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Removes testing spam about materials (??) (#95983)
## About The Pull Request Prevents this: <img width="481" height="188" alt="image" src="https://github.com/user-attachments/assets/f21d1af3-976d-49ff-a42b-0ac2acf67142" /> By not having `testing` output in `/datum/material_container/proc/has_materials`. I forgot what object is processing and constantly checking for this, but oh well. ## Why It's Good For The Game Calm down. ## Changelog Not player-facing.
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@@ -616,7 +616,6 @@
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for(var/x in mats) //Loop through all required materials
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var/wanted = OPTIMAL_COST(mats[x] * coefficient) * multiplier
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if(!has_enough_of_material(x, wanted))//Not a category, so just check the normal way
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testing("didn't have: [x] wanted: [wanted]")
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return FALSE
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return TRUE
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