Zombies airlock attack: Sound improvement (#17181)

* Zombie airlock attack noise

* Delay between noises

* Noise delay tweak

* Kor fix

* PROXIMITY CHECK SO WE CAN HAVE DELAYED NOISE FOR IMMERSION

* Spawn change
This commit is contained in:
Robustin
2016-05-06 00:58:54 +02:00
committed by phil235
parent 7dc3c980f0
commit b9e3e6ad34
@@ -55,11 +55,13 @@
if(istype(target, /obj/machinery/door/airlock))
if(!removingairlock)
src << "<span class='notice'>You start tearing apart the airlock...</span>"
playsound(src.loc, 'sound/hallucinations/growl3.ogg', 50, 1)
var/obj/machinery/door/airlock/A = target
removingairlock = 1
if(do_after(src, 200, 0, A, 1))
src << "<span class='notice'>You start tearing apart the airlock...</span>"
playsound(src.loc, 'sound/machines/airlock_alien_prying.ogg', 100, 1)
spawn(20)
playsound(src.loc, 'sound/hallucinations/growl3.ogg', 50, 1)
if(do_after(src, 160, 0, A, 1))
playsound(src.loc, 'sound/hallucinations/far_noise.ogg', 50, 1)
var/obj/structure/door_assembly/door = new A.doortype(get_turf(A))
door.density = 0