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[MIRROR] Fixes an oversight allowing players to list ckeys and the names of the mobs they're controlling under certain conditions (#2158)
* Fixes an oversight allowing players to list ckeys and the names of the mobs they're controlling under certain conditions (#55332) About The Pull Request • Resolves a probably unknown oversight allowing players to find out who plays who by using the ignore verb, which if the user is a ghost, will list the names of people's mobs alongside their ckey if they are also a ghost. Why It's Good For The Game Removes a potential method of metagrudging and addresses a privacy concern for those who wish to play anonymous characters. Yes, you can still see this stuff in the round-end report. We don't lose anything here. If we're using this verb, we're doing it because we want to ignore someone's OOC messages. We don't need this additional information. I feel like this is just an oversight. Changelog 🆑 fix: Players can no longer us the ignore verb to gather a list of people's characters and ckeys together. /🆑 * Fixes an oversight allowing players to list ckeys and the names of the mobs they're controlling under certain conditions Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com>
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KathrinBailey
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@@ -250,9 +250,9 @@ GLOBAL_VAR_INIT(normal_ooc_colour, "#002eb8")
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// Check if both we and the player are ghosts and they're not using a fakekey
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if(isobserver(mob) && isobserver(C.mob) && !C.holder?.fakekey)
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// Show us the player's mob name in the list in front of their displayed key
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// Show us if the player is a ghost or not after their displayed key
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// Add the player's displayed key to the list
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players["[C.mob]([displayed_key])"] = displayed_key
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players["[displayed_key](ghost)"] = displayed_key
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// Add the player's displayed key to the list if we or the player aren't a ghost or they're using a fakekey
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else
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