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Automatic changelog compile, [ci skip]
This commit is contained in:
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-46
@@ -55,6 +55,58 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">07 March 2019</h2>
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<h3 class="author">Denton updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Explosive lances no longer explode when thrown (but still do with melee attacks).</li>
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</ul>
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<h3 class="author">IndieanaJones updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed the Space Dragon announcement</li>
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<li class="admin">Manually-spawned space dragon events can now have their announcement cancelled</li>
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</ul>
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<h3 class="author">Mickyan updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now use a razor on help intent to change your fellow crewmembers' hair/facial hair styles</li>
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<li class="rscadd">Using a wig in your hand lets you change it to a new style/color</li>
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<li class="rscadd">Natural Wigs are now available in the Clothesmate: made of 100% natural chromatic nanofibers, these wigs automatically match the color of your natural hair</li>
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</ul>
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<h3 class="author">ShizCalev updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed candles not being extinguished by fire extinguishers, water containers, ect.</li>
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<li class="bugfix">Fixed candles not stopping processing when put out.</li>
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<li class="bugfix">Adminhealing someone in crit will now properly clear the heartbeat sound.</li>
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<li class="bugfix">Cybernetic organs work again, sorry!</li>
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</ul>
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<h3 class="author">TerraGS updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Blood cult halo now goes away when deconverted</li>
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</ul>
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<h3 class="author">Unit2E updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">powersinks now become dense when anchored, like a machine.</li>
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</ul>
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<h3 class="author">as334 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Fusion got reworked again. Start it using 250+ moles of plasma and carbon dioxide, with tritium, all at 10000 degrees.</li>
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<li class="rscadd">Fusion undergoes a chaotic reaction, and will release energy(or absorb it with high instabilities), as well as releasing waste gases.</li>
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<li class="rscadd">To accommodate fusion, filters have been changed to move gas in the same way as volume pumps.</li>
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<li class="rscadd">As well, hitting a volume pump with a multitool will overclock it, allowing it to move gases to higher than normal pressures at the cost of leaking some of the contents.</li>
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</ul>
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<h3 class="author">kriskog updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Non-kitchen fridges and meat lockers have had their access requirements removed.</li>
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</ul>
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<h3 class="author">py01 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Removed stamina damage from Mech Scattershot, added a little more brute.</li>
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</ul>
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<h3 class="author">tralezab updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">New event: Fugitives!</li>
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<li class="rscadd">Fugitives will land on the station, and have to prepare for the hunters looking for them!</li>
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</ul>
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<h2 class="date">05 March 2019</h2>
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<h3 class="author">IndieanaJones updated:</h3>
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<ul class="changes bgimages16">
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@@ -1290,52 +1342,6 @@
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<li class="rscdel">Smuggler's satchels have been removed from the game.</li>
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<li class="rscdel">The Miracle ruin has also been removed from the game, because it was disabled and it used Smuggler's satchels.</li>
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</ul>
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<h2 class="date">02 January 2019</h2>
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<h3 class="author">4dplanner updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">separated chemicals now works</li>
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</ul>
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<h3 class="author">Denton updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Updated Runtimestation to make chemistry and revival testing quicker.</li>
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</ul>
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<h3 class="author">FloranOtten updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">added broken prototype canister icon</li>
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</ul>
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<h3 class="author">Floyd / Qustinnus updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">You now have to be naked to get the nice shower moodlet, if you shower with clothes you get a bad moodie</li>
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<li class="rscadd">Hygiene, you slowly become dirty over time, the more covered in blood you are the faster you will lose hygiene. When you are too dirty you will have a stink overlay. (Hygiene doesn't affect mood currently) It also spawns miasma slowly if you smell like shit.</li>
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<li class="rscadd">adds NEET and neat traits. NEET's get 20 bucks social welfare extra and like being unhygienic, while neat people dislike being unhygienic and like being hygienic</li>
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</ul>
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<h3 class="author">Floyd / Qustinnus for code, MrDoomBringer for Sprites updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Durathread jumpsuit, beret, beanie and bandana</li>
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<li class="imageadd">new sprites for all durathread objects</li>
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<li class="tweak">it now takes 4 strands to make one piece of durathread cloth</li>
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</ul>
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<h3 class="author">Robustin, Subject217 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">The NukeOp Shuttle hull has been dramatically hardened. The walls are now "R-Walls" with far greater explosion resistance.</li>
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<li class="balance">The NukeOp Shuttle guns have been significantly buffed. They now rapidly fire a new type of penetrator round, at a greater range, and have far greater explosion resistance.</li>
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<li class="balance">The nuclear device on the NukeOp Shuttle is now in an anchored state by default, the Nuke can only be unanchored by inserting the disk and entering the proper code.</li>
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<li class="balance">Non-Syndicate cyborgs are now unable to access the NukeOp Shuttle Console.</li>
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<li class="bugfix">You can now unanchor Nukes even when the floor under them has been destroyed</li>
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</ul>
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<h3 class="author">Steelpoint updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">The Nanotrasen Corps of Engineers has begun a series of alterations to NTSS Boxstation, the first stage of changes were aimed at altering the Brig design, with minor improvements and alterations.</li>
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</ul>
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<h3 class="author">coiax updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Uplink pens now require two seperate rotations to unlock. This also applies to failsafe codes.</li>
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<li class="bugfix">Heroine bugs no longer make people appear partially bald when wearing them.</li>
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<li class="rscadd">Ghosts can now see where an abductor camera console is looking.</li>
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<li class="admin">Admins are only notified about the Lone Operative event weight every five increments or decrements to the weight.</li>
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<li class="tweak">After a Curse of Madness has ravaged the mind of the station, the lingering magics also affect anyone arriving to the station late.</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -23262,3 +23262,46 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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actioninja:
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- tweak: PubbyStation has been refitted from a Tesla and Singulo based engine to
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a Supermatter based engine.
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2019-03-07:
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Denton:
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- balance: Explosive lances no longer explode when thrown (but still do with melee
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attacks).
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IndieanaJones:
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- bugfix: Fixed the Space Dragon announcement
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- admin: Manually-spawned space dragon events can now have their announcement cancelled
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Mickyan:
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- rscadd: You can now use a razor on help intent to change your fellow crewmembers'
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hair/facial hair styles
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- rscadd: Using a wig in your hand lets you change it to a new style/color
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- rscadd: 'Natural Wigs are now available in the Clothesmate: made of 100% natural
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chromatic nanofibers, these wigs automatically match the color of your natural
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hair'
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ShizCalev:
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- bugfix: Fixed candles not being extinguished by fire extinguishers, water containers,
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ect.
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- bugfix: Fixed candles not stopping processing when put out.
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- bugfix: Adminhealing someone in crit will now properly clear the heartbeat sound.
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- bugfix: Cybernetic organs work again, sorry!
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TerraGS:
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- bugfix: Blood cult halo now goes away when deconverted
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Unit2E:
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- tweak: powersinks now become dense when anchored, like a machine.
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as334:
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- rscadd: Fusion got reworked again. Start it using 250+ moles of plasma and carbon
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dioxide, with tritium, all at 10000 degrees.
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- rscadd: Fusion undergoes a chaotic reaction, and will release energy(or absorb
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it with high instabilities), as well as releasing waste gases.
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- rscadd: To accommodate fusion, filters have been changed to move gas in the same
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way as volume pumps.
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- rscadd: As well, hitting a volume pump with a multitool will overclock it, allowing
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it to move gases to higher than normal pressures at the cost of leaking some
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of the contents.
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kriskog:
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- bugfix: Non-kitchen fridges and meat lockers have had their access requirements
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removed.
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py01:
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- tweak: Removed stamina damage from Mech Scattershot, added a little more brute.
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tralezab:
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- rscadd: 'New event: Fugitives!'
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- rscadd: Fugitives will land on the station, and have to prepare for the hunters
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looking for them!
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@@ -1,5 +0,0 @@
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author: "tralezab"
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delete-after: True
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changes:
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- rscadd: "New event: Fugitives!"
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- rscadd: "Fugitives will land on the station, and have to prepare for the hunters looking for them!"
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@@ -1,7 +0,0 @@
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author: "as334"
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delete-after: True
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changes:
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- rscadd: "Fusion got reworked again. Start it using 250+ moles of plasma and carbon dioxide, with tritium, all at 10000 degrees."
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- rscadd: "Fusion undergoes a chaotic reaction, and will release energy(or absorb it with high instabilities), as well as releasing waste gases."
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- rscadd: "To accommodate fusion, filters have been changed to move gas in the same way as volume pumps."
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- rscadd: "As well, hitting a volume pump with a multitool will overclock it, allowing it to move gases to higher than normal pressures at the cost of leaking some of the contents."
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@@ -1,6 +0,0 @@
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author: "Mickyan"
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delete-after: True
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changes:
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- rscadd: "You can now use a razor on help intent to change your fellow crewmembers' hair/facial hair styles"
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- rscadd: "Using a wig in your hand lets you change it to a new style/color"
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- rscadd: "Natural Wigs are now available in the Clothesmate: made of 100% natural chromatic nanofibers, these wigs automatically match the color of your natural hair"
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@@ -1,5 +0,0 @@
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author: "ShizCalev"
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delete-after: True
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changes:
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- bugfix: "Fixed candles not being extinguished by fire extinguishers, water containers, ect."
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- bugfix: "Fixed candles not stopping processing when put out."
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@@ -1,5 +0,0 @@
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author: "IndieanaJones"
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delete-after: True
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changes:
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- bugfix: "Fixed the Space Dragon announcement"
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- admin: "Manually-spawned space dragon events can now have their announcement cancelled"
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@@ -1,4 +0,0 @@
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author: "Denton"
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delete-after: True
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changes:
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- balance: "Explosive lances no longer explode when thrown (but still do with melee attacks)."
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@@ -1,4 +0,0 @@
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author: "TerraGS"
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delete-after: True
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changes:
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- bugfix: "Blood cult halo now goes away when deconverted"
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@@ -1,4 +0,0 @@
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author: "ShizCalev"
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delete-after: True
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changes:
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- bugfix: "Adminhealing someone in crit will now properly clear the heartbeat sound."
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@@ -1,4 +0,0 @@
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author: "kriskog"
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delete-after: True
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changes:
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- bugfix: "Non-kitchen fridges and meat lockers have had their access requirements removed."
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@@ -1,4 +0,0 @@
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author: "py01"
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delete-after: True
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changes:
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- tweak: "Removed stamina damage from Mech Scattershot, added a little more brute."
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@@ -1,4 +0,0 @@
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author: "Unit2E"
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delete-after: True
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changes:
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- tweak: "powersinks now become dense when anchored, like a machine."
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@@ -1,4 +0,0 @@
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author: "ShizCalev"
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delete-after: True
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changes:
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- bugfix: "Cybernetic organs work again, sorry!"
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