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Blacklists certain RNG-dependant crates from testing (#90333)
## About The Pull Request Blacklists dumpster, hide, random toys, contraband and random medical equipment crates from the cargo_crate_sanity unit test. These crates are innately random, and while we have to be aware of potentially having their average be over their price, we cannot (sanely) test for that (without spawning a thousand crates, and even then we're affected by random). The whole point of these crates is gambling on their value. Closes #90328 Closes #90314 Closes #90298 Closes #90253 Closes #90216 Closes #90181 Closes #90178 ## Changelog Not player facing
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@@ -77,7 +77,7 @@
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hidden = TRUE
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crate_name = "bitrunning delivery crate"
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access = list(ACCESS_BIT_DEN)
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abstract = TRUE
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test_ignored = TRUE
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/datum/supply_pack/bitrunning/New(purchaser, cost, list/contains)
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. = ..()
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@@ -42,7 +42,7 @@
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/// Can coupons target this pack? If so, how rarely?
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var/discountable = SUPPLY_PACK_NOT_DISCOUNTABLE
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/// Is this supply pack considered unpredictable for the purposes of testing unit testing? Examples include the stock market, or miner supply crates. If true, exempts from unit testing
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var/abstract = FALSE
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var/test_ignored = FALSE
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/datum/supply_pack/New()
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id = type
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@@ -129,7 +129,7 @@
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hidden = TRUE
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crate_name = "shaft mining delivery crate"
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access = ACCESS_MINING
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abstract = TRUE
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test_ignored = TRUE
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/datum/supply_pack/custom/New(purchaser, cost, list/contains)
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. = ..()
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@@ -31,6 +31,13 @@
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crate_name = "collectable hats crate"
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crate_type = /obj/structure/closet/crate/wooden
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discountable = SUPPLY_PACK_RARE_DISCOUNTABLE
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test_ignored = TRUE
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/datum/supply_pack/costumes_toys/randomised/fill(obj/structure/closet/crate/C)
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var/list/L = contains.Copy()
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for(var/i in 1 to num_contained)
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var/item = pick_n_take(L)
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new item(C)
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/datum/supply_pack/costumes_toys/formalwear
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name = "Formalwear Crate"
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@@ -199,12 +206,6 @@
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crate_name = "wizard costume crate"
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crate_type = /obj/structure/closet/crate/wooden
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/datum/supply_pack/costumes_toys/randomised/fill(obj/structure/closet/crate/C)
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var/list/L = contains.Copy()
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for(var/i in 1 to num_contained)
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var/item = pick_n_take(L)
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new item(C)
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/datum/supply_pack/costumes_toys/trekkie
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name = "Trekkie Costume Crate"
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desc = "Wear the scrapped concepts for twelve of Nanotrasen's jumpsuits, based off popular \
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@@ -214,7 +214,7 @@
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contains = list()
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crate_name = "syndicate gear crate"
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crate_type = /obj/structure/closet/crate
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abstract = TRUE // Not
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test_ignored = TRUE
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///Total TC worth of contained uplink items
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var/crate_value = 30
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///What uplink the contents are pulled from
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@@ -96,6 +96,7 @@
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)
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crate_name = "putrid dumpster"
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crate_type = /obj/structure/closet/crate/trashcart
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test_ignored = TRUE
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/datum/supply_pack/imports/shells
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name = "Lethal Shotgun Shell Box Crate"
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@@ -145,6 +146,7 @@
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/obj/effect/spawner/random/contraband = 5,
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)
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crate_name = "crate"
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test_ignored = TRUE
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/datum/supply_pack/imports/wt550
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name = "Smuggled WT-550 Autorifle Crate"
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@@ -289,6 +291,7 @@
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cost = CARGO_CRATE_VALUE * 30
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contains = list(/obj/effect/spawner/random/animalhide = 5)
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crate_name = "animal hide crate"
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test_ignored = TRUE
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/datum/supply_pack/imports/dreadnog
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name = "Dreadnog Carton Crate"
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@@ -230,8 +230,7 @@
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new /mob/living/basic/garden_gnome(.)
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/datum/supply_pack/critter/fish
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crate_type = /obj/structure/closet/crate
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abstract = ABSTRACT // However, we should be wary of how possible it is to get more valuable fish out of this on average, depending on sample size.
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test_ignored = TRUE // However, we should be wary of how possible it is to get more valuable fish out of this on average, depending on sample size.
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/datum/supply_pack/critter/fish/aquarium_fish
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name = "Aquarium Fish Case"
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@@ -75,7 +75,7 @@
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cost = CARGO_CRATE_VALUE * 0.05
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contains = list(/obj/machinery/portable_atmospherics/canister)
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crate_type = /obj/structure/closet/crate/large
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abstract = TRUE
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test_ignored = TRUE
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/datum/supply_pack/materials/gas_canisters/generate_supply_packs()
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var/list/canister_packs = list()
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@@ -101,7 +101,7 @@
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pack.cost = cost + moleCount * initial(gas.base_value) * 1.6
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pack.cost = CEILING(pack.cost, 10)
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pack.abstract = FALSE
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pack.test_ignored = FALSE
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pack.contains = list(GLOB.gas_id_to_canister[initial(gas.id)])
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@@ -114,6 +114,7 @@
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)
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crate_name = "medical supplies crate"
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crate_type = /obj/structure/closet/crate/medical
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test_ignored = TRUE
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/datum/supply_pack/medical/supplies/fill(obj/structure/closet/crate/C)
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for(var/i in 1 to 10)
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@@ -9,8 +9,8 @@
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for(var/crate in subtypesof(/datum/supply_pack))
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var/datum/supply_pack/new_crate = allocate(crate)
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if(new_crate.abstract)
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continue // We can safely ignore custom supply packs like the stock market or mining supply crates.
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if(new_crate.test_ignored)
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continue // We can safely ignore custom supply packs like the stock market or mining supply crates, or packs that have innate randomness.
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if(!new_crate?.crate_type)
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continue
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var/obj/crate_type = allocate(new_crate.crate_type)
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