Fixes Cursed Items wizard event (#83111)

Slot flags got changed from set 1 through 20 numbers to bitflags, this
was runtiming since it was still trying to use the old hard-set slot
numbers.

```
[2024-05-07 00:50:31.612] RUNTIME: runtime error: list index out of bounds
 - proc name: start (/datum/round_event/wizard/cursed_items/start)
 -   source file: code/modules/events/wizard/curseditems.dm,44
 -   usr: null
 -   src: /datum/round_event/wizard/curs... (/datum/round_event/wizard/cursed_items)
 -   call stack:
 - /datum/round_event/wizard/curs... (/datum/round_event/wizard/cursed_items): start()
 - /datum/round_event/wizard/curs... (/datum/round_event/wizard/cursed_items): process(2)
 - Events (/datum/controller/subsystem/events): fire(0)
 - Events (/datum/controller/subsystem/events): ignite(0)
 - Master (/datum/controller/master): RunQueue()
 - Master (/datum/controller/master): Loop(2)
 - Master (/datum/controller/master): StartProcessing(0)
 -
```

🆑 ShizCalev
fix: Cursed Items wizard event actually works again.
/🆑
This commit is contained in:
Afevis
2024-05-08 20:41:31 -04:00
committed by SkyratBot
parent 872f503a63
commit bcd232b21d
+23 -23
View File
@@ -32,30 +32,30 @@
VOICE_MODULATORS,
WIZARD_MIMICRY,
)
var/list/loadout[SLOTS_AMT]
var/list/loadout = list()
var/ruins_spaceworthiness = FALSE
var/ruins_wizard_loadout = FALSE
switch(item_set)
if(BIG_FAT_DOOBIE)
loadout[ITEM_SLOT_MASK] = /obj/item/clothing/mask/cigarette/rollie/trippy
loadout += /obj/item/clothing/mask/cigarette/rollie/trippy
ruins_spaceworthiness = TRUE
if(BOXING)
loadout[ITEM_SLOT_MASK] = /obj/item/clothing/mask/luchador
loadout[ITEM_SLOT_GLOVES] = /obj/item/clothing/gloves/boxing
loadout += /obj/item/clothing/mask/luchador
loadout += /obj/item/clothing/gloves/boxing
ruins_spaceworthiness = TRUE
if(CATGIRLS_2015)
loadout[ITEM_SLOT_HEAD] = /obj/item/clothing/head/costume/kitty
ruins_spaceworthiness = TRUE
ruins_wizard_loadout = TRUE
loadout += /obj/item/clothing/head/costume/kitty
ruins_spaceworthiness += TRUE
ruins_wizard_loadout += TRUE
if(CURSED_SWORDS)
loadout[ITEM_SLOT_HANDS] = /obj/item/katana/cursed
loadout += /obj/item/katana/cursed
if(VOICE_MODULATORS)
loadout[ITEM_SLOT_MASK] = /obj/item/clothing/mask/chameleon
loadout += /obj/item/clothing/mask/chameleon
if(WIZARD_MIMICRY)
loadout[ITEM_SLOT_OCLOTHING] = /obj/item/clothing/suit/wizrobe
loadout[ITEM_SLOT_FEET] = /obj/item/clothing/shoes/sandal/magic
loadout[ITEM_SLOT_HEAD] = /obj/item/clothing/head/wizard
loadout += /obj/item/clothing/suit/wizrobe
loadout += /obj/item/clothing/shoes/sandal/magic
loadout += /obj/item/clothing/head/wizard
ruins_spaceworthiness = TRUE
var/list/mob/living/carbon/human/victims = list()
@@ -67,18 +67,18 @@
continue
if(item_set == CATGIRLS_2015) //Wizard code means never having to say you're sorry
target.gender = FEMALE
for(var/iterable in 1 to loadout.len)
if(!loadout[iterable])
continue
for(var/item_to_equip in loadout)
var/obj/item/new_item = new item_to_equip
var/slot_to_equip_to = ITEM_SLOT_HANDS
if(isclothing(new_item))
var/obj/item/clothing/clothing_item = new_item
slot_to_equip_to = clothing_item.slot_flags
var/obj/item/item_type = loadout[iterable]
var/obj/item/thing = new item_type //dumb but required because of byond throwing a fit anytime new gets too close to a list
target.dropItemToGround(target.get_item_by_slot(iterable), TRUE)
target.equip_to_slot_or_del(thing, iterable, indirect_action = TRUE)
ADD_TRAIT(thing, TRAIT_NODROP, CURSED_ITEM_TRAIT(thing))
thing.item_flags |= DROPDEL
thing.name = "cursed " + thing.name
target.dropItemToGround(target.get_item_by_slot(slot_to_equip_to), TRUE)
target.equip_to_slot_or_del(new_item, slot_to_equip_to, indirect_action = TRUE)
ADD_TRAIT(new_item, TRAIT_NODROP, CURSED_ITEM_TRAIT(new_item))
new_item.item_flags |= DROPDEL
new_item.name = "cursed " + new_item.name
victims += target