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Makes it so having WALKMODE on doesn't crush people with the micro quirks (#4212)
## About The Pull Request Having WALK MODE on makes it so you don't give micros any wounds/damage. Knockdown still applies. ## Why It's Good For The Game Giving people a way to not accidentally squish micros is good, having it tied to walkmode which everyone can turn on willingly and not just a quirk like before (Pacifism) is also good. The knockdown is still there. ## Proof Of Testing Tested it on a localhost  <details> <summary>Screenshots/Videos</summary> </details> ## Changelog 🆑 balance: Having WALK mode on makes you not squish micros. /🆑
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@@ -62,7 +62,7 @@
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if(isliving(crossing_movable))
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var/mob/living/crossing_mob = crossing_movable
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if(crossing_mob.mob_size > MOB_SIZE_SMALL && !(crossing_mob.movement_type & MOVETYPES_NOT_TOUCHING_GROUND))
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if(HAS_TRAIT(crossing_mob, TRAIT_PACIFISM))
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if(HAS_TRAIT(crossing_mob, TRAIT_PACIFISM) || (crossing_mob.move_intent == MOVE_INTENT_WALK)) // BUBBER EDIT
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crossing_mob.visible_message(span_notice("[crossing_mob] carefully steps over [parent_as_living]."), span_notice("You carefully step over [parent_as_living] to avoid hurting it."))
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return
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if(should_squash)
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