Merge pull request #33783 from Cruix/fix_blind

Prefixed all disability defines with DISABILITY_ to fix a name collision
This commit is contained in:
Jordan Brown
2017-12-24 11:45:45 -05:00
committed by GitHub
83 changed files with 173 additions and 173 deletions
+11 -11
View File
@@ -10,17 +10,17 @@
//mob disabilities stat
#define BLIND "blind"
#define MUTE "mute"
#define DEAF "deaf"
#define NEARSIGHT "nearsighted"
#define FAT "fat"
#define HUSK "husk"
#define NOCLONE "noclone"
#define CLUMSY "clumsy"
#define DUMB "dumb"
#define MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
#define PACIFISM "pacifism"
#define DISABILITY_BLIND "blind"
#define DISABILITY_MUTE "mute"
#define DISABILITY_DEAF "deaf"
#define DISABILITY_NEARSIGHT "nearsighted"
#define DISABILITY_FAT "fat"
#define DISABILITY_HUSK "husk"
#define DISABILITY_NOCLONE "noclone"
#define DISABILITY_CLUMSY "clumsy"
#define DISABILITY_DUMB "dumb"
#define DISABILITY_MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
#define DISABILITY_PACIFISM "pacifism"
// common disability sources
#define EYE_DAMAGE "eye_damage"
+1 -1
View File
@@ -58,7 +58,7 @@
SendSignal(COMSIG_ITEM_ATTACK, M, user)
if(flags_1 & NOBLUDGEON_1)
return
if(user.has_disability(PACIFISM))
if(user.has_disability(DISABILITY_PACIFISM))
return
if(!force)
playsound(loc, 'sound/weapons/tap.ogg', get_clamped_volume(), 1, -1)
+1 -1
View File
@@ -223,7 +223,7 @@
if(verbose)
to_chat(user, "<span class='warning'>[target] is not compatible with our biology.</span>")
return
if((target.has_disability(NOCLONE)) || (target.has_disability(NOCLONE)))
if((target.has_disability(DISABILITY_NOCLONE)) || (target.has_disability(DISABILITY_NOCLONE)))
if(verbose)
to_chat(user, "<span class='warning'>DNA of [target] is ruined beyond usability!</span>")
return
+2 -2
View File
@@ -42,7 +42,7 @@
lose_text = "<span class='notice'>You feel smart again.</span>"
/datum/brain_trauma/mild/dumbness/on_gain()
owner.add_disability(DUMB, TRAUMA_DISABILITY)
owner.add_disability(DISABILITY_DUMB, TRAUMA_DISABILITY)
..()
/datum/brain_trauma/mild/dumbness/on_life()
@@ -54,7 +54,7 @@
..()
/datum/brain_trauma/mild/dumbness/on_lose()
owner.remove_disability(DUMB, TRAUMA_DISABILITY)
owner.remove_disability(DISABILITY_DUMB, TRAUMA_DISABILITY)
owner.derpspeech = 0
..()
+1 -1
View File
@@ -68,7 +68,7 @@
return
/datum/brain_trauma/mild/phobia/on_hear(message, speaker, message_language, raw_message, radio_freq)
if(owner.has_disability(DEAF) || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
if(owner.has_disability(DISABILITY_DEAF) || world.time < next_scare) //words can't trigger you if you can't hear them *taps head*
return message
for(var/word in trigger_words)
if(findtext(message, word))
+7 -7
View File
@@ -12,11 +12,11 @@
lose_text = "<span class='notice'>You suddenly remember how to speak.</span>"
/datum/brain_trauma/severe/mute/on_gain()
owner.add_disability(MUTE, TRAUMA_DISABILITY)
owner.add_disability(DISABILITY_MUTE, TRAUMA_DISABILITY)
..()
/datum/brain_trauma/severe/mute/on_lose()
owner.remove_disability(MUTE, TRAUMA_DISABILITY)
owner.remove_disability(DISABILITY_MUTE, TRAUMA_DISABILITY)
..()
/datum/brain_trauma/severe/aphasia
@@ -120,7 +120,7 @@
stress -= 4
/datum/brain_trauma/severe/monophobia/proc/check_alone()
if(owner.has_disability(BLIND))
if(owner.has_disability(DISABILITY_BLIND))
return TRUE
for(var/mob/M in oview(owner, 7))
if(!isliving(M)) //ghosts ain't people
@@ -182,11 +182,11 @@
lose_text = "<span class='notice'>You feel in control of your hands again.</span>"
/datum/brain_trauma/severe/discoordination/on_gain()
owner.add_disability(MONKEYLIKE, TRAUMA_DISABILITY)
owner.add_disability(DISABILITY_MONKEYLIKE, TRAUMA_DISABILITY)
..()
/datum/brain_trauma/severe/discoordination/on_lose()
owner.remove_disability(MONKEYLIKE, TRAUMA_DISABILITY)
owner.remove_disability(DISABILITY_MONKEYLIKE, TRAUMA_DISABILITY)
..()
/datum/brain_trauma/severe/pacifism
@@ -197,9 +197,9 @@
lose_text = "<span class='notice'>You no longer feel compelled to not harm.</span>"
/datum/brain_trauma/severe/pacifism/on_gain()
owner.add_disability(PACIFISM, TRAUMA_DISABILITY)
owner.add_disability(DISABILITY_PACIFISM, TRAUMA_DISABILITY)
..()
/datum/brain_trauma/severe/pacifism/on_lose()
owner.remove_disability(PACIFISM, TRAUMA_DISABILITY)
owner.remove_disability(DISABILITY_PACIFISM, TRAUMA_DISABILITY)
..()
@@ -192,7 +192,7 @@
return //no random switching
/datum/brain_trauma/severe/split_personality/brainwashing/on_hear(message, speaker, message_language, raw_message, radio_freq)
if(owner.has_disability(DEAF) || owner == speaker)
if(owner.has_disability(DISABILITY_DEAF) || owner == speaker)
return message
if(findtext(message, codeword))
message = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
@@ -61,7 +61,7 @@ Bonus
M.become_nearsighted(EYE_DAMAGE)
if(prob(eyes.eye_damage - 10 + 1))
if(!remove_eyes)
if(!M.has_disability(BLIND))
if(!M.has_disability(DISABILITY_BLIND))
to_chat(M, "<span class='userdanger'>You go blind!</span>")
M.become_blind(EYE_DAMAGE)
else
@@ -112,14 +112,14 @@ Bonus
return
switch(A.stage)
if(4, 5) //basically oculine
if(M.has_disability(BLIND, EYE_DAMAGE))
if(M.has_disability(DISABILITY_BLIND, EYE_DAMAGE))
if(prob(20))
to_chat(M, "<span class='warning'>Your vision slowly returns...</span>")
M.cure_blind(EYE_DAMAGE)
M.cure_nearsighted(EYE_DAMAGE)
M.blur_eyes(35)
else if(M.has_disability(NEARSIGHT, EYE_DAMAGE))
else if(M.has_disability(DISABILITY_NEARSIGHT, EYE_DAMAGE))
to_chat(M, "<span class='warning'>The blackness in your peripheral vision fades.</span>")
M.cure_nearsighted(EYE_DAMAGE)
M.blur_eyes(10)
+1 -1
View File
@@ -197,7 +197,7 @@
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
add_fingerprint(user)
if((user.has_disability(CLUMSY)) && prob(50))
if((user.has_disability(DISABILITY_CLUMSY)) && prob(50))
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
user.Knockdown(60)
if(ishuman(user))
+4 -4
View File
@@ -85,12 +85,12 @@
/datum/mutation/human/clumsy/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.add_disability(CLUMSY, GENETIC_MUTATION)
owner.add_disability(DISABILITY_CLUMSY, GENETIC_MUTATION)
/datum/mutation/human/clumsy/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.remove_disability(CLUMSY, GENETIC_MUTATION)
owner.remove_disability(DISABILITY_CLUMSY, GENETIC_MUTATION)
//Tourettes causes you to randomly stand in place and shout.
@@ -124,12 +124,12 @@
/datum/mutation/human/deaf/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.add_disability(DEAF, GENETIC_MUTATION)
owner.add_disability(DISABILITY_DEAF, GENETIC_MUTATION)
/datum/mutation/human/deaf/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.remove_disability(DEAF, GENETIC_MUTATION)
owner.remove_disability(DISABILITY_DEAF, GENETIC_MUTATION)
//Monified turns you into a monkey.
+2 -2
View File
@@ -30,12 +30,12 @@
/datum/mutation/human/mute/on_acquiring(mob/living/carbon/human/owner)
if(..())
return
owner.add_disability(MUTE, GENETIC_MUTATION)
owner.add_disability(DISABILITY_MUTE, GENETIC_MUTATION)
/datum/mutation/human/mute/on_losing(mob/living/carbon/human/owner)
if(..())
return
owner.remove_disability(MUTE, GENETIC_MUTATION)
owner.remove_disability(DISABILITY_MUTE, GENETIC_MUTATION)
/datum/mutation/human/smile
@@ -90,7 +90,7 @@
/obj/effect/proc_holder/changeling/sting/transformation/can_sting(mob/user, mob/living/carbon/target)
if(!..())
return
if((target.has_disability(HUSK)) || !iscarbon(target) || (NOTRANSSTING in target.dna.species.species_traits))
if((target.has_disability(DISABILITY_HUSK)) || !iscarbon(target) || (NOTRANSSTING in target.dna.species.species_traits))
to_chat(user, "<span class='warning'>Our sting appears ineffective against its DNA.</span>")
return 0
return 1
@@ -131,7 +131,7 @@
return
if(isliving(target))
var/mob/living/L = target
if((L.has_disability(HUSK)) || !L.has_dna())
if((L.has_disability(DISABILITY_HUSK)) || !L.has_dna())
to_chat(user, "<span class='warning'>Our sting appears ineffective against its DNA.</span>")
return 0
return 1
@@ -32,7 +32,7 @@
if(ishuman(loc))
var/mob/living/carbon/human/H = loc
if(src == H.glasses && !up)
if(H.has_disability(BLIND))
if(H.has_disability(DISABILITY_BLIND))
to_chat(H, "<span class='heavy_brass'>\"You're blind, idiot. Stop embarrassing yourself.\"</span>")
return
if(blind_cultist(H))
@@ -76,7 +76,7 @@
..()
if(slot != slot_glasses || up)
return
if(user.has_disability(BLIND))
if(user.has_disability(DISABILITY_BLIND))
to_chat(user, "<span class='heavy_brass'>\"You're blind, idiot. Stop embarrassing yourself.\"</span>" )
return
if(blind_cultist(user)) //Cultists instantly go blind
@@ -115,11 +115,11 @@
var/obj/item/clothing/glasses/wraith_spectacles/WS = L.glasses
desc = "[glasses_right && !WS.up ? "<font color=#DAAA18><b>":""]You are [glasses_right ? "":"not "]wearing wraith spectacles[glasses_right && !WS.up ? "!</b></font>":"."]<br>\
You have taken <font color=#DAAA18><b>[W.eye_damage_done]</b></font> eye damage from them.<br>"
if(L.has_disability(NEARSIGHT))
if(L.has_disability(DISABILITY_NEARSIGHT))
desc += "<font color=#DAAA18><b>You are nearsighted!</b></font><br>"
else if(glasses_right && !WS.up)
desc += "You will become nearsighted at <font color=#DAAA18><b>[W.nearsight_breakpoint]</b></font> eye damage.<br>"
if(L.has_disability(BLIND))
if(L.has_disability(DISABILITY_BLIND))
desc += "<font color=#DAAA18><b>You are blind!</b></font>"
else if(glasses_right && !WS.up)
desc += "You will become blind at <font color=#DAAA18><b>[W.blind_breakpoint]</b></font> eye damage."
@@ -153,18 +153,18 @@
qdel(src)
/datum/status_effect/wraith_spectacles/proc/apply_eye_damage(mob/living/carbon/human/H)
if(H.has_disability(BLIND))
if(H.has_disability(DISABILITY_BLIND))
return
H.adjust_eye_damage(0.5)
eye_damage_done += 0.5
if(eye_damage_done >= 20)
H.adjust_blurriness(2)
if(eye_damage_done >= nearsight_breakpoint)
if(!H.has_disability(NEARSIGHT))
if(!H.has_disability(DISABILITY_NEARSIGHT))
to_chat(H, "<span class='nzcrentr'>Your vision doubles, then trembles. Darkness begins to close in. You can't keep this up!</span>")
H.become_nearsighted(EYE_DAMAGE)
if(eye_damage_done >= blind_breakpoint)
if(!H.has_disability(BLIND))
if(!H.has_disability(DISABILITY_BLIND))
to_chat(H, "<span class='nzcrentr_large'>A piercing white light floods your vision. Suddenly, all goes dark!</span>")
H.become_blind(EYE_DAMAGE)
@@ -110,7 +110,7 @@
if(!(BI.resistance_flags & ON_FIRE))
BI.fire_act()
continue
if(is_servant_of_ratvar(L) || (L.has_disability(BLIND)) || L.null_rod_check())
if(is_servant_of_ratvar(L) || (L.has_disability(DISABILITY_BLIND)) || L.null_rod_check())
continue
if(L.stat || L.restrained() || L.buckled || L.lying)
continue
+3 -3
View File
@@ -115,7 +115,7 @@ structure_check() searches for nearby cultist structures required for the invoca
continue
if(ishuman(L))
var/mob/living/carbon/human/H = L
if((H.has_disability(MUTE)) || H.silent)
if((H.has_disability(DISABILITY_MUTE)) || H.silent)
continue
if(L.stat)
continue
@@ -407,8 +407,8 @@ structure_check() searches for nearby cultist structures required for the invoca
var/datum/antagonist/cult/C = first_invoker.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
if(!C)
return
var/big_sac = FALSE
if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || C.cult_team.is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
for(var/M in invokers)
+1 -1
View File
@@ -449,7 +449,7 @@
scantemp = "<font class='bad'>Subject's brain is not responding to scanning stimuli.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
if((mob_occupant.has_disability(NOCLONE)) && (src.scanner.scan_level < 2))
if((mob_occupant.has_disability(DISABILITY_NOCLONE)) && (src.scanner.scan_level < 2))
scantemp = "<font class='bad'>Subject no longer contains the fundamental materials required to create a living clone.</font>"
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
return
+2 -2
View File
@@ -81,7 +81,7 @@
if(connected && connected.is_operational())
if(connected.occupant) //set occupant_status message
viable_occupant = connected.occupant
if(viable_occupant.has_dna() && (!(RADIMMUNE in viable_occupant.dna.species.species_traits)) && (!(viable_occupant.has_disability(NOCLONE)) || (connected.scan_level == 3))) //occupant is viable for dna modification
if(viable_occupant.has_dna() && (!(RADIMMUNE in viable_occupant.dna.species.species_traits)) && (!(viable_occupant.has_disability(DISABILITY_NOCLONE)) || (connected.scan_level == 3))) //occupant is viable for dna modification
occupant_status += "[viable_occupant.name] => "
switch(viable_occupant.stat)
if(CONSCIOUS)
@@ -528,7 +528,7 @@
var/mob/living/carbon/viable_occupant = null
if(connected)
viable_occupant = connected.occupant
if(!istype(viable_occupant) || !viable_occupant.dna || (viable_occupant.has_disability(NOCLONE)))
if(!istype(viable_occupant) || !viable_occupant.dna || (viable_occupant.has_disability(DISABILITY_NOCLONE)))
viable_occupant = null
return viable_occupant
+1 -1
View File
@@ -100,7 +100,7 @@
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
if(istype(mob_occupant))
if(locate_computer(/obj/machinery/computer/cloning))
if(!mob_occupant.suiciding && !(mob_occupant.has_disability(NOCLONE)) && !mob_occupant.hellbound)
if(!mob_occupant.suiciding && !(mob_occupant.has_disability(DISABILITY_NOCLONE)) && !mob_occupant.hellbound)
mob_occupant.notify_ghost_cloning("Your corpse has been placed into a cloning scanner. Re-enter your corpse if you want to be cloned!", source = src)
// DNA manipulators cannot operate on severed heads or brains
+1 -1
View File
@@ -684,7 +684,7 @@
if(ishuman(user) && prob(40) && src.density)
var/mob/living/carbon/human/H = user
if((H.has_disability(DUMB)) && Adjacent(user))
if((H.has_disability(DISABILITY_DUMB)) && Adjacent(user))
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
if(!istype(H.head, /obj/item/clothing/head/helmet))
H.visible_message("<span class='danger'>[user] headbutts the airlock.</span>", \
+1 -1
View File
@@ -545,7 +545,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
M.adjust_blurriness(15)
if(M.stat != DEAD)
to_chat(M, "<span class='danger'>Your eyes start to bleed profusely!</span>")
if(!(M.has_disability(BLIND) || M.has_disability(NEARSIGHT)))
if(!(M.has_disability(DISABILITY_BLIND) || M.has_disability(DISABILITY_NEARSIGHT)))
to_chat(M, "<span class='danger'>You become nearsighted!</span>")
M.become_nearsighted(EYE_DAMAGE)
if(prob(50))
+2 -2
View File
@@ -393,7 +393,7 @@
/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/human/H)
var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain)
return (!H.suiciding && !(H.has_disability(NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
return (!H.suiciding && !(H.has_disability(DISABILITY_NOCLONE)) && !H.hellbound && ((world.time - H.timeofdeath) < tlimit) && (H.getBruteLoss() < 180) && (H.getFireLoss() < 180) && H.getorgan(/obj/item/organ/heart) && BR && !BR.damaged_brain)
/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
if(isliving(H.pulledby)) //CLEAR!
@@ -514,7 +514,7 @@
shock_touching(30, H)
var/failed
if (H.suiciding || (H.has_disability(NOCLONE)))
if (H.suiciding || (H.has_disability(DISABILITY_NOCLONE)))
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Recovery of patient impossible. Further attempts futile.</span>"
else if (H.hellbound)
failed = "<span class='warning'>[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - Patient's soul appears to be on another plane of existence. Further attempts futile.</span>"
@@ -48,7 +48,7 @@
add_fingerprint(user)
if(istype(M) && on && user.zone_selected in list("eyes", "mouth"))
if((user.has_disability(CLUMSY) || user.has_disability(DUMB)) && prob(50)) //too dumb to use flashlight properly
if((user.has_disability(DISABILITY_CLUMSY) || user.has_disability(DISABILITY_DUMB)) && prob(50)) //too dumb to use flashlight properly
return ..() //just hit them in the head
if(!user.IsAdvancedToolUser())
@@ -82,7 +82,7 @@
else
user.visible_message("<span class='warning'>[user] directs [src] to [M]'s eyes.</span>", \
"<span class='danger'>You direct [src] to [M]'s eyes.</span>")
if(M.stat == DEAD || (M.has_disability(BLIND)) || !M.flash_act(visual = 1)) //mob is dead or fully blind
if(M.stat == DEAD || (M.has_disability(DISABILITY_BLIND)) || !M.flash_act(visual = 1)) //mob is dead or fully blind
to_chat(user, "<span class='warning'>[M]'s pupils don't react to the light!</span>")
else if(M.dna && M.dna.check_mutation(XRAY)) //mob has X-RAY vision
to_chat(user, "<span class='danger'>[M]'s pupils give an eerie glow!</span>")
+5 -5
View File
@@ -85,7 +85,7 @@ GAS ANALYZER
/obj/item/device/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
// Clumsiness/brain damage check
if ((user.has_disability(CLUMSY) || user.has_disability(DUMB)) && prob(50))
if ((user.has_disability(DISABILITY_CLUMSY) || user.has_disability(DISABILITY_DUMB)) && prob(50))
to_chat(user, "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>")
user.visible_message("<span class='warning'>[user] has analyzed the floor's vitals!</span>")
to_chat(user, "<span class='info'>Analyzing results for The floor:\n\tOverall status: <b>Healthy</b>")
@@ -176,10 +176,10 @@ GAS ANALYZER
to_chat(user, "\t<span class='info'><b>==EAR STATUS==</b></span>")
if(istype(ears))
var/healthy = TRUE
if(C.has_disability(DEAF, GENETIC_MUTATION))
if(C.has_disability(DISABILITY_DEAF, GENETIC_MUTATION))
healthy = FALSE
to_chat(user, "\t<span class='alert'>Subject is genetically deaf.</span>")
else if(C.has_disability(DEAF))
else if(C.has_disability(DISABILITY_DEAF))
healthy = FALSE
to_chat(user, "\t<span class='alert'>Subject is deaf.</span>")
else
@@ -197,10 +197,10 @@ GAS ANALYZER
to_chat(user, "\t<span class='info'><b>==EYE STATUS==</b></span>")
if(istype(eyes))
var/healthy = TRUE
if(C.has_disability(BLIND))
if(C.has_disability(DISABILITY_BLIND))
to_chat(user, "\t<span class='alert'>Subject is blind.</span>")
healthy = FALSE
if(C.has_disability(NEARSIGHT))
if(C.has_disability(DISABILITY_NEARSIGHT))
to_chat(user, "\t<span class='alert'>Subject is nearsighted.</span>")
healthy = FALSE
if(eyes.eye_damage > 30)
+2 -2
View File
@@ -31,7 +31,7 @@
/obj/item/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
prepare()
if(M.has_dna() && !(RADIMMUNE in M.dna.species.species_traits) && !(M.has_disability(NOCLONE)))
if(M.has_dna() && !(RADIMMUNE in M.dna.species.species_traits) && !(M.has_disability(DISABILITY_NOCLONE)))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
for(var/datum/mutation/human/HM in remove_mutations)
@@ -313,7 +313,7 @@
to_chat(user, "<span class='notice'>You can't modify [M]'s DNA while [M.p_theyre()] dead.</span>")
return FALSE
if(M.has_dna() && !(M.has_disability(NOCLONE)))
if(M.has_dna() && !(M.has_disability(DISABILITY_NOCLONE)))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
var/endtime = world.time+duration
+1 -1
View File
@@ -24,7 +24,7 @@
qdel(src)
/obj/item/grenade/proc/clown_check(mob/living/carbon/human/user)
if(user.has_disability(CLUMSY) && prob(50))
if(user.has_disability(DISABILITY_CLUMSY) && prob(50))
to_chat(user, "<span class='warning'>Huh? How does this thing work?</span>")
preprime(user, 5, FALSE)
return FALSE
+1 -1
View File
@@ -26,7 +26,7 @@
/obj/item/restraints/handcuffs/attack(mob/living/carbon/C, mob/living/carbon/human/user)
if(!istype(C))
return
if(user.has_disability(CLUMSY) && prob(50))
if(user.has_disability(DISABILITY_CLUMSY) && prob(50))
to_chat(user, "<span class='warning'>Uh... how do those things work?!</span>")
apply_cuffs(user,user)
return
+2 -2
View File
@@ -44,7 +44,7 @@
forkload = null
else if(user.zone_selected == "eyes")
if(user.has_disability(CLUMSY) && prob(50))
if(user.has_disability(DISABILITY_CLUMSY) && prob(50))
M = user
return eyestab(M,user)
else
@@ -70,7 +70,7 @@
/obj/item/kitchen/knife/attack(mob/living/carbon/M, mob/living/carbon/user)
if(user.zone_selected == "eyes")
if(user.has_disability(CLUMSY) && prob(50))
if(user.has_disability(DISABILITY_CLUMSY) && prob(50))
M = user
return eyestab(M,user)
else
+1 -1
View File
@@ -99,7 +99,7 @@
return ..()
add_fingerprint(user)
if((user.has_disability(CLUMSY)) && prob(50))
if((user.has_disability(DISABILITY_CLUMSY)) && prob(50))
to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
user.Knockdown(60 * force)
if(ishuman(user))
@@ -72,6 +72,6 @@
to_chat(user, "<span class='notice'>[src] [active ? "is now active":"can now be concealed"].</span>")
/obj/item/melee/transforming/proc/clumsy_transform_effect(mob/living/user)
if(user.has_disability(CLUMSY) && prob(50))
if(user.has_disability(DISABILITY_CLUMSY) && prob(50))
to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
user.take_bodypart_damage(5,5)
+1 -1
View File
@@ -147,7 +147,7 @@
if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
to_chat(user, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
return
if(user.has_disability(CLUMSY) && prob(75) && clumsyCheck && iscarbon(user))
if(user.has_disability(DISABILITY_CLUMSY) && prob(75) && clumsyCheck && iscarbon(user))
var/mob/living/carbon/C = user
C.visible_message("<span class='warning'>[C] loses their grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
C.dropItemToGround(src, TRUE)
+1 -1
View File
@@ -78,7 +78,7 @@
return (active)
/obj/item/shield/energy/attack_self(mob/living/carbon/human/user)
if(user.has_disability(CLUMSY) && prob(50))
if(user.has_disability(DISABILITY_CLUMSY) && prob(50))
to_chat(user, "<span class='warning'>You beat yourself in the head with [src].</span>")
user.take_bodypart_damage(5)
active = !active
+1 -1
View File
@@ -94,7 +94,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
return
if (user.has_disability(CLUMSY) && prob(50))
if (user.has_disability(DISABILITY_CLUMSY) && prob(50))
to_chat(user, "<span class='danger'>[src] slips out of your hand and hits your head.</span>")
user.take_bodypart_damage(10)
user.Unconscious(400)
+1 -1
View File
@@ -108,7 +108,7 @@
add_fingerprint(user)
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
if(status && user.has_disability(CLUMSY) && prob(50))
if(status && user.has_disability(DISABILITY_CLUMSY) && prob(50))
user.visible_message("<span class='danger'>[user] accidentally hits themself with [src]!</span>", \
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
user.Knockdown(stunforce*3)
+1 -1
View File
@@ -8,7 +8,7 @@
/obj/item/melee/baton/cattleprod/teleprod/attack(mob/living/carbon/M, mob/living/carbon/user)//handles making things teleport when hit
..()
if(status && user.has_disability(CLUMSY) && prob(50))
if(status && user.has_disability(DISABILITY_CLUMSY) && prob(50))
user.visible_message("<span class='danger'>[user] accidentally hits themself with [src]!</span>", \
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
if(do_teleport(user, get_turf(user), 50))//honk honk
+1 -1
View File
@@ -75,7 +75,7 @@
return ..()
if(user.zone_selected != "eyes" && user.zone_selected != "head")
return ..()
if(user.has_disability(CLUMSY) && prob(50))
if(user.has_disability(DISABILITY_CLUMSY) && prob(50))
M = user
return eyestab(M,user)
+1 -1
View File
@@ -302,7 +302,7 @@
unwield()
return
..()
if(user.has_disability(CLUMSY) && (wielded) && prob(40))
if(user.has_disability(DISABILITY_CLUMSY) && (wielded) && prob(40))
impale(user)
return
if((wielded) && prob(50))
@@ -17,7 +17,7 @@
L.buckled.unbuckle_mob(L,force=1)
L.visible_message("<span class='warning'>[L]'s skin rapidly turns to marble!</span>", "<span class='userdanger'>Your body freezes up! Can't... move... can't... think...</span>")
L.forceMove(src)
L.add_disability(MUTE, STATUE_MUTE)
L.add_disability(DISABILITY_MUTE, STATUE_MUTE)
L.faction += "mimic" //Stops mimics from instaqdeling people in statues
L.status_flags |= GODMODE
obj_integrity = L.health + 100 //stoning damaged mobs will result in easier to shatter statues
@@ -59,7 +59,7 @@
if(petrified_mob)
petrified_mob.status_flags &= ~GODMODE
petrified_mob.forceMove(loc)
petrified_mob.remove_disability(MUTE, STATUE_MUTE)
petrified_mob.remove_disability(DISABILITY_MUTE, STATUE_MUTE)
petrified_mob.take_overall_damage((petrified_mob.health - obj_integrity + 100)) //any new damage the statue incurred is transfered to the mob
petrified_mob.faction -= "mimic"
petrified_mob = null
+1 -1
View File
@@ -30,7 +30,7 @@
holder.update_icon()
/obj/item/device/assembly/flash/proc/clown_check(mob/living/carbon/human/user)
if(user.has_disability(CLUMSY) && prob(50))
if(user.has_disability(DISABILITY_CLUMSY) && prob(50))
flash_carbon(user, user, 15, 0)
return 0
return 1
+3 -3
View File
@@ -20,7 +20,7 @@
if(!armed)
if(ishuman(usr))
var/mob/living/carbon/human/user = usr
if((user.has_disability(DUMB) || user.has_disability(CLUMSY)) && prob(50))
if((user.has_disability(DISABILITY_DUMB) || user.has_disability(DISABILITY_CLUMSY)) && prob(50))
to_chat(user, "<span class='warning'>Your hand slips, setting off the trigger!</span>")
pulse(0)
update_icon()
@@ -76,7 +76,7 @@
if(!armed)
to_chat(user, "<span class='notice'>You arm [src].</span>")
else
if((user.has_disability(DUMB) || user.has_disability(CLUMSY)) && prob(50))
if((user.has_disability(DISABILITY_DUMB) || user.has_disability(DISABILITY_CLUMSY)) && prob(50))
var/which_hand = "l_hand"
if(!(user.active_hand_index % 2))
which_hand = "r_hand"
@@ -92,7 +92,7 @@
/obj/item/device/assembly/mousetrap/attack_hand(mob/living/carbon/human/user)
if(armed)
if((user.has_disability(DUMB) || user.has_disability(CLUMSY)) && prob(50))
if((user.has_disability(DISABILITY_DUMB) || user.has_disability(DISABILITY_CLUMSY)) && prob(50))
var/which_hand = "l_hand"
if(!(user.active_hand_index % 2))
which_hand = "r_hand"
+1 -1
View File
@@ -41,7 +41,7 @@
/obj/item/clothing/glasses/proc/thermal_overload()
if(ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
if(!(H.has_disability(BLIND)))
if(!(H.has_disability(DISABILITY_BLIND)))
if(H.glasses == src)
to_chat(H, "<span class='danger'>[src] overloads and blinds you!</span>")
H.flash_act(visual = 1)
+1 -1
View File
@@ -51,7 +51,7 @@
var/datum/disease/D
if(!advanced_virus)
if(virus_type == /datum/disease/dnaspread) //Dnaspread needs strain_data set to work.
if(!H.dna || (H.has_disability(BLIND))) //A blindness disease would be the worst.
if(!H.dna || (H.has_disability(DISABILITY_BLIND))) //A blindness disease would be the worst.
continue
D = new virus_type()
var/datum/disease/dnaspread/DS = D
+1 -1
View File
@@ -45,7 +45,7 @@
min_wrate = FLOOR(10-wratemod,1) // 7,5,2,0 Clamps at 0 and 10 You want this low
min_wchance = 67-(ML.rating*16) // 48,35,19,3 Clamps at 0 and 67 You want this low
for(var/obj/item/circuitboard/machine/plantgenes/vaultcheck in component_parts)
if(istype(vaultcheck, /obj/item/circuitboard/machine/plantgenes/vault)) // DUMB BOTANY TUTS
if(istype(vaultcheck, /obj/item/circuitboard/machine/plantgenes/vault)) // DISABILITY_DUMB BOTANY TUTS
max_potency = 100
max_yield = 10
min_production = 1
@@ -657,7 +657,7 @@
playsound(user, 'sound/magic/clockwork/fellowship_armory.ogg', 35, TRUE, frequency = 90000 - (active * 30000))
/obj/item/melee/transforming/cleaving_saw/clumsy_transform_effect(mob/living/user)
if(user.has_disability(CLUMSY) && prob(50))
if(user.has_disability(DISABILITY_CLUMSY) && prob(50))
to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
user.take_bodypart_damage(10)
+4 -4
View File
@@ -16,7 +16,7 @@
/mob/living/carbon/monkey/handle_blood()
if(bodytemperature >= 225 && !(has_disability(NOCLONE))) //cryosleep or husked people do not pump the blood.
if(bodytemperature >= 225 && !(has_disability(DISABILITY_NOCLONE))) //cryosleep or husked people do not pump the blood.
//Blood regeneration if there is some space
if(blood_volume < BLOOD_VOLUME_NORMAL)
blood_volume += 0.1 // regenerate blood VERY slowly
@@ -28,7 +28,7 @@
bleed_rate = 0
return
if(bodytemperature >= 225 && !(has_disability(NOCLONE))) //cryosleep or husked people do not pump the blood.
if(bodytemperature >= 225 && !(has_disability(DISABILITY_NOCLONE))) //cryosleep or husked people do not pump the blood.
//Blood regeneration if there is some space
if(blood_volume < BLOOD_VOLUME_NORMAL && !(NOHUNGER in dna.species.species_traits))
@@ -201,13 +201,13 @@
return "blood"
/mob/living/carbon/monkey/get_blood_id()
if(!(has_disability(NOCLONE)))
if(!(has_disability(DISABILITY_NOCLONE)))
return "blood"
/mob/living/carbon/human/get_blood_id()
if(dna.species.exotic_blood)
return dna.species.exotic_blood
else if((NOBLOOD in dna.species.species_traits) || (has_disability(NOCLONE)))
else if((NOBLOOD in dna.species.species_traits) || (has_disability(DISABILITY_NOCLONE)))
return
return "blood"
+2 -2
View File
@@ -79,8 +79,8 @@
if(!brainmob.stored_dna)
brainmob.stored_dna = new /datum/dna/stored(brainmob)
C.dna.copy_dna(brainmob.stored_dna)
if(L.has_disability(NOCLONE))
brainmob.disabilities[NOCLONE] = L.disabilities[NOCLONE]
if(L.has_disability(DISABILITY_NOCLONE))
brainmob.disabilities[DISABILITY_NOCLONE] = L.disabilities[DISABILITY_NOCLONE]
var/obj/item/organ/zombie_infection/ZI = L.getorganslot(ORGAN_SLOT_ZOMBIE)
if(ZI)
brainmob.set_species(ZI.old_species) //For if the brain is cloned
@@ -1,6 +1,6 @@
//Here are the procs used to modify status effects of a mob.
//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
// eye damage, eye_blind, eye_blurry, druggy, DISABILITY_BLIND disability, and DISABILITY_NEARSIGHT disability.
/////////////////////////////////// EYE_BLIND ////////////////////////////////////
@@ -1,6 +1,6 @@
//Here are the procs used to modify status effects of a mob.
//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness, ear damage,
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
// eye damage, eye_blind, eye_blurry, druggy, DISABILITY_BLIND disability, and DISABILITY_NEARSIGHT disability.
/////////////////////////////////// STUN ////////////////////////////////////
+4 -4
View File
@@ -157,7 +157,7 @@
if(!throwable_mob.buckled)
thrown_thing = throwable_mob
stop_pulling()
if(has_disability(PACIFISM))
if(has_disability(DISABILITY_PACIFISM))
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
var/turf/end_T = get_turf(target)
@@ -170,7 +170,7 @@
thrown_thing = I
dropItemToGround(I)
if(has_disability(PACIFISM) && I.throwforce)
if(has_disability(DISABILITY_PACIFISM) && I.throwforce)
to_chat(src, "<span class='notice'>You set [I] down gently on the ground.</span>")
return
@@ -409,7 +409,7 @@
dropItemToGround(I)
var/modifier = 0
if(has_disability(CLUMSY))
if(has_disability(DISABILITY_CLUMSY))
modifier -= 40 //Clumsy people are more likely to hit themselves -Honk!
switch(rand(1,100)+modifier) //91-100=Nothing special happens
@@ -774,7 +774,7 @@
reagents.addiction_list = list()
cure_all_traumas(TRUE, TRUE)
..()
// heal ears after healing disabilities, since ears check DEAF disability
// heal ears after healing disabilities, since ears check DISABILITY_DEAF disability
// when healing.
restoreEars()
@@ -300,12 +300,12 @@
if(eyes.eye_damage > 20)
if(prob(eyes.eye_damage - 20))
if(!has_disability(NEARSIGHT))
if(!has_disability(DISABILITY_NEARSIGHT))
to_chat(src, "<span class='warning'>Your eyes start to burn badly!</span>")
become_nearsighted(EYE_DAMAGE)
else if(prob(eyes.eye_damage - 25))
if(!has_disability(BLIND))
if(!has_disability(DISABILITY_BLIND))
to_chat(src, "<span class='warning'>You can't see anything!</span>")
become_blind(EYE_DAMAGE)
+1 -1
View File
@@ -70,7 +70,7 @@
else
msg += "<b>[t_He] [t_is] severely deformed!</b>\n"
if(has_disability(DUMB))
if(has_disability(DISABILITY_DUMB))
msg += "[t_He] seem[p_s()] to be clumsy and unable to think.\n"
if(fire_stacks > 0)
@@ -49,6 +49,6 @@
/mob/living/carbon/proc/Drain()
become_husk(CHANGELING_DRAIN)
add_disability(NOCLONE, CHANGELING_DRAIN)
add_disability(DISABILITY_NOCLONE, CHANGELING_DRAIN)
blood_volume = 0
return 1
@@ -279,7 +279,7 @@
if(stat == UNCONSCIOUS)
msg += "[t_He] [t_is]n't responding to anything around [t_him] and seem[p_s()] to be asleep.\n"
else
if(has_disability(DUMB))
if(has_disability(DISABILITY_DUMB))
msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
if(InCritical())
msg += "[t_He] [t_is] barely conscious.\n"
@@ -143,7 +143,7 @@
return ..()
/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (has_disability(FAT)) && ismonkey(pulling))
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (has_disability(DISABILITY_FAT)) && ismonkey(pulling))
devour_mob(pulling)
else
..()
@@ -92,7 +92,7 @@
/mob/living/carbon/human/IsAdvancedToolUser()
if(has_disability(MONKEYLIKE))
if(has_disability(DISABILITY_MONKEYLIKE))
return FALSE
return TRUE//Humans can use guns and such
@@ -339,7 +339,7 @@
if(TRAITS & TRAIT_SMART)
smartness = 75
else if(TRAITS & TRAIT_DUMB)
add_disability(CLUMSY, GENETIC_MUTATION)
add_disability(DISABILITY_CLUMSY, GENETIC_MUTATION)
smartness = 25
if(TRAITS & TRAIT_MEAN)
@@ -187,7 +187,7 @@
if(G.tint)
update_tint()
if(G.vision_correction)
if(has_disability(NEARSIGHT))
if(has_disability(DISABILITY_NEARSIGHT))
overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1)
adjust_eye_damage(0)
if(G.vision_flags || G.darkness_view || G.invis_override || G.invis_view || !isnull(G.lighting_alpha))
+10 -10
View File
@@ -299,7 +299,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(!HD) //Decapitated
return
if(H.has_disability(HUSK))
if(H.has_disability(DISABILITY_HUSK))
return
var/datum/sprite_accessory/S
var/list/standing = list()
@@ -440,7 +440,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/obj/item/bodypart/head/HD = H.get_bodypart("head")
if(HD && !(H.has_disability(HUSK)))
if(HD && !(H.has_disability(DISABILITY_HUSK)))
// lipstick
if(H.lip_style && (LIPS in species_traits))
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[H.lip_style]", -BODY_LAYER)
@@ -644,7 +644,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(S.center)
accessory_overlay = center_image(accessory_overlay, S.dimension_x, S.dimension_y)
if(!(H.has_disability(HUSK)))
if(!(H.has_disability(DISABILITY_HUSK)))
if(!forced_colour)
switch(S.color_src)
if(MUTCOLORS)
@@ -939,17 +939,17 @@ GLOBAL_LIST_EMPTY(roundstart_races)
/datum/species/proc/handle_digestion(mob/living/carbon/human/H)
//The fucking FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
if(H.has_disability(FAT))//I share your pain, past coder.
//The fucking DISABILITY_FAT mutation is the dumbest shit ever. It makes the code so difficult to work with
if(H.has_disability(DISABILITY_FAT))//I share your pain, past coder.
if(H.overeatduration < 100)
to_chat(H, "<span class='notice'>You feel fit again!</span>")
H.remove_disability(FAT, OBESITY)
H.remove_disability(DISABILITY_FAT, OBESITY)
H.update_inv_w_uniform()
H.update_inv_wear_suit()
else
if(H.overeatduration > 500)
to_chat(H, "<span class='danger'>You suddenly feel blubbery!</span>")
H.add_disability(FAT, OBESITY)
H.add_disability(DISABILITY_FAT, OBESITY)
H.update_inv_w_uniform()
H.update_inv_wear_suit()
@@ -1106,7 +1106,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
. += (health_deficiency / 25)
if((hungry >= 70) && !flight) //Being hungry won't stop you from using flightpack controls/flapping your wings although it probably will in the wing case but who cares.
. += hungry / 50
if(H.has_disability(FAT))
if(H.has_disability(DISABILITY_FAT))
. += (1.5 - flight)
if(H.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
. += (BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR
@@ -1152,7 +1152,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
if(user.has_disability(PACIFISM))
if(user.has_disability(DISABILITY_PACIFISM))
to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
return FALSE
if(target.check_block())
@@ -1214,7 +1214,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
return 1
else
user.do_attack_animation(target, ATTACK_EFFECT_DISARM)
if(target.w_uniform)
target.w_uniform.add_fingerprint(user)
var/randomized_zone = ran_zone(user.zone_selected)
@@ -727,7 +727,7 @@
/obj/structure/cloth_pile/proc/revive()
if(QDELETED(src) || QDELETED(cloth_golem)) //QDELETED also checks for null, so if no cloth golem is set this won't runtime
return
if(cloth_golem.suiciding || cloth_golem.has_disability(NOCLONE))
if(cloth_golem.suiciding || cloth_golem.has_disability(DISABILITY_NOCLONE))
QDEL_NULL(cloth_golem)
return
@@ -600,7 +600,7 @@ generate/load female uniform sprites matching all previously decided variables
if(BP.dmg_overlay_type)
. += "-[BP.dmg_overlay_type]"
if(has_disability(HUSK))
if(has_disability(DISABILITY_HUSK))
. += "-husk"
/mob/living/carbon/human/load_limb_from_cache()
@@ -122,7 +122,7 @@
if(L == src)
return FALSE
if(has_disability(PACIFISM))
if(has_disability(DISABILITY_PACIFISM))
return FALSE
if(enemies[L])
@@ -19,7 +19,7 @@
if(!HD) //Decapitated
return
if(has_disability(HUSK))
if(has_disability(DISABILITY_HUSK))
return
var/hair_hidden = 0
@@ -1,6 +1,6 @@
//Here are the procs used to modify status effects of a mob.
//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness, ear damage,
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, NEARSIGHT disability, and HUSK disability.
// eye damage, eye_blind, eye_blurry, druggy, DISABILITY_BLIND disability, DISABILITY_NEARSIGHT disability, and DISABILITY_HUSK disability.
/mob/living/carbon/damage_eyes(amount)
var/obj/item/organ/eyes/eyes = getorganslot(ORGAN_SLOT_EYES)
@@ -279,7 +279,7 @@
else
. += "-robotic"
if(has_disability(HUSK))
if(has_disability(DISABILITY_HUSK))
. += "-husk"
+2 -2
View File
@@ -123,7 +123,7 @@
/mob/living/proc/handle_disabilities()
//Eyes
if(eye_blind) //blindness, heals slowly over time
if(!stat && !(has_disability(BLIND)))
if(!stat && !(has_disability(DISABILITY_BLIND)))
eye_blind = max(eye_blind-1,0)
if(client && !eye_blind)
clear_alert("blind")
@@ -134,7 +134,7 @@
eye_blurry = max(eye_blurry-1, 0)
if(client && !eye_blurry)
clear_fullscreen("blurry")
if(has_disability(PACIFISM) && a_intent == INTENT_HARM)
if(has_disability(DISABILITY_PACIFISM) && a_intent == INTENT_HARM)
to_chat(src, "<span class='notice'>You don't feel like harming anybody.</span>")
a_intent_change(INTENT_HELP)
+1 -1
View File
@@ -806,7 +806,7 @@
if(G.trigger_guard != TRIGGER_GUARD_ALLOW_ALL && !IsAdvancedToolUser())
to_chat(src, "<span class='warning'>You don't have the dexterity to do this!</span>")
return FALSE
if(has_disability(PACIFISM))
if(has_disability(DISABILITY_PACIFISM))
to_chat(src, "<span class='notice'>You don't want to risk harming anyone!</span>")
return FALSE
return TRUE
+7 -7
View File
@@ -136,7 +136,7 @@
to_chat(user, "<span class='warning'>[src] can't be grabbed more aggressively!</span>")
return FALSE
if(user.has_disability(PACIFISM))
if(user.has_disability(DISABILITY_PACIFISM))
to_chat(user, "<span class='notice'>You don't want to risk hurting [src]!</span>")
return FALSE
@@ -193,7 +193,7 @@
M.Feedstop()
return // can't attack while eating!
if(has_disability(PACIFISM))
if(has_disability(DISABILITY_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
return FALSE
@@ -210,7 +210,7 @@
M.visible_message("<span class='notice'>\The [M] [M.friendly] [src]!</span>")
return FALSE
else
if(M.has_disability(PACIFISM))
if(M.has_disability(DISABILITY_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
return FALSE
@@ -229,7 +229,7 @@
return FALSE
if (M.a_intent == INTENT_HARM)
if(M.has_disability(PACIFISM))
if(M.has_disability(DISABILITY_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
return FALSE
@@ -255,7 +255,7 @@
return FALSE
else
if(L.has_disability(PACIFISM))
if(L.has_disability(DISABILITY_PACIFISM))
to_chat(L, "<span class='notice'>You don't want to hurt anyone!</span>")
return
@@ -280,7 +280,7 @@
grabbedby(M)
return FALSE
if("harm")
if(M.has_disability(PACIFISM))
if(M.has_disability(DISABILITY_PACIFISM))
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
return FALSE
M.do_attack_animation(src)
@@ -370,7 +370,7 @@
//called when the mob receives a bright flash
/mob/living/proc/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash)
if(get_eye_protection() < intensity && (override_blindness_check || !(has_disability(BLIND))))
if(get_eye_protection() < intensity && (override_blindness_check || !(has_disability(DISABILITY_BLIND))))
overlay_fullscreen("flash", type)
addtimer(CALLBACK(src, .proc/clear_fullscreen, "flash", 25), 25)
return 1
+2 -2
View File
@@ -134,7 +134,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
// Detection of language needs to be before inherent channels, because
// AIs use inherent channels for the holopad. Most inherent channels
// ignore the language argument however.
var/datum/saymode/SM = SSradio.saymodes[talk_key]
if(SM && !SM.handle_message(src, message, language))
return
@@ -283,7 +283,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
return 1
/mob/living/proc/can_speak_vocal(message) //Check AFTER handling of xeno and ling channels
if(has_disability(MUTE))
if(has_disability(DISABILITY_MUTE))
return 0
if(is_muzzled())
@@ -558,7 +558,7 @@ Difficulty: Very Hard
H.regenerate_limbs()
H.regenerate_organs()
H.revive(1,0)
H.add_disability(NOCLONE, MAGIC_DISABILITY) //Free revives, but significantly limits your options for reviving except via the crystal
H.add_disability(DISABILITY_NOCLONE, MAGIC_DISABILITY) //Free revives, but significantly limits your options for reviving except via the crystal
H.grab_ghost(force = TRUE)
/obj/machinery/anomalous_crystal/helpers //Lets ghost spawn as helpful creatures that can only heal people slightly. Incredibly fragile and they can't converse with humans
@@ -719,7 +719,7 @@ Difficulty: Very Hard
if(isliving(A) && holder_animal)
var/mob/living/L = A
L.notransform = 1
L.add_disability(MUTE, STASIS_MUTE)
L.add_disability(DISABILITY_MUTE, STASIS_MUTE)
L.status_flags |= GODMODE
L.mind.transfer_to(holder_animal)
var/obj/effect/proc_holder/spell/targeted/exit_possession/P = new /obj/effect/proc_holder/spell/targeted/exit_possession
@@ -729,7 +729,7 @@ Difficulty: Very Hard
/obj/structure/closet/stasis/dump_contents(var/kill = 1)
STOP_PROCESSING(SSobj, src)
for(var/mob/living/L in src)
L.remove_disability(MUTE, STASIS_MUTE)
L.remove_disability(DISABILITY_MUTE, STASIS_MUTE)
L.status_flags &= ~GODMODE
L.notransform = 0
if(holder_animal)
+13 -13
View File
@@ -1,6 +1,6 @@
//Here are the procs used to modify status effects of a mob.
//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness,
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
// eye damage, eye_blind, eye_blurry, druggy, DISABILITY_BLIND disability, and DISABILITY_NEARSIGHT disability.
////////////////////////////// STUN ////////////////////////////////////
@@ -183,33 +183,33 @@
/////////////////////////////////// DISABILITY PROCS ////////////////////////////////////
/mob/living/proc/cure_blind(list/sources)
remove_disability(BLIND, sources)
if(!has_disability(BLIND))
remove_disability(DISABILITY_BLIND, sources)
if(!has_disability(DISABILITY_BLIND))
adjust_blindness(-1)
/mob/living/proc/become_blind(source)
if(!has_disability(BLIND))
if(!has_disability(DISABILITY_BLIND))
blind_eyes(1)
add_disability(BLIND, source)
add_disability(DISABILITY_BLIND, source)
/mob/living/proc/cure_nearsighted(list/sources)
remove_disability(NEARSIGHT, sources)
if(!has_disability(NEARSIGHT))
remove_disability(DISABILITY_NEARSIGHT, sources)
if(!has_disability(DISABILITY_NEARSIGHT))
clear_fullscreen("nearsighted")
/mob/living/proc/become_nearsighted(source)
if(!has_disability(NEARSIGHT))
if(!has_disability(DISABILITY_NEARSIGHT))
overlay_fullscreen("nearsighted", /obj/screen/fullscreen/impaired, 1)
add_disability(NEARSIGHT, source)
add_disability(DISABILITY_NEARSIGHT, source)
/mob/living/proc/cure_husk(list/sources)
remove_disability(HUSK, sources)
if(!has_disability(HUSK))
remove_disability(DISABILITY_HUSK, sources)
if(!has_disability(DISABILITY_HUSK))
status_flags &= ~DISFIGURED
update_body()
/mob/living/proc/become_husk(source)
if(!has_disability(HUSK))
if(!has_disability(DISABILITY_HUSK))
status_flags |= DISFIGURED //makes them unknown
update_body()
add_disability(HUSK, source)
add_disability(DISABILITY_HUSK, source)
+3 -3
View File
@@ -1,7 +1,7 @@
//Here are the procs used to modify status effects of a mob.
//The effects include: stun, knockdown, unconscious, sleeping, resting, jitteriness, dizziness, ear damage,
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
// eye damage, eye_blind, eye_blurry, druggy, DISABILITY_BLIND disability, and DISABILITY_NEARSIGHT disability.
/////////////////////////////////// STUN ////////////////////////////////////
@@ -164,7 +164,7 @@
blind_minimum = 1
if(isliving(src))
var/mob/living/L = src
if(L.has_disability(BLIND))
if(L.has_disability(DISABILITY_BLIND))
blind_minimum = 1
eye_blind = max(eye_blind+amount, blind_minimum)
if(!eye_blind)
@@ -185,7 +185,7 @@
blind_minimum = 1
if(isliving(src))
var/mob/living/L = src
if(L.has_disability(BLIND))
if(L.has_disability(DISABILITY_BLIND))
blind_minimum = 1
eye_blind = blind_minimum
if(!eye_blind)
+1 -1
View File
@@ -202,7 +202,7 @@
if(!user.mind.hasSoul)
to_chat(user, "<span class='notice'>You do not possess a soul.</span>")
return 0
if(user.has_disability(DUMB))
if(user.has_disability(DISABILITY_DUMB))
to_chat(user, "<span class='notice'>You quickly scrawl 'your name' on the contract.</span>")
signIncorrectly()
return 0
+2 -2
View File
@@ -93,7 +93,7 @@
return
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
if(H.has_disability(CLUMSY) && prob(25))
if(H.has_disability(DISABILITY_CLUMSY) && prob(25))
to_chat(H, "<span class='warning'>You cut yourself on the paper! Ahhhh! Ahhhhh!</span>")
H.damageoverlaytemp = 9001
H.update_damage_hud()
@@ -317,7 +317,7 @@
to_chat(user, "<span class='notice'>You stamp the paper with your rubber stamp.</span>")
if(P.is_hot())
if(user.has_disability(CLUMSY) && prob(10))
if(user.has_disability(DISABILITY_CLUMSY) && prob(10))
user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
"<span class='userdanger'>You miss the paper and accidentally light yourself on fire!</span>")
user.dropItemToGround(P)
+1 -1
View File
@@ -65,7 +65,7 @@
update_icon()
else if(P.is_hot())
if(user.has_disability(CLUMSY) && prob(10))
if(user.has_disability(DISABILITY_CLUMSY) && prob(10))
user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
"<span class='userdanger'>You miss [src] and accidentally light yourself on fire!</span>")
user.dropItemToGround(P)
+2 -2
View File
@@ -153,10 +153,10 @@
return
//Exclude lasertag guns from the CLUMSY check.
//Exclude lasertag guns from the DISABILITY_CLUMSY check.
if(clumsy_check)
if(istype(user))
if (user.has_disability(CLUMSY) && prob(40))
if (user.has_disability(DISABILITY_CLUMSY) && prob(40))
to_chat(user, "<span class='userdanger'>You shoot yourself in the foot with [src]!</span>")
var/shot_leg = pick("l_leg", "r_leg")
process_fire(user,user,0,params, zone_override = shot_leg)
@@ -349,7 +349,7 @@
clumsy_check = 0
/obj/item/gun/ballistic/revolver/reverse/can_trigger_gun(mob/living/user)
if((user.has_disability(CLUMSY)) || (user.mind && user.mind.assigned_role == "Clown"))
if((user.has_disability(DISABILITY_CLUMSY)) || (user.mind && user.mind.assigned_role == "Clown"))
return ..()
if(process_fire(user, user, 0, zone_override = "head"))
user.visible_message("<span class='warning'>[user] somehow manages to shoot [user.p_them()]self in the face!</span>", "<span class='userdanger'>You somehow shoot yourself in the face! How the hell?!</span>")
+1 -1
View File
@@ -129,7 +129,7 @@
// A gun with ultra-honk pin is useful for clown and useless for everyone else.
/obj/item/device/firing_pin/clown/ultra/pin_auth(mob/living/user)
playsound(src.loc, 'sound/items/bikehorn.ogg', 50, 1)
if(!(user.has_disability(CLUMSY)) && !(user.mind && user.mind.assigned_role == "Clown"))
if(!(user.has_disability(DISABILITY_CLUMSY)) && !(user.mind && user.mind.assigned_role == "Clown"))
return 0
return 1
@@ -652,14 +652,14 @@
var/obj/item/organ/eyes/eyes = M.getorganslot(ORGAN_SLOT_EYES)
if (!eyes)
return
if(M.has_disability(BLIND, EYE_DAMAGE))
if(M.has_disability(DISABILITY_BLIND, EYE_DAMAGE))
if(prob(20))
to_chat(M, "<span class='warning'>Your vision slowly returns...</span>")
M.cure_blind(EYE_DAMAGE)
M.cure_nearsighted(EYE_DAMAGE)
M.blur_eyes(35)
else if(M.has_disability(NEARSIGHT, EYE_DAMAGE))
else if(M.has_disability(DISABILITY_NEARSIGHT, EYE_DAMAGE))
to_chat(M, "<span class='warning'>The blackness in your peripheral vision fades.</span>")
M.cure_nearsighted(EYE_DAMAGE)
M.blur_eyes(10)
@@ -750,7 +750,7 @@
M.visible_message("<span class='warning'>[M]'s body convulses a bit, and then falls still once more.</span>")
return
M.visible_message("<span class='warning'>[M]'s body convulses a bit.</span>")
if(!M.suiciding && !(M.has_disability(NOCLONE)) && !M.hellbound)
if(!M.suiciding && !(M.has_disability(DISABILITY_NOCLONE)) && !M.hellbound)
if(!M)
return
if(M.notify_ghost_cloning(source = M))
@@ -141,7 +141,7 @@
taste_description = "mint"
/datum/reagent/toxin/minttoxin/on_mob_life(mob/living/M)
if(M.has_disability(FAT))
if(M.has_disability(DISABILITY_FAT))
M.gib()
return ..()
@@ -216,7 +216,7 @@
/obj/effect/proc_holder/spell/targeted/abyssal_gaze/proc/cure_blindness(mob/target)
if(isliving(target))
var/mob/living/L = target
L.cure_blind(BLIND, "abyssal_gaze")
L.cure_blind(DISABILITY_BLIND, "abyssal_gaze")
/obj/effect/proc_holder/spell/targeted/dominate
name = "Dominate"
+1 -1
View File
@@ -217,7 +217,7 @@
C = owner
no_update = 0
if(C.has_disability(HUSK))
if(C.has_disability(DISABILITY_HUSK))
species_id = "husk" //overrides species_id
dmg_overlay_type = "" //no damage overlay shown when husked
should_draw_gender = FALSE
+1 -1
View File
@@ -61,7 +61,7 @@
C = owner
real_name = C.real_name
if(C.has_disability(HUSK))
if(C.has_disability(DISABILITY_HUSK))
real_name = "Unknown"
hair_style = "Bald"
facial_hair_style = "Shaved"
+1 -1
View File
@@ -4,7 +4,7 @@
possible_locs = list("chest")
/datum/surgery/lipoplasty/can_start(mob/user, mob/living/carbon/target)
if(target.has_disability(FAT))
if(target.has_disability(DISABILITY_FAT))
return 1
return 0
+2 -2
View File
@@ -25,7 +25,7 @@
return
var/mob/living/carbon/C = owner
// genetic deafness prevents the body from using the ears, even if healthy
if(C.has_disability(DEAF))
if(C.has_disability(DISABILITY_DEAF))
deaf = max(deaf, 1)
else
if(C.ears && (C.ears.flags_2 & HEALS_EARS_2))
@@ -42,7 +42,7 @@
var/mob/living/carbon/C = owner
if(iscarbon(owner) && C.has_disability(DEAF))
if(iscarbon(owner) && C.has_disability(DISABILITY_DEAF))
deaf = 1
/obj/item/organ/ears/proc/adjustEarDamage(ddmg, ddeaf)