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https://github.com/Bubberstation/Bubberstation.git
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@@ -63,7 +63,7 @@
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dtype = W.damtype
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visible_message("<span class='danger'>[src] has been hit by [O].</span>", \
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"<span class='userdanger'>[src] has been hit by [O].</span>")
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var/armor = run_armor_check(zone, "melee", "Your armor has protected your [zone].", "Your armor has softened hit to your [zone].")
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var/armor = run_armor_check(zone, "melee", "Your armor has protected your [parse_zone(zone)].", "Your armor has softened hit to your [parse_zone(zone)].")
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if(armor < 2)
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apply_damage(O.throwforce, dtype, zone, armor, O)
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if(!O.fingerprintslast)
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