Automatic changelog compile, [ci skip]

This commit is contained in:
sybil-tgstation13
2016-11-23 01:14:21 +00:00
parent 49ed8883c8
commit c036a3d366
12 changed files with 82 additions and 123 deletions
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<div class="commit sansserif">
<h2 class="date">23 November 2016</h2>
<h3 class="author">Crushtoe updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added more tips.</li>
<li class="bugfix">Fixes some sprites and spelling issues, namely bedsheet capes.</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Changing an airlock's security level no longer heals it</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Medibots now heal toxin damage again.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockcult AIs can now listen to conversations through cameras.</li>
<li class="rscadd">Due to complaints that the new slab interface was too difficult to navigate, it now starts off in compressed format. The button to toggle this is now also larger.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Rounds ending on one server will send a news report to the other server.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Borers now have a 10 second delay before waking up after sugar leaves the host system</li>
<li class="tweak">There is a chance for borers to lose control, based on brain damage levels</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Most small items can now be placed in the microwave. Remember not to microwave metallic objects.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Golems now have special properties based on the mineral they're made of:</li>
<li class="rscadd">Silver golems have a higher chance of stun when punching</li>
<li class="rscadd">Gold golems are faster but less armoured</li>
<li class="rscadd">Diamond golems are more armoured</li>
<li class="rscadd">Uranium golems are radioactive</li>
<li class="rscadd">Plasma golems explode on death</li>
<li class="rscadd">Iron and adamantine golems are unchanged.</li>
</ul>
<h3 class="author">jakeramsay007 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Borers can no longer take control of people who have a mindshield implant or are a member of either cult. This however does not stop them from infesting and controlling them through other means, such as chemicals.</li>
</ul>
<h2 class="date">21 November 2016</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
@@ -1056,81 +1103,6 @@
<ul class="changes bgimages16">
<li class="bugfix">Holy Water no longer leaves you stuttering for years.</li>
</ul>
<h2 class="date">21 September 2016</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The food processor's sprite's maintenance panel is no longer open while closed and vice/versa</li>
<li class="tweak">Tesla arcs no longer lose power when passing through a coil that isn't connected to a grid</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes minimap generation crashes by making parts of it less precise</li>
</ul>
<h2 class="date">20 September 2016</h2>
<h3 class="author">Ergovisavi updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed "friendly" xenobio mobs and mining drones attacking station drones</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Miners can now buy KA AoE damage mods from the mining vendor for 2000 points per mod.</li>
<li class="rscadd">Combined the Convert and Sacrifice runes into one rune. It'll convert targets that are alive and eligible, and attempt to sacrifice them otherwise. The only changes to mechanics are that: Converting someone will heal them of all brute and burn damage they had, and sacrificing anything will always produce a soulstone(but will still only sometimes fill it)</li>
<li class="tweak">You can no longer teleport to Teleport runes that have dense objects on top of them.</li>
<li class="experiment">Wall runes will now activate other nearby wall runes when activated, but will automatically disable after a minute and a half of continuous activity and become unusable for 5 seconds.</li>
<li class="experiment">The Blood Boil rune no longer does all of its damage instantly or stuns, but if you remain in range for the full duration you will be sent deep into critical.</li>
<li class="experiment">Bubblegum has been seen reaching through blood. Try not to get hit.</li>
<li class="experiment">The Raise Dead rune no longer requires a noncultist corpse to revive a cultist; instead, it will draw from the pool of all people sacrificed to power the rune.</li>
</ul>
<h3 class="author">Mekhi updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen has been experimenting on cybernetics for a while, and rumors are they have a few combat prototypes available...</li>
<li class="experiment">New arm implants: Energy-blade projector, implanted medical beamgun, stun-arm implant (Like the borg version), flash implant that is automatically-regenerating and doubles as a powerful flashlight. There is also one with all four items in one. Also, a surgery toolkit implant. Adminspawn only for the moment.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed space/nograv movement not triggering when atoms moved twice quickly in space/nograv</li>
</ul>
<h3 class="author">Nanotrasen Stress Relief Board updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Latecomers to highlander can now join in on the fun.</li>
<li class="rscadd">The crew are encouraged to less pacifistic during highlander. Failing to shed blood will result in your soul being devoured. Have a nice day.</li>
</ul>
<h3 class="author">Nicho1010 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed lattices appearing after exploding lava</li>
</ul>
<h3 class="author">Screemonster updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Abandoned crates no longer accept impossible guesses.</li>
<li class="tweak">Lets players know that all the digits in the code must be unique.</li>
<li class="tweak">Reads the last guess back on the multitool along with the correct/incorrect guess readout.</li>
<li class="bugfix">multitool output on crates no longer returns nonsense values.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Positive viruses are now recognized by medical HUDs with a special icon.</li>
<li class="tweak">fully_heal no longer removes nonharmful viruses. This affects legion souls, staffs of healing, and changeling's revive.</li>
<li class="rscadd">Canisters of any type of gas are now orderable in cargo. Dangerous experimental gases will require Research Director approval.</li>
</ul>
<h3 class="author">Yackemflam updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The syndicate has learned on how to give their agents a true syndicate ninja experience.</li>
</ul>
<h3 class="author">chickenboy10 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a Experimental Limb Grower to the medbay department, now medical stuff can grow synthetic limbs using Synthflesh to help crew that suffer any work related accidents. There may also be a limb that can be grown with a special card...</li>
</ul>
<h3 class="author">feemjmeem updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now disassemble meatspike frames with a welding tool.</li>
</ul>
<h3 class="author">phil235 updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">adds a talk button next to the crafting button. Clicking it makes a "wheel" appear around you with short predetermined messages that you click to say them. This lets you say common responses without having to type in the chat bar. Current messages available are: "Hi", "Bye", "Thanks", "Come", "Help", "Stop", "Get out", "Yes", and "No". The talk button can be activated with the hotkey "H" or "CTRL+H"</li>
<li class="rscadd">Wearing colored glasses colors your vision. This option can be enabled/disabled by alt-clicking any glasses with such feature.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
+35
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@@ -8034,3 +8034,38 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
2016-11-21:
Cobby:
- tweak: mining/labor shuttles are now radiation proof.
2016-11-23:
Crushtoe:
- rscadd: Added more tips.
- bugfix: Fixes some sprites and spelling issues, namely bedsheet capes.
Cyberboss:
- bugfix: Changing an airlock's security level no longer heals it
Gun Hog:
- bugfix: Medibots now heal toxin damage again.
Joan:
- rscadd: Clockcult AIs can now listen to conversations through cameras.
- rscadd: Due to complaints that the new slab interface was too difficult to navigate,
it now starts off in compressed format. The button to toggle this is now also
larger.
Kor:
- rscadd: Rounds ending on one server will send a news report to the other server.
Shadowlight213:
- tweak: Borers now have a 10 second delay before waking up after sugar leaves the
host system
- tweak: There is a chance for borers to lose control, based on brain damage levels
Swindly:
- rscadd: Most small items can now be placed in the microwave. Remember not to microwave
metallic objects.
XDTM:
- rscadd: 'Golems now have special properties based on the mineral they''re made
of:'
- rscadd: Silver golems have a higher chance of stun when punching
- rscadd: Gold golems are faster but less armoured
- rscadd: Diamond golems are more armoured
- rscadd: Uranium golems are radioactive
- rscadd: Plasma golems explode on death
- rscadd: Iron and adamantine golems are unchanged.
jakeramsay007:
- tweak: Borers can no longer take control of people who have a mindshield implant
or are a member of either cult. This however does not stop them from infesting
and controlling them through other means, such as chemicals.
@@ -1,5 +0,0 @@
author: "Shadowlight213"
delete-after: True
changes:
- tweak: "Borers now have a 10 second delay before waking up after sugar leaves the host system"
- tweak: "There is a chance for borers to lose control, based on brain damage levels"
@@ -1,4 +0,0 @@
author: "jakeramsay007"
delete-after: True
changes:
- tweak: "Borers can no longer take control of people who have a mindshield implant or are a member of either cult. This however does not stop them from infesting and controlling them through other means, such as chemicals."
@@ -1,5 +0,0 @@
author: "Crushtoe"
delete-after: True
changes:
- rscadd: "Added more tips."
- bugfix: "Fixes some sprites and spelling issues, namely bedsheet capes."
@@ -1,4 +0,0 @@
author: "Kor"
delete-after: True
changes:
- rscadd: "Rounds ending on one server will send a news report to the other server."
@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- rscadd: "Clockcult AIs can now listen to conversations through cameras."
@@ -1,4 +0,0 @@
author: "Swindly"
delete-after: True
changes:
- rscadd: "Most small items can now be placed in the microwave. Remember not to microwave metallic objects."
@@ -1,10 +0,0 @@
author: "XDTM"
delete-after: True
changes:
- rscadd: "Golems now have special properties based on the mineral they're made of:"
- rscadd: "Silver golems have a higher chance of stun when punching"
- rscadd: "Gold golems are faster but less armoured"
- rscadd: "Diamond golems are more armoured"
- rscadd: "Uranium golems are radioactive"
- rscadd: "Plasma golems explode on death"
- rscadd: "Iron and adamantine golems are unchanged."
@@ -1,4 +0,0 @@
author: "Joan"
delete-after: True
changes:
- rscadd: "Due to complaints that the new slab interface was too difficult to navigate, it now starts off in compressed format. The button to toggle this is now also larger."
@@ -1,4 +0,0 @@
author: "Cyberboss"
delete-after: True
changes:
- bugfix: "Changing an airlock's security level no longer heals it"
@@ -1,4 +0,0 @@
author: "Gun Hog"
delete-after: True
changes:
- bugfix: "Medibots now heal toxin damage again."