People become desensitized to death from exposure (#94924)

## About The Pull Request

Desensitized is no longer binary yes/no, now scales from 0.1x to 1x (or
beyond, I guess)

Desensitized jobs start as 0.5x desensitized (which is the threshold for
being considered "truly desensitized")
Some antags are now 0.1x to 0.25x desensitized

Witnessing death of a fellow human gives you slight desensitization
(currently -0.025x).
A normal crewmember, after witnessing 20 deaths, is on par with a
roundstart desensitized crewmember.
Likewise a desensitized crewmember has almost no reaction to death after
witnessing 20 deaths.
Your own deaths count towards this value.

There's an achievement for managing to go from 1x to 0.1x across the
course of an entire round.

## Why It's Good For The Game

This is intended to contribute to the "story" people face across the
length of a round.
Rounds with few overall deaths results in crewmembers regularly getting
shocked, but bloodbaths results in crewmembers "dehumanizing and facing
the bloodshed".

## Changelog

🆑 Melbert
add: Desensitization to death is no longer binary - some antagonists are
now more used to it than others.
add: Witnessing the death of a fellow humanoid (or dying yourself) will
slightly desensitize you to future deaths.
add: Adds an achievement for managing to max out desensitization across
a round.
add: Desensitized crewmembers care less when splattered with blood.
add: Holodeck mobs have a reduced death mood impact.
/🆑
This commit is contained in:
MrMelbert
2026-01-28 14:22:07 -06:00
committed by GitHub
parent 80835982e9
commit bf22a388ca
39 changed files with 164 additions and 64 deletions
+1
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@@ -62,6 +62,7 @@
#define MEDAL_CIGARETTES "Cigarettes"
#define MEDAL_SHARKDRAGON "Sharkdragon"
#define MEDAL_THEORETICAL_LIMITS "All Within Theoretical Limits"
#define MEDAL_DESENSITIZED "In Flanders Fields"
//Skill medal hub IDs
#define MEDAL_LEGENDARY_MINER "Legendary Miner"
-2
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@@ -285,8 +285,6 @@ DEFINE_BITFIELD(job_flags, list(
/// Mind traits that should be shared by every head of staff. has to be this way cause byond lists lol
#define HEAD_OF_STAFF_MIND_TRAITS TRAIT_FAST_TYING, TRAIT_HIGH_VALUE_RANSOM
#define MEDICAL_MIND_TRAITS TRAIT_DESENSITIZED
#define SECURITY_MIND_TRAITS TRAIT_DESENSITIZED
/// Statistically average probability of a random cop or cop-adjacent person consisting of meat of sus domesticus of suidae family,
/// also known as swine or hogs, calculated by the university of random numbers
+10
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@@ -112,3 +112,13 @@
#define BLOCK_NEW_MOOD FALSE
/// Return from /be_replaced or /be_refreshed to actually go through and allow the new mood event to be added
#define ALLOW_NEW_MOOD TRUE
/// Threshold for desensitization effects to start applying
#define DESENSITIZED_THRESHOLD 0.5
/// Minimum level for desensitization multiplier
#define DESENSITIZED_MINIMUM 0.1
/// Reduction in desensitization level per death witnessed
#define DESENSITIZED_REDUCTION_PER_DEATH 0.025
/// Check if a mob is desensitized (passes the threshold)
#define IS_DESENSITIZED(mob) ((mob.mind?.desensitized_level || 1) <= DESENSITIZED_THRESHOLD)
-3
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@@ -1610,9 +1610,6 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
/// Trait that allows an item to perform holy rites akin to a nullrod
#define TRAIT_NULLROD_ITEM "nullrod_item"
/// Mob gets far less severe negative moodlets from seeing death / blood
#define TRAIT_DESENSITIZED "desensitized"
/// Trait specifying that an AI has a remote connection to an integrated circuit
#define TRAIT_CONNECTED_TO_CIRCUIT "connected_to_circuit"
-1
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@@ -247,7 +247,6 @@ GLOBAL_LIST_INIT(traits_by_type, list(
"TRAIT_DEAF" = TRAIT_DEAF,
"TRAIT_DEATHCOMA" = TRAIT_DEATHCOMA,
"TRAIT_DEFIB_BLACKLISTED" = TRAIT_DEFIB_BLACKLISTED,
"TRAIT_DESENSITIZED" = TRAIT_DESENSITIZED,
"TRAIT_DESIGNATED_TARGET" = TRAIT_DESIGNATED_TARGET,
"TRAIT_DETECTIVES_TASTE" = TRAIT_DETECTIVES_TASTE,
"TRAIT_DETECT_STORM" = TRAIT_DETECT_STORM,
-1
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@@ -89,7 +89,6 @@ GLOBAL_LIST_INIT(admin_visible_traits, list(
"TRAIT_DEAF" = TRAIT_DEAF,
"TRAIT_DEATHCOMA" = TRAIT_DEATHCOMA,
"TRAIT_DEFIB_BLACKLISTED" = TRAIT_DEFIB_BLACKLISTED,
"TRAIT_DESENSITIZED" = TRAIT_DESENSITIZED,
"TRAIT_DETECT_STORM" = TRAIT_DETECT_STORM,
"TRAIT_DIAGNOSTIC_HUD" = TRAIT_DIAGNOSTIC_HUD,
"TRAIT_DISCOORDINATED_TOOL_USER" = TRAIT_DISCOORDINATED_TOOL_USER,
@@ -250,3 +250,10 @@
desc = "Nutritionists often recommend a balanced and varied diet. However that clearly isn't the case for some creatures."
database_id = MEDAL_SHARKDRAGON
icon_state = "dragon_plus_fish"
/datum/award/achievement/misc/desensitized
name = "In Flanders Fields"
desc = "You have witnessed more death and despair in one shift than most TerraGov marines have seen across an entire tour of duty. \
Perhaps one day you'll find peace. But not today."
database_id = MEDAL_DESENSITIZED
icon_state = "desensitized"
+2 -2
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@@ -37,7 +37,7 @@
antagonist.greet()
log_game("[key_name(antagonist)] has developed an obsession with [key_name(obsession)].")
RegisterSignal(owner, COMSIG_CARBON_HELPED, PROC_REF(on_hug))
ADD_TRAIT(owner, TRAIT_DESENSITIZED, REF(src))
owner.apply_status_effect(/datum/status_effect/desensitized, REF(src), DESENSITIZED_THRESHOLD)
/datum/brain_trauma/special/obsessed/on_life(seconds_per_tick)
if(!obsession || obsession.stat == DEAD)
@@ -75,7 +75,7 @@
if(obsession)
log_game("[key_name(owner)] is no longer obsessed with [key_name(obsession)].")
UnregisterSignal(obsession, COMSIG_MOB_EYECONTACT)
REMOVE_TRAIT(owner, TRAIT_DESENSITIZED, REF(src))
owner.remove_status_effect(/datum/status_effect/desensitized, REF(src))
/datum/brain_trauma/special/obsessed/handle_speech(datum/source, list/speech_args)
if(!viewing)
+4 -4
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@@ -483,15 +483,15 @@
/datum/brain_trauma/special/ptsd/on_gain()
owner.add_mood_event("combat_ptsd", /datum/mood_event/desentized)
owner.mob_mood?.mood_modifier -= 1 //Basically nothing can change your mood
owner.mob_mood?.sanity_level = SANITY_DISTURBED //Makes sanity on a unstable level unless cured
ADD_TRAIT(owner, TRAIT_DESENSITIZED, REF(src))
owner.mob_mood?.set_sanity(SANITY_DISTURBED, override = TRUE) //Makes sanity on a unstable level unless cured
owner.apply_status_effect(/datum/status_effect/desensitized, REF(src), DESENSITIZED_THRESHOLD)
. = ..()
/datum/brain_trauma/special/ptsd/on_lose()
owner.clear_mood_event("combat_ptsd")
owner.mob_mood?.mood_modifier += 1
owner.mob_mood?.sanity_level = SANITY_GREAT
REMOVE_TRAIT(owner, TRAIT_DESENSITIZED, REF(src))
owner.mob_mood?.set_sanity(SANITY_GREAT, override = TRUE)
owner.remove_status_effect(/datum/status_effect/desensitized, REF(src))
return ..()
/datum/brain_trauma/special/primal_instincts
+25 -2
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@@ -101,6 +101,12 @@
/// A list to keep track of which books a person has read (to prevent people from reading the same book again and again for positive mood events)
var/list/book_titles_read
/// How desensitized are we to death - multiplier to magnitude of death moodlet.
/// Doesn't go beneath 0.1 (but could go above 1.0 if you really wanted)
var/desensitized_level = 1
/// Counts how many humanoid deaths we've seen
var/deaths_witnessed = 0
/datum/mind/New(_key)
key = _key
init_known_skills()
@@ -211,9 +217,9 @@
new_character.client.init_verbs() // re-initialize character specific verbs
SEND_SIGNAL(src, COMSIG_MIND_TRANSFERRED, old_current)
SEND_SIGNAL(current, COMSIG_MOB_MIND_TRANSFERRED_INTO, old_current)
SEND_SIGNAL(current, COMSIG_MOB_MIND_TRANSFERRED_INTO, old_current, src)
if(!isnull(old_current))
SEND_SIGNAL(old_current, COMSIG_MOB_MIND_TRANSFERRED_OUT_OF, current)
SEND_SIGNAL(old_current, COMSIG_MOB_MIND_TRANSFERRED_OUT_OF, current, src)
//I cannot trust you fucks to do this properly
/datum/mind/proc/set_original_character(new_original_character)
@@ -543,3 +549,20 @@
work_areas += dep.primary_work_area
return work_areas
/// Called when we witness the death of a humanoid mob.
/datum/mind/proc/witnessed_death(mob/living/dead_mob)
if(HAS_TRAIT(dead_mob, TRAIT_SPAWNED_MOB) || !ishuman(dead_mob) || (dead_mob.flags_1 & ADMIN_SPAWNED_1))
return
// every humanoid death gives us % resistance to the next one
desensitized_level = max(desensitized_level - DESENSITIZED_REDUCTION_PER_DEATH, DESENSITIZED_MINIMUM)
deaths_witnessed += 1
// if you manage to gain 90% resistance to death moodlets in one shift, you get an "achievement"
if(deaths_witnessed * DESENSITIZED_REDUCTION_PER_DEATH >= (1.0 - DESENSITIZED_MINIMUM))
current.client?.give_award(/datum/award/achievement/misc/desensitized, current)
/// Called when this mob is killed, but not gibbed or dusted
/datum/mind/proc/experienced_death()
witnessed_death(current) // you get desensitized for your own death!
+8 -6
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@@ -32,9 +32,12 @@
mood_change *= 0.25
timeout *= 0.2
if(HAS_PERSONALITY(owner, /datum/personality/compassionate) && mood_change < 0)
mood_change *= 1.5
timeout *= 1.5
if(mood_change < 0)
mood_change = ceil(mood_change * max(DESENSITIZED_MINIMUM, owner.mind?.desensitized_level || 1.0))
if(HAS_PERSONALITY(owner, /datum/personality/compassionate))
mood_change *= 1.5
timeout *= 1.5
if(gibbed || dusted)
mood_change *= 1.2
@@ -72,7 +75,7 @@
/// Checks if our mood can get worse by seeing another death (or better if we're weird like that)
/datum/mood_event/conditional/see_death/proc/can_stack_effect(mob/dead_mob)
// if we're desensitized, don't stack unless it's a buff
if(HAS_MIND_TRAIT(owner, TRAIT_DESENSITIZED) && mood_change > 0)
if(IS_DESENSITIZED(owner) && mood_change < 0)
return FALSE
// if we're seeing a spawned mob die, don't stack
if(HAS_TRAIT(dead_mob, TRAIT_SPAWNED_MOB))
@@ -275,11 +278,10 @@
/// Desensitized brings up the rear
/datum/mood_event/conditional/see_death/desensitized
priority = DESENSITIZED_PRIORITY
mood_change = parent_type::mood_change * 0.5
timeout = parent_type::timeout * 0.5
/datum/mood_event/conditional/see_death/desensitized/condition_fulfilled(mob/living/who, mob/dead_mob, dusted, gibbed)
return HAS_MIND_TRAIT(who, TRAIT_DESENSITIZED)
return IS_DESENSITIZED(who)
/datum/mood_event/conditional/see_death/desensitized/update_effect(mob/dead_mob, dusted, gibbed)
if(gibbed)
@@ -638,6 +638,8 @@
mood_change = 0
description = "I just got coated in blood. Fascinating!"
return
if(IS_DESENSITIZED(owner))
mood_change *= 0.5
/datum/mood_event/teetotal_hangover
description = "What a disgraceful display! This is what happens when one indulges in alcohol!"
+41
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@@ -675,3 +675,44 @@
desc = "Bathed in soothing darkness, you will slowly heal yourself"
use_user_hud_icon = TRUE
overlay_state = "lightless"
/// Applies desensitized mood modifier to the mob, carrying between mind transfers
/datum/status_effect/desensitized
id = "desensitized"
duration = STATUS_EFFECT_PERMANENT
status_type = STATUS_EFFECT_MULTIPLE
alert_type = null
/// How much to multiply desensitization level by
var/magnitude = 1.0
/// Effect ID for removal purposes
var/effect_id
/datum/status_effect/desensitized/on_creation(mob/living/new_owner, effect_id, magnitude)
src.effect_id = effect_id
src.magnitude = max(DESENSITIZED_MINIMUM, magnitude)
return ..()
/datum/status_effect/desensitized/on_apply()
owner.mind?.desensitized_level *= magnitude
RegisterSignal(owner, COMSIG_MOB_MIND_TRANSFERRED_INTO, PROC_REF(add_magnitude))
RegisterSignal(owner, COMSIG_MOB_MIND_TRANSFERRED_OUT_OF, PROC_REF(remove_magnitude))
return TRUE
/datum/status_effect/desensitized/on_remove()
owner.mind?.desensitized_level /= magnitude
UnregisterSignal(owner, list(COMSIG_MOB_MIND_TRANSFERRED_INTO, COMSIG_MOB_MIND_TRANSFERRED_OUT_OF))
/datum/status_effect/desensitized/before_remove(effect_id, magnitude)
if(istext(src.effect_id) && istext(effect_id)) // if an id is set, they must match
return src.effect_id == effect_id
if(isnum(magnitude)) // otherwise if a magnitude is passed, it must match
return src.magnitude == magnitude
return FALSE
/datum/status_effect/desensitized/proc/add_magnitude(datum/source, mob/living/old_body, datum/mind/swapping)
SIGNAL_HANDLER
swapping.desensitized_level *= magnitude
/datum/status_effect/desensitized/proc/remove_magnitude(datum/source, mob/living/old_body, datum/mind/swapping)
SIGNAL_HANDLER
swapping.desensitized_level /= magnitude
@@ -57,6 +57,8 @@ GLOBAL_LIST_EMPTY(antagonists)
var/hardcore_random_bonus = FALSE
/// A path to the audio stinger that plays upon gaining this datum.
var/stinger_sound
/// Multiplicative modifier to the mind's desensitized level when this antagonist is applied. Minimum is 0.1.
var/desensitized_modifier = 1.0
//ANTAG UI
@@ -262,6 +264,7 @@ GLOBAL_LIST_EMPTY(antagonists)
if(type_policy)
to_chat(owner.current, type_policy)
owner.desensitized_level *= max(DESENSITIZED_MINIMUM, desensitized_modifier)
apply_innate_effects()
give_antag_moodies()
RegisterSignal(owner, COMSIG_PRE_MINDSHIELD_IMPLANT, PROC_REF(pre_mindshield))
@@ -320,6 +323,7 @@ GLOBAL_LIST_EMPTY(antagonists)
if(!owner)
CRASH("Antag datum with no owner.")
owner.desensitized_level /= max(DESENSITIZED_MINIMUM, desensitized_modifier)
if(owner.current)
remove_innate_effects()
clear_antag_moodies()
@@ -58,7 +58,6 @@
SEND_SOUND(mind.current, 'sound/music/antag/bloodcult/bloodcult_eyes.ogg')
to_chat(mind.current, span_cult_large(span_warning("The veil weakens as your cult grows, your eyes begin to glow...")))
mind.current.AddElement(/datum/element/cult_eyes)
ADD_TRAIT(mind.current, TRAIT_DESENSITIZED, CULT_TRAIT)
cult_risen = TRUE
log_game("The blood cult has risen with [cultplayers] players.")
@@ -8,6 +8,7 @@
pref_flag = ROLE_CULTIST
antag_hud_name = "cult"
stinger_sound = 'sound/music/antag/bloodcult/bloodcult_gain.ogg'
desensitized_modifier = DESENSITIZED_THRESHOLD
///Boolean on whether the starting equipment should be given to their inventory.
var/give_equipment = FALSE
@@ -65,7 +66,6 @@
if(cult_team.cult_risen)
current.AddElement(/datum/element/cult_eyes, initial_delay = 0 SECONDS)
ADD_TRAIT(current, TRAIT_DESENSITIZED, CULT_TRAIT)
if(cult_team.cult_ascendent)
current.AddElement(/datum/element/cult_halo, initial_delay = 0 SECONDS)
@@ -88,7 +88,6 @@
if (HAS_TRAIT(current, TRAIT_CULT_HALO))
current.RemoveElement(/datum/element/cult_halo)
REMOVE_TRAIT(current, TRAIT_DESENSITIZED, CULT_TRAIT)
REMOVE_TRAIT(current, TRAIT_HEALS_FROM_CULT_PYLONS, CULT_TRAIT)
/datum/antagonist/cult/on_mindshield(mob/implanter)
+1 -8
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@@ -13,6 +13,7 @@
suicide_cry = "FOR NANOTRASEN!!"
// Not 'true' antags, this disables certain interactions that assume the owner is a baddie
antag_flags = ANTAG_FAKE|ANTAG_SKIP_GLOBAL_LIST
desensitized_modifier = DESENSITIZED_THRESHOLD * 0.5
var/datum/team/ert/ert_team
var/leader = FALSE
var/datum/outfit/outfit = /datum/outfit/centcom/ert/security
@@ -36,14 +37,6 @@
equipERT()
. = ..()
/datum/antagonist/ert/apply_innate_effects(mob/living/mob_override)
var/mob/living/carbon/human/officer = mob_override || owner.current
ADD_TRAIT(officer, TRAIT_DESENSITIZED, REF(src))
/datum/antagonist/ert/remove_innate_effects(mob/living/mob_override)
var/mob/living/carbon/human/officer = mob_override || owner.current
REMOVE_TRAIT(officer, TRAIT_DESENSITIZED, REF(src))
/datum/antagonist/ert/get_team()
return ert_team
@@ -654,7 +654,7 @@
if(!isnull(ascension_achievement))
user.client?.give_award(ascension_achievement, user)
heretic_datum.rust_strength = RUST_RESISTANCE_ORGANIC // Ascended heretics can rust whatever they want (below RUST_RESISTANCE_ABSOLUTE)
ADD_TRAIT(user, TRAIT_DESENSITIZED, type)
user.apply_status_effect(/datum/status_effect/desensitized, type, DESENSITIZED_THRESHOLD * 0.4)
return TRUE
/datum/heretic_knowledge/ultimate/cleanup_atoms(list/selected_atoms)
@@ -62,9 +62,9 @@
on_made_callback?.Invoke(human_target)
ADD_TRAIT(human_target, TRAIT_FAKEDEATH, TRAIT_STATUS_EFFECT(id))
ADD_TRAIT(human_target, TRAIT_HERETIC_SUMMON, TRAIT_STATUS_EFFECT(id))
ADD_TRAIT(human_target, TRAIT_DESENSITIZED, TRAIT_STATUS_EFFECT(id))
human_target.become_husk(TRAIT_STATUS_EFFECT(id))
human_target.add_faction(FACTION_HERETIC)
human_target.apply_status_effect(/datum/status_effect/desensitized, TRAIT_STATUS_EFFECT(id), DESENSITIZED_THRESHOLD * 0.2)
if(human_target.mind)
var/datum/antagonist/heretic_monster/heretic_monster = human_target.mind.add_antag_datum(/datum/antagonist/heretic_monster)
@@ -93,9 +93,9 @@
on_lost_callback?.Invoke(human_target)
REMOVE_TRAIT(human_target, TRAIT_FAKEDEATH, TRAIT_STATUS_EFFECT(id))
REMOVE_TRAIT(human_target, TRAIT_HERETIC_SUMMON, TRAIT_STATUS_EFFECT(id))
REMOVE_TRAIT(human_target, TRAIT_DESENSITIZED, TRAIT_STATUS_EFFECT(id))
human_target.cure_husk(TRAIT_STATUS_EFFECT(id))
human_target.remove_faction(FACTION_HERETIC)
human_target.remove_status_effect(/datum/status_effect/desensitized, TRAIT_STATUS_EFFECT(id))
human_target.mind?.remove_antag_datum(/datum/antagonist/heretic_monster)
UnregisterSignal(human_target, COMSIG_LIVING_DEATH)
@@ -6,9 +6,9 @@
can_elimination_hijack = ELIMINATION_ENABLED
suicide_cry = "FOR SCOTLAND!!" // If they manage to lose their no-drop stuff somehow
antag_flags = ANTAG_FAKE|ANTAG_SKIP_GLOBAL_LIST
desensitized_modifier = DESENSITIZED_THRESHOLD * 0.2
/// Traits we apply/remove to our target on-demand.
var/static/list/applicable_traits = list(
TRAIT_DESENSITIZED,
TRAIT_NOBREATH,
TRAIT_NODISMEMBER,
TRAIT_NOFIRE,
@@ -9,6 +9,7 @@
hijack_speed = 2 //If you can't take out the station, take the shuttle instead.
suicide_cry = "FOR THE SYNDICATE!!"
stinger_sound = 'sound/music/antag/ops.ogg'
desensitized_modifier = DESENSITIZED_THRESHOLD * 0.5
/// Which nukie team are we on?
var/datum/team/nuclear/nuke_team
@@ -132,7 +133,6 @@
var/mob/living/carbon/human/operative = owner.current
ADD_TRAIT(operative, TRAIT_NOFEAR_HOLDUPS, INNATE_TRAIT)
ADD_TRAIT(operative, TRAIT_DESENSITIZED, INNATE_TRAIT)
if(!nukeop_outfit) // this variable is null in instances where an antagonist datum is granted via enslaving the mind (/datum/mind/proc/enslave_mind_to_creator), like in golems.
return
+1 -2
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@@ -8,6 +8,7 @@
suicide_cry = "FOR ME MATEYS!!"
stinger_sound = 'sound/music/antag/pirate/pirate_start.ogg'
hijack_speed = 2 // That is without doubt the worst pirate I have ever seen.
desensitized_modifier = DESENSITIZED_THRESHOLD
var/datum/team/pirate/crew
/datum/antagonist/pirate/greet()
@@ -46,12 +47,10 @@
var/datum/language_holder/holder = owner_mob.get_language_holder()
holder.grant_language(/datum/language/piratespeak, source = LANGUAGE_PIRATE)
holder.selected_language = /datum/language/piratespeak
ADD_TRAIT(owner_mob, TRAIT_DESENSITIZED, REF(src))
/datum/antagonist/pirate/remove_innate_effects(mob/living/mob_override)
var/mob/living/owner_mob = mob_override || owner.current
owner_mob.remove_language(/datum/language/piratespeak, source = LANGUAGE_PIRATE)
REMOVE_TRAIT(owner_mob, TRAIT_DESENSITIZED, REF(src))
/datum/team/pirate
name = "\improper Pirate crew"
@@ -12,17 +12,10 @@
can_assign_self_objectives = TRUE
ui_name = "AntagInfoNinja"
default_custom_objective = "Destroy vital station infrastructure, without being seen."
desensitized_modifier = DESENSITIZED_THRESHOLD
///Whether or not this ninja will obtain objectives
var/give_objectives = TRUE
/datum/antagonist/ninja/apply_innate_effects(mob/living/mob_override)
var/mob/ninja = mob_override || owner.current
ADD_TRAIT(ninja, TRAIT_DESENSITIZED, REF(src))
/datum/antagonist/ninja/remove_innate_effects(mob/living/mob_override)
var/mob/ninja = mob_override || owner.current
REMOVE_TRAIT(ninja, TRAIT_DESENSITIZED, REF(src))
/**
* Proc that equips the space ninja outfit on a given individual. By default this is the owner of the antagonist datum.
*
+1 -1
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@@ -63,7 +63,7 @@
our_mob.flags_1 |= HOLOGRAM_1
// these vars are not really standardized but all would theoretically create stuff on death
our_mob.add_traits(list(TRAIT_PERMANENTLY_MORTAL, TRAIT_NO_BLOOD_OVERLAY, TRAIT_NOBLOOD, TRAIT_NOHUNGER), INNATE_TRAIT)
our_mob.add_traits(list(TRAIT_PERMANENTLY_MORTAL, TRAIT_NO_BLOOD_OVERLAY, TRAIT_NOBLOOD, TRAIT_NOHUNGER, TRAIT_SPAWNED_MOB), INNATE_TRAIT)
RegisterSignal(our_mob, COMSIG_QDELETING, PROC_REF(handle_mob_delete))
return our_mob
+5
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@@ -132,6 +132,9 @@
/// If set, look for a policy with this instead of the job title
var/policy_override
/// How desensitized this job is to seeing death as a base - applied with the job
var/desensitized_base = 1.0
/datum/job/New()
. = ..()
var/new_spawn_positions = CHECK_MAP_JOB_CHANGE(title, "spawn_positions")
@@ -147,6 +150,8 @@
if(length(mind_traits))
spawned.mind.add_traits(mind_traits, JOB_TRAIT)
spawned.mind.desensitized_level = clamp(desensitized_base, DESENSITIZED_MINIMUM, spawned.mind.desensitized_level)
var/obj/item/organ/liver/liver = spawned.get_organ_slot(ORGAN_SLOT_LIVER)
if(liver && length(liver_traits))
liver.add_traits(liver_traits, JOB_TRAIT)
+2 -1
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@@ -22,7 +22,8 @@
paycheck = PAYCHECK_COMMAND
paycheck_department = ACCOUNT_SEC
mind_traits = list(HEAD_OF_STAFF_MIND_TRAITS, TRAIT_DESENSITIZED)
mind_traits = list(HEAD_OF_STAFF_MIND_TRAITS)
desensitized_base = DESENSITIZED_THRESHOLD
liver_traits = list(TRAIT_ROYAL_METABOLISM)
display_order = JOB_DISPLAY_ORDER_CAPTAIN
@@ -12,7 +12,8 @@
outfit = /datum/outfit/job/chaplain
plasmaman_outfit = /datum/outfit/plasmaman/chaplain
mind_traits = list(TRAIT_SPIRITUAL, TRAIT_DESENSITIZED)
mind_traits = list(TRAIT_SPIRITUAL)
desensitized_base = DESENSITIZED_THRESHOLD
paycheck = PAYCHECK_CREW
paycheck_department = ACCOUNT_SRV
@@ -26,7 +26,8 @@
paycheck = PAYCHECK_COMMAND
paycheck_department = ACCOUNT_MED
mind_traits = list(HEAD_OF_STAFF_MIND_TRAITS, MEDICAL_MIND_TRAITS)
mind_traits = list(HEAD_OF_STAFF_MIND_TRAITS)
desensitized_base = DESENSITIZED_THRESHOLD
liver_traits = list(TRAIT_MEDICAL_METABOLISM, TRAIT_ROYAL_METABOLISM)
display_order = JOB_DISPLAY_ORDER_CHIEF_MEDICAL_OFFICER
+1 -1
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@@ -15,7 +15,7 @@
paycheck = PAYCHECK_CREW
paycheck_department = ACCOUNT_SRV
mind_traits = list(TRAIT_DESENSITIZED) // butcher
desensitized_base = DESENSITIZED_THRESHOLD // butcher
liver_traits = list(TRAIT_CULINARY_METABOLISM)
display_order = JOB_DISPLAY_ORDER_COOK
+2 -1
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@@ -12,7 +12,8 @@
outfit = /datum/outfit/job/coroner
plasmaman_outfit = /datum/outfit/plasmaman/coroner
mind_traits = list(TRAIT_MORBID, MEDICAL_MIND_TRAITS)
mind_traits = list(TRAIT_MORBID)
desensitized_base = DESENSITIZED_THRESHOLD
liver_traits = list(TRAIT_CORONER_METABOLISM)
paycheck = PAYCHECK_CREW
+1 -1
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@@ -22,7 +22,7 @@
paycheck = PAYCHECK_CREW
paycheck_department = ACCOUNT_SEC
mind_traits = list(SECURITY_MIND_TRAITS)
desensitized_base = DESENSITIZED_THRESHOLD
liver_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
display_order = JOB_DISPLAY_ORDER_DETECTIVE
@@ -23,7 +23,8 @@
/datum/job_department/command,
)
mind_traits = list(HEAD_OF_STAFF_MIND_TRAITS, SECURITY_MIND_TRAITS)
mind_traits = list(HEAD_OF_STAFF_MIND_TRAITS)
desensitized_base = DESENSITIZED_THRESHOLD
liver_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM, TRAIT_ROYAL_METABOLISM)
paycheck = PAYCHECK_COMMAND
@@ -15,7 +15,7 @@
paycheck = PAYCHECK_CREW
paycheck_department = ACCOUNT_MED
mind_traits = list(MEDICAL_MIND_TRAITS)
desensitized_base = DESENSITIZED_THRESHOLD
liver_traits = list(TRAIT_MEDICAL_METABOLISM)
display_order = JOB_DISPLAY_ORDER_MEDICAL_DOCTOR
+1 -2
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@@ -15,7 +15,7 @@
paycheck = PAYCHECK_CREW
paycheck_department = ACCOUNT_MED
mind_traits = list(MEDICAL_MIND_TRAITS)
desensitized_base = DESENSITIZED_THRESHOLD
liver_traits = list(TRAIT_MEDICAL_METABOLISM)
display_order = JOB_DISPLAY_ORDER_PARAMEDIC
@@ -79,4 +79,3 @@
mask = /obj/item/clothing/mask/breath/medical
r_pocket = /obj/item/flashlight/pen
internals_slot = ITEM_SLOT_SUITSTORE
@@ -19,7 +19,7 @@
paycheck = PAYCHECK_CREW
paycheck_department = ACCOUNT_SEC
mind_traits = list(SECURITY_MIND_TRAITS)
desensitized_base = DESENSITIZED_THRESHOLD
liver_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
display_order = JOB_DISPLAY_ORDER_SECURITY_OFFICER
+1 -1
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@@ -20,7 +20,7 @@
paycheck = PAYCHECK_CREW
paycheck_department = ACCOUNT_SEC
mind_traits = list(SECURITY_MIND_TRAITS)
desensitized_base = DESENSITIZED_THRESHOLD
liver_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM, TRAIT_PRETENDER_ROYAL_METABOLISM)
display_order = JOB_DISPLAY_ORDER_WARDEN
+5 -1
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@@ -180,9 +180,13 @@
return
for(var/mob/living/nearby in viewers(src))
if(nearby.stat >= UNCONSCIOUS || nearby.is_blind())
if(nearby == src || nearby.stat >= UNCONSCIOUS || nearby.is_blind())
continue
nearby.add_mood_event("saw_death", /datum/mood_event/conditional/see_death, src, dusted, gibbed)
nearby.mind?.witnessed_death(src)
if(!gibbed && !dusted)
mind?.experienced_death()
/mob/living/silicon/send_death_moodlets(dusted = FALSE, gibbed = FALSE)
return // You are a machine (Future todo, roboticists feel sad though)
+24 -3
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@@ -6,6 +6,7 @@
/datum/unit_test/death_moodlets/Run()
var/mob/living/carbon/human/consistent/dummy = allocate(__IMPLIED_TYPE__)
dummy.mind_initialize()
prepare_dummy(dummy)
var/mob/living/dying = get_dying_mob()
@@ -47,7 +48,7 @@
desired_moodlet = /datum/mood_event/conditional/see_death/desensitized
/datum/unit_test/death_moodlets/human/desensitized/prepare_dummy(mob/living/carbon/human/consistent/dummy)
ADD_TRAIT(dummy, TRAIT_DESENSITIZED, TRAIT_SOURCE_UNIT_TESTS)
dummy.mind.desensitized_level = DESENSITIZED_THRESHOLD
/// Test callous moodlet
/datum/unit_test/death_moodlets/human/callous
@@ -61,8 +62,8 @@
desired_moodlet = /datum/mood_event/conditional/see_death/dontcare
/datum/unit_test/death_moodlets/human/desensitized_and_callous/prepare_dummy(mob/living/carbon/human/consistent/dummy)
ADD_TRAIT(dummy, TRAIT_DESENSITIZED, TRAIT_SOURCE_UNIT_TESTS)
dummy.add_personality(/datum/personality/callous)
dummy.mind.desensitized_level = DESENSITIZED_THRESHOLD
/// Test cultist positive moodlet
/datum/unit_test/death_moodlets/human/cultist
@@ -87,7 +88,7 @@
desired_moodlet = /datum/mood_event/conditional/see_death/pet
/datum/unit_test/death_moodlets/pet/desensitized_to_pet/prepare_dummy(mob/living/carbon/human/consistent/dummy)
ADD_TRAIT(dummy, TRAIT_DESENSITIZED, TRAIT_SOURCE_UNIT_TESTS)
dummy.mind.desensitized_level = DESENSITIZED_THRESHOLD
/// Tests callous moodlet when a pet dies
/datum/unit_test/death_moodlets/pet/callous_to_pet
@@ -102,3 +103,23 @@
/datum/unit_test/death_moodlets/pet/animal_disliker_to_pet/prepare_dummy(mob/living/carbon/human/consistent/dummy)
dummy.add_personality(/datum/personality/animal_disliker)
// This one just tests that the death desensitized status effect works as expected
/datum/unit_test/desensitized_status_effect
/datum/unit_test/desensitized_status_effect/Run()
var/mob/living/carbon/human/consistent/normal_dummy = EASY_ALLOCATE()
var/mob/living/carbon/human/consistent/desensitized_dummy = EASY_ALLOCATE()
desensitized_dummy.mind_initialize()
desensitized_dummy.apply_status_effect(/datum/status_effect/desensitized, TRAIT_SOURCE_UNIT_TESTS, DESENSITIZED_THRESHOLD)
TEST_ASSERT_EQUAL(desensitized_dummy.mind.desensitized_level, DESENSITIZED_THRESHOLD, "Desensitized level not set correctly on application of desensitized status effect.")
desensitized_dummy.mind.transfer_to(normal_dummy)
TEST_ASSERT_EQUAL(normal_dummy.mind.desensitized_level, 1.0, "Desensitized level not reset to normal on transfer of mind from desensitized mob.")
normal_dummy.mind.transfer_to(desensitized_dummy)
TEST_ASSERT_EQUAL(desensitized_dummy.mind.desensitized_level, DESENSITIZED_THRESHOLD, "Desensitized level not restored on transfer of mind back to desensitized mob.")
desensitized_dummy.remove_status_effect(/datum/status_effect/desensitized, TRAIT_SOURCE_UNIT_TESTS)
TEST_ASSERT_EQUAL(desensitized_dummy.mind.desensitized_level, 1.0, "Desensitized level not reset to normal on removal of desensitized status effect.")
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