[MIRROR] Fixing multi-z defying mechas (AGAIN) (#1598)

* Fixing multi-z defying mechas (AGAIN) (#54753)

I already fixed this issue almost a year ago, but the mecha refactor guy managed to revert the fix at the distance of 8 months.

* Fixing multi-z defying mechas (AGAIN)

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
SkyratBot
2020-11-07 06:08:18 +01:00
committed by GitHub
parent 98401fda9b
commit bfcda225eb
+2 -1
View File
@@ -26,7 +26,8 @@
max_integrity = 300
armor = list(MELEE = 20, BULLET = 10, LASER = 0, ENERGY = 0, BOMB = 10, BIO = 0, RAD = 0, FIRE = 100, ACID = 100)
movedelay = 1 SECONDS
anchored = TRUE
move_force = MOVE_FORCE_VERY_STRONG
move_resist = MOVE_FORCE_EXTREMELY_STRONG
emulate_door_bumps = TRUE
COOLDOWN_DECLARE(mecha_bump_smash)
light_system = MOVABLE_LIGHT