Fixes gondolapods, other centcom_podlauncher misc fixes (#43044)

* improves belly visibility

* misc fixes

* asdf

* extra period
This commit is contained in:
MrDoomBringer
2019-03-19 12:14:08 -04:00
committed by moo
parent 745dbdbbf1
commit bcff46b8a9
3 changed files with 32 additions and 23 deletions
+4 -4
View File
@@ -281,7 +281,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if (temp_pod.fallDuration != initial(temp_pod.fallDuration)) //If the landing delay has already been changed when we push the "change value" button, then set it to default
temp_pod.fallDuration = initial(temp_pod.fallDuration)
return
var/timeInput = input("Delay Time", "Enter the duration of the pod's falling animation, in seconds", initial(temp_pod.fallDuration) * 0.1) as null|num
var/timeInput = input("Enter the duration of the pod's falling animation, in seconds", "Delay Time", initial(temp_pod.fallDuration) * 0.1) as null|num
if (isnull(timeInput))
return
if (!isnum(timeInput)) //Sanitize input, if it doesnt check out, error and set to default
@@ -293,7 +293,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if (temp_pod.landingDelay != initial(temp_pod.landingDelay)) //If the landing delay has already been changed when we push the "change value" button, then set it to default
temp_pod.landingDelay = initial(temp_pod.landingDelay)
return
var/timeInput = input("Delay Time", "Enter the time it takes for the pod to land, in seconds", initial(temp_pod.landingDelay) * 0.1) as null|num
var/timeInput = input("Enter the time it takes for the pod to land, in seconds", "Delay Time", initial(temp_pod.landingDelay) * 0.1) as null|num
if (isnull(timeInput))
return
if (!isnum(timeInput)) //Sanitize input, if it doesnt check out, error and set to default
@@ -305,7 +305,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if (temp_pod.openingDelay != initial(temp_pod.openingDelay)) //If the opening delay has already been changed when we push the "change value" button, then set it to default
temp_pod.openingDelay = initial(temp_pod.openingDelay)
return
var/timeInput = input("Delay Time", "Enter the time it takes for the pod to open after landing, in seconds", initial(temp_pod.openingDelay) * 0.1) as null|num
var/timeInput = input("Enter the time it takes for the pod to open after landing, in seconds", "Delay Time", initial(temp_pod.openingDelay) * 0.1) as null|num
if (isnull(timeInput))
return
if (!isnum(timeInput)) //Sanitize input
@@ -317,7 +317,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if (temp_pod.departureDelay != initial(temp_pod.departureDelay)) //If the departure delay has already been changed when we push the "change value" button, then set it to default
temp_pod.departureDelay = initial(temp_pod.departureDelay)
return
var/timeInput = input("Delay Time", "Enter the time it takes for the pod to leave after opening, in seconds", initial(temp_pod.departureDelay) * 0.1) as null|num
var/timeInput = input("Enter the time it takes for the pod to leave after opening, in seconds", "Delay Time", initial(temp_pod.departureDelay) * 0.1) as null|num
if (isnull(timeInput))
return
if (!isnum(timeInput))
+9 -2
View File
@@ -39,7 +39,14 @@
set name = "Release Contents"
set category = "Gondola"
set desc = "Release any contents stored within your vast belly."
linked_pod.open(src, manual = TRUE)
linked_pod.open(src, forced = TRUE)
/mob/living/simple_animal/pet/gondola/gondolapod/examine(mob/user)
..()
if (contents.len)
to_chat(user, "<span class='notice'>It looks like it hasn't made its delivery yet.</b><span>")
else
to_chat(user, "<span class='notice'>It looks like it has already made its delivery.</b><span>")
/mob/living/simple_animal/pet/gondola/gondolapod/verb/check()
set name = "Count Contents"
@@ -47,7 +54,7 @@
set desc = "Take a deep look inside youself, and count up what's inside"
var/total = contents.len
if (total)
to_chat(src, "<span class='notice'>You detect [total] object[total > 1 ? "s" : ""] within your incredibly vast belly.</span>")
to_chat(src, "<span class='notice'>You detect [total] object\s within your incredibly vast belly.</span>")
else
to_chat(src, "<span class='notice'>A closer look inside yourself reveals... nothing.</span>")
+19 -17
View File
@@ -61,13 +61,9 @@
/obj/structure/closet/supplypod/update_icon()
cut_overlays()
if (style == STYLE_SEETHROUGH && !opened)
pixel_x = 0
pixel_y = 0
for (var/atom/movable/O in contents)
var/icon/I = getFlatIcon(O) //im so sorry
add_overlay(I)
else if (style != STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
if (style == STYLE_SEETHROUGH || style == STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
return
else
if (opened)
add_overlay("[icon_state]_open")
else
@@ -148,13 +144,15 @@
benis.contents |= contents //Move the contents of this supplypod into the gondolapod mob.
moveToNullspace()
addtimer(CALLBACK(src, .proc/open, benis), openingDelay) //After the openingDelay passes, we use the open proc from this supplyprod while referencing the contents of the "holder", in this case the gondolapod mob
else if (style == STYLE_SEETHROUGH)
open(src)
else
addtimer(CALLBACK(src, .proc/open, src), (style == STYLE_SEETHROUGH ? 0 : openingDelay)) //After the openingDelay passes, we use the open proc from this supplypod, while referencing this supplypod's contents
addtimer(CALLBACK(src, .proc/open, src), openingDelay) //After the openingDelay passes, we use the open proc from this supplypod, while referencing this supplypod's contents
/obj/structure/closet/supplypod/open(atom/movable/holder, var/broken = FALSE, var/forced = FALSE) //The holder var represents an atom whose contents we will be working with
opened = TRUE //This is to ensure we don't open something that has already been opened
if (style == STYLE_SEETHROUGH)
update_icon()
if (opened) //This is to ensure we don't open something that has already been opened
return
opened = TRUE
var/turf/T = get_turf(holder) //Get the turf of whoever's contents we're talking about
var/mob/M
if (istype(holder, /mob)) //Allows mobs to assume the role of the holder, meaning we look at the mob's contents rather than the supplypod's contents. Typically by this point the supplypod's contents have already been moved over to the mob's contents
@@ -164,13 +162,18 @@
if (openingSound)
playsound(get_turf(holder), openingSound, soundVolume, 0, 0) //Special admin sound to play
INVOKE_ASYNC(holder, .proc/setOpened) //Use the INVOKE_ASYNC proc to call setOpened() on whatever the holder may be, without giving the atom/movable base class a setOpened() proc definition
if (style == STYLE_SEETHROUGH)
update_icon()
for (var/atom/movable/O in holder.contents) //Go through the contents of the holder
O.forceMove(T) //move everything from the contents of the holder to the turf of the holder
if (!effectQuiet && !openingSound && style != STYLE_SEETHROUGH) //If we aren't being quiet, play the default pod open sound
playsound(get_turf(holder), open_sound, 15, 1, -3)
if (broken) //If the pod is opening because it's been destroyed, we end here
return
addtimer(CALLBACK(src, .proc/depart, holder), departureDelay) //Finish up the pod's duties after a certain amount of time
if (style == STYLE_SEETHROUGH)
depart(src)
else
addtimer(CALLBACK(src, .proc/depart, holder), departureDelay) //Finish up the pod's duties after a certain amount of time
/obj/structure/closet/supplypod/proc/depart(atom/movable/holder)
if (leavingSound)
@@ -178,7 +181,7 @@
if (reversing) //If we're reversing, we call the close proc. This sends the pod back up to centcom
close(holder)
else if (bluespace) //If we're a bluespace pod, then delete ourselves (along with our holder, if a seperate holder exists)
if (style != STYLE_INVISIBLE && style != STYLE_SEETHROUGH)
if (!effectQuiet && style != STYLE_INVISIBLE && style != STYLE_SEETHROUGH)
do_sparks(5, TRUE, holder) //Create some sparks right before closing
qdel(src) //Delete ourselves and the holder
if (holder != src)
@@ -207,8 +210,7 @@
update_icon()
/obj/structure/closet/supplypod/Destroy()
if (!opened) //If we havent opened yet, we're opening because we've been destroyed. Lets dump our contents by opening up
open(src, broken = TRUE)
open(src, broken = TRUE) //Lets dump our contents by opening up
. = ..()
//------------------------------------FALLING SUPPLY POD-------------------------------------//
@@ -224,7 +226,7 @@
/obj/effect/DPfall/Initialize(dropLocation, obj/structure/closet/supplypod/pod)
if (pod.style == STYLE_SEETHROUGH)
pixel_x = 0
pixel_x = -16
pixel_y = 0
for (var/atom/movable/O in pod.contents)
var/icon/I = getFlatIcon(O) //im so sorry
@@ -266,7 +268,7 @@
for (var/mob/living/M in get_turf(src))
M.Stun(pod.landingDelay+10, ignore_canstun = TRUE)//you aint goin nowhere, kid.
if (pod.effectStealth) //If effectStealth is true we want to be invisible
alpha = 255
icon_state = ""
if (pod.fallDuration == initial(pod.fallDuration) && pod.landingDelay + pod.fallDuration < pod.fallingSoundLength)
pod.fallingSoundLength = 3 //The default falling sound is a little long, so if the landing time is shorter than the default falling sound, use a special, shorter default falling sound
pod.fallingSound = 'sound/weapons/mortar_whistle.ogg'