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Pubby Station 2: Return to Space (#5589)
## About The Pull Request PUBBY! A classic now available with a reworked cargo, research and engineering department inspired by older iterations of the map. A few more edges were sanded down outside those departments for consistency purposes such as reinstating some lost decals from previous builds (see the bar area). ## Why It's Good For The Game It is my belief that there is a sore lack of low to mid pop maps that people consistently want to play on. Pubby is a tried and tested map with a few notable quirks, but nothing immediately alienating. It slots in nicely between the usual box and meta station. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary> After <img width="8160" height="8160" alt="pubbynew5" src="https://github.com/user-attachments/assets/af1a15fb-3eca-48e9-b348-aa162710a9ef" /> Before <img width="8160" height="8160" alt="pubbyold2" src="https://github.com/user-attachments/assets/8ce0f149-f36f-4b63-8fca-1860fd0539b9" /> </details> ## Changelog 🆑 Robwo map: Risk of Pubby Station Returns /🆑 --------- Co-authored-by: gavla <96078776+shayoki@users.noreply.github.com>
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@@ -0,0 +1,23 @@
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{
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"version": 1,
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"map_name": "Pubby Station",
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"map_path": "map_files/PubbyStation",
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"map_file": "PubbyStation.dmm",
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"shuttles": {
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"emergency": "emergency_pubby",
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"whiteship": "whiteship_pubby",
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"ferry": "ferry_fancy",
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"cargo": "cargo_box"
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},
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"job_changes": {
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"Cook": {
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"additional_cqc_areas": ["/area/station/service/bar/atrium"]
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},
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"Chaplain": {
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"has_monastery": 1
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},
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"Prisoner": {
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"spawn_positions": 2
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}
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}
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}
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@@ -72,6 +72,11 @@ map kilostation
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webmap_url https://webmap.affectedarc07.co.uk/maps/bubber/kilostation/
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endmap
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map PubbyStation
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votable
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webmap_url https://webmap.affectedarc07.co.uk/maps/fulp/pubbystation/
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endmap
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map moonstation
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votable
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webmap_url https://webmap.affectedarc07.co.uk/maps/bubber/moonstation/
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@@ -266,7 +266,7 @@ SUBSYSTEM_DEF(area_spawn)
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/// See code/__DEFINES/~skyrat_defines/automapper.dm
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var/mode = AREA_SPAWN_MODE_OPEN
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/// Map blacklist, this is used to determine what maps we should not spawn on.
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var/list/blacklisted_stations = list("Void Raptor", "Ouroboros", "Runtime Station", "Minimal Runtime Station", "MultiZ Debug", "Gateway Test", "Blueshift", "Biodome", "Moon Station", "Box Station", "NorthStar")
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var/list/blacklisted_stations = list("Void Raptor", "Ouroboros", "Runtime Station", "Minimal Runtime Station", "MultiZ Debug", "Gateway Test", "Blueshift", "Biodome", "Moon Station", "Box Station", "NorthStar", "Pubby Station")
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/// If failing to find a suitable area is OK, then this should be TRUE or CI will fail.
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/// Should probably be true if the target_areas are random, such as ruins.
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var/optional = FALSE
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