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https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 20:48:56 +01:00
Makes flash_protect values use defines (#46588)
* Makes flash_protect values use defines * ctrl s is hard okay
This commit is contained in:
@@ -267,6 +267,12 @@
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#define REAGENTS_METABOLISM 0.4 //How many units of reagent are consumed per tick, by default.
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#define REAGENTS_EFFECT_MULTIPLIER (REAGENTS_METABOLISM / 0.4) // By defining the effect multiplier this way, it'll exactly adjust all effects according to how they originally were with the 0.4 metabolism
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// Eye protection
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#define FLASH_PROTECTION_SENSITIVE -1
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#define FLASH_PROTECTION_NONE 0
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#define FLASH_PROTECTION_FLASH 1
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#define FLASH_PROTECTION_WELDER 2
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// Roundstart trait system
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#define MAX_QUIRKS 6 //The maximum amount of quirks one character can have at roundstart
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@@ -14,7 +14,7 @@
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..()
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var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES)
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if (E)
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E.flash_protect = 2 //Adjust the user's eyes' flash protection
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E.flash_protect = FLASH_PROTECTION_WELDER //Adjust the user's eyes' flash protection
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to_chat(user, "We adjust our eyes to protect them from bright lights.")
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else
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to_chat(user, "We can't adjust our eyes if we don't have any!")
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@@ -27,12 +27,12 @@
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if(E)
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if(!active)
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E.sight_flags |= SEE_MOBS | SEE_OBJS | SEE_TURFS //Add sight flags to the user's eyes
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E.flash_protect = -1 //Adjust the user's eyes' flash protection
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E.flash_protect = FLASH_PROTECTION_SENSITIVE //Adjust the user's eyes' flash protection
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to_chat(user, "We adjust our eyes to sense prey through walls.")
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active = TRUE //Defined in code/modules/spells/spell.dm
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else
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E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS //Remove sight flags from the user's eyes
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E.flash_protect = 2 //Adjust the user's eyes' flash protection
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E.flash_protect = FLASH_PROTECTION_WELDER //Adjust the user's eyes' flash protection
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to_chat(user, "We adjust our eyes to protect them from bright lights.")
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active = FALSE
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user.update_sight()
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@@ -47,6 +47,6 @@
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if (active)
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E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS
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else
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E.flash_protect = 0
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E.flash_protect = FLASH_PROTECTION_NONE
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user.update_sight()
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..()
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@@ -6,7 +6,7 @@
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icon_state = "judicial_visor_0"
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item_state = "sunglasses"
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resistance_flags = FIRE_PROOF | ACID_PROOF
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flash_protect = 1
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flash_protect = FLASH_PROTECTION_FLASH
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var/active = FALSE //If the visor is online
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var/recharging = FALSE //If the visor is currently recharging
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var/obj/effect/proc_holder/judicial_visor/blaster
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@@ -455,7 +455,7 @@
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name = "zealot's blindfold"
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icon_state = "blindfold"
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item_state = "blindfold"
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flash_protect = 1
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flash_protect = FLASH_PROTECTION_FLASH
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/obj/item/clothing/glasses/hud/health/night/cultblind/equipped(mob/living/user, slot)
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..()
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@@ -4,7 +4,8 @@
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max_integrity = 200
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integrity_failure = 80
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var/damaged_clothes = 0 //similar to machine's BROKEN stat and structure's broken var
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var/flash_protect = 0 //What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS
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///What level of bright light protection item has.
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var/flash_protect = FLASH_PROTECTION_NONE
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var/tint = 0 //Sets the item's level of visual impairment tint, normally set to the same as flash_protect
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var/up = 0 //but separated to allow items to protect but not impair vision, like space helmets
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var/visor_flags = 0 //flags that are added/removed when an item is adjusted up/down
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@@ -74,7 +74,7 @@
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icon_state = "nvgmeson"
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item_state = "nvgmeson"
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darkness_view = 8
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flash_protect = -1
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flash_protect = FLASH_PROTECTION_SENSITIVE
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/green
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@@ -111,7 +111,7 @@
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icon_state = "night"
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item_state = "glasses"
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darkness_view = 8
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flash_protect = -1
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flash_protect = FLASH_PROTECTION_SENSITIVE
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/green
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@@ -192,7 +192,7 @@
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icon_state = "sun"
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item_state = "sunglasses"
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darkness_view = 1
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flash_protect = 1
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flash_protect = FLASH_PROTECTION_FLASH
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tint = 1
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glass_colour_type = /datum/client_colour/glass_colour/gray
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dog_fashion = /datum/dog_fashion/head
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@@ -260,7 +260,7 @@
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item_state = "welding-g"
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actions_types = list(/datum/action/item_action/toggle)
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materials = list(/datum/material/iron = 250)
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flash_protect = 2
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flash_protect = FLASH_PROTECTION_WELDER
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tint = 2
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visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT
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flags_cover = GLASSESCOVERSEYES
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@@ -275,7 +275,7 @@
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desc = "Covers the eyes, preventing sight."
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icon_state = "blindfold"
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item_state = "blindfold"
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flash_protect = 2
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flash_protect = FLASH_PROTECTION_WELDER
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tint = 3
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darkness_view = 1
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dog_fashion = /datum/dog_fashion/head
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@@ -328,7 +328,7 @@
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item_state = "glasses"
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vision_flags = SEE_MOBS
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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flash_protect = -1
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flash_protect = FLASH_PROTECTION_SENSITIVE
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glass_colour_type = /datum/client_colour/glass_colour/red
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/obj/item/clothing/glasses/thermal/emp_act(severity)
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@@ -55,7 +55,7 @@
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icon_state = "healthhudnight"
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item_state = "glasses"
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darkness_view = 8
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flash_protect = -1
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flash_protect = FLASH_PROTECTION_SENSITIVE
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/green
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@@ -64,7 +64,7 @@
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desc = "Sunglasses with a medical HUD."
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icon_state = "sunhudmed"
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darkness_view = 1
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flash_protect = 1
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flash_protect = FLASH_PROTECTION_FLASH
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tint = 1
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glass_colour_type = /datum/client_colour/glass_colour/blue
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@@ -81,7 +81,7 @@
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icon_state = "diagnostichudnight"
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item_state = "glasses"
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darkness_view = 8
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flash_protect = -1
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flash_protect = FLASH_PROTECTION_SENSITIVE
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/green
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@@ -90,7 +90,7 @@
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desc = "Sunglasses with a diagnostic HUD."
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icon_state = "sunhuddiag"
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item_state = "glasses"
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flash_protect = 1
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flash_protect = FLASH_PROTECTION_FLASH
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tint = 1
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/obj/item/clothing/glasses/hud/security
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@@ -104,7 +104,7 @@
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/obj/item/clothing/glasses/hud/security/chameleon
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name = "chameleon security HUD"
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desc = "A stolen security HUD integrated with Syndicate chameleon technology. Provides flash protection."
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flash_protect = 1
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flash_protect = FLASH_PROTECTION_FLASH
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// Yes this code is the same as normal chameleon glasses, but we don't
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// have multiple inheritance, okay?
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@@ -135,7 +135,7 @@
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desc = "Sunglasses with a security HUD."
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icon_state = "sunhudsec"
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darkness_view = 1
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flash_protect = 1
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flash_protect = FLASH_PROTECTION_FLASH
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tint = 1
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glass_colour_type = /datum/client_colour/glass_colour/darkred
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@@ -144,7 +144,7 @@
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desc = "An advanced heads-up display that provides ID data and vision in complete darkness."
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icon_state = "securityhudnight"
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darkness_view = 8
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flash_protect = -1
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flash_protect = FLASH_PROTECTION_SENSITIVE
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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glass_colour_type = /datum/client_colour/glass_colour/green
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@@ -98,7 +98,7 @@
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brightness_on = 3 //Needs a little bit of tradeoff
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dog_fashion = null
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actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_welding_screen)
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flash_protect = 2
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flash_protect = FLASH_PROTECTION_WELDER
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tint = 2
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flags_inv = HIDEEYES | HIDEFACE
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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@@ -20,7 +20,7 @@
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
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item_state = "welding"
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materials = list(/datum/material/iron=1750, /datum/material/glass=400)
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flash_protect = 2
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flash_protect = FLASH_PROTECTION_WELDER
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tint = 2
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 60)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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@@ -18,7 +18,7 @@
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desc = "A gas mask with built-in welding goggles and a face shield. Looks like a skull - clearly designed by a nerd."
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icon_state = "weldingmask"
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materials = list(/datum/material/iron=4000, /datum/material/glass=2000)
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flash_protect = 2
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flash_protect = FLASH_PROTECTION_WELDER
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tint = 2
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armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 55)
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actions_types = list(/datum/action/item_action/toggle)
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@@ -15,7 +15,7 @@
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min_cold_protection_temperature = SPACE_HELM_MIN_TEMP_PROTECT
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heat_protection = HEAD
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max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
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flash_protect = 2
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flash_protect = FLASH_PROTECTION_WELDER
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strip_delay = 50
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equip_delay_other = 50
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flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH | PEPPERPROOF
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@@ -435,7 +435,7 @@
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icon_state = "hardsuit0-medical"
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item_state = "medical_helm"
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hardsuit_type = "medical"
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flash_protect = 0
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flash_protect = FLASH_PROTECTION_NONE
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | SCAN_REAGENTS | SNUG_FIT
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@@ -260,7 +260,7 @@ Contains:
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icon_state = "space"
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item_state = "space"
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desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies."
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flash_protect = 0
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flash_protect = FLASH_PROTECTION_NONE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 20, "fire" = 50, "acid" = 65)
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/obj/item/clothing/head/helmet/space/freedom
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@@ -41,7 +41,7 @@
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icon_state = "plasmaman-helm"
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item_state = "plasmaman-helm"
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strip_delay = 80
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flash_protect = 2
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flash_protect = FLASH_PROTECTION_WELDER
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tint = 2
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 0, "fire" = 100, "acid" = 75)
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resistance_flags = FIRE_PROOF
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@@ -25,7 +25,7 @@
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var/eye_color = "" //set to a hex code to override a mob's eye color
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var/eye_icon_state = "eyes"
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var/old_eye_color = "fff"
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var/flash_protect = 0
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var/flash_protect = FLASH_PROTECTION_NONE
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var/see_invisible = SEE_INVISIBLE_LIVING
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var/lighting_alpha
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var/no_glasses
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@@ -155,7 +155,7 @@
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eye_color = "FC0"
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sight_flags = SEE_MOBS
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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flash_protect = -1
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flash_protect = FLASH_PROTECTION_SENSITIVE
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see_in_dark = 8
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/obj/item/organ/eyes/robotic/flashlight
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@@ -164,7 +164,7 @@
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eye_color ="fee5a3"
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icon = 'icons/obj/lighting.dmi'
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icon_state = "flashlight_eyes"
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flash_protect = 2
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flash_protect = FLASH_PROTECTION_WELDER
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tint = INFINITY
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var/obj/item/flashlight/eyelight/eye
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@@ -192,7 +192,7 @@
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/obj/item/organ/eyes/robotic/shield
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name = "shielded robotic eyes"
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desc = "These reactive micro-shields will protect you from welders and flashes without obscuring your vision."
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flash_protect = 2
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flash_protect = FLASH_PROTECTION_WELDER
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/obj/item/organ/eyes/robotic/shield/emp_act(severity)
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return
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@@ -379,7 +379,7 @@
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/obj/item/organ/eyes/moth
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name = "moth eyes"
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desc = "These eyes seem to have increased sensitivity to bright light, with no improvement to low light vision."
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flash_protect = -1
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flash_protect = FLASH_PROTECTION_SENSITIVE
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/obj/item/organ/eyes/snail
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name = "snail eyes"
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