Merge pull request #13818 from LanCartwright/nukeopsrenovation

NukeOps gun renovation with bundles
This commit is contained in:
tkdrg
2015-12-20 21:59:17 -03:00
5 changed files with 235 additions and 12 deletions
+82 -11
View File
@@ -109,6 +109,54 @@ var/list/uplink_items = list()
//
*/
//Operator special offers
/datum/uplink_item/specoffer
category = "Special offer roles"
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/specoffer/c20r
name = "C20r bundle"
desc = "The classic C20r, with two magazines, at discount price. Contains free surplus suppressor."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle
cost = 14//normal price 16
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/specoffer/m90gl
name = "M90gl bundle"
desc = "Premium offer. Pick up the M90gl with a magazine, some grenades, and a pack of cigarettes for a premium discount."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/m90glbundle
cost = 15//normal price 18
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/specoffer/bulldog
name = "Bulldog bundle"
desc = "Optimised for people that want to get up close and personal. Contains the popular Bulldog shotgun, a two drums of ammunition, and an elite hardsuit."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/bulldogbundle
cost = 16//normal price 20 THATS TWO FREE DRUMS
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/specoffer/medical
name = "Medical bundle"
desc = "Support your fellow operatives with this medical bundle. Contains a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle
cost = 15//normal price 20 THATS A FREE MAGBOOT AND a box OF RIOT DART LMG
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/specoffer/sniper
name = "Sniper bundle"
desc = "Contains a collapsed sniper rifle in an expensive carrying case, a hollowpoint haemorrhage magazine, a soporific knockout magazine, a free surplus supressor, and a worn out suit and tie."
item = /obj/item/weapon/storage/briefcase/sniperbundle
cost = 20//26 normal cost. suppressor is excluded from price.
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/specoffer/chemical
name = "Tiger Cooperation Chemical Bioterror bundle"
desc = "Contains Bioterror spray, Bioterror grenade, chemicals, syringe gun, box of syringes, Donksoft assault rifle, and some darts. Warning: Seal suit and equip internals before use."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/med/bioterrorbundle
cost = 30 //normal price 42 biggest saving here
gamemodes = list(/datum/game_mode/nuclear)
// DANGEROUS WEAPONS
/datum/uplink_item/dangerous
@@ -127,11 +175,19 @@ var/list/uplink_items = list()
cost = 13
surplus = 50
/datum/uplink_item/dangerous/shotgun
name = "Bulldog Shotgun"
desc = "A fully-loaded semi-automatic drum fed shotgun. Compatiable with all 12 gauge rounds. Designed for close quarter combat use."
item = /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog
cost = 8
gamemodes = list(/datum/game_mode/nuclear)
surplus = 40
/datum/uplink_item/dangerous/smg
name = "C-20r Submachine Gun"
desc = "A fully-loaded Scarborough Arms bullpup submachine gun that fires .45 rounds with a 20-round magazine and is compatible with suppressors."
item = /obj/item/weapon/gun/projectile/automatic/c20r
cost = 14
cost = 10
gamemodes = list(/datum/game_mode/nuclear)
surplus = 40
@@ -143,7 +199,7 @@ var/list/uplink_items = list()
name = "M-90gl Carbine"
desc = "A fully-loaded three-round burst carbine that uses 30-round 5.56mm magazines with a togglable underslung 40mm grenade launcher."
item = /obj/item/weapon/gun/projectile/automatic/m90
cost = 18
cost = 12
gamemodes = list(/datum/game_mode/nuclear)
surplus = 50
@@ -199,7 +255,7 @@ var/list/uplink_items = list()
name = "Toy Submachine Gun"
desc = "A fully-loaded Donksoft bullpup submachine gun that fires riot grade rounds with a 20-round magazine."
item = /obj/item/weapon/gun/projectile/automatic/c20r/toy
cost = 8
cost = 5
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
@@ -207,7 +263,7 @@ var/list/uplink_items = list()
name = "Toy Machine Gun"
desc = "A fully-loaded Donksoft belt-fed machine gun. This weapon has a massive 50-round magazine of devastating riot grade darts, that can briefly incapacitate someone in just one volley."
item = /obj/item/weapon/gun/projectile/automatic/l6_saw/toy
cost = 12
cost = 10
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
@@ -215,7 +271,7 @@ var/list/uplink_items = list()
name = "Viscerator Delivery Grenade"
desc = "A unique grenade that deploys a swarm of viscerators upon activation, which will chase down and shred any non-operatives in the area."
item = /obj/item/weapon/grenade/spawnergrenade/manhacks
cost = 8
cost = 5
gamemodes = list(/datum/game_mode/nuclear)
surplus = 35
@@ -241,7 +297,7 @@ var/list/uplink_items = list()
desc = "A lightweight exosuit, painted in a dark scheme. Its speed and equipment selection make it excellent for hit-and-run style attacks. \
This model lacks a method of space propulsion, and therefore it is advised to repair the mothership's teleporter if you wish to make use of it."
item = /obj/mecha/combat/gygax/dark/loaded
cost = 90
cost = 80
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
@@ -257,7 +313,7 @@ var/list/uplink_items = list()
name = "Syndicate Cyborg"
desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel."
item = /obj/item/weapon/antag_spawner/nuke_ops/borg_tele
cost = 50
cost = 80
gamemodes = list(/datum/game_mode/nuclear)
surplus = 0
@@ -313,14 +369,22 @@ var/list/uplink_items = list()
name = "SMG Magazine - .45"
desc = "An additional 20-round .45 magazine for use in the C-20r submachine gun. These bullets pack a lot of punch that can knock most targets down, but do limited overall damage."
item = /obj/item/ammo_box/magazine/smgm45
cost = 2
cost = 3
gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang)
/datum/uplink_item/ammo/smgammo
name = "Ammo Duffelbag - C20r Ammo Grab Bag"
desc = "A duffelbag filled with C20r to kit out an entire team, at a discounted price."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/smg
cost = 20 //get about 2 mags for free this shit is imba as fuck Normal price 27
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/ammobag
name = "Ammo Duffelbag - Shotgun Ammo Grab Bag"
desc = "A duffelbag filled with Bulldog ammo to kit out an entire team, at a discounted price."
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/loaded
cost = 10 //bulk buyer's discount. Very useful if you're buying a mech and dont have TC left to buy people non-shotgun guns
cost = 12 //bulk buyer's discount. Very useful if you're buying a mech and dont have TC left to buy people non-shotgun guns
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/bullslug
@@ -362,14 +426,21 @@ var/list/uplink_items = list()
name = "Toploader Magazine - 5.56"
desc = "An additional 30-round 5.56 magazine for use in the M-90gl carbine. These bullets don't have the punch to knock most targets down, but dish out higher overall damage."
item = /obj/item/ammo_box/magazine/m556
cost = 2
cost = 4
gamemodes = list(/datum/game_mode/nuclear,/datum/game_mode/gang)
/datum/uplink_item/ammo/a40mm
name = "Ammo Box - 40mm grenades"
desc = "A box of 4 additional 40mm HE grenades for use the M-90gl's underbarrel grenade launcher. Your teammates will thank you to not shoot these down small hallways."
item = /obj/item/ammo_box/a40mm
cost = 4
cost = 5
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/fireteam
name = "Ammo Duffelbag - Fireteam Ammo Grab Bag"
desc = "A duffelbag filled with ammo to kit out a fireteam, contains four C20r magazines, two M90gl magazines, a box of 40mm grenades, and sniper ammunition at a discounted price." //M90gl ammo bag is too imba. fuck that.
item = /obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/fireteam
cost = 24//you get 4 grenades for free. Normal price 29
gamemodes = list(/datum/game_mode/nuclear)
/datum/uplink_item/ammo/machinegun
@@ -392,3 +392,111 @@
icon_state = "duffle-clown"
item_state = "duffle-clown"
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/smg
desc = "A large dufflebag, packed to the brim with C20r magazines."
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/smg/New()
..()
contents = list()
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
return
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/fireteam
desc = "A large dufflebag, packed to the brim with C20r, M90gl, and sniper ammunition."
/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo/fireteam/New()
..()
contents = list()
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/m556(src)
new /obj/item/ammo_box/magazine/m556(src)
new /obj/item/ammo_box/a40mm(src)
new /obj/item/ammo_box/magazine/sniper_rounds(src)
return
/obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle
desc = "A large dufflebag containing a C20r, some magazines, and a cheap looking suppressor."
/obj/item/weapon/storage/backpack/dufflebag/syndie/c20rbundle/New()
..()
contents = list()
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/ammo_box/magazine/smgm45(src)
new /obj/item/weapon/gun/projectile/automatic/c20r(src)
new /obj/item/weapon/suppressor/specialoffer(src)
return
/obj/item/weapon/storage/backpack/dufflebag/syndie/m90glbundle
desc = "A large dufflebag containing a M90gl, a magazine, and a stimpack."
/obj/item/weapon/storage/backpack/dufflebag/syndie/m90glbundle/New()
..()
contents = list()
new /obj/item/ammo_box/magazine/m556(src)
new /obj/item/ammo_box/a40mm(src)
new /obj/item/weapon/gun/projectile/automatic/m90(src)
new /obj/item/weapon/storage/fancy/cigarettes/cigpack_syndicate(src)
return
/obj/item/weapon/storage/backpack/dufflebag/syndie/bulldogbundle
desc = "A large dufflebag containing a Bulldog, several drums, and a collapsed hardsuit."
/obj/item/weapon/storage/backpack/dufflebag/syndie/bulldogbundle/New()
..()
contents = list()
new /obj/item/ammo_box/magazine/m12g(src)
new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(src)
new /obj/item/ammo_box/magazine/m12g/buckshot(src)
new /obj/item/clothing/suit/space/hardsuit/syndi/elite(src)
return
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle
desc = "A large dufflebag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle/New()
..()
contents = list()
new /obj/item/clothing/shoes/magboots/syndie(src)
new /obj/item/weapon/storage/firstaid/tactical(src)
new /obj/item/weapon/gun/projectile/automatic/l6_saw/toy(src)
new /obj/item/ammo_box/foambox/riot(src)
return
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle
desc = "A large dufflebag containing a medical equipment, a Donksoft machine gun, a big jumbo box of darts, and a knock-off pair of magboots."
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/medicalbundle/New()
..()
contents = list()
new /obj/item/clothing/shoes/magboots/syndie(src)
new /obj/item/weapon/storage/firstaid/tactical(src)
new /obj/item/weapon/gun/projectile/automatic/l6_saw/toy(src)
new /obj/item/ammo_box/foambox/riot(src)
return
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/bioterrorbundle
desc = "A large dufflebag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes"
/obj/item/weapon/storage/backpack/dufflebag/syndie/med/bioterrorbundle/New()
..()
contents = list()
new /obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror(src)
new /obj/item/weapon/storage/box/syndie_kit/chemical(src)
new /obj/item/weapon/gun/syringe/syndicate(src)
new /obj/item/weapon/gun/projectile/automatic/c20r/toy(src)
new /obj/item/weapon/storage/box/syringes(src)
new /obj/item/ammo_box/foambox/riot(src)
new /obj/item/weapon/grenade/chem_grenade/bioterrorfoam(src)
return
@@ -23,3 +23,29 @@
new /obj/item/weapon/paper(src)
new /obj/item/weapon/paper(src)
new /obj/item/weapon/pen(src)
/obj/item/weapon/storage/briefcase/sniperbundle
name = "briefcase"
desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding. Smells like L'Air du Temps."
icon_state = "briefcase"
flags = CONDUCT
force = 10
hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = 4
max_w_class = 3
max_combined_w_class = 21
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
burn_state = FLAMMABLE
burntime = 20
/obj/item/weapon/storage/briefcase/sniperbundle/New()
..()
new /obj/item/weapon/gun/projectile/sniper_rifle/syndicate(src)
new /obj/item/clothing/tie/red(src)
new /obj/item/clothing/under/syndicate/sniper(src)
new /obj/item/ammo_box/magazine/sniper_rounds/soporific(src)
new /obj/item/ammo_box/magazine/sniper_rounds/haemorrhage(src)
new /obj/item/weapon/suppressor/specialoffer(src)
+11 -1
View File
@@ -13,4 +13,14 @@
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
icon_state = "tactifool"
item_state = "bl_suit"
item_color = "tactifool"
item_color = "tactifool"
/obj/item/clothing/under/syndicate/sniper
name = "Tactical turtleneck suit"
desc = "A double seamed tactical turtleneck disguised as a civillian grade silk suit. Intended for the most formal operator. The collar is really sharp"
icon_state = "really_black_suit"
item_state = "bl_suit"
item_color = "black_suit"
has_sensor = 0
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
alt_covers_chest = 1
@@ -155,3 +155,11 @@
w_class = 2
var/oldsound = null
var/initial_w_class = null
/obj/item/weapon/suppressor/specialoffer
name = "cheap suppressor"
desc = "A foreign knock-off suppressor, it feels flimsy, cheap, and brittle. Still fits all weapons."
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "suppressor"