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Automatic changelog compile [ci skip]
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@@ -1,15 +0,0 @@
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author: "timothymtorres"
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delete-after: True
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changes:
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- rscadd: "The revenant defile spell now affects showers by removing all water recyclers and reagents that gets replaced with blood."
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- rscadd: "Showering in clean water (+70%) results in positive mood/regen/stamina effects. It will wash off the mob."
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- rscadd: "Showering in dirty water results in negative mood effects and disgust. It will NOT wash off the mob."
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- rscadd: "Showering with radioactive reagents (+20%) results in the preventing the shower from washing off the radiation."
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- rscadd: "Showering in blood (+70%) results in severe negative mood effects and disgust. (unless you are morbid, evil, or undead then it's considered positive) It will cover the mob in blood."
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- rscadd: "Water effects that interact with a mob from touch or vapor (showering/spray bottles/etc.) will now heal sleep, unconsciousness, confusion, drowsiness, jitters, dizziness, and drunkenness."
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- bugfix: "Fix bloody showers not covering objects in blood."
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- bugfix: "Tossing or spraying a container full of blood now covers objects/mobs in blood"
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- bugfix: "Fix wrong status effect for watery tile"
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- image: "Add new alert icons for bloody/dirty showers"
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- code_imp: "Refactored some expose_obj reagent code to support method types."
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- code_imp: "Improved mood typecasting for owner to allow checking of mob biotypes."
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@@ -1,4 +0,0 @@
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author: "distributivgesetz"
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delete-after: True
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changes:
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- bugfix: "The labor shuttle can no longer be cheesed by piggybacking a prisoner who has completed their sentence."
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@@ -1,4 +0,0 @@
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author: "SmArtKar"
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delete-after: True
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changes:
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- bugfix: "Fixed plasmamen envirosuits being unrepairable"
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@@ -1,4 +0,0 @@
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author: "SmArtKar, Kapu"
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delete-after: True
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changes:
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- bugfix: "Atmospheric tanks no longer fetch icons every tick"
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@@ -1,4 +0,0 @@
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author: "OrionTheFox"
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delete-after: True
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changes:
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- image: "resprited the (Analog) Wall Clock"
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@@ -1,4 +0,0 @@
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author: "SmArtKar"
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delete-after: True
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changes:
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- bugfix: "Fixed cargo ticket and pet adventure drone loot pools not working"
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@@ -1,4 +0,0 @@
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author: "larentoun"
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delete-after: True
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changes:
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- bugfix: "Printed Moth X-Ray eyes are now correctly named, instead of being just \"robotic eyes\""
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@@ -1,4 +0,0 @@
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author: "larentoun"
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delete-after: True
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changes:
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- bugfix: "Printed advanced robotic right leg now has correct name, instead of being \"heavy\""
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@@ -1,5 +0,0 @@
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author: "KingkumaArt"
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delete-after: True
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changes:
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- bugfix: "Etherials no longer lose overcharge really slowly."
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- bugfix: "Etherial Wine/Telepole no longer overcharges etherials with one sip."
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@@ -0,0 +1,41 @@
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2024-12-01:
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KingkumaArt:
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- bugfix: Etherials no longer lose overcharge really slowly.
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- bugfix: Etherial Wine/Telepole no longer overcharges etherials with one sip.
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OrionTheFox:
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- image: resprited the (Analog) Wall Clock
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SmArtKar:
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- bugfix: Fixed cargo ticket and pet adventure drone loot pools not working
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- bugfix: Fixed plasmamen envirosuits being unrepairable
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SmArtKar, Kapu:
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- bugfix: Atmospheric tanks no longer fetch icons every tick
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distributivgesetz:
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- bugfix: The labor shuttle can no longer be cheesed by piggybacking a prisoner
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who has completed their sentence.
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larentoun:
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- bugfix: Printed advanced robotic right leg now has correct name, instead of being
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"heavy"
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- bugfix: Printed Moth X-Ray eyes are now correctly named, instead of being just
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"robotic eyes"
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timothymtorres:
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- rscadd: The revenant defile spell now affects showers by removing all water recyclers
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and reagents that gets replaced with blood.
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- rscadd: Showering in clean water (+70%) results in positive mood/regen/stamina
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effects. It will wash off the mob.
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- rscadd: Showering in dirty water results in negative mood effects and disgust.
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It will NOT wash off the mob.
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- rscadd: Showering with radioactive reagents (+20%) results in the preventing the
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shower from washing off the radiation.
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- rscadd: Showering in blood (+70%) results in severe negative mood effects and
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disgust. (unless you are morbid, evil, or undead then it's considered positive)
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It will cover the mob in blood.
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- rscadd: Water effects that interact with a mob from touch or vapor (showering/spray
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bottles/etc.) will now heal sleep, unconsciousness, confusion, drowsiness, jitters,
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dizziness, and drunkenness.
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- bugfix: Fix bloody showers not covering objects in blood.
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- bugfix: Tossing or spraying a container full of blood now covers objects/mobs
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in blood
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- bugfix: Fix wrong status effect for watery tile
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- image: Add new alert icons for bloody/dirty showers
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- code_imp: Refactored some expose_obj reagent code to support method types.
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- code_imp: Improved mood typecasting for owner to allow checking of mob biotypes.
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