[MIRROR] fixes poopy bronze tiles sstuff (#5237)

* fixes stuff made with bronze sheets deconstructing into tiles or not being able to make bronze golems (#58708)

* fixes poopy bronze tiles sstuff

Co-authored-by: Fikou <piotrbryla@onet.pl>
Co-authored-by: Gandalf <jzo123@hotmail.com>
This commit is contained in:
SkyratBot
2021-05-02 01:07:16 +02:00
committed by GitHub
parent 30b650bf76
commit c15ed4eca0
11 changed files with 11 additions and 12 deletions
@@ -419,7 +419,7 @@
desc = "A spinny chair made of bronze. It has little cogs for wheels!"
anchored = FALSE
icon_state = "brass_chair"
buildstacktype = /obj/item/stack/tile/bronze
buildstacktype = /obj/item/stack/sheet/bronze
buildstackamount = 1
item_chair = null
var/turns = 0
@@ -247,7 +247,7 @@
base_name = "bronze airlock"
airlock_type = /obj/machinery/door/airlock/bronze
noglass = TRUE
material_type = /obj/item/stack/tile/bronze
material_type = /obj/item/stack/sheet/bronze
/obj/structure/door_assembly/door_assembly_bronze/seethru
airlock_type = /obj/machinery/door/airlock/bronze/seethru
+1 -1
View File
@@ -422,7 +422,7 @@
to_chat(user, "<span class='notice'>You start slicing apart [src]...</span>")
if(W.use_tool(src, user, 40, volume=50))
to_chat(user, "<span class='notice'>You slice apart [src].</span>")
var/obj/item/stack/tile/bronze/B = new(drop_location(), 2)
var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2)
transfer_fingerprints_to(B)
qdel(src)
+1 -1
View File
@@ -534,7 +534,7 @@
icon_state = "brass_table-0"
base_icon_state = "brass_table"
resistance_flags = FIRE_PROOF | ACID_PROOF
buildstack = /obj/item/stack/tile/bronze
buildstack = /obj/item/stack/sheet/bronze
smoothing_groups = list(SMOOTH_GROUP_BRONZE_TABLES) //Don't smooth with SMOOTH_GROUP_TABLES
canSmoothWith = list(SMOOTH_GROUP_BRONZE_TABLES)
+1 -1
View File
@@ -845,7 +845,7 @@
desc = "A paper-thin pane of translucent yet reinforced brass. Nevermind, this is just weak bronze!"
icon = 'icons/obj/smooth_structures/clockwork_window.dmi'
icon_state = "clockwork_window_single"
glass_type = /obj/item/stack/tile/bronze
glass_type = /obj/item/stack/sheet/bronze
/obj/structure/window/bronze/unanchored
anchored = FALSE