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Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete. FPRINT was used, but it was on virtually everything anyway. Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense. If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only where it was intentional (holodeck items could use this for example).
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@@ -3,7 +3,7 @@
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desc = "A small electronic device that should never exist."
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = ""
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flags = FPRINT | TABLEPASS| CONDUCT
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flags = CONDUCT
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w_class = 2.0
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m_amt = 100
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g_amt = 0
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@@ -6,7 +6,7 @@
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w_class = 3.0
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throw_speed = 2
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throw_range = 4
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flags = FPRINT | TABLEPASS| CONDUCT //Copied this from old code, so this may or may not be necessary
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flags = CONDUCT
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var/status = 0 //0 - not readied //1 - bomb finished with welder
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var/obj/item/device/assembly_holder/bombassembly = null //The first part of the bomb is an assembly holder, holding an igniter+some device
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var/obj/item/weapon/tank/bombtank = null //the second part of the bomb is a plasma tank
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@@ -3,7 +3,7 @@
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icon = 'icons/obj/assemblies/new_assemblies.dmi'
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icon_state = "holder"
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item_state = "assembly"
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flags = FPRINT | TABLEPASS| CONDUCT
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flags = CONDUCT
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throwforce = 5
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w_class = 2.0
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throw_speed = 3
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@@ -178,7 +178,6 @@
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var/visible = 0.0
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var/left = null
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anchored = 1.0
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flags = TABLEPASS
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/obj/effect/beam/i_beam/proc/hit()
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@@ -7,7 +7,7 @@
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var/obj/item/device/radio/electropack/part2 = null
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var/status = 0
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w_class = 5.0
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flags = FPRINT | TABLEPASS| CONDUCT
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flags = CONDUCT
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/obj/item/assembly/shock_kit/Del()
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del(part1)
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