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Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete. FPRINT was used, but it was on virtually everything anyway. Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense. If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only where it was intentional (holodeck items could use this for example).
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@@ -4,7 +4,6 @@
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icon = 'icons/obj/closet.dmi'
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icon_state = "closed"
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density = 1
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flags = FPRINT
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var/icon_closed = "closed"
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var/icon_opened = "open"
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var/opened = 0
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@@ -322,4 +321,4 @@
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broken = 1 //applies to secure lockers only
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visible_message("<span class='danger'>[user] successfully broke out of [src]!</span>")
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user << "<span class='notice'>You successfully break out of [src]!</span>"
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open()
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open()
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@@ -5,7 +5,6 @@
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icon_state = "human_male"
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density = 1
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anchored = 1
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flags = FPRINT
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health = 0 //destroying the statue kills the mob within
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var/intialTox = 0 //these are here to keep the mob from taking damage from things that logically wouldn't affect a rock
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var/intialFire = 0 //it's a little sloppy I know but it was this or the GODMODE flag. Lesser of two evils.
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@@ -10,7 +10,6 @@
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icon_closed = "crate"
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req_access = null
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opened = 0
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flags = FPRINT
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// mouse_drag_pointer = MOUSE_ACTIVE_POINTER //???
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var/rigged = 0
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var/sound_effect_open = 'sound/machines/click.ogg'
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@@ -4,7 +4,6 @@
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icon = 'icons/obj/storage.dmi'
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icon_state = "densecrate"
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density = 1
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flags = FPRINT
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/obj/structure/largecrate/attack_hand(mob/user as mob)
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user << "<span class='notice'>You need a crowbar to pry this open!</span>"
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@@ -5,7 +5,7 @@
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icon_state = "grille"
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density = 1
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anchored = 1
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flags = FPRINT | CONDUCT
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flags = CONDUCT
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pressure_resistance = 5*ONE_ATMOSPHERE
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layer = 2.9
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explosion_resistance = 5
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@@ -5,7 +5,7 @@
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icon_state = "mopbucket"
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density = 1
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pressure_resistance = 5
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flags = FPRINT | TABLEPASS | OPENCONTAINER
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flags = OPENCONTAINER
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var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
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@@ -3,7 +3,6 @@
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desc = "A board for pinning important notices upon."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "nboard00"
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flags = FPRINT
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density = 0
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anchored = 1
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var/notices = 0
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@@ -4,7 +4,6 @@
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icon = 'icons/obj/objects.dmi'
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icon_state = "stool"
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anchored = 1.0
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flags = FPRINT
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pressure_resistance = 15
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/obj/structure/stool/ex_act(severity)
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@@ -468,7 +468,6 @@
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icon = 'icons/obj/objects.dmi'
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icon_state = "rack"
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density = 1
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flags = FPRINT
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anchored = 1.0
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throwpass = 1 //You can throw objects over this, despite it's density.
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