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[MIRROR] fixes poopy bronze tiles sstuff (#5237)
* fixes stuff made with bronze sheets deconstructing into tiles or not being able to make bronze golems (#58708) * fixes poopy bronze tiles sstuff Co-authored-by: Fikou <piotrbryla@onet.pl> Co-authored-by: Gandalf <jzo123@hotmail.com>
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@@ -419,7 +419,7 @@
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desc = "A spinny chair made of bronze. It has little cogs for wheels!"
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anchored = FALSE
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icon_state = "brass_chair"
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buildstacktype = /obj/item/stack/tile/bronze
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buildstacktype = /obj/item/stack/sheet/bronze
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buildstackamount = 1
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item_chair = null
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var/turns = 0
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@@ -247,7 +247,7 @@
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base_name = "bronze airlock"
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airlock_type = /obj/machinery/door/airlock/bronze
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noglass = TRUE
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material_type = /obj/item/stack/tile/bronze
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material_type = /obj/item/stack/sheet/bronze
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/obj/structure/door_assembly/door_assembly_bronze/seethru
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airlock_type = /obj/machinery/door/airlock/bronze/seethru
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@@ -422,7 +422,7 @@
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to_chat(user, "<span class='notice'>You start slicing apart [src]...</span>")
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if(W.use_tool(src, user, 40, volume=50))
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to_chat(user, "<span class='notice'>You slice apart [src].</span>")
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var/obj/item/stack/tile/bronze/B = new(drop_location(), 2)
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var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2)
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transfer_fingerprints_to(B)
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qdel(src)
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@@ -534,7 +534,7 @@
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icon_state = "brass_table-0"
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base_icon_state = "brass_table"
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resistance_flags = FIRE_PROOF | ACID_PROOF
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buildstack = /obj/item/stack/tile/bronze
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buildstack = /obj/item/stack/sheet/bronze
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smoothing_groups = list(SMOOTH_GROUP_BRONZE_TABLES) //Don't smooth with SMOOTH_GROUP_TABLES
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canSmoothWith = list(SMOOTH_GROUP_BRONZE_TABLES)
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@@ -845,7 +845,7 @@
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desc = "A paper-thin pane of translucent yet reinforced brass. Nevermind, this is just weak bronze!"
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icon = 'icons/obj/smooth_structures/clockwork_window.dmi'
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icon_state = "clockwork_window_single"
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glass_type = /obj/item/stack/tile/bronze
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glass_type = /obj/item/stack/sheet/bronze
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/obj/structure/window/bronze/unanchored
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anchored = FALSE
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