Obsoletes flags = FPRINT | TABLEPASS*

*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
This commit is contained in:
Cheridan
2013-12-30 15:03:17 -06:00
parent d5ddac3a00
commit bb9c09df46
165 changed files with 195 additions and 430 deletions
-1
View File
@@ -75,7 +75,6 @@
throwforce = 0.0
throw_speed = 1
throw_range = 20
flags = FPRINT | TABLEPASS
afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
user.drop_item()
src.throw_at(target, throw_range, throw_speed)
+11 -55
View File
@@ -3,7 +3,6 @@
desc = "Should anything ever go wrong..."
icon = 'icons/obj/items.dmi'
icon_state = "red_phone"
flags = FPRINT | TABLEPASS | CONDUCT
force = 3.0
throwforce = 2.0
throw_speed = 1
@@ -22,7 +21,6 @@
anchored = 0.0
var/matter = 0
var/mode = 1
flags = TABLEPASS
w_class = 3.0
/obj/item/weapon/spacecash
@@ -145,7 +143,6 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "cane"
item_state = "stick"
flags = FPRINT | TABLEPASS| CONDUCT
force = 5.0
throwforce = 7.0
w_class = 2.0
@@ -182,7 +179,7 @@
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "handcuff"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
throwforce = 0
w_class = 3.0
origin_tech = "materials=1"
@@ -241,7 +238,6 @@
throw_speed = 1
throw_range = 5
w_class = 2.0
flags = FPRINT | TABLEPASS
attack_verb = list("warned", "cautioned", "smashed")
/obj/item/weapon/caution/cone
@@ -254,48 +250,9 @@
desc = "Parts of a rack."
icon = 'icons/obj/items.dmi'
icon_state = "rack_parts"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
m_amt = 3750
/*/obj/item/weapon/syndicate_uplink
name = "station bounced radio"
desc = "Remain silent about this..."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
var/temp = null
var/uses = 10.0
var/selfdestruct = 0.0
var/traitor_frequency = 0.0
var/mob/currentUser = null
var/obj/item/device/radio/origradio = null
flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
w_class = 2.0
item_state = "radio"
throw_speed = 4
throw_range = 20
m_amt = 100
origin_tech = "magnets=2;syndicate=3"*/
/obj/item/weapon/SWF_uplink
name = "station-bounced radio"
desc = "used to comunicate it appears."
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
var/temp = null
var/uses = 4.0
var/selfdestruct = 0.0
var/traitor_frequency = 0.0
var/obj/item/device/radio/origradio = null
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BELT
item_state = "radio"
throwforce = 5
w_class = 2.0
throw_speed = 4
throw_range = 20
m_amt = 100
origin_tech = "magnets=1"
/obj/item/weapon/staff
name = "wizards staff"
desc = "Apparently a staff used by the wizard."
@@ -306,7 +263,7 @@
throw_speed = 1
throw_range = 5
w_class = 2.0
flags = FPRINT | TABLEPASS | NOSHIELD
flags = NOSHIELD
attack_verb = list("bludgeoned", "whacked", "disciplined")
/obj/item/weapon/staff/broom
@@ -326,7 +283,7 @@
throw_speed = 1
throw_range = 5
w_class = 2.0
flags = FPRINT | TABLEPASS | NOSHIELD
flags = NOSHIELD
/obj/item/weapon/table_parts
name = "table parts"
@@ -335,7 +292,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "table_parts"
m_amt = 3750
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
/obj/item/weapon/table_parts/reinforced
@@ -344,7 +301,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "reinf_tableparts"
m_amt = 7500
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
/obj/item/weapon/table_parts/wood
name = "wooden table parts"
@@ -357,8 +314,7 @@
icon_state = "std_module"
w_class = 2.0
item_state = "electronic"
flags = FPRINT|TABLEPASS|CONDUCT
var/mtype = 1 // 1=electronic 2=hardware
flags = CONDUCT
/obj/item/weapon/module/card_reader
name = "card reader module"
@@ -390,7 +346,7 @@
desc = "Meat that appears...strange..."
icon = 'icons/obj/food.dmi'
icon_state = "meat"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
w_class = 1.0
origin_tech = "biotech=2"
@@ -399,7 +355,7 @@
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
icon = 'icons/obj/weapons.dmi'
icon_state = "hatchet"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
force = 12.0
w_class = 1.0
throwforce = 15.0
@@ -422,7 +378,7 @@
throw_speed = 1
throw_range = 3
w_class = 4.0
flags = FPRINT | TABLEPASS | NOSHIELD
flags = CONDUCT | NOSHIELD
slot_flags = SLOT_BACK
origin_tech = "materials=2;combat=2"
attack_verb = list("chopped", "sliced", "cut", "reaped")
@@ -445,7 +401,7 @@
w_class = 1
throwforce = 2
var/cigarcount = 6
flags = ONBELT | TABLEPASS */
*/
/obj/item/weapon/pai_cable
desc = "A flexible coated cable with a universal jack on one end."
+1 -3
View File
@@ -1,7 +1,7 @@
/atom
layer = 2
var/level = 2
var/flags = FPRINT
var/flags = null
var/list/fingerprints
var/list/fingerprintshidden
var/fingerprintslast = null
@@ -249,8 +249,6 @@ var/list/blood_splatter_icons = list()
return 0
if(!check_dna_integrity(M)) //check dna is valid and create/setup if necessary
return 0 //no dna!
if(!(flags & FPRINT))
return 0
if(!istype(blood_DNA, /list)) //if our list of DNA doesn't exist yet (or isn't a list) initialise it.
blood_DNA = list()
return
+3 -5
View File
@@ -3,7 +3,7 @@
desc = "An arcane weapon wielded by the followers of Nar-Sie"
icon_state = "cultblade"
item_state = "cultblade"
flags = FPRINT | TABLEPASS
flags = CONDUCT
w_class = 4
force = 30
throwforce = 10
@@ -34,7 +34,7 @@
icon_state = "culthood"
desc = "A hood worn by the followers of Nar-Sie."
flags_inv = HIDEFACE
flags = FPRINT|TABLEPASS|HEADCOVERSEYES
flags = HEADCOVERSEYES
armor = list(melee = 30, bullet = 10, laser = 5,energy = 5, bomb = 0, bio = 0, rad = 0)
cold_protection = HEAD
min_cold_protection_temperature = HELMET_MIN_TEMP_PROTECT
@@ -55,7 +55,6 @@
desc = "A set of armored robes worn by the followers of Nar-Sie"
icon_state = "cultrobes"
item_state = "cultrobes"
flags = FPRINT | TABLEPASS
body_parts_covered = CHEST|GROIN|LEGS|ARMS
allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
@@ -71,7 +70,7 @@
item_state = "magus"
desc = "A helm worn by the followers of Nar-Sie."
flags_inv = HIDEFACE
flags = FPRINT|TABLEPASS|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
flags = HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
armor = list(melee = 30, bullet = 30, laser = 30,energy = 20, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/magusred
@@ -79,7 +78,6 @@
desc = "A set of armored robes worn by the followers of Nar-Sie"
icon_state = "magusred"
item_state = "magusred"
flags = FPRINT | TABLEPASS
body_parts_covered = CHEST|GROIN|LEGS|ARMS
allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
armor = list(melee = 50, bullet = 30, laser = 50,energy = 20, bomb = 25, bio = 10, rad = 0)
-1
View File
@@ -306,7 +306,6 @@ var/engwords = list("travel", "blood", "join", "hell", "destroy", "technology",
throw_speed = 1
throw_range = 5
w_class = 2.0
flags = FPRINT | TABLEPASS
var/notedat = ""
var/tomedat = ""
var/list/words = list("ire" = "ire", "ego" = "ego", "nahlizet" = "nahlizet", "certum" = "certum", "veri" = "veri", "jatkaa" = "jatkaa", "balaq" = "balaq", "mgar" = "mgar", "karazet" = "karazet", "geeri" = "geeri")
@@ -14,7 +14,6 @@ var/bomb_set
var/yes_code = 0.0
var/safety = 1.0
var/obj/item/weapon/disk/nuclear/auth = null
flags = FPRINT
use_power = 0
/obj/machinery/nuclearbomb/New()
+1 -1
View File
@@ -2,7 +2,7 @@
name = "pinpointer"
icon = 'icons/obj/device.dmi'
icon_state = "pinoff"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
w_class = 2.0
item_state = "electronic"
-3
View File
@@ -10,7 +10,6 @@
throw_range = 5
w_class = 1.0
var/used = 0
flags = FPRINT | TABLEPASS
/obj/item/weapon/contract/attack_self(mob/user as mob)
@@ -116,7 +115,6 @@
icon = 'icons/obj/wizard.dmi'
icon_state = "render"
item_state = "render"
flags = FPRINT | TABLEPASS
force = 15
throwforce = 10
w_class = 3
@@ -196,7 +194,6 @@
throwforce = 15
damtype = BURN
force = 15
flags = FPRINT | TABLEPASS
hitsound = 'sound/items/welder2.ogg'
/obj/item/weapon/scrying/attack_self(mob/user as mob)
-2
View File
@@ -5,7 +5,6 @@
item_state = "electronic"
desc = "A fragment of the legendary treasure known simply as the 'Soul Stone'. The shard still flickers with a fraction of the full artefacts power."
w_class = 1.0
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
origin_tech = "bluespace=4;materials=4"
var/imprinted = "empty"
@@ -81,7 +80,6 @@
icon = 'icons/obj/wizard.dmi'
icon_state = "construct"
desc = "A wicked machine used by those skilled in magical arts. It is inactive"
flags = FPRINT | TABLEPASS
/obj/structure/constructshell/attackby(obj/item/O as obj, mob/user as mob)
if(istype(O, /obj/item/device/soulstone))
-1
View File
@@ -6,7 +6,6 @@
throw_speed = 1
throw_range = 5
w_class = 1.0
flags = FPRINT | TABLEPASS
var/uses = 5
var/temp = null
var/max_uses = 5
+2 -2
View File
@@ -874,7 +874,7 @@ Code shamelessly copied from apc_frame
desc = "Used for building Air Alarms"
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm_bitem"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
/obj/item/alarm_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/wrench))
@@ -1208,7 +1208,7 @@ Code shamelessly copied from apc_frame
desc = "Used for building Fire Alarms"
icon = 'icons/obj/monitors.dmi'
icon_state = "fire_bitem"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
/obj/item/firealarm_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
@@ -4,7 +4,6 @@
icon_state = "yellow"
density = 1
var/health = 100.0
flags = FPRINT | CONDUCT
var/valve_open = 0
var/release_pressure = ONE_ATMOSPHERE
-1
View File
@@ -9,7 +9,6 @@
throw_speed = 2
throw_range = 5
w_class = 3.0
flags = TABLEPASS
var/created_name = "Cleanbot"
-2
View File
@@ -9,7 +9,6 @@
throw_speed = 2
throw_range = 5
w_class = 3.0
flags = TABLEPASS
var/created_name = "Floorbot"
/obj/item/weapon/toolbox_tiles_sensor
@@ -22,7 +21,6 @@
throw_speed = 2
throw_range = 5
w_class = 3.0
flags = TABLEPASS
var/created_name = "Floorbot"
//Floorbot
@@ -371,7 +371,7 @@
throw_range = 5
throwforce = 0
w_class = 2.0
flags = FPRINT | TABLEPASS | NOSHIELD
flags = NOSHIELD
var/active = 0
/obj/item/weapon/holo/esword/green
-2
View File
@@ -32,7 +32,6 @@ Buildable meters
icon = 'icons/obj/pipe-item.dmi'
icon_state = "simple"
item_state = "buildpipe"
flags = TABLEPASS|FPRINT
w_class = 3
level = 2
@@ -559,7 +558,6 @@ Buildable meters
icon = 'icons/obj/pipe-item.dmi'
icon_state = "meter"
item_state = "buildpipe"
flags = TABLEPASS|FPRINT
w_class = 4
/obj/item/pipe_meter/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
+1 -1
View File
@@ -334,7 +334,7 @@
// var/maxshieldload = 200
var/obj/structure/cable/attached // the attached cable
var/storedpower = 0
flags = FPRINT | CONDUCT
flags = CONDUCT
use_power = 0
/obj/machinery/shieldwallgen/proc/power()
-2
View File
@@ -11,8 +11,6 @@
var/set_temperature = 50 // in celcius, add T0C for kelvin
var/heating_power = 40000
flags = FPRINT
New()
..()
-2
View File
@@ -147,7 +147,6 @@
icon = 'icons/obj/assemblies.dmi'
icon_state = "bombcore"
item_state = "eshield0"
flags = FPRINT | TABLEPASS
w_class = 3.0
origin_tech = "syndicate=6;combat=5"
@@ -161,7 +160,6 @@
icon = 'icons/obj/assemblies.dmi'
icon_state = "bigred"
item_state = "electronic"
flags = FPRINT | TABLEPASS
w_class = 1.0
origin_tech = "syndicate=2"
var/cooldown = 0
+2 -3
View File
@@ -7,7 +7,7 @@
icon = 'icons/mecha/mech_construct.dmi'
icon_state = "blank"
w_class = 20
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
origin_tech = "programming=2;materials=2"
var/construction_time = 100
var/list/construction_cost = list("metal"=20000,"glass"=5000)
@@ -18,7 +18,6 @@
icon_state = "backbone"
var/datum/construction/construct
construction_cost = list("metal"=20000)
flags = FPRINT | CONDUCT
attackby(obj/item/W as obj, mob/user as mob)
if(!construct || !construct.action(W, user))
@@ -405,7 +404,7 @@
icon_state = "std_mod"
item_state = "electronic"
board_type = "other"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
force = 5.0
w_class = 2.0
throwforce = 5.0
@@ -11,14 +11,12 @@ would spawn and follow the beaker, even if it is carried or thrown.
icon = 'icons/effects/effects.dmi'
mouse_opacity = 0
unacidable = 1//So effect are not targeted by alien acid.
flags = TABLEPASS
/obj/effect/effect/water
name = "water"
icon = 'icons/effects/effects.dmi'
icon_state = "extinguish"
var/life = 15.0
flags = TABLEPASS
mouse_opacity = 0
/obj/effect/effect/smoke
-1
View File
@@ -8,7 +8,6 @@
var/burning = null
var/hitsound = null
var/w_class = 3.0
flags = FPRINT | TABLEPASS
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
pass_flags = PASSTABLE
pressure_resistance = 5
+1 -1
View File
@@ -5,7 +5,7 @@
desc = "Used for repairing or building APCs"
icon = 'icons/obj/apc_repair.dmi'
icon_state = "apc_frame"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
/obj/item/apc_frame/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
@@ -11,7 +11,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
icon_state = "pda"
item_state = "electronic"
w_class = 1.0
flags = FPRINT | TABLEPASS
slot_flags = SLOT_ID | SLOT_BELT
//Main variables
@@ -4,7 +4,6 @@
icon_state = "aicard" // aicard-full
item_state = "electronic"
w_class = 2.0
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
var/flush = null
origin_tech = "programming=4;materials=4"
@@ -1,7 +1,7 @@
/obj/item/device/chameleon
name = "chameleon-projector"
icon_state = "shield0"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
item_state = "electronic"
throwforce = 5.0
+1 -1
View File
@@ -7,7 +7,7 @@
w_class = 1.0
throw_speed = 4
throw_range = 10
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
origin_tech = "magnets=2;combat=1"
var/times_used = 0 //Number of times it's been used.
@@ -5,7 +5,7 @@
icon_state = "flashlight"
item_state = "flashlight"
w_class = 2
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
m_amt = 50
g_amt = 20
@@ -104,7 +104,7 @@
desc = "A pen-sized light, used by medical staff."
icon_state = "penlight"
item_state = ""
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
brightness_on = 2
@@ -116,7 +116,7 @@
item_state = "lamp"
brightness_on = 5
w_class = 4
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
m_amt = 0
g_amt = 0
on = 1
@@ -205,7 +205,6 @@
icon_state = "slime"
item_state = "slime"
w_class = 2
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
m_amt = 0
g_amt = 0
@@ -6,7 +6,7 @@
icon_state = "pointer"
item_state = "pen"
var/pointer_icon_state
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
m_amt = 500
g_amt = 500
@@ -47,7 +47,7 @@
icon_state = "lightreplacer0"
item_state = "electronic"
flags = FPRINT | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
origin_tech = "magnets=3;materials=2"
@@ -8,7 +8,6 @@
name = "multitool"
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
icon_state = "multitool"
flags = FPRINT | TABLEPASS| CONDUCT
force = 5.0
w_class = 2.0
throwforce = 5.0
@@ -4,7 +4,6 @@
icon_state = "pai"
item_state = "electronic"
w_class = 2.0
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
origin_tech = "programming=2"
var/obj/item/device/radio/radio
+1 -1
View File
@@ -6,7 +6,7 @@
icon_state = "powersink0"
item_state = "electronic"
w_class = 4.0
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
throwforce = 5
throw_speed = 1
throw_range = 2
@@ -4,7 +4,7 @@
icon_state = "electropack0"
item_state = "electropack"
frequency = 1449
flags = FPRINT | CONDUCT | TABLEPASS
flags = CONDUCT
slot_flags = SLOT_BACK
w_class = 5.0
g_amt = 2500
@@ -5,7 +5,7 @@
anchored = 1
w_class = 4.0
canhear_range = 2
flags = FPRINT | CONDUCT | TABLEPASS
flags = CONDUCT
var/number = 0
var/anyai = 1
var/mob/living/silicon/ai/ai = list()
@@ -27,7 +27,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
var/maxf = 1499
var/emped = 0 //Highjacked to track the number of consecutive EMPs on the radio, allowing consecutive EMP's to stack properly.
// "Example" = FREQ_LISTENING|FREQ_BROADCASTING
flags = FPRINT | CONDUCT | TABLEPASS
flags = CONDUCT
slot_flags = SLOT_BELT
throw_speed = 2
throw_range = 9
+3 -4
View File
@@ -13,7 +13,6 @@ MASS SPECTROMETER
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
icon_state = "t-ray0"
var/on = 0
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
w_class = 2
item_state = "electronic"
@@ -65,7 +64,7 @@ MASS SPECTROMETER
icon_state = "health"
item_state = "analyzer"
desc = "A hand-held body scanner able to distinguish vital signs of the subject."
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
throwforce = 3
w_class = 1.0
@@ -168,7 +167,7 @@ MASS SPECTROMETER
icon_state = "atmos"
item_state = "analyzer"
w_class = 2.0
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
throwforce = 5
throw_speed = 4
@@ -235,7 +234,7 @@ MASS SPECTROMETER
icon_state = "spectrometer"
item_state = "analyzer"
w_class = 2.0
flags = FPRINT | TABLEPASS| CONDUCT | OPENCONTAINER
flags = CONDUCT | OPENCONTAINER
slot_flags = SLOT_BELT
throwforce = 5
throw_speed = 4
@@ -7,7 +7,6 @@
slot_flags = SLOT_BELT
m_amt = 60
g_amt = 30
flags = FPRINT | TABLEPASS | CONDUCT
force = 2
throwforce = 2
var/recording = 0
@@ -265,7 +264,6 @@
w_class = 1
m_amt = 20
g_amt = 5
flags = FPRINT | TABLEPASS | CONDUCT
force = 1
throwforce = 1
var/max_capacity = 600
@@ -22,7 +22,7 @@ effective or pretty fucking useless.
w_class = 1.0
throw_speed = 4
throw_range = 10
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
item_state = "electronic"
origin_tech = "magnets=3;combat=3;syndicate=3"
+1 -1
View File
@@ -3,7 +3,7 @@
icon = 'icons/obj/robot_parts.dmi'
item_state = "buildpipe"
icon_state = "blank"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
var/construction_time = 100
var/list/construction_cost = list("metal"=20000,"glass"=5000)
+1 -1
View File
@@ -3,7 +3,7 @@
desc = "Some rods. Can be used for building, or something."
singular_name = "metal rod"
icon_state = "rods"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
w_class = 3.0
force = 9.0
throwforce = 15.0
@@ -8,7 +8,7 @@
throwforce = 5.0
throw_speed = 5
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
max_amount = 60
/obj/item/stack/light_w/attackby(var/obj/item/O as obj, var/mob/user as mob)
@@ -50,7 +50,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
icon_state = "sheet-metal"
m_amt = 3750
throwforce = 14.0
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
origin_tech = "materials=1"
/obj/item/stack/sheet/metal/cyborg
@@ -60,7 +60,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
icon_state = "sheet-metal"
m_amt = 0
throwforce = 14.0
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
recipes = metal_recipes
@@ -82,7 +82,7 @@ var/global/list/datum/stack_recipe/plasteel_recipes = list ( \
item_state = "sheet-metal"
m_amt = 7500
throwforce = 15.0
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
origin_tech = "materials=2"
/obj/item/stack/sheet/plasteel/New(var/loc, var/amount=null)
@@ -143,7 +143,6 @@ var/global/list/datum/stack_recipe/cardboard_recipes = list ( \
desc = "Large sheets of card, like boxes folded flat."
singular_name = "cardboard sheet"
icon_state = "sheet-card"
flags = FPRINT | TABLEPASS
origin_tech = "materials=1"
/obj/item/stack/sheet/cardboard/New(var/loc, var/amount=null)
@@ -1,6 +1,5 @@
/obj/item/stack/sheet
name = "sheet"
flags = FPRINT | TABLEPASS
w_class = 3.0
force = 5
throwforce = 5
@@ -8,7 +8,7 @@
throwforce = 5.0
throw_speed = 5
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
max_amount = 60
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed")
var/on = 1
@@ -9,7 +9,7 @@
throwforce = 15.0
throw_speed = 5
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
max_amount = 60
/obj/item/stack/tile/plasteel/cyborg
@@ -18,7 +18,6 @@
throwforce = 1.0
throw_speed = 5
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
max_amount = 60
origin_tech = "biotech=1"
@@ -35,7 +34,6 @@
throwforce = 1.0
throw_speed = 5
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
max_amount = 60
origin_tech = "biotech=1"
/*
@@ -51,5 +49,4 @@
throwforce = 1.0
throw_speed = 5
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
max_amount = 60
+3 -6
View File
@@ -112,7 +112,7 @@
icon = 'icons/obj/gun.dmi'
icon_state = "revolver"
item_state = "gun"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
w_class = 3.0
g_amt = 10
@@ -168,7 +168,6 @@
desc = "There are 7 caps left! Make sure to recyle the box in an autolathe when it gets empty."
icon = 'icons/obj/ammo.dmi'
icon_state = "357-7"
flags = FPRINT | TABLEPASS| CONDUCT
w_class = 1.0
g_amt = 10
m_amt = 10
@@ -189,7 +188,6 @@
icon = 'icons/obj/gun.dmi'
icon_state = "crossbow"
item_state = "crossbow"
flags = FPRINT | TABLEPASS
w_class = 2.0
attack_verb = list("attacked", "struck", "hit")
var/bullets = 5
@@ -285,7 +283,6 @@
desc = "Its nerf or nothing! Ages 8 and up."
icon = 'icons/obj/toy.dmi'
icon_state = "foamdart"
flags = FPRINT | TABLEPASS
w_class = 1.0
/obj/effect/foam_dart_dummy
@@ -308,7 +305,7 @@
item_state = "sword0"
var/active = 0.0
w_class = 2.0
flags = FPRINT | TABLEPASS | NOSHIELD
flags = NOSHIELD
attack_verb = list("attacked", "struck", "hit")
var/hacked = 0
@@ -395,7 +392,7 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "katana"
item_state = "katana"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT | SLOT_BACK
force = 5
throwforce = 5
@@ -12,7 +12,7 @@ AI MODULES
icon_state = "std_mod"
item_state = "electronic"
desc = "An AI Module for transmitting encrypted instructions to the AI."
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
force = 5.0
w_class = 2.0
throwforce = 5.0
+1 -1
View File
@@ -12,7 +12,7 @@ RCD
opacity = 0
density = 0
anchored = 0.0
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
force = 10.0
throwforce = 10.0
throw_speed = 1
-1
View File
@@ -13,7 +13,6 @@ RSF
anchored = 0.0
var/matter = 0
var/mode = 1
flags = TABLEPASS
w_class = 3.0
/obj/item/weapon/rsf/New()
@@ -11,7 +11,7 @@
g_amt = 50
origin_tech = "engineering=1"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
var/obj/item/device/toner/ink = null
@@ -330,7 +330,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
var/icon_off = "lighter-g"
w_class = 1
throwforce = 4
flags = TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
attack_verb = list("burnt", "singed")
var/lit = 0
+1 -2
View File
@@ -4,7 +4,6 @@
desc = "A generic brand of lipstick."
icon = 'icons/obj/items.dmi'
icon_state = "lipstick"
flags = FPRINT | TABLEPASS
w_class = 1
var/colour = "red"
var/open = 0
@@ -94,7 +93,7 @@
desc = "The latest and greatest power razor born from the science of shaving."
icon = 'icons/obj/items.dmi'
icon_state = "razor"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
w_class = 1
@@ -7,7 +7,7 @@
icon = 'icons/obj/assemblies.dmi'
icon_state = "plastic-explosive0"
item_state = "plasticx"
flags = FPRINT | TABLEPASS | NOBLUDGEON
flags = NOBLUDGEON
w_class = 2.0
origin_tech = "syndicate=2"
var/datum/wires/explosive/plastic/wires = null
@@ -5,7 +5,7 @@
icon_state = "fire_extinguisher0"
item_state = "fire_extinguisher"
hitsound = 'sound/weapons/smash.ogg'
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
throwforce = 10
w_class = 3.0
throw_speed = 2
@@ -24,7 +24,7 @@
icon_state = "miniFE0"
item_state = "miniFE"
hitsound = null //it is much lighter, after all.
flags = FPRINT | TABLEPASS
flags = null //doesn't CONDUCT
throwforce = 2
w_class = 2.0
force = 3.0
@@ -4,7 +4,7 @@
icon = 'icons/obj/flamethrower.dmi'
icon_state = "flamethrowerbase"
item_state = "flamethrower_0"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
force = 3.0
throwforce = 10.0
throw_speed = 1
@@ -23,7 +23,7 @@
item_state = "flashbang"
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
var/assembled = 0
active = 1
@@ -7,7 +7,7 @@
item_state = "flashbang"
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
var/active = 0
var/det_time = 50
@@ -4,7 +4,6 @@
icon_state = "flashbang"
det_time = 20
item_state = "flashbang"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
var/datum/effect/effect/system/bad_smoke_spread/smoke
+1 -1
View File
@@ -4,7 +4,7 @@
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "handcuff"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
throwforce = 5
w_class = 2.0
+4 -4
View File
@@ -22,7 +22,7 @@
throwforce = 5.0
throw_speed = 3
throw_range = 5
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
origin_tech = "materials=1"
attack_verb = list("attacked", "stabbed", "poked")
@@ -103,7 +103,7 @@
icon = 'icons/obj/kitchen.dmi'
icon_state = "knife"
desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
force = 10.0
w_class = 3.0
throwforce = 6.0
@@ -133,7 +133,7 @@
icon = 'icons/obj/kitchen.dmi'
icon_state = "butch"
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products."
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
force = 15.0
w_class = 2.0
throwforce = 8.0
@@ -204,7 +204,7 @@
throw_speed = 1
throw_range = 5
w_class = 3.0
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
m_amt = 3000
var/list/carrying = list() // List of things on the tray. - Doohl
var/max_carry = 10 // w_class = 1 -- takes up 1
@@ -1,6 +1,5 @@
/obj/item/weapon/melee/energy
var/active = 0
flags = FPRINT | TABLEPASS
/obj/item/weapon/melee/energy/suicide_act(mob/user)
viewers(user) << pick("\red <b>[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.</b>", \
@@ -19,7 +18,7 @@
throw_speed = 1
throw_range = 5
w_class = 3.0
flags = FPRINT | CONDUCT | NOSHIELD | TABLEPASS
flags = CONDUCT | NOSHIELD
origin_tech = "combat=3"
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
@@ -53,7 +52,7 @@
throw_speed = 1
throw_range = 5
w_class = 2.0
flags = FPRINT | TABLEPASS | NOSHIELD
flags = NOSHIELD
origin_tech = "magnets=3;syndicate=4"
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
var/hacked = 0
@@ -155,7 +154,7 @@
throw_speed = 1
throw_range = 1
w_class = 4.0//So you can't hide it in your pocket or some such.
flags = FPRINT | TABLEPASS | NOSHIELD
flags = NOSHIELD
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
var/datum/effect/effect/system/spark_spread/spark_system
@@ -3,7 +3,7 @@
desc = "A tool used by great men to placate the frothing masses."
icon_state = "chain"
item_state = "chain"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
force = 10
throwforce = 7
@@ -23,7 +23,6 @@
icon = 'icons/obj/weapons.dmi'
icon_state = "baton"
item_state = "classic_baton"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
force = 10
-1
View File
@@ -8,7 +8,6 @@
throw_speed = 5
throw_range = 10
w_class = 3.0
flags = FPRINT | TABLEPASS
attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
var/mopping = 0
var/mopcount = 0
@@ -5,7 +5,6 @@
icon_state = "cell"
item_state = "cell"
origin_tech = "powerstorage=1"
flags = FPRINT|TABLEPASS
force = 5.0
throwforce = 5.0
throw_speed = 3
@@ -4,7 +4,6 @@
icon = 'icons/obj/wizard.dmi'
icon_state = "scroll"
var/uses = 4.0
flags = FPRINT | TABLEPASS
w_class = 2.0
item_state = "paper"
throw_speed = 4
+1 -3
View File
@@ -6,7 +6,6 @@
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
icon = 'icons/obj/weapons.dmi'
icon_state = "riot"
flags = FPRINT | TABLEPASS| CONDUCT
slot_flags = SLOT_BACK
force = 5.0
throwforce = 5.0
@@ -40,7 +39,6 @@
desc = "A shield capable of stopping most projectile and melee attacks. Energy projectiles are reflected. It can be retracted, expanded, and stored anywhere."
icon = 'icons/obj/weapons.dmi'
icon_state = "eshield0" // eshield1 for expanded
flags = FPRINT | TABLEPASS| CONDUCT
force = 3.0
throwforce = 5.0
throw_speed = 1
@@ -86,7 +84,7 @@
icon = 'icons/obj/device.dmi'
icon_state = "shield0"
var/active = 0.0
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
item_state = "electronic"
throwforce = 10.0
throw_speed = 2
@@ -3,7 +3,7 @@
name = "singularity hammer"
desc = "The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows."
icon_state = "mjollnir0"
flags = FPRINT | TABLEPASS
flags = CONDUCT
slot_flags = SLOT_BACK
force = 5
force_unwielded = 5
@@ -75,7 +75,7 @@
name = "Mjollnir"
desc = "A weapon worthy of a god, able to strike with the force of a lightning bolt. It crackles with barely contained energy."
icon_state = "mjollnir0"
flags = FPRINT | TABLEPASS
flags = CONDUCT
slot_flags = SLOT_BACK
force = 5
force_unwielded = 5
@@ -15,7 +15,6 @@
icon_state = "backpack"
item_state = "backpack"
w_class = 4.0
flags = FPRINT|TABLEPASS
slot_flags = SLOT_BACK //ERROOOOO
max_w_class = 3
max_combined_w_class = 21
@@ -20,7 +20,6 @@
display_contents_with_number = 1 // should work fine now
use_to_pickup = 1
slot_flags = SLOT_BELT
flags = FPRINT | TABLEPASS
// -----------------------------
// Trash bag
@@ -4,7 +4,6 @@
icon = 'icons/obj/clothing/belts.dmi'
icon_state = "utilitybelt"
item_state = "utility"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
attack_verb = list("whipped", "lashed", "disciplined")
@@ -5,7 +5,6 @@
throw_speed = 1
throw_range = 5
w_class = 3.0
flags = FPRINT | TABLEPASS
var/mob/affecting = null
var/deity_name = "Christ"
@@ -458,7 +458,6 @@
item_state = "zippo"
storage_slots = 10
w_class = 1
flags = TABLEPASS
slot_flags = SLOT_BELT
New()
@@ -2,7 +2,7 @@
name = "briefcase"
desc = "It's made of AUTHENTIC faux-leather and has a price-tag still attached. Its owner must be a real professional."
icon_state = "briefcase"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
force = 8.0
throw_speed = 1
throw_range = 4
@@ -88,7 +88,6 @@
item_state = "candlebox5"
storage_slots = 5
throwforce = 2
flags = TABLEPASS
slot_flags = SLOT_BELT
@@ -152,7 +151,6 @@
item_state = "cigpacket"
w_class = 1
throwforce = 2
flags = TABLEPASS
slot_flags = SLOT_BELT
storage_slots = 6
can_hold = list("/obj/item/clothing/mask/cigarette")
@@ -146,7 +146,6 @@
icon_state = "secure"
item_state = "sec-case"
desc = "A large briefcase with a digital locking system."
flags = FPRINT | TABLEPASS
force = 8.0
throw_speed = 1
throw_range = 4
@@ -223,7 +222,6 @@
icon_opened = "safe0"
icon_locking = "safeb"
icon_sparking = "safespark"
flags = FPRINT | TABLEPASS
force = 8.0
w_class = 8.0
max_w_class = 8
@@ -4,7 +4,7 @@
icon = 'icons/obj/storage.dmi'
icon_state = "red"
item_state = "toolbox_red"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
force = 10.0
throwforce = 15.0
throw_speed = 1
@@ -3,7 +3,6 @@
desc = "A stun baton for incapacitating people with."
icon_state = "stunbaton"
item_state = "baton"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
force = 10
throwforce = 7
@@ -91,7 +91,7 @@
name = "plasma tank"
desc = "Contains dangerous plasma. Do not inhale. Warning: extremely flammable."
icon_state = "plasma"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = null //they have no straps!
@@ -125,7 +125,7 @@
name = "emergency oxygen tank"
desc = "Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it."
icon_state = "emergency"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
w_class = 2.0
force = 4.0
@@ -1,7 +1,7 @@
/obj/item/weapon/tank
name = "tank"
icon = 'icons/obj/tank.dmi'
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BACK
pressure_resistance = ONE_ATMOSPHERE*5
@@ -16,7 +16,7 @@
var/frequency = 1451
var/broadcasting = null
var/listening = 1.0
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
w_class = 2.0
item_state = "electronic"
throw_speed = 4
+5 -5
View File
@@ -19,7 +19,7 @@
desc = "A wrench with common uses. Can be found in your hand."
icon = 'icons/obj/items.dmi'
icon_state = "wrench"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
force = 5.0
throwforce = 7.0
@@ -37,7 +37,7 @@
desc = "You can be totally screwy with this."
icon = 'icons/obj/items.dmi'
icon_state = "screwdriver"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
force = 5.0
w_class = 1.0
@@ -97,7 +97,7 @@
desc = "This cuts wires."
icon = 'icons/obj/items.dmi'
icon_state = "cutters"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
force = 6.0
throw_speed = 2
@@ -129,7 +129,7 @@
name = "welding tool"
icon = 'icons/obj/items.dmi'
icon_state = "welder"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
force = 3
throwforce = 5
@@ -400,7 +400,7 @@
desc = "Used to hit floors"
icon = 'icons/obj/items.dmi'
icon_state = "crowbar"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
force = 5.0
throwforce = 7.0
+2 -2
View File
@@ -165,7 +165,7 @@
force_wielded = 34
wieldsound = 'sound/weapons/saberon.ogg'
unwieldsound = 'sound/weapons/saberoff.ogg'
flags = FPRINT | TABLEPASS | NOSHIELD
flags = NOSHIELD
origin_tech = "magnets=3;syndicate=4"
item_color = "green"
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
@@ -250,7 +250,7 @@
force_unwielded = 10
force_wielded = 18 // Was 13, Buffed - RR
throwforce = 15
flags = FPRINT | TABLEPASS | NOSHIELD
flags = NOSHIELD
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "poked", "jabbed", "torn", "gored")
@@ -5,7 +5,7 @@
icon = 'icons/obj/vending_restock.dmi'
icon_state = "refill_snack"
item_state = "restock_unit"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
force = 7.0
throwforce = 15.0
throw_speed = 1
+3 -6
View File
@@ -3,7 +3,6 @@
name = "banhammer"
icon = 'icons/obj/items.dmi'
icon_state = "toyhammer"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
throwforce = 0
w_class = 1.0
@@ -25,7 +24,6 @@
desc = "A rod of pure obsidian, its very presence disrupts and dampens the powers of Nar-Sie's followers."
icon_state = "nullrod"
item_state = "nullrod"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
force = 15
throw_speed = 1
@@ -42,7 +40,6 @@
desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
icon_state = "sord"
item_state = "sord"
flags = FPRINT | TABLEPASS
slot_flags = SLOT_BELT
force = 2
throwforce = 1
@@ -59,7 +56,7 @@
desc = "What are you standing around staring at this for? Get to killing!"
icon_state = "claymore"
item_state = "claymore"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
force = 40
throwforce = 10
@@ -82,7 +79,7 @@
desc = "Woefully underpowered in D20"
icon_state = "katana"
item_state = "katana"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT | SLOT_BACK
force = 40
throwforce = 10
@@ -102,7 +99,7 @@ obj/item/weapon/wirerod
desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit."
icon_state = "wiredrod"
item_state = "rods"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
force = 9
throwforce = 10
w_class = 3
@@ -4,7 +4,6 @@
icon = 'icons/obj/closet.dmi'
icon_state = "closed"
density = 1
flags = FPRINT
var/icon_closed = "closed"
var/icon_opened = "open"
var/opened = 0
@@ -322,4 +321,4 @@
broken = 1 //applies to secure lockers only
visible_message("<span class='danger'>[user] successfully broke out of [src]!</span>")
user << "<span class='notice'>You successfully break out of [src]!</span>"
open()
open()
@@ -5,7 +5,6 @@
icon_state = "human_male"
density = 1
anchored = 1
flags = FPRINT
health = 0 //destroying the statue kills the mob within
var/intialTox = 0 //these are here to keep the mob from taking damage from things that logically wouldn't affect a rock
var/intialFire = 0 //it's a little sloppy I know but it was this or the GODMODE flag. Lesser of two evils.
@@ -10,7 +10,6 @@
icon_closed = "crate"
req_access = null
opened = 0
flags = FPRINT
// mouse_drag_pointer = MOUSE_ACTIVE_POINTER //???
var/rigged = 0
var/sound_effect_open = 'sound/machines/click.ogg'
@@ -4,7 +4,6 @@
icon = 'icons/obj/storage.dmi'
icon_state = "densecrate"
density = 1
flags = FPRINT
/obj/structure/largecrate/attack_hand(mob/user as mob)
user << "<span class='notice'>You need a crowbar to pry this open!</span>"
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "grille"
density = 1
anchored = 1
flags = FPRINT | CONDUCT
flags = CONDUCT
pressure_resistance = 5*ONE_ATMOSPHERE
layer = 2.9
explosion_resistance = 5
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "mopbucket"
density = 1
pressure_resistance = 5
flags = FPRINT | TABLEPASS | OPENCONTAINER
flags = OPENCONTAINER
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
@@ -3,7 +3,6 @@
desc = "A board for pinning important notices upon."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nboard00"
flags = FPRINT
density = 0
anchored = 1
var/notices = 0
@@ -4,7 +4,6 @@
icon = 'icons/obj/objects.dmi'
icon_state = "stool"
anchored = 1.0
flags = FPRINT
pressure_resistance = 15
/obj/structure/stool/ex_act(severity)
@@ -468,7 +468,6 @@
icon = 'icons/obj/objects.dmi'
icon_state = "rack"
density = 1
flags = FPRINT
anchored = 1.0
throwpass = 1 //You can throw objects over this, despite it's density.
+1 -1
View File
@@ -3,7 +3,7 @@
desc = "A small electronic device that should never exist."
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = ""
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
w_class = 2.0
m_amt = 100
g_amt = 0
+1 -1
View File
@@ -6,7 +6,7 @@
w_class = 3.0
throw_speed = 2
throw_range = 4
flags = FPRINT | TABLEPASS| CONDUCT //Copied this from old code, so this may or may not be necessary
flags = CONDUCT
var/status = 0 //0 - not readied //1 - bomb finished with welder
var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
var/obj/item/weapon/tank/bombtank = null //the second part of the bomb is a plasma tank
+1 -1
View File
@@ -3,7 +3,7 @@
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "holder"
item_state = "assembly"
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
throwforce = 5
w_class = 2.0
throw_speed = 3
-1
View File
@@ -178,7 +178,6 @@
var/visible = 0.0
var/left = null
anchored = 1.0
flags = TABLEPASS
/obj/effect/beam/i_beam/proc/hit()
+1 -1
View File
@@ -7,7 +7,7 @@
var/obj/item/device/radio/electropack/part2 = null
var/status = 0
w_class = 5.0
flags = FPRINT | TABLEPASS| CONDUCT
flags = CONDUCT
/obj/item/assembly/shock_kit/Del()
del(part1)

Some files were not shown because too many files have changed in this diff Show More