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@@ -1,50 +1,47 @@
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The enclosed images folder holds the image files used as the title screen for the game. All common formats such as PNG, JPG, and GIF are supported.
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Byond's DMI format is also supported, but if you use a DMI only include one image per file and do not give it an icon_state (the text label below the image).
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Keep in mind that the area a title screen fills is a 480px square so you should scale/crop source images to these dimensions first.
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The game won't scale these images for you, so smaller images will not fill the screen and larger ones will be cut off.
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Using unnecessarily huge images can cause client side lag and should be avoided. Extremely large GIFs should preferentially be converted to DMIs.
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Placing non-image files in the images folder can cause errors.
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You may add as many title screens as you like, if there is more than one a random screen is chosen (see name conventions for specifics).
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---
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Naming Conventions:
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Every title screen you add must have a unique name. It is allowed to name two things the same if they have different file types, but this should be discouraged.
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Avoid using the plus sign "+" and the period "." in names, as these are used internally to classify images.
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Common Titles:
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Common titles are in the rotation to be displayed all the time. Any name that does not include the character "+" is considered a common title.
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An example of a common title name is "clown".
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The common title screen named "default" is special. It is only used if no other titles are available. You can overwrite "default" safely, but you
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should have a title named "default" somewhere in your DMI file if you don't have any other common titles. Because default only runs in the
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absence of other titles, if you want it to also appear in the general rotation you must rename it.
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The common title screen named "blank.png" is also special. It is only used to fill space while the real title screen loads. You should leave this file alone.
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Map Titles:
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Map titles are tied to a specific in game map. To make a map title you format the name like this "(name of a map)+(name of your title)"
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The spelling of the map name is important. It must match exactly the define MAP_NAME found in the relevant .DM file in the /_maps folder in
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the root directory. It can also be seen in game in the status menu. Note that there are no spaces between the two names.
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It is absolutely fine to have more than one title tied to the same map.
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An example of a map title name is "Omegastation+splash".
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Rare Titles:
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Rare titles are a just for fun feature where they will only have a 1% chance of appear in in the title screen pool of a given round.
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Add the phrase "rare+" to the beginning of the name. Again note there are no spaces. A title cannot be rare title and a map title at the same time.
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The enclosed /images folder holds the image files used as the title screen for the game. All common formats such as PNG, JPG, and GIF are supported.
|
|
|
|
|
Byond's DMI format is also supported, but if you use a DMI only include one image per file and do not give it an icon_state (the text label below the image).
|
|
|
|
|
|
|
|
|
|
Keep in mind that the area a title screen fills is a 480px square so you should scale/crop source images to these dimensions first.
|
|
|
|
|
The game won't scale these images for you, so smaller images will not fill the screen and larger ones will be cut off.
|
|
|
|
|
|
|
|
|
|
Using unnecessarily huge images can cause client side lag and should be avoided. Extremely large GIFs should preferentially be converted to DMIs.
|
|
|
|
|
Placing non-image files in the images folder can cause errors.
|
|
|
|
|
|
|
|
|
|
You may add as many title screens as you like, if there is more than one a random screen is chosen (see name conventions for specifics).
|
|
|
|
|
|
|
|
|
|
---
|
|
|
|
|
|
|
|
|
|
Naming Conventions:
|
|
|
|
|
|
|
|
|
|
Every title screen you add must have a unique name. It is allowed to name two things the same if they have different file types, but this should be discouraged.
|
|
|
|
|
Avoid using the plus sign "+" and the period "." in names, as these are used internally to classify images.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Common Titles:
|
|
|
|
|
|
|
|
|
|
Common titles are in the rotation to be displayed all the time. Any name that does not include the character "+" is considered a common title.
|
|
|
|
|
|
|
|
|
|
An example of a common title name is "clown".
|
|
|
|
|
|
|
|
|
|
The common title screen named "default" is special. It is only used if no other titles are available. Because default only runs in the
|
|
|
|
|
absence of other titles, if you want it to also appear in the general rotation you must name it something else.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Map Titles:
|
|
|
|
|
|
|
|
|
|
Map titles are tied to a specific in game map. To make a map title you format the name like this "(name of a map)+(name of your title)"
|
|
|
|
|
|
|
|
|
|
The spelling of the map name is important. It must match exactly the define MAP_NAME found in the relevant .DM file in the /_maps folder in
|
|
|
|
|
the root directory. It can also be seen in game in the status menu. Note that there are no spaces between the two names.
|
|
|
|
|
|
|
|
|
|
It is absolutely fine to have more than one title tied to the same map.
|
|
|
|
|
|
|
|
|
|
An example of a map title name is "Omegastation+splash".
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Rare Titles:
|
|
|
|
|
|
|
|
|
|
Rare titles are a just for fun feature where they will only have a 1% chance of appear in in the title screen pool of a given round.
|
|
|
|
|
Add the phrase "rare+" to the beginning of the name. Again note there are no spaces. A title cannot be rare title and a map title at the same time.
|
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An example of a rare title name is "rare+explosion"
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