Makes it so having WALKMODE on doesn't crush people with the micro quirks (#4212)

## About The Pull Request

Having WALK MODE on makes it so you don't give micros any wounds/damage.
Knockdown still applies.
## Why It's Good For The Game
Giving people a way to not accidentally squish micros is good, having it
tied to walkmode which everyone can turn on willingly and not just a
quirk like before (Pacifism) is also good. The knockdown is still there.
## Proof Of Testing

Tested it on a localhost
![it
works](https://github.com/user-attachments/assets/a81bd5a4-1244-45e3-b488-8e25cbe0fde5)
<details>
<summary>Screenshots/Videos</summary>

</details>

## Changelog
🆑
balance: Having WALK mode on makes you not squish micros.
/🆑
This commit is contained in:
HometownFunky
2025-07-13 22:47:26 -04:00
committed by GitHub
parent 203b6deaf0
commit be589f46c3
+1 -1
View File
@@ -62,7 +62,7 @@
if(isliving(crossing_movable))
var/mob/living/crossing_mob = crossing_movable
if(crossing_mob.mob_size > MOB_SIZE_SMALL && !(crossing_mob.movement_type & MOVETYPES_NOT_TOUCHING_GROUND))
if(HAS_TRAIT(crossing_mob, TRAIT_PACIFISM))
if(HAS_TRAIT(crossing_mob, TRAIT_PACIFISM) || (crossing_mob.move_intent == MOVE_INTENT_WALK)) // BUBBER EDIT
crossing_mob.visible_message(span_notice("[crossing_mob] carefully steps over [parent_as_living]."), span_notice("You carefully step over [parent_as_living] to avoid hurting it."))
return
if(should_squash)