Removes irrelevant damage deflection code from secure_closets.dm (#46720)

Did I test it? No I didn't.
This commit is contained in:
subject217
2019-09-25 16:46:17 -04:00
committed by Emmett Gaines
parent 483f026a3d
commit bd3bc5463b
@@ -6,8 +6,4 @@
max_integrity = 250
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
secure = TRUE
/obj/structure/closet/secure_closet/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == "melee" && damage_amount < 20)
return 0
. = ..()
damage_deflection = 20