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[MIRROR] Fixing multi-z defying mechas (AGAIN) (#1598)
* Fixing multi-z defying mechas (AGAIN) (#54753) I already fixed this issue almost a year ago, but the mecha refactor guy managed to revert the fix at the distance of 8 months. * Fixing multi-z defying mechas (AGAIN) Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -26,7 +26,8 @@
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max_integrity = 300
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armor = list(MELEE = 20, BULLET = 10, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 0, RAD = 0, FIRE = 100, ACID = 100)
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movedelay = 1 SECONDS
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anchored = TRUE
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move_force = MOVE_FORCE_VERY_STRONG
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move_resist = MOVE_FORCE_EXTREMELY_STRONG
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emulate_door_bumps = TRUE
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COOLDOWN_DECLARE(mecha_bump_smash)
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light_system = MOVABLE_LIGHT
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