energy revolver & laser changes

Changed energy revolver to no longer selfcharge and take more power to fire lethal and taser shots (10% & 20% vs 5% and 13%) changed SC-1 laser gun to take less power to fire laser shots (from 6% to 5%)
This commit is contained in:
W0LF-101
2023-03-03 14:25:48 +00:00
parent 7d0201a961
commit bcde3d2205
2 changed files with 8 additions and 5 deletions
@@ -2,7 +2,10 @@
projectile_type = /obj/projectile/beam/laser
e_cost = 83
select_name = "kill"
/obj/item/ammo_casing/energy/laser/revolver
projectile_type = /obj/projectile/beam/laser
e_cost = 100
select_name = "kill"
/obj/item/ammo_casing/energy/laser/hellfire
projectile_type = /obj/projectile/beam/laser/hellfire
e_cost = 100
@@ -13,7 +16,7 @@
/obj/item/ammo_casing/energy/lasergun
projectile_type = /obj/projectile/beam/laser
e_cost = 62.5
e_cost = 50
select_name = "kill"
/obj/item/ammo_casing/energy/lasergun/old
@@ -2,7 +2,7 @@
name = "energy revolver"
desc = "An advanced energy revolver with the capacity to shoot both electrodes and lasers."
force = 7
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
ammo_type = list(/obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser/revolver)
ammo_x_offset = 1
charge_sections = 4
fire_delay = 4
@@ -14,11 +14,11 @@
obj_flags = UNIQUE_RENAME
cell_type = /obj/item/stock_parts/cell/blueshield
pin = /obj/item/firing_pin/implant/mindshield
selfcharge = TRUE
selfcharge = FALSE
/obj/item/stock_parts/cell/blueshield
name = "internal revolver power cell"
maxcharge = 1500
maxcharge = 1000
chargerate = 300
/obj/item/gun/energy/e_gun/revolver/pdw9 //The chad gun.