[MIRROR] Miscellaneous Pronoun & Grammar Fixes (#2968)

* Miscellaneous Pronoun & Grammar Fixes (#56504)

Changes a few uses of static pronouns in dynamically generated strings to calls to the p_ procs.

* Miscellaneous Pronoun & Grammar Fixes

Co-authored-by: Y0SH1M4S73R <legoboyo@earthlink.net>
This commit is contained in:
SkyratBot
2021-01-31 03:46:21 +00:00
committed by GitHub
co-authored by Y0SH1M4S73R
parent 2da6e378b1
commit bdc4069b8b
4 changed files with 8 additions and 8 deletions
@@ -531,14 +531,14 @@
// Let people know if they hugged someone really warm or really cold
if(M.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
to_chat(src, "<span class='warning'>It feels like [M] is over heating as they hug you.</span>")
to_chat(src, "<span class='warning'>It feels like [M] is over heating as [M.p_they()] hug[M.p_s()] you.</span>")
else if(M.bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
to_chat(src, "<span class='warning'>It feels like [M] is freezing as they hug you.</span>")
to_chat(src, "<span class='warning'>It feels like [M] is freezing as [M.p_they()] hug[M.p_s()] you.</span>")
if(bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT)
to_chat(M, "<span class='warning'>It feels like [src] is over heating as you hug them.</span>")
to_chat(M, "<span class='warning'>It feels like [src] is over heating as you hug [p_them()].</span>")
else if(bodytemperature < BODYTEMP_COLD_DAMAGE_LIMIT)
to_chat(M, "<span class='warning'>It feels like [src] is freezing as you hug them.</span>")
to_chat(M, "<span class='warning'>It feels like [src] is freezing as you hug [p_them()].</span>")
if(HAS_TRAIT(M, TRAIT_FRIENDLY))
var/datum/component/mood/hugger_mood = M.GetComponent(/datum/component/mood)
+1 -1
View File
@@ -199,7 +199,7 @@
if(len)
for(var/obj/item/I in held_items)
if(!holding.len)
holding += "They are holding \a [I]"
holding += "[p_they(TRUE)] [p_are()] holding \a [I]"
else if(held_items.Find(I) == len)
holding += ", and \a [I]."
else
@@ -166,7 +166,7 @@
/mob/living/simple_animal/hostile/retaliate/goose/proc/suffocate()
if(!choking)
return
deathmessage = "lets out one final oxygen-deprived honk before they go limp and lifeless.."
deathmessage = "lets out one final oxygen-deprived honk before [p_they()] go[p_es()] limp and lifeless.."
death()
/mob/living/simple_animal/hostile/retaliate/goose/vomit/proc/vomit()