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Merge pull request #2149 from Miauw62/kittens
Kittens!!!! !!! !! !! !!!!!! !
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@@ -684,11 +684,13 @@ var/list/all_supply_groups = list(supply_emergency,supply_security,supply_engine
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cost = 50
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containertype = /obj/structure/closet/critter/corgi
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containername = "corgi crate"
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/datum/supply_packs/organic/cat
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name = "Cat crate"
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cost = 40
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cost = 50 //Cats are worth as much as corgis.
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containertype = /obj/structure/closet/critter/cat
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containername = "cat crate"
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/datum/supply_packs/organic/pug
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name = "Pug crate"
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cost = 50
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@@ -30,6 +30,9 @@
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if(num) //No more matriarchy for cargo
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content_mob = /mob/living/simple_animal/corgi/Lisa
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new content_mob(loc)
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else if(content_mob == /mob/living/simple_animal/cat)
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if(prob(50))
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content_mob = /mob/living/simple_animal/cat/Proc
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else
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new content_mob(loc)
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already_opened = 1
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@@ -2,16 +2,19 @@
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/mob/living/simple_animal/cat
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name = "cat"
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desc = "Kitty!!"
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icon_state = "cat"
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icon_living = "cat"
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icon_dead = "cat_dead"
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speak = list("Meow!","Esp!","Purr!","HSSSSS")
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icon_state = "cat2"
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icon_living = "cat2"
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icon_dead = "cat2_dead"
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gender = MALE
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speak = list("Meow!", "Esp!", "Purr!", "HSSSSS")
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speak_emote = list("purrs", "meows")
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emote_hear = list("meows","mews")
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emote_hear = list("meows", "mews")
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emote_see = list("shakes its head", "shivers")
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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species = /mob/living/simple_animal/cat
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childtype = /mob/living/simple_animal/cat/kitten
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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response_help = "pets"
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response_disarm = "gently pushes aside"
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@@ -21,6 +24,10 @@
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/mob/living/simple_animal/cat/Runtime
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name = "Runtime"
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desc = "GCAT"
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icon_state = "cat"
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icon_living = "cat"
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icon_dead = "cat2_dead"
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gender = FEMALE
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var/turns_since_scan = 0
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var/mob/living/simple_animal/mouse/movement_target
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@@ -38,6 +45,8 @@
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..()
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make_babies()
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if(!stat && !resting && !buckled)
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turns_since_scan++
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if(turns_since_scan > 5)
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@@ -55,4 +64,15 @@
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break
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if(movement_target)
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stop_automated_movement = 1
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walk_to(src,movement_target,0,3)
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walk_to(src,movement_target,0,3)
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/mob/living/simple_animal/cat/Proc
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name = "Proc"
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/mob/living/simple_animal/cat/kitten
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name = "kitten"
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desc = "D'aaawwww"
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icon_state = "kitten"
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icon_living = "kitten"
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icon_dead = "kitten_dead"
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gender = NEUTER
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@@ -6,6 +6,7 @@
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icon_state = "corgi"
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icon_living = "corgi"
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icon_dead = "corgi_dead"
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gender = MALE
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speak = list("YAP", "Woof!", "Bark!", "AUUUUUU")
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speak_emote = list("barks", "woofs")
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emote_hear = list("barks", "woofs", "yaps","pants")
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@@ -18,6 +19,8 @@
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response_disarm = "bops"
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response_harm = "kicks"
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see_in_dark = 5
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childtype = /mob/living/simple_animal/corgi/puppy
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species = /mob/living/simple_animal/corgi
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var/obj/item/inventory_head
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var/obj/item/inventory_back
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var/facehugger
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@@ -482,28 +485,9 @@
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/mob/living/simple_animal/corgi/Lisa/Life()
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..()
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make_babies()
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if(!stat && !resting && !buckled)
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turns_since_scan++
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if(turns_since_scan > 15)
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turns_since_scan = 0
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var/alone = 1
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var/ian = 0
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for(var/mob/M in oviewers(7, src))
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if(istype(M, /mob/living/simple_animal/corgi/Ian))
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if(M.client)
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alone = 0
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break
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else
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ian = M
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else
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alone = 0
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break
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if(alone && ian && puppies < 4)
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if(near_camera(src) || near_camera(ian))
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return
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new /mob/living/simple_animal/corgi/puppy(loc)
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if(prob(1))
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emote(pick("dances around","chases her tail"))
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spawn(0)
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@@ -57,6 +57,11 @@
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var/speed = 0 //LETS SEE IF I CAN SET SPEEDS FOR SIMPLE MOBS WITHOUT DESTROYING EVERYTHING. Higher speed is slower, negative speed is faster
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//Hot simple_animal baby making vars
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var/childtype = null
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var/scan_ready = 1
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var/species //Sorry, no spider+corgi buttbabies.
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/mob/living/simple_animal/New()
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..()
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verbs -= /mob/verb/observe
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@@ -481,4 +486,27 @@
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/mob/living/simple_animal/revive()
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health = maxHealth
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..()
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..()
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/mob/living/simple_animal/proc/make_babies() // <3 <3 <3
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if(gender != FEMALE || stat || !scan_ready || !childtype || !species)
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return
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scan_ready = 0
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spawn(400)
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scan_ready = 1
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var/alone = 1
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var/mob/living/simple_animal/partner
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var/children = 0
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for(var/mob/M in oview(7, src))
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if(istype(M, childtype)) //Check for children FIRST.
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children++
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else if(istype(M, species))
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if(M.client)
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continue
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else if(!istype(M, childtype) && M.gender == MALE) //Better safe than sorry ;_;
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partner = M
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else if(istype(M, /mob/))
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alone = 0
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continue
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if(alone && partner && children < 3)
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new childtype(loc)
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