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[NO GBP] Fixing issues with sand (#93006)
Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com>
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@@ -107,6 +107,7 @@
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singular_name = "sand pile"
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points = 1
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mats_per_unit = list(/datum/material/sand = SHEET_MATERIAL_AMOUNT)
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material_type = /datum/material/sand
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refined_type = /obj/item/stack/sheet/glass
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w_class = WEIGHT_CLASS_TINY
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mine_experience = 0 //its sand
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@@ -123,7 +124,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
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AddComponent(/datum/component/storm_hating)
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/obj/item/stack/ore/glass/on_orm_collection() //we need to smelt the glass beforehand because the silo and orm don't accept sand mats
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var/obj/item/stack/sheet/glass = new refined_type(drop_location(), amount)
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var/obj/item/stack/sheet/glass = new refined_type(drop_location(), amount, merge = FALSE) //The newly spawned glass should not merge with other stacks on the turf, else it could cause issues.
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qdel(src)
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return glass
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