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Merge pull request #11194 from Aranclanos/wabbajack
The staff of change projectile will qdel the mob instead of manually …
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@@ -19,4 +19,5 @@ var/datum/subsystem/mobs/SSmob
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if(thing)
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thing:Life(seconds)
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continue
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WARNING("Found a null in the mob list. Removing.")
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mob_list.Remove(thing)
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@@ -243,7 +243,7 @@
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new_mob << "<B>Your form morphs into that of a [randomize].</B>"
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del(M)
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qdel(M)
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return new_mob
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/obj/item/projectile/magic/animate
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