changed files with 21 additions and 7 deletions
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@@ -1,5 +1,5 @@
/datum/antagonist/traitor/lone_infiltrator
name = "Lone Infiltrator"
name = "Syndicate Boarder"
var/infil_outfit = /datum/outfit/syndicateinfiltrator
preview_outfit = /datum/outfit/lone_infiltrator_preview
pref_flag = ROLE_LONE_INFILTRATOR
@@ -15,7 +15,7 @@
/datum/outfit/lone_infiltrator_preview
name = "Lone Infiltrator (Preview only)"
back = /obj/item/mod/control/pre_equipped/empty/syndicate
back = /obj/item/mod/control/pre_equipped/empty/infiltrator/preview_only
uniform = /obj/item/clothing/under/syndicate
l_hand = /obj/item/shield/energy
r_hand = /obj/item/gun/ballistic/automatic/c20r
@@ -1,5 +1,5 @@
/datum/dynamic_ruleset/midround/from_ghosts/lone_infiltrator
name = "Lone Infiltrator"
name = "Syndicate Boarder"
config_tag = "Midround Lone Infiltrator"
preview_antag_datum = /datum/antagonist/traitor/lone_infiltrator
midround_type = LIGHT_MIDROUND
@@ -61,3 +61,13 @@
/obj/item/mod/module/hat_stabilizer/syndicate,
/obj/item/mod/module/quick_cuff,
)
//Empty infiltrator MOD for the Syndicate Boarder preview
/obj/item/mod/control/pre_equipped/empty/infiltrator/preview_only
theme = /datum/mod_theme/infiltrator/preview_only
//Making this so it has no modules
/datum/mod_theme/infiltrator/preview_only
inbuilt_modules = list()
slot_flags = ITEM_SLOT_BACK
@@ -3,11 +3,13 @@ import { type Antagonist, Category } from '../base';
const LoneInfiltrator: Antagonist = {
key: 'loneinfiltrator',
name: 'Lone Infiltrator',
name: 'Syndicate Boarder',
description: [
`A midround traitor that can spawn near the station, equipped with
a Syndicate Modsuit and equipment befitting a station boarder.
Float onto the station and complete your objectives.`,
Float onto the station and complete your objectives.
This is a significantly harder version of traitor, meant to provide a challenge.
Not to be confused with Lone Operative.`,
],
category: Category.Midround,
};
@@ -3,11 +3,13 @@ import { type Antagonist, Category } from '../base';
const LoneInfiltrator: Antagonist = {
key: 'loneinfiltrator',
name: 'Lone Infiltrator',
name: 'Syndicate Boarder',
description: [
`A midround traitor that can spawn near the station, equipped with
a Syndicate Modsuit and equipment befitting a station boarder.
Float onto the station and complete your objectives.`,
Float onto the station and complete your objectives.
This is a significantly harder version of traitor, meant to provide a challenge.
Not to be confused with Lone Operative.`,
],
category: Category.Midround,
};