[NO GBP] Fixing issues with sand (#93006)

Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
This commit is contained in:
Ghom
2025-09-20 05:50:25 -04:00
committed by GitHub
co-authored by SyncIt21
parent 2c4bda5d64
commit bd1f7911ee
+2 -1
View File
@@ -107,6 +107,7 @@
singular_name = "sand pile"
points = 1
mats_per_unit = list(/datum/material/sand = SHEET_MATERIAL_AMOUNT)
material_type = /datum/material/sand
refined_type = /obj/item/stack/sheet/glass
w_class = WEIGHT_CLASS_TINY
mine_experience = 0 //its sand
@@ -123,7 +124,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
AddComponent(/datum/component/storm_hating)
/obj/item/stack/ore/glass/on_orm_collection() //we need to smelt the glass beforehand because the silo and orm don't accept sand mats
var/obj/item/stack/sheet/glass = new refined_type(drop_location(), amount)
var/obj/item/stack/sheet/glass = new refined_type(drop_location(), amount, merge = FALSE) //The newly spawned glass should not merge with other stacks on the turf, else it could cause issues.
qdel(src)
return glass