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[MIRROR] Fixes Weird Vending Machine Untipping Behavior (Cyborg Edition) [MDB IGNORE] (#16842)
* Fixes Weird Vending Machine Untipping Behavior (Cyborg Edition) (#70448) * Adds an Adjacency Check for untipping Vending Machines Hey there, Basically, if you were a cyborg, you could untip a vending machine from halfway across the world. There was no adjacency check for pretty much anyone to untip a vending machine, and since a cyborg will always pass through on anything that interacts with an `/obj/machinery`, it would always untip no matter how far away the person was. In fact, we even have an `isAI` check down the line because I think AI's could remotely untip any vending machine (lol). Let's just pass in an adjacency check for this. Phew. * an even earlier return * alright let's actually not override base behavior * updates the check later on in the chain * Fixes Weird Vending Machine Untipping Behavior (Cyborg Edition) Co-authored-by: san7890 <the@san7890.com>
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@@ -854,12 +854,12 @@ GLOBAL_LIST_EMPTY(vending_products)
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obj_flags |= EMAGGED
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to_chat(user, span_notice("You short out the product lock on [src]."))
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/obj/machinery/vending/_try_interact(mob/user)
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/obj/machinery/vending/interact(mob/user)
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if(seconds_electrified && !(machine_stat & NOPOWER))
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if(shock(user, 100))
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return
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if(tilted && !user.buckled && !isAI(user))
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if(tilted && !user.buckled && !isAdminGhostAI(user))
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to_chat(user, span_notice("You begin righting [src]."))
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if(do_after(user, 50, target=src))
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untilt(user)
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