mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-25 06:00:16 +01:00
Removes requirements for exports to be contained
🆑 coiax rscadd: All items in the supply shuttle are processed for export, irregardless of whether they are in a container or not. /🆑
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@@ -63,6 +63,7 @@
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//Checks for specific types in specifically structured (Assoc "type" = TRUE) lists ('typecaches')
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/proc/is_type_in_typecache(atom/A, list/L)
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if(!L || !L.len || !A)
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return 0
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return L[A.type]
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@@ -33,15 +33,10 @@
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user << "<span class='notice'>Scanned [O].</span>"
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// Before you fix it: yes, checking manifests is a part of intended functionality.
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var/exported = FALSE
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for(var/a in supply.exports)
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var/datum/export/E = a
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if(E.applies_to(O, cargo_console.contraband, cargo_console.emagged))
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var/cost = E.get_cost(O, cargo_console.contraband, cargo_console.emagged)
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user << "<span class='notice'>Export cost: [cost] credits.</span>"
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if(is_type_in_list(O, supply.storage_objects) && O.contents.len)
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user << "<span class='notice'>(contents not included)</span>"
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exported = TRUE
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break
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if(!exported)
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user << "<span class='notice'>The object is unexportable.</span>"
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var/price = export_item_and_contents(O, supply.exports, cargo_console.contraband, cargo_console.emagged, dry_run=TRUE)
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if(price)
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user << "<span class='notice'>Export value: [price] \
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credits.</span>"
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if(O.contents.len)
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user << "<span class='notice'>(contents included)</span>"
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@@ -26,7 +26,32 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
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then the player gets the profit from selling his own wasted time.
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*/
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/proc/export_item_and_contents(atom/movable/AM, exports, contraband, emagged, dry_run=FALSE)
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var/sold_str = ""
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var/cost = 0
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var/list/contents = AM.GetAllContents()
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// We go backwards, so it'll be innermost objects sold first
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for(var/i in reverseRange(contents))
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var/atom/movable/thing
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for(var/datum/export/E in exports)
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if(!E)
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continue
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if(E.applies_to(thing, contraband, emagged))
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if(dry_run)
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cost += E.get_cost(thing, contraband, emagged)
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else
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E.sell_object(thing, contraband, emagged)
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sold_str += " [thing.name]"
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break
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if(!dry_run)
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qdel(thing)
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if(dry_run)
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return cost
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else
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return sold_str
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/datum/export
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var/unit_name = "" // Unit name. Only used in "Received [total_amount] [name]s [message]." message
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@@ -37,7 +62,6 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
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var/list/export_types = list() // Type of the exported object. If none, the export datum is considered base type.
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var/include_subtypes = TRUE // Set to FALSE to make the datum apply only to a strict type.
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var/list/exclude_types = list() // Types excluded from export
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var/shuttle_floor = FALSE // TRUE if the item can be sold on the floor, not only in crates.
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// Used by print-out
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var/total_cost = 0
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@@ -104,3 +128,11 @@ Credit dupes that require a lot of manual work shouldn't be removed, unless they
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/datum/export/proc/export_end()
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total_cost = 0
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total_amount = 0
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var/list/exports_list = list()
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/proc/setupExports()
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for(var/subtype in subtypesof(/datum/export))
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var/datum/export/E = new subtype
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if(E.export_types && E.export_types.len) // Exports without a type are invalid/base types
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exports += E
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@@ -1,9 +1,5 @@
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// Large objects that don't fit in crates, but must be sellable anyway.
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/datum/export/large
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shuttle_floor = TRUE
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// Crates, boxes, lockers.
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/datum/export/large/crate
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cost = 500
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@@ -111,4 +107,4 @@
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/datum/export/large/barrier
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cost = 325
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unit_name = "security barrier"
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export_types = list(/obj/item/weapon/grenade/barrier, /obj/structure/barricade/security)
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export_types = list(/obj/item/weapon/grenade/barrier, /obj/structure/barricade/security)
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@@ -1,3 +1,19 @@
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var/list/blacklisted_cargo_types = typecacheof(list(
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/mob/living,
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/obj/effect/blob,
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/obj/effect/rune,
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/obj/effect/spider/spiderling,
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/obj/item/weapon/disk/nuclear,
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/obj/machinery/nuclearbomb,
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/obj/item/device/radio/beacon,
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/obj/singularity,
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/obj/machinery/teleport/station,
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/obj/machinery/teleport/hub,
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/obj/machinery/telepad,
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/obj/machinery/clonepod,
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/obj/effect/mob_spawn
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))
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/obj/docking_port/mobile/supply
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name = "supply shuttle"
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id = "supply"
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@@ -10,30 +26,7 @@
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height = 7
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roundstart_move = "supply_away"
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var/list/blacklist = list(
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/mob/living,
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/obj/effect/blob,
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/obj/effect/rune,
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/obj/effect/spider/spiderling,
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/obj/item/weapon/disk/nuclear,
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/obj/machinery/nuclearbomb,
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/obj/item/device/radio/beacon,
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/obj/singularity,
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/obj/machinery/teleport/station,
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/obj/machinery/teleport/hub,
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/obj/machinery/telepad,
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/obj/machinery/clonepod
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)
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var/list/storage_objects = list(
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/obj/structure/closet,
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/obj/item/weapon/storage,
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/obj/item/weapon/storage/bag/money,
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/obj/item/weapon/folder, // Selling a folder of stamped manifests? Sure, why not!
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/obj/structure/filingcabinet,
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/obj/structure/ore_box,
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)
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var/list/exports = list()
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var/list/exports_floor = list()
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// When TRUE, these vars allow exporting emagged/contraband items, and add some special interactions to existing exports.
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var/contraband = FALSE
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@@ -49,11 +42,10 @@
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return ..()
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/obj/docking_port/mobile/supply/proc/check_blacklist(atom/A)
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if(is_type_in_list(A, blacklist))
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return 1
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for(var/thing in A)
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if(.(thing))
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return 1
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for(var/thing in list(A) | A.GetAllContents())
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if(is_type_in_typecache(thing, blacklisted_cargo_types))
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return TRUE
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return FALSE
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/obj/docking_port/mobile/supply/request()
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if(mode != SHUTTLE_IDLE)
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@@ -105,14 +97,6 @@
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var/presale_points = SSshuttle.points
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if(!exports.len) // No exports list? Generate it!
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exports_floor.Cut()
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var/datum/export/E
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for(var/subtype in subtypesof(/datum/export))
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E = new subtype
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if(E.export_types && E.export_types.len) // Exports without a type are invalid/base types
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exports += E
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if(E.shuttle_floor)
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exports_floor += E
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var/msg = ""
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var/sold_atoms = ""
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@@ -120,7 +104,7 @@
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for(var/atom/movable/AM in areaInstance)
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if(AM.anchored)
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continue
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sold_atoms += recursive_sell(AM)
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sold_atoms += export_item_and_contents(AM, exports, contraband, emagged, dry_run = FALSE)
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if(sold_atoms)
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sold_atoms += "."
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@@ -137,22 +121,3 @@
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SSshuttle.centcom_message = msg
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investigate_log("Shuttle contents sold for [SSshuttle.points - presale_points] credits. Contents: [sold_atoms || "none."] Message: [SSshuttle.centcom_message || "none."]", "cargo")
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/obj/docking_port/mobile/supply/proc/recursive_sell(var/obj/O, var/level=0)
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var/sold_atoms = " [O.name]"
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var/list/xports = exports
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if(level == 0)
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xports = exports_floor // If on the floor level, sell floor exports only
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level++
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for(var/a in xports)
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var/datum/export/E = a
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if(E.applies_to(O, contraband, emagged))
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E.sell_object(O, contraband, emagged)
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break
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if(level < 10 && is_type_in_list(O, storage_objects))
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for(var/obj/thing in O)
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sold_atoms += recursive_sell(thing, level)
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qdel(O)
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return sold_atoms
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