Merge pull request #1762 from fleure/watertanktwo

Added watertank backpack and put on map
This commit is contained in:
Cheridan
2013-11-12 19:11:34 -08:00
8 changed files with 100 additions and 1 deletions
@@ -0,0 +1,95 @@
/obj/item/weapon/watertank
name = "backpack water tank"
desc = "A S.U.N.S.H.I.N.E. brand watertank backpack with nozzle to water plants."
icon = 'icons/obj/hydroponics.dmi'
icon_state = "waterbackpack"
item_state = "waterbackpack"
w_class = 4.0
slot_flags = SLOT_BACK
slowdown = 3
action_button_name = "Toggle Mister"
var/obj/item/weapon/reagent_containers/glass/mister/noz
var/on = 0
var/volume = 500
/obj/item/weapon/watertank/New()
..()
create_reagents(volume)
return
/obj/item/weapon/watertank/ui_action_click()
if (usr.get_item_by_slot(slot_back) == src)
toggle_mister()
else
usr << "<span class='notice'>The watertank needs to be on your back to use!</span>"
return
/obj/item/weapon/watertank/verb/toggle_mister()
set name = "Toggle Mister"
set category = "Object"
on = !on
var/mob/living/carbon/human/user = usr
if(on)
//Detach the nozzle into the user's hands
noz = new(src)
var/list/L = list("left hand" = slot_l_hand,"right hand" = slot_r_hand)
if(!user.equip_in_one_of_slots(noz, L))
on = 0
user << "<span class='notice'>You need a free hand to hold the mister!</span>"
else
//Remove from their hands and put back "into" the tank
remove_noz(user)
return
/obj/item/weapon/watertank/equipped(mob/user, slot)
if (slot != slot_back)
remove_noz(user)
/obj/item/weapon/watertank/proc/remove_noz(mob/user)
if (noz != null)
var/mob/living/carbon/human/M = user
M.u_equip(noz)
return
/obj/item/weapon/watertank/Del()
if (noz)
var/M = get(noz, /mob)
remove_noz(M)
..()
return
// This mister item is intended as an extension of the watertank and always attached to it.
// Therefore, it's designed to be "locked" to the player's hands or extended back onto
// the watertank backpack. Allowing it to be placed elsewhere or created without a parent
// watertank object will likely lead to weird behaviour or runtimes.
/obj/item/weapon/reagent_containers/glass/mister
name = "water mister"
desc = "A mister nozzle attached to a water tank."
icon = 'icons/obj/hydroponics.dmi'
icon_state = "mister"
item_state = "mister"
w_class = 4.0
amount_per_transfer_from_this = 50
possible_transfer_amounts = list(25,50,100)
volume = 500
can_be_placed_into = list(/obj/structure/sink)
var/obj/item/weapon/watertank/tank
/obj/item/weapon/reagent_containers/glass/mister/New(parent_tank)
..()
if (!parent_tank || !istype(parent_tank, /obj/item/weapon/watertank)) //To avoid weird issues from admin spawns
var/mob/living/carbon/human/M = usr
M.u_equip(src)
Del()
else
tank = parent_tank
reagents = tank.reagents //This mister is really just a proxy for the tank's reagents
return
/obj/item/weapon/reagent_containers/glass/mister/dropped(mob/user as mob)
user << "<span class='notice'>The mister snaps back onto the watertank!</span>"
tank.on = 0
Del()
@@ -18,6 +18,9 @@
if(shoes)
tally += shoes.slowdown
if(back)
tally += back.slowdown
if(FAT in src.mutations)
tally += 1.5
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@@ -1675,7 +1675,7 @@
"aGk" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 5},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics)
"aGl" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 4},/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics)
"aGm" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{dir = 10},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics)
"aGn" = (/obj/structure/table,/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 0; pixel_y = 3},/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 8; pixel_y = 8},/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 13; pixel_y = 5},/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics)
"aGn" = (/obj/structure/table,/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 0; pixel_y = 3},/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 8; pixel_y = 8},/obj/item/weapon/reagent_containers/spray/plantbgone{pixel_x = 13; pixel_y = 5},/obj/item/weapon/watertank,/turf/simulated/floor{icon_state = "hydrofloor"},/area/hydroponics)
"aGo" = (/obj/machinery/atmospherics/pipe/manifold{pipe_color = "blue"; dir = 8; icon_state = "manifold-b-f"; level = 1; name = "pipe manifold"},/turf/simulated/wall,/area/library)
"aGp" = (/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/wood,/area/library)
"aGq" = (/obj/structure/stool/bed/chair/office/dark{dir = 1},/obj/machinery/atmospherics/pipe/simple/supply/hidden{dir = 4},/turf/simulated/floor/wood,/area/library)
+1
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@@ -574,6 +574,7 @@
#include "code\game\objects\items\weapons\tanks\jetpack.dm"
#include "code\game\objects\items\weapons\tanks\tank_types.dm"
#include "code\game\objects\items\weapons\tanks\tanks.dm"
#include "code\game\objects\items\weapons\tanks\watertank.dm"
#include "code\game\objects\structures\bedsheet_bin.dm"
#include "code\game\objects\structures\displaycase.dm"
#include "code\game\objects\structures\door_assembly.dm"