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Obsoletes flags = FPRINT | TABLEPASS*
*TABLEPASS was already totally obsolete. FPRINT was used, but it was on virtually everything anyway. Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense. If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only where it was intentional (holodeck items could use this for example).
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@@ -3,7 +3,7 @@
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desc = "A bullet casing."
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icon = 'icons/obj/ammo.dmi'
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icon_state = "s-casing"
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flags = FPRINT | TABLEPASS | CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 1
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w_class = 1.0
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@@ -34,7 +34,7 @@
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desc = "A box of ammo"
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icon_state = "357"
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icon = 'icons/obj/ammo.dmi'
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flags = FPRINT | TABLEPASS | CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_BELT
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item_state = "syringe_kit"
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m_amt = 50000
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/gun.dmi'
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icon_state = "detective"
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item_state = "gun"
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flags = FPRINT | TABLEPASS | CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_BELT
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m_amt = 2000
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w_class = 3.0
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@@ -5,7 +5,7 @@
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fire_sound = 'sound/weapons/Laser.ogg'
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origin_tech = "combat=2;magnets=4"
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w_class = 5
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flags = FPRINT | TABLEPASS | CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_BACK
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charge_cost = 100
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projectile_type = "/obj/item/projectile/ion"
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@@ -5,7 +5,7 @@
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icon_state = "staffofnothing"
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item_state = "staff"
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fire_sound = 'sound/weapons/emitter.ogg'
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flags = FPRINT | TABLEPASS | CONDUCT
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flags = CONDUCT
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w_class = 5
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var/projectile_type = "/obj/item/projectile/magic"
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var/max_charges = 6
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@@ -5,7 +5,7 @@
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item_state = "shotgun"
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w_class = 4.0
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force = 10
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flags = FPRINT | TABLEPASS | CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_BACK
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origin_tech = "combat=4;materials=2"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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@@ -83,7 +83,7 @@
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item_state = "shotgun"
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w_class = 4.0
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force = 10
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flags = FPRINT | TABLEPASS | CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_BACK
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origin_tech = "combat=3;materials=1"
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ammo_type = /obj/item/ammo_casing/shotgun/beanbag
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@@ -16,7 +16,6 @@
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density = 1
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unacidable = 1
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anchored = 1 //There's a reason this is here, Mport. God fucking damn it -Agouri. Find&Fix by Pete. The reason this is here is to stop the curving of emitter shots.
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flags = FPRINT | TABLEPASS
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pass_flags = PASSTABLE
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mouse_opacity = 0
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var/bumped = 0 //Prevents it from hitting more than one guy at once
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