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Non-abductors can yet again NOT use abductor batons (#91418)
## About The Pull Request Title. A proc returned TRUE instead of FALSE. ## Why It's Good For The Game Easy fix.
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@@ -379,7 +379,7 @@ Return to step 11 of normal process."}
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/obj/item/melee/baton/abductor/can_baton(mob/living/target, mob/living/user)
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if(!AbductorCheck(user))
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return TRUE
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return FALSE
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return ..()
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/obj/item/melee/baton/abductor/baton_effect(mob/living/target, mob/living/user, modifiers, stun_override)
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