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fixing a few super small issues with usage of the & operator (#50780)
* fix some erroneous bit-band operations caused by operator precedence * switch out & op for && op in medical mesh splitting
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@@ -66,7 +66,7 @@ Behavior that's still missing from this component that original food items had t
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owner.reagents.add_reagent(rid, amount)
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/datum/component/edible/proc/examine(datum/source, mob/user, list/examine_list)
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if(!food_flags & FOOD_IN_CONTAINER)
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if(!(food_flags & FOOD_IN_CONTAINER))
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switch (bitecount)
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if (0)
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return
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