Obsoletes flags = FPRINT | TABLEPASS*

*TABLEPASS was already totally obsolete.
FPRINT was used, but it was on virtually everything anyway.

Removes those flags from every instance where they were used. Also assigned and removed other flags where it made sense.

If it is desired, I can revive the flag as NOFPRINT, which would retain the original functionality, though inverted. That way it would be be used only  where it was intentional (holodeck items could use this for example).
This commit is contained in:
Cheridan
2013-12-30 15:03:17 -06:00
parent d5ddac3a00
commit bb9c09df46
165 changed files with 195 additions and 430 deletions
+2 -2
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@@ -3,7 +3,7 @@
desc = "A bullet casing."
icon = 'icons/obj/ammo.dmi'
icon_state = "s-casing"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
throwforce = 1
w_class = 1.0
@@ -34,7 +34,7 @@
desc = "A box of ammo"
icon_state = "357"
icon = 'icons/obj/ammo.dmi'
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
item_state = "syringe_kit"
m_amt = 50000
+1 -1
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@@ -4,7 +4,7 @@
icon = 'icons/obj/gun.dmi'
icon_state = "detective"
item_state = "gun"
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BELT
m_amt = 2000
w_class = 3.0
@@ -5,7 +5,7 @@
fire_sound = 'sound/weapons/Laser.ogg'
origin_tech = "combat=2;magnets=4"
w_class = 5
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BACK
charge_cost = 100
projectile_type = "/obj/item/projectile/ion"
+1 -1
View File
@@ -5,7 +5,7 @@
icon_state = "staffofnothing"
item_state = "staff"
fire_sound = 'sound/weapons/emitter.ogg'
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
w_class = 5
var/projectile_type = "/obj/item/projectile/magic"
var/max_charges = 6
@@ -5,7 +5,7 @@
item_state = "shotgun"
w_class = 4.0
force = 10
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BACK
origin_tech = "combat=4;materials=2"
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
@@ -83,7 +83,7 @@
item_state = "shotgun"
w_class = 4.0
force = 10
flags = FPRINT | TABLEPASS | CONDUCT
flags = CONDUCT
slot_flags = SLOT_BACK
origin_tech = "combat=3;materials=1"
ammo_type = /obj/item/ammo_casing/shotgun/beanbag
-1
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@@ -16,7 +16,6 @@
density = 1
unacidable = 1
anchored = 1 //There's a reason this is here, Mport. God fucking damn it -Agouri. Find&Fix by Pete. The reason this is here is to stop the curving of emitter shots.
flags = FPRINT | TABLEPASS
pass_flags = PASSTABLE
mouse_opacity = 0
var/bumped = 0 //Prevents it from hitting more than one guy at once